Shahana Lómelindë, Lómea Aurë-Lókë
Dragonhide Belt +1,
Arrow-Catching Shield,
Insignia of Claws,
Bag of Holding,
Bracers of Defense,
Leather Armor +1,
Longbow +1,
Tankard of Plenty,
Dragontooth Dagger,
Ring of Cold Resistance,
Belt of Hill Giant Strength,
Elemental Gem (Clear sapphire/air elemental),
Wand of Fear,
Driftglobe,
Dagger +1,
Binds of Moon and Stars (Amulet of the Devout +2),
„Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2),
Lingerie of Gleaming (Breastplate of Gleaming),
Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property),
Astral Wraps – Claws of the Silver Veil (Wraps of Unarmed Power +3),
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Cli Lyre of the Bards,
Rope of Entanglement,
Figurine of Wondrous Power, Bronze Griffon,
Mace of Terror
Log Entries
| Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-12-13 21:49 | DDHC-KftGV Fire and Darkness | 1 | 11356.6 | 10 | Ring of Telekinesis, Brazier of Commanding Fire Elementals, Cli Lyre of the Bards, Rope of Entanglement, Figurine of Wondrous Power, Bronze Griffon, Mace of Terror | Show | ||
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Teilnehmer: Info: Loot: 11356gp 6cp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Brazier of Commanding Fire Elementals While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. Cli Lyre of the Bards The lyre is an instrument of the bards (Cli lyre), decorated with carvings of phoenixes. An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Rope of Entanglement This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. Figurine of Wondrous Power, Bronze Griffon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Mace of Terror This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Protanther’s Gilded Insight Blessing (reflavor of Blessing of Understanding) When Protanther fixes you with that ancient, sunlit gaze, you feel your thoughts align like coins stacked perfectly—no wasted motion, no missing piece. A faint warmth settles behind your eyes, and for a heartbeat the world makes sense: motives, patterns, and the hidden “why” beneath what people say. From that moment on, you carry a sliver of the Golden Vault’s clarity—an instinct for truth, proportion, and the long view that only an elder gold dragon can grant. Effect: Your Wisdom score increases by 2, to a maximum of 22. Manifestations (pick one or two): -Your pupils briefly gleam like hammered gold when you notice a lie or a crucial detail. Roleplay hook: Protanther’s blessing isn’t loud—it’s certain. You’re harder to mislead, slower to panic, and more likely to see the door everyone else missed. |
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| 2025-12-04 18:39 | Purchase Log | 2000 | Show Purchase | |||||
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Shopping: |
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| 2025-12-04 17:20 | Trade Log | -5 | Holy Symbol of Mistra (Amulet of the Devout +3) > Astral Wraps – Claws of the Silver Veil (Wraps of Unarmed Power +3) | Show Trade Log | ||||
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Tradet with Noriel https://www.adventurersleaguelog.com/users/36450/characters/90135/trade_log_entries/1294773 |
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| 2025-05-18 19:30 | PS-DC-LIL-01 Lost in Limbo | 1 | 8333.33 | 10 | Lingerie of Gleaming (Breastplate of Gleaming), Holy Symbol of Mistra (Amulet of the Devout +3) | Show | ||
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Teilnehmer: Info: Loot: 8333,33gp Holy Symbol of Mistra (Amulet of the Devout +3) "This amulet was totally not stolen from the chosen of mystra because it has the ability to detect humanoids and especially Volo." This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Minor Property: Sentinel: This item detects humanoids in a 120ft radius and especially Volo! Lingerie of Gleaming (Breastplate of Gleaming) "Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate." This armor never gets dirty. Minor Property: Unusual Material, this magic item is made out of a strange material. Volo´s Charm of the Maincharakter (Charm of the Comet) |
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| 2025-05-18 19:21 | Purchase Log | -400 | Show Purchase | |||||
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gekauft: |
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| 2025-05-18 14:17 | Trade Log | -5 | Dagger of Venom > „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) | Show Trade Log | ||||
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Tradet with Eoin "Red Mist" https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1206569 |
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| 2025-05-18 12:53 | Reworkt Starting Log and Rest Changes for 2024 Rules | 16 | Show | |||||
Shahana Lómelindë, Lómea Aurë-LókëSize: 179 (medium) Costomizing your Origin: Choose a Class: Monk (PHB) Choose a Background: Far Traveler (SCAG) Class Equipment |
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| 2024-07-08 19:06 | DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return | 17 | 2 | Binds of Moon and Stars (Amulet of the Devout +2) | Show | |||
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Teilnehmer: Info: Loot: Binds of Moon and Stars (Amulet of the Devout +2) Various golden ornaments are incorporated into red decorative cords, including a star on the left side and a crescent moon on the right side. At the ends of the cords there are small bells on both sides. When moonlight shines on the gold ornaments, the gold turns into pure silver, looking as if it were moonlight itself. A bright pair of eyes of a darkly beautiful human woman squints at others from the center of the two ornaments. This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Customizing your Origin: |
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| 2024-06-17 19:00 | DDHC-RoT Rise of Tiamat: Chapter 17 - Tiamat´s Return | 16 | -700 | 10 | Show | |||
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Teilnehmer: Info: Loot: |
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| 2024-06-10 20:33 | DDHC-RoT Rise of Tiamat: Chapter 16: Mission to Thay | 15 | 1 | -10300 | 10 | Show | ||
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Teilnehmer: Info: Eingekauft: +1 lvl Cleric |
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| 2024-05-20 20:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 14 | 1 | 9875 | 10 | Show | ||
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Teilnehmer: Info: Loot: 10000
gekauft: |
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| 2024-05-13 19:05 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 13 | 100 | 10 | Show | |||
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Teilnehmer: Info: Loot: 100gp verbraucht: |
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| 2024-04-29 19:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 12 | 10 | Elemental Gem (Clear sapphire/air elemental), Wand of Fear, Driftglobe, Dagger +1 | Show | |||
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Teilnehmer: Info: Loot: Elemental Gem (Clear sapphire/air elemental). This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell. Wand of Fear This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can- willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. 3x Dagger +1 You have a +1 bonus to attack and damage rolls made with this weapon. |
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| 2024-04-22 20:30 | DDHC-RoT Rise of Tiamat: Chapter 14 - Metallic Dragons, Arise | 11 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-04-15 18:58 | DDHC-RoT Rise of Tiamat: Chapter 14 - Metallic Dragons, Arise | 10 | 1 | 10 | Show | |||
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Teilnehmer: Info: verbraucht: +1 lvl Cleric |
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| 2024-04-08 18:34 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 9 | 1 | 190 | 10 | Belt of Hill Giant Strength | Show | |
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Teilnehmer: Info: Tagebuch von Neronvain Loot: 190gp Belt of Hill Giant Strength While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. +1 lvl Cleric |
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| 2024-03-25 20:47 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 8 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-03-18 19:12 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 7 | 1 | 2160 | 10 | Ring of Cold Resistance | Show | |
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Teilnehmer: Info:
-Delan Winterhound+Emerald Enclave haben neue Infos: Drachenangriffe im Misty Forest (King Melendrach weist das zurück) Loot: 2160 gp Ring of Cold Resistance You have resistance to cold damage while wearing this ring. +1 lvl Cleric |
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| 2024-02-26 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 6 | 278 | 10 | Show | |||
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Teilnehmer: Info: Loot: 278 |
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| 2024-02-19 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 5 | -904 | 10 | Show | |||
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Teilnehmer: Info: eingekauft für die Reise: |
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| Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-12-13 21:49 | DDHC-KftGV Fire and Darkness | 1 | 10 | Show | ||||
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Teilnehmer: Info: Loot: 11356gp 6cp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Brazier of Commanding Fire Elementals While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. Cli Lyre of the Bards The lyre is an instrument of the bards (Cli lyre), decorated with carvings of phoenixes. An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Rope of Entanglement This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. Figurine of Wondrous Power, Bronze Griffon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Mace of Terror This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Protanther’s Gilded Insight Blessing (reflavor of Blessing of Understanding) When Protanther fixes you with that ancient, sunlit gaze, you feel your thoughts align like coins stacked perfectly—no wasted motion, no missing piece. A faint warmth settles behind your eyes, and for a heartbeat the world makes sense: motives, patterns, and the hidden “why” beneath what people say. From that moment on, you carry a sliver of the Golden Vault’s clarity—an instinct for truth, proportion, and the long view that only an elder gold dragon can grant. Effect: Your Wisdom score increases by 2, to a maximum of 22. Manifestations (pick one or two): -Your pupils briefly gleam like hammered gold when you notice a lie or a crucial detail. Roleplay hook: Protanther’s blessing isn’t loud—it’s certain. You’re harder to mislead, slower to panic, and more likely to see the door everyone else missed. |
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| 2025-12-04 18:39 | Purchase Log | Show Purchase | ||||||
|
Shopping: |
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| 2025-12-04 17:20 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Noriel https://www.adventurersleaguelog.com/users/36450/characters/90135/trade_log_entries/1294773 |
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| 2025-05-18 19:30 | PS-DC-LIL-01 Lost in Limbo | 1 | 10 | Show | ||||
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Teilnehmer: Info: Loot: 8333,33gp Holy Symbol of Mistra (Amulet of the Devout +3) "This amulet was totally not stolen from the chosen of mystra because it has the ability to detect humanoids and especially Volo." This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Minor Property: Sentinel: This item detects humanoids in a 120ft radius and especially Volo! Lingerie of Gleaming (Breastplate of Gleaming) "Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate." This armor never gets dirty. Minor Property: Unusual Material, this magic item is made out of a strange material. Volo´s Charm of the Maincharakter (Charm of the Comet) |
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| 2025-05-18 19:21 | Purchase Log | Show Purchase | ||||||
|
gekauft: |
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| 2025-05-18 14:17 | Trade Log | -5 | Show Trade Log | |||||
|
Tradet with Eoin "Red Mist" https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1206569 |
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| 2025-05-18 12:53 | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||||||
Shahana Lómelindë, Lómea Aurë-LókëSize: 179 (medium) Costomizing your Origin: Choose a Class: Monk (PHB) Choose a Background: Far Traveler (SCAG) Class Equipment |
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| 2024-07-08 19:06 | DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return | 17 | Show | |||||
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Teilnehmer: Info: Loot: Binds of Moon and Stars (Amulet of the Devout +2) Various golden ornaments are incorporated into red decorative cords, including a star on the left side and a crescent moon on the right side. At the ends of the cords there are small bells on both sides. When moonlight shines on the gold ornaments, the gold turns into pure silver, looking as if it were moonlight itself. A bright pair of eyes of a darkly beautiful human woman squints at others from the center of the two ornaments. This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Customizing your Origin: |
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| 2024-06-17 19:00 | DDHC-RoT Rise of Tiamat: Chapter 17 - Tiamat´s Return | 16 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-06-10 20:33 | DDHC-RoT Rise of Tiamat: Chapter 16: Mission to Thay | 15 | 10 | Show | ||||
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Teilnehmer: Info: Eingekauft: +1 lvl Cleric |
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| 2024-05-20 20:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 14 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 10000
gekauft: |
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| 2024-05-13 19:05 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 13 | 10 | Show | ||||
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Teilnehmer: Info: Loot: 100gp verbraucht: |
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| 2024-04-29 19:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 12 | 10 | Show | ||||
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Teilnehmer: Info: Loot: Elemental Gem (Clear sapphire/air elemental). This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell. Wand of Fear This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can- willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. 3x Dagger +1 You have a +1 bonus to attack and damage rolls made with this weapon. |
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| 2024-04-22 20:30 | DDHC-RoT Rise of Tiamat: Chapter 14 - Metallic Dragons, Arise | 11 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-04-15 18:58 | DDHC-RoT Rise of Tiamat: Chapter 14 - Metallic Dragons, Arise | 10 | 10 | Show | ||||
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Teilnehmer: Info: verbraucht: +1 lvl Cleric |
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| 2024-04-08 18:34 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 9 | 10 | Show | ||||
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Teilnehmer: Info: Tagebuch von Neronvain Loot: 190gp Belt of Hill Giant Strength While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. +1 lvl Cleric |
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| 2024-03-25 20:47 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 8 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-03-18 19:12 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 7 | 10 | Show | ||||
|
Teilnehmer: Info:
-Delan Winterhound+Emerald Enclave haben neue Infos: Drachenangriffe im Misty Forest (King Melendrach weist das zurück) Loot: 2160 gp Ring of Cold Resistance You have resistance to cold damage while wearing this ring. +1 lvl Cleric |
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| 2024-02-26 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 6 | 10 | Show | ||||
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Teilnehmer: Info: Loot: 278 |
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| 2024-02-19 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 5 | 10 | Show | ||||
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Teilnehmer: Info: eingekauft für die Reise: |
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| Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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| 2025-12-13 21:49 | DDHC-KftGV Fire and Darkness | 1 | 11356.6 | 10 | Ring of Telekinesis, Brazier of Commanding Fire Elementals, Cli Lyre of the Bards, Rope of Entanglement, Figurine of Wondrous Power, Bronze Griffon, Mace of Terror | Show | ||
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Teilnehmer: Info: Loot: 11356gp 6cp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Brazier of Commanding Fire Elementals While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. Cli Lyre of the Bards The lyre is an instrument of the bards (Cli lyre), decorated with carvings of phoenixes. An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Rope of Entanglement This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. Figurine of Wondrous Power, Bronze Griffon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Mace of Terror This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Protanther’s Gilded Insight Blessing (reflavor of Blessing of Understanding) When Protanther fixes you with that ancient, sunlit gaze, you feel your thoughts align like coins stacked perfectly—no wasted motion, no missing piece. A faint warmth settles behind your eyes, and for a heartbeat the world makes sense: motives, patterns, and the hidden “why” beneath what people say. From that moment on, you carry a sliver of the Golden Vault’s clarity—an instinct for truth, proportion, and the long view that only an elder gold dragon can grant. Effect: Your Wisdom score increases by 2, to a maximum of 22. Manifestations (pick one or two): -Your pupils briefly gleam like hammered gold when you notice a lie or a crucial detail. Roleplay hook: Protanther’s blessing isn’t loud—it’s certain. You’re harder to mislead, slower to panic, and more likely to see the door everyone else missed. |
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| 2025-12-04 18:39 | Purchase Log | 2000 | Show Purchase | |||||
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Shopping: |
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| 2025-12-04 17:20 | Trade Log | -5 | Holy Symbol of Mistra (Amulet of the Devout +3) > Astral Wraps – Claws of the Silver Veil (Wraps of Unarmed Power +3) | Show Trade Log | ||||
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Tradet with Noriel https://www.adventurersleaguelog.com/users/36450/characters/90135/trade_log_entries/1294773 |
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| 2025-05-18 19:30 | PS-DC-LIL-01 Lost in Limbo | 1 | 8333.33 | 10 | Lingerie of Gleaming (Breastplate of Gleaming), Holy Symbol of Mistra (Amulet of the Devout +3) | Show | ||
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Teilnehmer: Info: Loot: 8333,33gp Holy Symbol of Mistra (Amulet of the Devout +3) "This amulet was totally not stolen from the chosen of mystra because it has the ability to detect humanoids and especially Volo." This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Minor Property: Sentinel: This item detects humanoids in a 120ft radius and especially Volo! Lingerie of Gleaming (Breastplate of Gleaming) "Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate." This armor never gets dirty. Minor Property: Unusual Material, this magic item is made out of a strange material. Volo´s Charm of the Maincharakter (Charm of the Comet) |
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| 2025-05-18 19:21 | Purchase Log | -400 | Show Purchase | |||||
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gekauft: |
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| 2025-05-18 14:17 | Trade Log | -5 | Dagger of Venom > „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) | Show Trade Log | ||||
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Tradet with Eoin "Red Mist" https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1206569 |
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| 2025-05-18 12:53 | Reworkt Starting Log and Rest Changes for 2024 Rules | 16 | Show | |||||
Shahana Lómelindë, Lómea Aurë-LókëSize: 179 (medium) Costomizing your Origin: Choose a Class: Monk (PHB) Choose a Background: Far Traveler (SCAG) Class Equipment |
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| 2024-07-08 19:06 | DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return | 17 | Binds of Moon and Stars (Amulet of the Devout +2) | Show | ||||
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Teilnehmer: Info: Loot: Binds of Moon and Stars (Amulet of the Devout +2) Various golden ornaments are incorporated into red decorative cords, including a star on the left side and a crescent moon on the right side. At the ends of the cords there are small bells on both sides. When moonlight shines on the gold ornaments, the gold turns into pure silver, looking as if it were moonlight itself. A bright pair of eyes of a darkly beautiful human woman squints at others from the center of the two ornaments. This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Customizing your Origin: |
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| 2024-06-17 19:00 | DDHC-RoT Rise of Tiamat: Chapter 17 - Tiamat´s Return | 16 | -700 | 10 | Show | |||
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Teilnehmer: Info: Loot: |
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| 2024-06-10 20:33 | DDHC-RoT Rise of Tiamat: Chapter 16: Mission to Thay | 15 | -10300 | 10 | Show | |||
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Teilnehmer: Info: Eingekauft: +1 lvl Cleric |
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| 2024-05-20 20:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 14 | 9875 | 10 | Show | |||
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Teilnehmer: Info: Loot: 10000
gekauft: |
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| 2024-05-13 19:05 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 13 | 100 | 10 | Show | |||
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Teilnehmer: Info: Loot: 100gp verbraucht: |
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| 2024-04-29 19:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 12 | 10 | Elemental Gem (Clear sapphire/air elemental), Wand of Fear, Driftglobe, Dagger +1 | Show | |||
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Teilnehmer: Info: Loot: Elemental Gem (Clear sapphire/air elemental). This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell. Wand of Fear This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can- willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. 3x Dagger +1 You have a +1 bonus to attack and damage rolls made with this weapon. |
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| 2024-04-22 20:30 | DDHC-RoT Rise of Tiamat: Chapter 14 - Metallic Dragons, Arise | 11 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-04-15 18:58 | DDHC-RoT Rise of Tiamat: Chapter 14 - Metallic Dragons, Arise | 10 | 10 | Show | ||||
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Teilnehmer: Info: verbraucht: +1 lvl Cleric |
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| 2024-04-08 18:34 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 9 | 190 | 10 | Belt of Hill Giant Strength | Show | ||
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Teilnehmer: Info: Tagebuch von Neronvain Loot: 190gp Belt of Hill Giant Strength While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. +1 lvl Cleric |
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| 2024-03-25 20:47 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 8 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| 2024-03-18 19:12 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 7 | 2160 | 10 | Ring of Cold Resistance | Show | ||
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Teilnehmer: Info:
-Delan Winterhound+Emerald Enclave haben neue Infos: Drachenangriffe im Misty Forest (King Melendrach weist das zurück) Loot: 2160 gp Ring of Cold Resistance You have resistance to cold damage while wearing this ring. +1 lvl Cleric |
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| 2024-02-26 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 6 | 278 | 10 | Show | |||
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Teilnehmer: Info: Loot: 278 |
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| 2024-02-19 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 5 | -904 | 10 | Show | |||
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Teilnehmer: Info: eingekauft für die Reise: |
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