Aora Cinnamae
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier
Log Entries
Date Played | Adventure Title ▲ | Session | Levels | GP | Downtime | Magic Items | ||
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2024-07-27 17:17 | 3 | Show | ||||||
2024-03-04 23:29 | Assignment 2. Season 13 (50?) | 1 | 250 | Staff of Flowers | Show DM Log | |||
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier | Show | |||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-10-12 10:43 | DDHC-WBW01-Tither | 8 | Show | |||||
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn. |
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2024-11-23 18:50 | DDHC-WBW01-Tither | 9 | 10 | Show | ||||
2024-09-29 14:00 | DDHC-WBW01-Tither | 6 | 0 | Show | ||||
2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 1 | 10 | Show | |||
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 1 | 10 | "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy | Show | ||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-07-27 17:00 | DDHC-WBW02-Hither | 3 | 1 | 925 | 10 | Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 | Show | |
Teilnehmer: Info: Loot: 1250gp Seelie Court "Longsword" (Dagger +1) You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet) |
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2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-12-14 19:00 | DDHC-WBW03.5-Tither to Yon | 12 | Show | |||||
2024-12-14 19:20 | DDHC-WBW03.5-Tither to Yon | 12 | 10 | Show | ||||
Teilnehmer: Info: Loot: gefundene Bücher: einfekauft: |
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2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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2024-10-13 14:00 | DDHC-WBW03-Thither | 8 | 1 | 10 | Moon Sickle +1 | Show | ||
Teilnehmer: Info: Wir treffen am See auf ein Einhorn. Loot: +1 lvl Druid Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
Date Played | Adventure Title ▲ | Tier | Session | ACP | TCP | Downtime | Renown | |
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2024-07-27 17:17 | 3 | Show | ||||||
2024-03-04 23:29 | Assignment 2. Season 13 (50?) | 1 | 1 | Show DM Log | ||||
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Show | ||||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-10-12 10:43 | DDHC-WBW01-Tither | 8 | Show | |||||
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn. |
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2024-11-23 18:50 | DDHC-WBW01-Tither | 9 | 10 | Show | ||||
2024-09-29 14:00 | DDHC-WBW01-Tither | 6 | 0 | Show | ||||
2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | Show | ||||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-07-27 17:00 | DDHC-WBW02-Hither | 3 | 10 | Show | ||||
Teilnehmer: Info: Loot: 1250gp Seelie Court "Longsword" (Dagger +1) You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet) |
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2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Show | ||||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Show | |||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-12-14 19:00 | DDHC-WBW03.5-Tither to Yon | 12 | Show | |||||
2024-12-14 19:20 | DDHC-WBW03.5-Tither to Yon | 12 | 10 | Show | ||||
Teilnehmer: Info: Loot: gefundene Bücher: einfekauft: |
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2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Show | |||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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2024-10-13 14:00 | DDHC-WBW03-Thither | 8 | 10 | Show | ||||
Teilnehmer: Info: Wir treffen am See auf ein Einhorn. Loot: +1 lvl Druid Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
Date Played | Adventure Title ▲ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-07-27 17:17 | 3 | Show | ||||||
2024-03-04 23:29 | Assignment 2. Season 13 (50?) | 1 | 250 | Staff of Flowers | Show DM Log | |||
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier | Show | |||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-10-12 10:43 | DDHC-WBW01-Tither | 8 | Show | |||||
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn. |
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2024-11-23 18:50 | DDHC-WBW01-Tither | 9 | 10 | Show | ||||
2024-09-29 14:00 | DDHC-WBW01-Tither | 6 | 0 | Show | ||||
2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy | Show | |||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-07-27 17:00 | DDHC-WBW02-Hither | 3 | 925 | 10 | Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 | Show | ||
Teilnehmer: Info: Loot: 1250gp Seelie Court "Longsword" (Dagger +1) You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet) |
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2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-12-14 19:00 | DDHC-WBW03.5-Tither to Yon | 12 | Show | |||||
2024-12-14 19:20 | DDHC-WBW03.5-Tither to Yon | 12 | 10 | Show | ||||
Teilnehmer: Info: Loot: gefundene Bücher: einfekauft: |
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2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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2024-10-13 14:00 | DDHC-WBW03-Thither | 8 | 10 | Moon Sickle +1 | Show | |||
Teilnehmer: Info: Wir treffen am See auf ein Einhorn. Loot: +1 lvl Druid Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |