DM Log Entries

Total Hours:
10

Total GP:
37680
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2022-07-25 00:00 Assignment 3 Season 12 b advancement Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2023-07-30 00:00 Assignment 4 Season 12 b advancement Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2024-01-30 23:48 Assignment 4 Season 12 c advancement Yoake (no Sone) Show

gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up


Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.


2024-09-18 17:00 Assignment 3. Season 50th Anniversary B advancement Veil of Shadows (Veil) Show

Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp


Shadowfell Brand Tattoo
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.


2025-06-15 21:40 Assignment 3. Season 2025 Version 2 advancement Lyana Ghostlight Show

Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp


Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B advancement Siren Rishath al-Kaalith Show

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 none Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2025-05-22 20:36 FR - DC - TFCotN 01: The Vanished Caravan 1 none Show

Teilnehmer:
(4) JinxedBear - Sir Nibblesworth Cheddarbottom - Musteval - Gloom Stalker Ranger 4 - none
(4) Manfred Hase - Hela Tha'Nathas - Human - Grave Domain Cleric 4 - none
(4) Echo - Liam Wintersorrow - Midwinter Child (Sea Elf) - Polar Land Druid 3, Bard 1 - none
(4) C0ldW0lf - Virion - Eladrin - Fighter 1, The Archfey Warlock 3 - none
(4) Raimundo_O - Thalindor "Eisspeer" Nymareth - Sea Elf - Champion Fighter 4 - none


Loot: 500 gp - 100 gp pro Player
2xFrozen Potion (Potion of Healing)
Fox Fur Boots (Boots of the Winterlands)
Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)
Amulet of Hidden Refuge (Orb of Direction)


Story Award: „Die Schuld des Rudels“ (Sozial)
Story Award "Sie haben die Ware... aber was jetzt?!"
Story Award: Das Versprechen von „Aelinthal´Asyr“


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


2023-06-27 18:30 Abenteuervorbereitung Season 12 b none Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


Preparation Time Season 2025 Version 2 none Show

Preparation/Creation Time:
FR - DC - TFCotN 01: The Vanished Caravan: 120 H
...


Preparation Time
...


Adventure´s DMed
FR - DC - TFCotN 01: The Vanished Caravan: 10h


Service Rewards Season 12 a none Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2023-02-23 19:00 Assignment 4. Season 12 a advancement Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


2023-04-07 14:53 Assignment 1 Season 12 a advancement Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2024-01-06 20:30 Abenteuervorbereitung Season 12 c none Show

Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht.
Über die vergangenen Monat hinweg 48h


Service Rewards Season 2025 Version 2 Show

Grand Total of Service Hours = 130 (20 used for Rewards)
Commen & Uncommon Rewards
1. Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp -5h
2. Vaeranya Nightraven gets a Tier 1 adventure reward (=Brooch of Shielding) + 250 gp -5h
....
Rare Rewards
3. Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp -10 h
...
Very Rare Rewards

...


Service Rewards Season 12 b none Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

2024-02-06 18:57 Assignment 6. Season 12 c magic_item Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 19:03 Assignment 7. Season 12 c magic_item Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2024-02-06 19:08 Assignment 8. Season 12 c advancement Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


Preparation Time Season 50th Anniversary B none Show

Preparation/Creation Time: 10h
Creation of NPC Pictures and Tokens vor diverse DC´s
...


Mentoring New Players: 10h
New Player Karrakaz ca. 6 H aufrunden:10
...


Streaming: 20 h
Ca. 20 h in Total


Total H of Season: 40 h


Date Adventure Title Session ACP TCP Downtime Renown GP ▲ Character Rewarded
2022-07-25 00:00 Assignment 3 Season 12 b 2500 Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2024-01-30 23:48 Assignment 4 Season 12 c 2500 Yoake (no Sone) Show

gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up


Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.


2024-09-18 17:00 Assignment 3. Season 50th Anniversary B 2500 Veil of Shadows (Veil) Show

Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp


Shadowfell Brand Tattoo
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.


2025-06-15 21:40 Assignment 3. Season 2025 Version 2 2500 Lyana Ghostlight Show

Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp


Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 10000 Siren Rishath al-Kaalith Show

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2025-05-22 20:36 FR - DC - TFCotN 01: The Vanished Caravan 1 Show

Teilnehmer:
(4) JinxedBear - Sir Nibblesworth Cheddarbottom - Musteval - Gloom Stalker Ranger 4 - none
(4) Manfred Hase - Hela Tha'Nathas - Human - Grave Domain Cleric 4 - none
(4) Echo - Liam Wintersorrow - Midwinter Child (Sea Elf) - Polar Land Druid 3, Bard 1 - none
(4) C0ldW0lf - Virion - Eladrin - Fighter 1, The Archfey Warlock 3 - none
(4) Raimundo_O - Thalindor "Eisspeer" Nymareth - Sea Elf - Champion Fighter 4 - none


Loot: 500 gp - 100 gp pro Player
2xFrozen Potion (Potion of Healing)
Fox Fur Boots (Boots of the Winterlands)
Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)
Amulet of Hidden Refuge (Orb of Direction)


Story Award: „Die Schuld des Rudels“ (Sozial)
Story Award "Sie haben die Ware... aber was jetzt?!"
Story Award: Das Versprechen von „Aelinthal´Asyr“


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


2023-06-27 18:30 Abenteuervorbereitung Season 12 b Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


Preparation Time Season 2025 Version 2 Show

Preparation/Creation Time:
FR - DC - TFCotN 01: The Vanished Caravan: 120 H
...


Preparation Time
...


Adventure´s DMed
FR - DC - TFCotN 01: The Vanished Caravan: 10h


Service Rewards Season 12 a Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2023-02-23 19:00 Assignment 4. Season 12 a Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2024-01-06 20:30 Abenteuervorbereitung Season 12 c Show

Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht.
Über die vergangenen Monat hinweg 48h


Service Rewards Season 2025 Version 2 Show

Grand Total of Service Hours = 130 (20 used for Rewards)
Commen & Uncommon Rewards
1. Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp -5h
2. Vaeranya Nightraven gets a Tier 1 adventure reward (=Brooch of Shielding) + 250 gp -5h
....
Rare Rewards
3. Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp -10 h
...
Very Rare Rewards

...


Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

2024-02-06 18:57 Assignment 6. Season 12 c Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 19:03 Assignment 7. Season 12 c Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2024-02-06 19:08 Assignment 8. Season 12 c Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


Preparation Time Season 50th Anniversary B Show

Preparation/Creation Time: 10h
Creation of NPC Pictures and Tokens vor diverse DC´s
...


Mentoring New Players: 10h
New Player Karrakaz ca. 6 H aufrunden:10
...


Streaming: 20 h
Ca. 20 h in Total


Total H of Season: 40 h


Date Adventure Title Session XP GP ▲ Downtime Renown Missions Hours Character Rewarded
2022-07-25 00:00 Assignment 3 Season 12 b 2500 Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2024-01-30 23:48 Assignment 4 Season 12 c 2500 Yoake (no Sone) Show

gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up


Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.


2024-09-18 17:00 Assignment 3. Season 50th Anniversary B 2500 Veil of Shadows (Veil) Show

Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp


Shadowfell Brand Tattoo
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.


2025-06-15 21:40 Assignment 3. Season 2025 Version 2 2500 Lyana Ghostlight Show

Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp


Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 10000 Siren Rishath al-Kaalith Show

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 7 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2025-05-22 20:36 FR - DC - TFCotN 01: The Vanished Caravan 1 Show

Teilnehmer:
(4) JinxedBear - Sir Nibblesworth Cheddarbottom - Musteval - Gloom Stalker Ranger 4 - none
(4) Manfred Hase - Hela Tha'Nathas - Human - Grave Domain Cleric 4 - none
(4) Echo - Liam Wintersorrow - Midwinter Child (Sea Elf) - Polar Land Druid 3, Bard 1 - none
(4) C0ldW0lf - Virion - Eladrin - Fighter 1, The Archfey Warlock 3 - none
(4) Raimundo_O - Thalindor "Eisspeer" Nymareth - Sea Elf - Champion Fighter 4 - none


Loot: 500 gp - 100 gp pro Player
2xFrozen Potion (Potion of Healing)
Fox Fur Boots (Boots of the Winterlands)
Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)
Amulet of Hidden Refuge (Orb of Direction)


Story Award: „Die Schuld des Rudels“ (Sozial)
Story Award "Sie haben die Ware... aber was jetzt?!"
Story Award: Das Versprechen von „Aelinthal´Asyr“


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


2023-06-27 18:30 Abenteuervorbereitung Season 12 b Show

Vorbereitung von
- DC-POA-CONMAR-14SealTeamStickss
- DC-PoA-CONMAR-15
AGrimTaleatWinter_Solstice
Über das Monat hinweg 48 h


Preparation Time Season 2025 Version 2 Show

Preparation/Creation Time:
FR - DC - TFCotN 01: The Vanished Caravan: 120 H
...


Preparation Time
...


Adventure´s DMed
FR - DC - TFCotN 01: The Vanished Caravan: 10h


Service Rewards Season 12 a -3 Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2023-02-23 19:00 Assignment 4. Season 12 a Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2024-01-06 20:30 Abenteuervorbereitung Season 12 c Show

Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht.
Über die vergangenen Monat hinweg 48h


Service Rewards Season 2025 Version 2 Show

Grand Total of Service Hours = 130 (20 used for Rewards)
Commen & Uncommon Rewards
1. Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp -5h
2. Vaeranya Nightraven gets a Tier 1 adventure reward (=Brooch of Shielding) + 250 gp -5h
....
Rare Rewards
3. Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp -10 h
...
Very Rare Rewards

...


Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

2024-02-06 18:57 Assignment 6. Season 12 c Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 19:03 Assignment 7. Season 12 c Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2024-02-06 19:08 Assignment 8. Season 12 c Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


Preparation Time Season 50th Anniversary B Show

Preparation/Creation Time: 10h
Creation of NPC Pictures and Tokens vor diverse DC´s
...


Mentoring New Players: 10h
New Player Karrakaz ca. 6 H aufrunden:10
...


Streaming: 20 h
Ca. 20 h in Total


Total H of Season: 40 h