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Adventure Title
Assignment 4 Season 11b
Assignment 4 Season 11b
Session
Date DMed
2022-06-06 20:00
2022-06-06 20:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
2500
2500
Downtime +/-
Renown
Missions
Date Assigned
2022-06-06 20:00
2022-06-06 20:00
Character to Apply Rewards
Veil of Shadows (Veil)
Veil of Shadows (Veil)
Notes
------------------------------------------------------------------------------------------------------------------------------------------ gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp ------------------------------------------------------------------------------------------------------------------------------------------ Flame Tongue Greatsword Weapon, rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp ------------------------------------------------------------------------------------------------------------------------------------------ Flame Tongue Greatsword Weapon, rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Veil of Shadows (Veil) | Flame Tongue Greatsword | Rare | DDHC-SKT Chapter 8: Forge of the Fire Giants | false | ||
Flame Tongue Greatsword Weapon, rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |