Sylriel Sunriver
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Tongcat Nenek Kebayan (Staff of Healing) ,
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm)
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (3/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
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2025-01-06 20:00 | FR-DC-CTT Creepy Tavern Tales | 1 | 100 | 10 | Raven Queen´s Neckles of Prayerbeads (6 Beads), "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)), Sarion´s Spare Helmet (Dreath Helm) | Show | ||
Teilnehmer: Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Weight: 1 This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2025-01-06 16:55 | Reworkt Starting Log and Rest Changes for 2024 Rules | -103 | -100 | Show | ||||
Sylriel SunriverSize: 175 (medium) Costomizing your Origin: Class: Ranger Golden Guide (Outlander) Ranger Equipment MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
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2024-04-03 18:35 | CCC-HERO-BK-02-02 Flight of the Wyvern | 1 | 800 | 10 | Cloak of Many Fashions., Rod of the Pactkeeper +1 | Show | ||
Teilnehmer: Info: Loot: 800gp Story Awards: Vengful Hand of Justice Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Cloak of Many Fashions. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Rod of the Pactkeeper +1. This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.) |
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2024-03-16 18:11 | CCC-UNITE-007 The Second Exodus of Syln Nahail | 1 | 836.6 | 10 | Harmony (Longbow of Warning), Staff of Flowers | Show | ||
Teilnehmer: Info: Das Rätzel umd das Tor Loot: 836,6 gp Harmony (Longbow of Warning) This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. Staff of Flowers The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. 10 Arrows verschossen |
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2023-08-17 18:59 | CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light | 1 | 205 | 10 | The Mind Fortress (ring of mind shielding) | Show | ||
Teilnehmer: Infos: Ereignisse: Durch das Portal des Lichts traten sie in eine Kathedrale des Torm ein, wo sie vom anderen Teil des Magiers, genannt "Conscience", erwartet und geprüft wurden. Die letzte Prüfung bestand in einem lebensbedrohlichen Kampf mit einem Balor, der die junge Gruppe herausforderte. Tapfer stellten sie sich ihm entgegen und kämpften darum, anerkannt zu werden. Als sie das Portal des Lichts wieder verließen, erhielten sie einen Schlüssel aus Licht. Beim Betreten des Azurtors wurden sie getrennt und fanden sich schwebend im Nebel wieder. Sylriel wurde von "Chose" begrüßt und in einem Lazarett platziert, wo ein kranker Abenteurer lag. Obwohl sie zunächst keine Krankheit feststellen konnte, entschied sie sich, eine Zauberrolle zu verwenden, um zu helfen. Chose stellte sie vor die Frage, ob sie bereit sei, das zu riskieren, was sie brauchte, um etwas zu versuchen, von dem sie nicht sicher war, ob es funktionieren würde. Sylriel antwortete, dass sie lieber etwas versuchen würde, als es zu bereuen, es nicht getan zu haben. Mit einem Lächeln und einem Nicken verschwand das Lazarett, und sie befand sich wieder im Nebel. Sie folgte einem Weg und traf gleichzeitig mit den anderen auf einen azurblauen Lichtstrahl, in dem ein blauer Schlüssel schwebte. Gemeinsam gingen sie weiter, bis ein Lichtblitz sie zurück zum Tor brachte. Sie hatten nun die beiden Schlüssel. M'Tembezi und Sylriel stellten sich auf beide Seiten des Tores und drehten die Schlüssel gemeinsam um. Das Tor öffnete sich und enthüllte eine Landschaft mit einem Turm. Eine Brücke aus Glas führte sie zur Spitze, wo das Auge der Dunkelheit schwebte. Auf beiden Seiten standen "Chose" und "Conscience" und erklärten, dass das Auge nur von einem getragen werden könne, der das meiste Licht im Herzen trage. Die Gefährten sahen sich an, und Sylriel trat vor, unterstützt von M'Tembezi und dem zögernden Einverständnis der anderen. "Ich werde die Dunkelheit ersticken", verkündete sie, und das Artefakt schwebte auf sie zu. "So sei es, mit dem Segen von Torm, Herz des Lichts", sagten Chose und Conscience im Einklang, als sie das Artefakt annahm. Ihr inneres Licht begann zu strahlen und unterdrückte die Dunkelheit des Auges. Ihre Brust, wo normalerweise das Herz wäre, strahlte nun sanft. Als sie die Mindscape verließen, wurden sie von einer Horde Untoter angegriffen, angeführt von einer Medusa auf einem Skelettpferd. Nach einem harten Kampf, bei dem Sylriel kurzzeitig ohnmächtig wurde und von ihren Gefährten wiedererweckt wurde, gelang es ihnen, die Untoten zu vertreiben und die Medusa zu besiegen. Zurück in Ursallia Goldenflax' Dorf übergaben sie das Auge den Wachen, die es zum Schutz des Dorfes einsetzten. Die Gruppe erholte sich von ihrem Abenteuer, das vorerst abgeschlossen war, während die umliegenden Bewohner gemeinsam daran arbeiteten, das Auge bestmöglich zu schützen. Story Award: Heart of Light Loot: 180 gp The Mind Fortress (ring of mind shielding) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication. Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.This item can be found in the Dungeon Master’s Guide. verkauft: 8x Arrows verschosssen |
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2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 1083 | 10 | Stout (+2 Longsword) | Show | ||
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
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2023-05-07 19:30 | CCC-GHC-BK1-04_I_Am_the_Fire | 1 | 416 | 10 | Ring of Fire Resistance | Show | ||
Teilnehmer: Loot: 416gp Story Award: Burning Heart of Rymdyl Ring of Fire Resistance This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. |
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2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
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2023-05-06 17:18 | Purchase Log | -1800 | Show Purchase | |||||
gekauft: |
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2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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2022-12-31 00:05 | Rebuild | Show | ||||||
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
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2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 908.2 | 10 | Tentacle Rod | Show | ||
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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2022-12-30 19:53 | Purchase Log | -1900 | Show Purchase | |||||
gekauft: Spellscrolls: Monition: |
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2022-07-09 21:28 | CCC-GHC-BK01-02 The Tithes that Bindes | 1 | 1 | 200 | 10 | Death's Head (Mace of Disruption) | Show | |
Teilnehmer: Pryarr Orglas, Argus, ARGUS ARGENTO, MARDIN THANDALLEVE Death's Head (Mace of Disruption) Story Award: Champion of All Souls +1 lvl War Cleric =5 |
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2022-07-08 18:13 | ELM2-1 Tendrils in the Fog | 1 | 1 | 500 | 30 | Portebl Hole (Rotten) | Show | |
Teilnehmer: gekauf: Story Award: Friends of Tenebrosus Story Award: Friend of Mercy Hill +1 lvl War Cleric = lvl 4
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2022-06-03 20:00 | CCC-SFBAY-02-04 Under Earth & Stone | 1 | 1 | 300 | 10 | Traveler's Hearth (Stone of Controlling Earth Elementals) | Show | |
Teilnehmer: Clans Grungison steht in ihrer Schuld Marthammor Duin The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains. As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.” To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels. Traveler's Hearth (Stone of Controlling Earth Elementals) If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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2022-05-28 19:02 | WBW-DC-DMM-01 The Soltitude of Solace | 1 | 1 | 788.33 | 10 | Once was Solace (Talking Doll), Selendang Bomoh (Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing) | Show | |
Teilnehmer: FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate Once was Solace (Talking Doll) Wondrous Item, Common (Requires Attunement) This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it. Tongcat Nenek Kebayan (Staff of Healing) Staff, Rare (Requires Attunement by a Bard, Cleric or Druid) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp |
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2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
getauscht von Sylriel (Arikatzi020) |
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2022-05-26 13:54 | WBW-DC-MOM-01 One Moment | 1 | 1 | 316.66 | 10 | Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Fabric of Time (Guardian Mantle of Spell Resistance) | Show | |
Teilnehmer: Yon key lies within thee Right is the time When I lie, Story Award: THE RIGHT QUIP AT THE RIGHT TIME You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage. Loot: KEOGHTOM’S OINTMENT Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (3/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
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2025-01-06 20:00 | FR-DC-CTT Creepy Tavern Tales | 1 | 10 | Show | ||||
Teilnehmer: Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Weight: 1 This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2025-01-06 16:55 | Reworkt Starting Log and Rest Changes for 2024 Rules | -100 | Show | |||||
Sylriel SunriverSize: 175 (medium) Costomizing your Origin: Class: Ranger Golden Guide (Outlander) Ranger Equipment MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
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2024-04-03 18:35 | CCC-HERO-BK-02-02 Flight of the Wyvern | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 800gp Story Awards: Vengful Hand of Justice Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Cloak of Many Fashions. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Rod of the Pactkeeper +1. This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.) |
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2024-03-16 18:11 | CCC-UNITE-007 The Second Exodus of Syln Nahail | 1 | 10 | Show | ||||
Teilnehmer: Info: Das Rätzel umd das Tor Loot: 836,6 gp Harmony (Longbow of Warning) This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. Staff of Flowers The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. 10 Arrows verschossen |
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2023-08-17 18:59 | CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light | 1 | 10 | Show | ||||
Teilnehmer: Infos: Ereignisse: Durch das Portal des Lichts traten sie in eine Kathedrale des Torm ein, wo sie vom anderen Teil des Magiers, genannt "Conscience", erwartet und geprüft wurden. Die letzte Prüfung bestand in einem lebensbedrohlichen Kampf mit einem Balor, der die junge Gruppe herausforderte. Tapfer stellten sie sich ihm entgegen und kämpften darum, anerkannt zu werden. Als sie das Portal des Lichts wieder verließen, erhielten sie einen Schlüssel aus Licht. Beim Betreten des Azurtors wurden sie getrennt und fanden sich schwebend im Nebel wieder. Sylriel wurde von "Chose" begrüßt und in einem Lazarett platziert, wo ein kranker Abenteurer lag. Obwohl sie zunächst keine Krankheit feststellen konnte, entschied sie sich, eine Zauberrolle zu verwenden, um zu helfen. Chose stellte sie vor die Frage, ob sie bereit sei, das zu riskieren, was sie brauchte, um etwas zu versuchen, von dem sie nicht sicher war, ob es funktionieren würde. Sylriel antwortete, dass sie lieber etwas versuchen würde, als es zu bereuen, es nicht getan zu haben. Mit einem Lächeln und einem Nicken verschwand das Lazarett, und sie befand sich wieder im Nebel. Sie folgte einem Weg und traf gleichzeitig mit den anderen auf einen azurblauen Lichtstrahl, in dem ein blauer Schlüssel schwebte. Gemeinsam gingen sie weiter, bis ein Lichtblitz sie zurück zum Tor brachte. Sie hatten nun die beiden Schlüssel. M'Tembezi und Sylriel stellten sich auf beide Seiten des Tores und drehten die Schlüssel gemeinsam um. Das Tor öffnete sich und enthüllte eine Landschaft mit einem Turm. Eine Brücke aus Glas führte sie zur Spitze, wo das Auge der Dunkelheit schwebte. Auf beiden Seiten standen "Chose" und "Conscience" und erklärten, dass das Auge nur von einem getragen werden könne, der das meiste Licht im Herzen trage. Die Gefährten sahen sich an, und Sylriel trat vor, unterstützt von M'Tembezi und dem zögernden Einverständnis der anderen. "Ich werde die Dunkelheit ersticken", verkündete sie, und das Artefakt schwebte auf sie zu. "So sei es, mit dem Segen von Torm, Herz des Lichts", sagten Chose und Conscience im Einklang, als sie das Artefakt annahm. Ihr inneres Licht begann zu strahlen und unterdrückte die Dunkelheit des Auges. Ihre Brust, wo normalerweise das Herz wäre, strahlte nun sanft. Als sie die Mindscape verließen, wurden sie von einer Horde Untoter angegriffen, angeführt von einer Medusa auf einem Skelettpferd. Nach einem harten Kampf, bei dem Sylriel kurzzeitig ohnmächtig wurde und von ihren Gefährten wiedererweckt wurde, gelang es ihnen, die Untoten zu vertreiben und die Medusa zu besiegen. Zurück in Ursallia Goldenflax' Dorf übergaben sie das Auge den Wachen, die es zum Schutz des Dorfes einsetzten. Die Gruppe erholte sich von ihrem Abenteuer, das vorerst abgeschlossen war, während die umliegenden Bewohner gemeinsam daran arbeiteten, das Auge bestmöglich zu schützen. Story Award: Heart of Light Loot: 180 gp The Mind Fortress (ring of mind shielding) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication. Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.This item can be found in the Dungeon Master’s Guide. verkauft: 8x Arrows verschosssen |
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2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 10 | Show | ||||
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
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2023-05-07 19:30 | CCC-GHC-BK1-04_I_Am_the_Fire | 1 | 10 | Show | ||||
Teilnehmer: Loot: 416gp Story Award: Burning Heart of Rymdyl Ring of Fire Resistance This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. |
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2023-05-07 18:13 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
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2023-05-06 17:18 | Purchase Log | Show Purchase | ||||||
gekauft: |
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2023-01-20 00:22 | Trade Log | -5 | Show Trade Log | |||||
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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2022-12-31 00:05 | Rebuild | Show | ||||||
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
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2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 10 | Show | ||||
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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2022-12-30 19:53 | Purchase Log | Show Purchase | ||||||
gekauft: Spellscrolls: Monition: |
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2022-07-09 21:28 | CCC-GHC-BK01-02 The Tithes that Bindes | 1 | 10 | Show | ||||
Teilnehmer: Pryarr Orglas, Argus, ARGUS ARGENTO, MARDIN THANDALLEVE Death's Head (Mace of Disruption) Story Award: Champion of All Souls +1 lvl War Cleric =5 |
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2022-07-08 18:13 | ELM2-1 Tendrils in the Fog | 1 | 30 | Show | ||||
Teilnehmer: gekauf: Story Award: Friends of Tenebrosus Story Award: Friend of Mercy Hill +1 lvl War Cleric = lvl 4
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2022-06-03 20:00 | CCC-SFBAY-02-04 Under Earth & Stone | 1 | 10 | Show | ||||
Teilnehmer: Clans Grungison steht in ihrer Schuld Marthammor Duin The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains. As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.” To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels. Traveler's Hearth (Stone of Controlling Earth Elementals) If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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2022-05-28 19:02 | WBW-DC-DMM-01 The Soltitude of Solace | 1 | 10 | Show | ||||
Teilnehmer: FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate Once was Solace (Talking Doll) Wondrous Item, Common (Requires Attunement) This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it. Tongcat Nenek Kebayan (Staff of Healing) Staff, Rare (Requires Attunement by a Bard, Cleric or Druid) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp |
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2022-05-27 18:27 | Trade Log | -5 | Show Trade Log | |||||
getauscht von Sylriel (Arikatzi020) |
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2022-05-26 13:54 | WBW-DC-MOM-01 One Moment | 1 | 10 | Show | ||||
Teilnehmer: Yon key lies within thee Right is the time When I lie, Story Award: THE RIGHT QUIP AT THE RIGHT TIME You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage. Loot: KEOGHTOM’S OINTMENT Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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Item Tracker | Show | |||||||
List Of Magic Items For Adventures(3/3) Uncommon+: (3/5) Common: (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: - Total Magic Items:Commen: Uncommen: Rare: Very Rare: Leagendary: Total Consumables: 4x Potion of Greater Healing Spell Comp: |
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2025-01-06 20:00 | FR-DC-CTT Creepy Tavern Tales | 1 | 100 | 10 | Raven Queen´s Neckles of Prayerbeads (6 Beads), "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)), Sarion´s Spare Helmet (Dreath Helm) | Show | ||
Teilnehmer: Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Weight: 1 This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2025-01-06 16:55 | Reworkt Starting Log and Rest Changes for 2024 Rules | -103 | -100 | Show | ||||
Sylriel SunriverSize: 175 (medium) Costomizing your Origin: Class: Ranger Golden Guide (Outlander) Ranger Equipment MAGICAL GIFT (TRAINING - HISTORY) Aus WBW-DC-MOM-01 One Moment eingelöst This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
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2024-04-03 18:35 | CCC-HERO-BK-02-02 Flight of the Wyvern | 1 | 800 | 10 | Cloak of Many Fashions., Rod of the Pactkeeper +1 | Show | ||
Teilnehmer: Info: Loot: 800gp Story Awards: Vengful Hand of Justice Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Cloak of Many Fashions. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Rod of the Pactkeeper +1. This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.) |
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2024-03-16 18:11 | CCC-UNITE-007 The Second Exodus of Syln Nahail | 1 | 836.6 | 10 | Harmony (Longbow of Warning), Staff of Flowers | Show | ||
Teilnehmer: Info: Das Rätzel umd das Tor Loot: 836,6 gp Harmony (Longbow of Warning) This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. Staff of Flowers The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. 10 Arrows verschossen |
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2023-08-17 18:59 | CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light | 1 | 205 | 10 | The Mind Fortress (ring of mind shielding) | Show | ||
Teilnehmer: Infos: Ereignisse: Durch das Portal des Lichts traten sie in eine Kathedrale des Torm ein, wo sie vom anderen Teil des Magiers, genannt "Conscience", erwartet und geprüft wurden. Die letzte Prüfung bestand in einem lebensbedrohlichen Kampf mit einem Balor, der die junge Gruppe herausforderte. Tapfer stellten sie sich ihm entgegen und kämpften darum, anerkannt zu werden. Als sie das Portal des Lichts wieder verließen, erhielten sie einen Schlüssel aus Licht. Beim Betreten des Azurtors wurden sie getrennt und fanden sich schwebend im Nebel wieder. Sylriel wurde von "Chose" begrüßt und in einem Lazarett platziert, wo ein kranker Abenteurer lag. Obwohl sie zunächst keine Krankheit feststellen konnte, entschied sie sich, eine Zauberrolle zu verwenden, um zu helfen. Chose stellte sie vor die Frage, ob sie bereit sei, das zu riskieren, was sie brauchte, um etwas zu versuchen, von dem sie nicht sicher war, ob es funktionieren würde. Sylriel antwortete, dass sie lieber etwas versuchen würde, als es zu bereuen, es nicht getan zu haben. Mit einem Lächeln und einem Nicken verschwand das Lazarett, und sie befand sich wieder im Nebel. Sie folgte einem Weg und traf gleichzeitig mit den anderen auf einen azurblauen Lichtstrahl, in dem ein blauer Schlüssel schwebte. Gemeinsam gingen sie weiter, bis ein Lichtblitz sie zurück zum Tor brachte. Sie hatten nun die beiden Schlüssel. M'Tembezi und Sylriel stellten sich auf beide Seiten des Tores und drehten die Schlüssel gemeinsam um. Das Tor öffnete sich und enthüllte eine Landschaft mit einem Turm. Eine Brücke aus Glas führte sie zur Spitze, wo das Auge der Dunkelheit schwebte. Auf beiden Seiten standen "Chose" und "Conscience" und erklärten, dass das Auge nur von einem getragen werden könne, der das meiste Licht im Herzen trage. Die Gefährten sahen sich an, und Sylriel trat vor, unterstützt von M'Tembezi und dem zögernden Einverständnis der anderen. "Ich werde die Dunkelheit ersticken", verkündete sie, und das Artefakt schwebte auf sie zu. "So sei es, mit dem Segen von Torm, Herz des Lichts", sagten Chose und Conscience im Einklang, als sie das Artefakt annahm. Ihr inneres Licht begann zu strahlen und unterdrückte die Dunkelheit des Auges. Ihre Brust, wo normalerweise das Herz wäre, strahlte nun sanft. Als sie die Mindscape verließen, wurden sie von einer Horde Untoter angegriffen, angeführt von einer Medusa auf einem Skelettpferd. Nach einem harten Kampf, bei dem Sylriel kurzzeitig ohnmächtig wurde und von ihren Gefährten wiedererweckt wurde, gelang es ihnen, die Untoten zu vertreiben und die Medusa zu besiegen. Zurück in Ursallia Goldenflax' Dorf übergaben sie das Auge den Wachen, die es zum Schutz des Dorfes einsetzten. Die Gruppe erholte sich von ihrem Abenteuer, das vorerst abgeschlossen war, während die umliegenden Bewohner gemeinsam daran arbeiteten, das Auge bestmöglich zu schützen. Story Award: Heart of Light Loot: 180 gp The Mind Fortress (ring of mind shielding) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication. Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.This item can be found in the Dungeon Master’s Guide. verkauft: 8x Arrows verschosssen |
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2023-07-23 15:30 | CCC-GHC-BK1-05_For_the_Glory_of_Bloutar | 1 | 1083 | 10 | Stout (+2 Longsword) | Show | ||
Teilnehmer: Emerald Enclave Infos: Loot: 1083gp Stout (+2 Longsword) This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
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2023-05-07 19:30 | CCC-GHC-BK1-04_I_Am_the_Fire | 1 | 416 | 10 | Ring of Fire Resistance | Show | ||
Teilnehmer: Loot: 416gp Story Award: Burning Heart of Rymdyl Ring of Fire Resistance This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. |
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2023-05-07 18:13 | Trade Log | -5 | Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln | Show Trade Log | ||||
Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212 |
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2023-05-06 17:18 | Purchase Log | -1800 | Show Purchase | |||||
gekauft: |
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2023-01-20 00:22 | Trade Log | -5 | Bag of Holding > Bracers of Archery | Show Trade Log | ||||
Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist) |
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2022-12-31 00:05 | Rebuild | Show | ||||||
Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log. Customizing your Origin: High Elf------------------------------------------------------------>>Race: Aasimar |
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2022-12-30 20:16 | CCC-GHC-BK1-03 The Darkest Knight | 1 | 908.2 | 10 | Tentacle Rod | Show | ||
Teilnehmer: Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. Customizing your Origin: Loot: 908,2 gp Tentacle Rod Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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2022-12-30 19:53 | Purchase Log | -1900 | Show Purchase | |||||
gekauft: Spellscrolls: Monition: |
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2022-07-09 21:28 | CCC-GHC-BK01-02 The Tithes that Bindes | 1 | 200 | 10 | Death's Head (Mace of Disruption) | Show | ||
Teilnehmer: Pryarr Orglas, Argus, ARGUS ARGENTO, MARDIN THANDALLEVE Death's Head (Mace of Disruption) Story Award: Champion of All Souls +1 lvl War Cleric =5 |
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2022-07-08 18:13 | ELM2-1 Tendrils in the Fog | 1 | 500 | 30 | Portebl Hole (Rotten) | Show | ||
Teilnehmer: gekauf: Story Award: Friends of Tenebrosus Story Award: Friend of Mercy Hill +1 lvl War Cleric = lvl 4
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2022-06-03 20:00 | CCC-SFBAY-02-04 Under Earth & Stone | 1 | 300 | 10 | Traveler's Hearth (Stone of Controlling Earth Elementals) | Show | ||
Teilnehmer: Clans Grungison steht in ihrer Schuld Marthammor Duin The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains. As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.” To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels. Traveler's Hearth (Stone of Controlling Earth Elementals) If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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2022-05-28 19:02 | WBW-DC-DMM-01 The Soltitude of Solace | 1 | 788.33 | 10 | Once was Solace (Talking Doll), Selendang Bomoh (Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing) | Show | ||
Teilnehmer: FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate Once was Solace (Talking Doll) Wondrous Item, Common (Requires Attunement) This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it. Tongcat Nenek Kebayan (Staff of Healing) Staff, Rare (Requires Attunement by a Bard, Cleric or Druid) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp |
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2022-05-27 18:27 | Trade Log | -5 | Figurine of wondrous Power, Silver Raven > Longbow +1 | Show Trade Log | ||||
getauscht von Sylriel (Arikatzi020) |
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2022-05-26 13:54 | WBW-DC-MOM-01 One Moment | 1 | 316.66 | 10 | Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Fabric of Time (Guardian Mantle of Spell Resistance) | Show | ||
Teilnehmer: Yon key lies within thee Right is the time When I lie, Story Award: THE RIGHT QUIP AT THE RIGHT TIME You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage. Loot: KEOGHTOM’S OINTMENT Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |