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Adventure Title
DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three
Session
6
Date Played
2025-10-09 19:01:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (12) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE (12) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11 (12) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11 (12) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11 (12) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Wir ruhten uns aus und untersuchten dan den Rest von Webs Eag. Efty kickt die tür zur Ritualkammer auf und wir unterbrechen die Opferung des ersten Stück des Rods. Wir bekämpfen die Drowpriesterin und konnten sie mit viel müh und not zurückschlagen. Wir verabscheideten uns von unseren Begleiter und kehrten zurück zum Sanktum. ------------------------------------------------------------------------------------------------------------------------------------------ Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. ------------------------------------------------------------------------------------------------------------------------------------------ Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 2x Potions of superior Healing ------------------------------------------------------------------------------------------------------------------------------------------ Gem Of Seeing Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. ------------------------------------------------------------------------------------------------------------------------------------------ First Rod Piece Rod, artifact Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. Rod Piece Spell First commune ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Dreams Druid ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Gem Of Seeing Rare DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three true
Gem Of Seeing Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn.