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Adventure Title
Assignment 6. Season 2025 Version 2
Session
Date DMed
2025-11-01 18:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
10000
Downtime +/-
Renown
Missions
Date Assigned
2025-11-01 18:00
Character to Apply Rewards
Vela’vexyn "Vex" Cryomyrran'Thir
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Vela’vexyn "Vex" Cryomyrran'Thir a Tier 3 adventure reward (Staff of Fire) + 10,000 gp ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Fire Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Fire damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Burning Hands 1 Fireball 3 Wall of Fire 4 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Character Name Rarity Location Table Result Counts?
Vela’vexyn "Vex" Cryomyrran'Thir Staff of Fire Common D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2025 Version 2.2 true
Staff of Fire Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Fire damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Burning Hands 1 Fireball 3 Wall of Fire 4 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.