Adventure Logsheet
Aora Cinnamae Size: 179 (medium) Weigth: 40kg Eyes: Rosarot Hair: Grün wie Ranken or Moss, schulterlang Skin: gut gebräunt mit Borkigen stellen Costomizing your Origin: Race: Eladrin (Dryad/Eladrin) Language Proficiencies: Common, Elvish (PHB) Skill Proficiencies: Perception Source: Ability +2, one +1 Chose: Wis +2, Dex +1 Ability Score Point ´Buy: St 8, Dex 13, Con 14, Int 10, Wis 15, Cha 12 Choose a Class: Druid (PHB) Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear Armor Proficiencies: Light Armor, Medium Armor, Shields Skill Proficiencies: Medicine, Insight Tool Proficiencies: Herbalism Kit Language Proficiencies: Druidic Choose a Background: Daughter of the cherry dryad (Feylost) Skill Proficiencies: Persuasion, Survival (Prof.Swap: Deception to Persuasion) Tool Proficiencies: Lyre (SRD) Language Proficiencies: Sylvan Feature: Dryard Fey Marks: -You have a sweet scent, lic that of nectar or honey (Cherry blossem) -Flowers bloom in your presence. -Your hair is made of vines and grows back to normal length within 1 hour of being cut. -You have tail like a animal (Borkenartig) monkey or catlike. Free Feat: Skilled Skill Proficiencies: Acrobatics, Animal Handling, Stealth Class Equipment Leather Armor, Explorer's Pack, Druidic Focus, Wooden Shield, Quarterstaff (EK) Equipment from Background Daughter of the cherry dryad (Feylost) Traveler's Clothes, Feywild Trinket, Feywild Trinket, Feywild Trinket, Pouch 8gp A Musical Instrument: Lyre Feywild Trinket: 1. Crystal orb that allows an elf who holds it to sleep 2. Silver hand mirror with a nymph-shaped handle 3. Mask that helps you remember your dreams if you wear it while you sleep gekauft: 1x Herbalism Kit -5gp Biography In den schattigen Weiten des Cormandorwaldes, dort wo die Grenzen zwischen den Welten verschwimmen, lebte Aora Cinnamae, eine Eladrin Druidin von einzigartiger Herkunft. Ihre Geschichte begann mit einer märchenhaften Liebe, die zwischen ihrer Mutter, der Dryade Cinnamae, und ihrem Vater, dem Eladrin Druiden Aron Bloomwind, erblühte. Der Cormandorwald war ein Ort von außergewöhnlicher Schönheit und Magie. Cinnamae, die Dryade, war die Bewahrerin eines majestätischen Kirschbaumes, der seit Jahrhunderten im Herzen eines Hains stand. Die Natur florierte um diesen Baum herum, und Cinnamae war eine Hüterin des Gleichgewichts und der Harmonie in dieser Region. Sie pflegte die Flora und Fauna und war stets bemüht, den Hain vor jeder Bedrohung zu schützen. Doch eines Tages brach eine düstere Seuche aus, die wie ein Schatten über den Wald fiel. Die Natur wurde verdorben, Kreaturen verwandelten sich in groteske Formen und der einstige Glanz des Hains verblasste. Cinnamae spürte, wie die Macht des Bösen sich ausbreitete, und sie wusste, dass ihr geliebter Mutterbaum in Gefahr war. Verzweifelt suchte sie nach Antworten und fand sie in den Berichten von wandernden Abenteurern, die von der Verderbnis erzählten. Unter jenen, die aufgerufen wurden, das Rätsel zu lösen, war auch Aron Bloomwind. Ein Eladrin, der trotz der Vorurteile gegenüber Dryaden, die von Verführung und Betörung sprachen, das wahre Wesen von Cinnamae erkannte. Er bewunderte ihre Stärke, ihren Mut und ihre Hingabe an die Natur. Während sie Seite an Seite gegen die aufkommende Dunkelheit kämpften, entwickelte sich zwischen ihnen eine tiefe Verbindung, die über die Barrieren von Rasse und Vorurteil hinwegging. Die Zeit drängte, und die Seuche fraß sich unaufhaltsam durch den Hain. Cinnamae wurde schwächer, ihre Lebenskraft verblasste, und Aron fühlte die Verzweiflung in seinem Herzen. Er begann zu ahnen, dass die Verderbnis einen finsteren Ursprung hatte, der mit Cinnamae selbst verbunden sein könnte. Mithilfe uralter Druidenrituale, die er über Jahre erlernt hatte, fand er schließlich den Ort, an dem die Quelle der Verderbnis lag – tief im Inneren des Hains, in einem heiligen Ort, der einst Cinnamaes Schutz geboten hatte. Aron wagte sich mutig vor, begleitet von einem Kriegergefährten, der von Eifersucht und Misstrauen geplagt wurde. In einem ergreifenden Ritual reinigte er die Verderbnis, enthüllte die finsteren Absichten eines böswilligen Hexers, der Cinnamae und ihren Baum vernichten wollte. Die beiden Liebenden wurden wieder vereint, und ihre Liebe erwies sich als stärker als jede Dunkelheit. Jahre vergingen, und inmitten der wiedergewonnenen Harmonie des Hains brachte Cinnamae schließlich ihre Tochter Aora zur Welt. Aora erbte die Liebe zur Natur und die mächtige Magie ihrer Eltern. Sie wuchs heran als ein fröhliches und weises Kind, das die Stärken und Eigenschaften ihrer Eltern in sich trug. Ihre Kindheit war erfüllt von Abenteuern, Entdeckungen und der unermüdlichen Freude, das Gleichgewicht der Natur zu bewahren. Aora, hatte von klein auf eine natürliche Neugierde und einen unstillbaren Entdeckungsdrang. Als Kind von zehn Jahren, in einer Zeit, als der Cormandorwald in voller Blüte stand, hörte sie Gerüchte über den magischen Witchlight Carnival, der in der Nähe seines Hains haltmachte. Fasziniert von den Geschichten über fantastische Kreaturen, bezaubernde Illusionen und unzählige Wunder, konnte Aora der Versuchung nicht widerstehen. Eines Abends, als der Mond hoch am Himmel stand und die Sterne in der Dunkelheit funkelten, schlich sie sich heimlich aus dem sicheren Schutz ihres Zuhauses und machte sich auf den Weg zum Carnival. Sie fand einen versteckten Eingang und gelangte ohne zu bezahlen hinein. Der Carnival war ein Spektakel aus Lichtern und Farben, ein verwunschener Ort, der Kinderherzen höher schlagen ließ. Aora verbrachte Stunden damit, die magischen Stände zu erkunden, mit sprechenden Tieren zu plaudern und sich von tanzenden Lichtern und Melodien verzaubern zu lassen. Doch ohne dass sie es bemerkte, war ihr Lächeln gestohlen worden. Ein unsichtbarer Dieb, ein Trick des Carnivals, hatte ihr fröhliches Lächeln genommen, als Preis für ihr ungerechtes Eindringen. Aora kehrte nach Hause zurück, erschöpft und erfüllt von Eindrücken, und bemerkte erst Tage später, dass etwas Wichtiges fehlte. Ihr Lächeln, das Licht und die Wärme ihres Gesichtes, war verschwunden. Sie fühlte sich, als hätte sie einen Teil ihrer Seele verloren, ohne zu wissen, wie oder warum. Jahre vergingen, und Aora wuchs zu einer starken und weisen Druidin heran. Sie war immer noch die Beschützerin des Hains, doch das Fehlen ihres Lächelns war ein ständiger Schatten in ihrem Leben. Sie wartete sehnsüchtig auf die Rückkehr des Witchlight Carnivals, in der Hoffnung, ihr verlorenes Lächeln wiederzufinden und ihre innere Freude zurückzugewinnen. Mit jedem Jahr, das verstrich, wurde ihre Entschlossenheit stärker, den Carnival wiederzufinden und das gestohlene Stück ihrer selbst zurückzuerobern. Ihre Mutter Cinnamae und ihr Vater Aron unterstützten sie in ihrem Vorhaben. Sie wussten, dass Aora, um vollständig zu sein, diesen Teil ihrer Kindheit zurückerlangen musste. Aora nutzte ihre Fähigkeiten als Druidin, um die Zeichen der Natur zu deuten, in der Hoffnung, Hinweise auf den Standort des mystischen Carnivals zu finden. Und so wartet Aora Cinnamae, mit der Hoffnung im Herzen und der Stärke ihrer Eltern in ihren Adern, auf den Tag, an dem der Witchlight Carnival zurückkehrt. Sie weiß, dass sie bereit ist, jede Herausforderung zu meistern, um ihr Lächeln zurückzuholen und ihre innere Harmonie wiederzufinden. Aora Cinnamae, die halb Dryade, halb Eladrin Druidin, ist ein atemberaubendes Bild der Verbindung zwischen Natur und Magie. Ihr Erscheinungsbild ist eine harmonische Verschmelzung von Pflanzen, Blüten und eladrinischer Eleganz. Ihr langes Haar gleicht einem Fluss aus smaragdgrünen Ranken, die sich bis zur Mitte ihres Rückens erstrecken. Inmitten dieser strahlenden Stränge sind zarte rosa Kirschblüten eingewebt, die eine lebendige Symphonie aus Farben und Texturen schaffen. Ihre Haut, von einer sanften cremefarbenen Nuance, trägt stolz Spuren der Natur, mit borkigen Stellen an verschiedenen Stellen, die sie wie ein lebendiger Teil des Waldes erscheinen lassen. In den warmen Lichtstrahlen des Sonnenuntergangs zeichnen sich leichte rosa und braune Sommersprossen auf ihren zarten Wangen ab, die ihr Gesicht einen Hauch von verspielter Unschuld verleihen. Aora's Augen sind eine faszinierende Mischung aus sanftem Rosa und tiefem Verständnis. Sie können abschätzend in die Ferne blicken oder von träumerischer Neugierde funkeln. Ihre spitz zulaufenden Ohren, ein Erbe von ihrem Vater, sind geschmückt mit filigranen Ketten, die leise im Wind klingeln. Ein majestätisches Geweih aus Ästen thront auf ihrem Haupt, und an den Verzweigungen blühen zarte rosa Kirschblüten, die sie wie eine mystische Waldkönigin erscheinen lassen. Ihre vollen, rosigen Lippen sind einladend und strahlen Wärme aus. Ein Weinrankenschwanz erstreckt sich anmutig von ihrer Rückseite, verästelt sich leicht und endet in zarten Kirschblüten, die im Wind tanzen. An diesem Schwanz trägt sie eine Laterne, die sie anzündet, wenn das Licht der Sterne und Monde nicht ausreicht, um ihren Weg zu beleuchten. Ihre Kleidung ist ebenso durchdacht wie ihr ätherisches Erscheinungsbild. Eine leichte, braune Lederrüstung schützt sie, darüber trägt sie eine weiße bis cremefarbene Robe, die ihre Zugehörigkeit zur Natur betont. Ein brauner Gürtel mit zahlreichen Taschen hält ihre wichtigen Druidenwerkzeuge bereit. Ledergenähte Handschuhe umhüllen ihre Hände, die mit langen, gepflegten Fingernägeln ausgestattet sind. Ihre Füße berühren den Boden wie sanfte Berührungen der Natur selbst. Ähnlich Stöckern wirken ihre schuhlosen Füße, die sie eins mit dem Land machen. Ihr Stab, eine Verlängerung ihrer Magie, scheint aus dem Holz eines Kirschbaums geschnitzt zu sein. An seinem Ende wachsen zarte rosa Kirschblüten, die von einem kleinen, in den Stab eingewachsenen, golden leuchtenden Stein gekrönt werden. Aora Cinnamae verkörpert die Symbiose zwischen Eladrin-Anmut und der unvergleichlichen Schönheit der Natur, eine lebende Ode an die Wunder, die zwischen den Welten existieren. Reworkt Log for 2024 Rules https://www.adventurersleaguelog.com/users/36450/characters/105851/characterlogentries/1163353
*** DM ENTRY ***
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers Staff, weapon, common This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Teilnehmer: (1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE (1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1 (1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1 (1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1 Info: Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper. Loot: 1cp 5sp Trinket: Gossamer shawl that glows faintly in moonlight. Wand of Whimsy Wondrous Item, common This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects: Change the hair color or hair style of a creature you can see within 50 feet Cause a small cloud of butterflies to flutter from the tip of the wand Conjure a brief, tinkling melody from the wand The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution Wondrous Item, common When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend Wondrous Item, common While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.
Teilnehmer: (1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE (1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1 (1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1 (1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1 Story Recap: , Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte. . Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo. . Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört. Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.
Teilnehmer: (1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE (1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1 (1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1 (1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1 Info: Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann. "I wish that someone or something can close the hole in my heart so that I can smile honestly at others again." Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten. Hat ihr Talent beim Reiten gezeigt (Dragonfly) Hat eine Schauspielstunde von Candlefoot erhalten. Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag. . Witch: “Mind the Rule of Three: future, present, past.” Light: “Find the alicorn and free the dormant queen at last.” Loot: 1x Potion of Invisibility 1x Packet of pixie dust. Trinket: Wooden pan flute that attracts harmless local fauna when played 1x Potion of Growth 1x Potion of Advantage 1x Potion of Diminution Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.
Teilnehmer: (1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE (1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1 (1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1 (1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1 . Loot: 1x Potion of Invisibility 1x Packet of pixie dust. Trinket: Wooden pan flute that attracts harmless local fauna when played 1x Potion of Growth 1x Potion of Advantage 1x Potion of Diminution . Story Recap: . Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten. . Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede. . Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten. . So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.
Teilnehmer: (2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE (2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2 (2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2 (2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2 Info: Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality. Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette. Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately., Loot: Swamp Gas Balloons A swamp gas balloon has two separate parts: The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:
Recap
Teilnehmer: (2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE (2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2 (2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2 (2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2 Info: Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?" Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen Clapperclaw, kann einen durch Hither und hinaus führen. Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein. Loot: 1250gp Trinkets aus dem Schatzhaufen von Agdon Longscarf: 1.Thimble that helps you daydream when worn 2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other 3.Tiny hourglass without sand in it Seelie Court "Longsword" (Dagger +1) Weapon (Dagger), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 Wand, rare (requires attunement by a spellcaster) While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: 1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp 5x Holy Water -125gp You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)
Teilnehmer: (3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE (3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3 (3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3 (3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3 Info: Geheime Nachricht Find Illig, the Baron of Muckstump, at once. The revolution lives! Bavlornas lüsterne Lenden Illig, Baron von Muckstump (Anführer der Rebellion) Prinzessin Toadstool Ribble, Earl von Stinkwater (Rebell ? Kennt Codewort und duelliert sich mit Splop) Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.) Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.) Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.) Ufgunk Mosscrown (Königswache) Mundlemud, Knight of the Pickled Fly (Königswache) Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.) Duke Ickrind (Königlicher Wein Somelier) Loot: Goggles of Night Wondrous item, uncommon Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Teilnehmer: (3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE (3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3 (3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3 (3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3 Info: Einhornhorn von den Quickling getauscht gegen den Wein. Ein Schlüssel wird uns von der Dimensionsspringenden Bardin. Passwort zu den Caldrim drausen "spittlespew" Loot: 1x a small box with drawers that contain glass and Wooden eyes 1x Pressed flowers and loose dried petals 1x Feathers from various birds Leather Armor +2 Armor (light), very rare You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad Wondrous item, very rare (requires attunement) This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Teilnehmer: (3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE (3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3 (3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3 (3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3 Info: Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist. - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde. Three spell scrolls of identify tied together with a lute string. Campestri in a Preservastion Jar Loot: 1x Potion of Invisibility 1x Potion of Growth 1x Potion of Invulnerability 1x spell scrolls of identify Wand of Smiles Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy Wondrous item, uncommon (requires attunement) While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Teilnehmer: (4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE (4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4 (4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4 (4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4 Info: Wantet Poster: “This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” eingekauft: 1x Woodcarver's Tools -1gp 1x Painter's Supplies -10gp Loot: Nature's Mantle Wondrous item, uncommon (requires attunement by a druid or ranger) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.
Aora Cinnamae Size: 179 (medium) Weigth: 40kg Eyes: Rosarot Hair: Grün wie Ranken or Moss, schulterlang Skin: gut gebräunt mit Borkigen stellen Costomizing your Origin: Race: Eladrin (Dryad/Eladrin) Language Proficiencies: Common, Elvish, Sylvan Skill Proficiencies: Perception Ability Score Point ´Buy: St 8, Dex 13(+1), Con 14, Int 10, Wis 15(+2+1), Cha 12 Choose a Class: Druid (PHB) Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear Armor Proficiencies: Light Armor, Medium Armor, Shields Skill Proficiencies: Medicine, Insight Tool Proficiencies: Herbalism Kit Language Proficiencies: Druidic Choose a Background: Daughter of the cherry dryad (Feylost) Skill Proficiencies: Persuasion, Survival (Prof.Swap: Deception to Persuasion) Tool Proficiencies: Lyre (SRD) Source: Ability +2, one +1 Chose: Wis +2, Dex +1 Feature: Dryard Fey Marks: -You have a sweet scent, lic that of nectar or honey (Cherry blossem) -Flowers bloom in your presence. -Your hair is made of vines and grows back to normal length within 1 hour of being cut. -You have tail like a animal (Borkenartig) monkey or catlike. Free Feat: Skilled Skill Proficiencies: Acrobatics, Animal Handling, Stealth Level 1: Primal Order - Magician Level 2: Wild Shape, Wild Companion Level 3: Druid Subclass - Circel of Dreams, Balm of the Summer Court Level 4: Feat - Fey Toucht +1 Charisma Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/105851/characterlogentries/1071894
Teilnehmer: (4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE (4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4 (4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4 (4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4 Info: Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos. - Next to Loomlurch is a goblin market that sells all sorts of candy treats. - The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders. - Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters. Wir treffen am See auf ein Einhorn. Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon. Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen. Loot: +1 lvl Druid Chosen Lvl 5 Item: Moon Sickle +1 Moon Sickle +1 Weapon (sickle), uncommon (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Teilnehmer: (5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE (5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5 (5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5 (5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5 Info: Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen. She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour. Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte. https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200 Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon. Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten. Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak. Loot:
Teilnehmer: (5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE (5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5 (5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5 (5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5 Info: Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.
Teilnehmer: (5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE (5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5 (5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5 (5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5 Info: Wir haben nach kurzer überquerung des flusses und einigen Meilen erreichen wir Little Oake und freunden uns mit Will of the Feywild und machen einen Plan Loomlurch von seinen Sklavenhaltenden Kindern befreien. Wir kommen an und lernen den Groblin mit Kürbiskopf kennen und erschleichen uns eine Audienz bei der Hag die wir erst einmal um ein verlorenes ding tauschen und als wir wieder raus geführt werden laufen wir ihrer Schwester über den weg die nich gut auf uns zu sprechen ist. Wir hetzen sie gegen einander auf und können dies als ablekung nutzen um die Kinder zu befreien. Wir finden dabei ein Weiteres verlorendes Ding und stellen im nächsten Raum fest das Will in der Falle sitzt. Diesen kommen wir zur Hilfe. Dabei finden wir das verwandelte Einhorn dem Temenos sein Horn wieder aufsetz und zusammen bringen wir die Hag dazu zu fliehen. So können wir alle Kinder befreien und einen Alten Zwerg der uns erzählt das er im Palast war. Loot: Goldwert: 165gp A silver bookmark shaped like a feather (5 gp) A gold signet ring depicting a weeping willow (25 gp) A cracked bloodstone (25 gp) stuffed inside a pillowcase A spool of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set) Six brass egg cups embossed with the faces of crying children (5 gp each) An ornate eight-minute hourglass (75 gp) A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella (see area L5 for descriptions of these mushrooms) Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin. Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson color of fresh blood until it dries, whereupon its color changes to sepia. A Tiny clockwork toad with AC 5 and 1 hit point. If a creature places the toad on the ground, it hops 5 feet across the ground on each of the creature’s turns in a random direction and makes a croaking noise that can be heard out to a range of 30 feet. Any creature that licks the clockwork toad must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour. While the creature is poisoned in this way, other creatures are invisible to it. A pair of embroidered velvet slippers (15 gp) A false eye made of solid gold (25 gp) A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp) A spell scroll of speak with plants tucked in a side table drawer A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon) A bronze candlestick shaped like a bird’s leg (10 gp) A jar of iridescent glass eyes (10 gp) A silver hammer and chisel in a green leather tool belt (15 gp for the set) Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp) Trinkets: A set of nesting dolls in which each doll looks more frightened than the next larger one A stuffed lion with needles for teeth and real bloodstains around its jaws A toy windmill with a crank on one side that turns the vanes and the millstone A set of playing cards depicting weeping children A wind-up drunkard doll that totters a few paces and then falls over Four finger puppets depicting an arguing family A 1-foot-tall wooden guillotine A tiny wooden box containing eight sticks of black chalk Pilze im Garten (13 aussuchen) Butterfly Saddle. Each of these bright yellow toadstools has a ruffled, saddle-shaped cap properly sized for a pixie or sprite to sit on. They taste like butter and can be used as a substitute for that ingredient in recipes. Eldercap. Eating one of these white and gray mushrooms causes the eater to look much older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell. Executioner’s Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death spell (including its duration). Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin. Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered very fashionable. Most tiny Fey would be grateful to receive one as a gift. Süßichkeiten die übergebliben sind: 2x Your fingers leave indelible stains on anything you touch. 2x Eating the candy causes you to foam at the mouth, making it difficult (but not impossible) for you to speak. 2x You are targeted by a polymorph spell and automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack). Hag Eye (Im Frog of Holding) Wondrous Item, Uncommon A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily at dawn. Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye simultaneously. Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only one Hag Eye at a time, and creating a new one requires all three members of the coven to perform a special rite. This rite takes 1 hour, and the hags can’t perform it if one or more of them has the Incapacitated condition. If the hags take any other actions during this rite, the rite fails and ends. Bag of Beans (4) Wondrous item, rare Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect. d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. 2-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds. 11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. 21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). 41-50 1d6 + 6 shriekers sprout. 51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. 61-70 A hungry bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. 81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice. 00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
Teilnehmer: (6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE (6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6 (6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6 (6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6 Info: Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet. https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/WildShapeOwlbear.webp/300px-WildShapeOwlbear.webp.png Inelligente Ziegen mit stundenglas Irises warnen uns: The third goat says, “The fool’s scepter is the key.” The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.” The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.” Loot: A gold bodkin (2 gp) A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters) A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora) gefundene Bücher: - Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) - Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview). - Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. - Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide. einfekauft: 1x gilded flower worth at least 300 gp
Teilnehmer: (6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE (6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6 (6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6 (6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6 Info: Wir trafen auf die sonnenblume und die Biene Pommelnella die sich mit Glem die ihren schatten verloren hatte und Glister ihre Schwester noch in Mothertorn festgehalten wird . Wir entschieden ihnen zu helfen und einen Flucht weg aus der Domain zu sichern. Auf unseren Weg zu den .... Traffen wir auf einen Imka Giant der wohl Pommenella wohl als Queen seines Bienenstocks hilt doch es wurde schnell klar das er nich bösartig ist und wir erkläten das Pommenella und der Löwenzan sich lieben. Aora erklärte ihn auf die Frage was Liebe ist und der Löwenzahn erzählte das er eine Riesin am Palast gesehen hat. Temenos machte auf die Beschreibung hin ein Abbild und der Zyklop bekam ein Herzauge als er die Dame sah. Er bedankte sich bei uns und schloss sich an. Wir rasteten und am nächsten kam ein Tornado auf uns zu und wehte uns direkt auf die Tribüne des Theatas von Endlyn. So mussten wir uns den kampf völlig unerwartet stellen. All I’ve wrought shall come undone When the moon blots out the sun. The sweet treachery we three have wrought— Would Iggwilv forgive us? Ha! I think not. Time was our ally, standing beside us, Giving us that which Mummy denied us. But now, I feel its hands turn cold And see its second sight unfold: The hourglass broken, the sisters three Meeting our hellish destiny. Bav and Skab will never know That Time has always been our foe. Loot: An empty crystal vial shaped like a pixie, dangling on the end of a delicate silver chain (75 gp) An untuned lyre of exquisite quality (250 gp) Quiver of Ehlonna Wondrous Item, uncommon Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. 1 lvl Druid
Teilnehmer: (7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE (7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7 (7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7 (7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7 Info: Nachrichten auf den Papiervögeln: My darling Bav, Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile. Your favorite sister, End Nachrichten auf den Papiervögeln: Dearest Skab, Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed. Your beloved sister, End Nachrichten auf den Papiervögeln: Lord Kelek, I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands. Until our next meeting, Endelyn Loot: 706,25gp Puff Rivernoggin-Lemonseed (wurde ausgekauft von Aora) A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat. . Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out. . The one hundred hourglasses in Endelyn’s collection are worth 25 gp each. A black sack containing four gold bedpost knobs (25 gp each) Eight bottles of exquisite elven wine (100 gp each) Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process. As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29) Wand of Web Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Scissors of Shadow Snipping Wondrous item, rare (requires attunement by a fey or a spellcaster) As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn. The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment. You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest. A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly. Ring of Shooting Stars Ring, very rare (requires attunement outdoors at night) While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. Ornithopter of Flying Wondrous item, very rare You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days. The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.
Teilnehmer: (7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE (7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7 (7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7 (7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7 Info: Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz. Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist. Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga) Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge. Dance of the Korreds Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait. Aora hat sich einen Ring schleifen lassen aus ihren Wunsch: https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING1071212_1.jpg A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow. If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet). Loot: Eldritch Staff Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. 1 lvl Druid ASI: +2 Wis
Teilnehmer: (8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE (8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8 (8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8 (8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8 Info: https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280 Steht über den Palast Tor in Elfisch: The lion or the hart must wear the crown. But which one should it weigh down? Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde: The beginning of Whenever The end of Ever After The start of an Age The finale of every Moment The first in History Loot: 1x Spellscroll of Greater Restoration A silk bag containing eight 500 gp gemstones (4000gp) Chromatic Rose in allen Farben Chime of Opening Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. “Many thanks! May fortune smile on you. Yours, Sir Talavar.” Boots of Levitation Wondrous Item, Rare (Requires Attunement) While you wear these boots, you can cast Levitate on yourself. Bag of Beans Wondrous Item, Rare This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes. 11–20 A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good. 21–30 An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with green flames springs forth and burns for 24 hours or until it is extinguished. 41–50 Three Shrieker Fungi sprout. 51–60 1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke. 61–70 A hungry Bulette burrows up and attacks. 71–80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. 81–90 A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion. 91–95 A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice. 96–00 A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence. Leather Armor +1 Armor (Leather Armor), Rare You have a +1 bonus to Armor Class while wearing this armor. Woodcutter's Axe Weapon (greataxe), rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Teilnehmer: (8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE (8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8 (8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8 (8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8 Info: https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320 These "jars of time" show Zybilna's past, present, and future forms. Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast). Bücher aus der Geheimen Bibiothek: The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires) The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv) I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them) Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth) The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse) Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus) Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth) Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss) Loot: 1308,75 gp a potion of growth three potions of healing two potions of giant strength (hill). . Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer) Bracers of Defense Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Ring of Feather Falling Ring, rare (requires attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling. a bat-shaped amulet that has the properties of a ring of feather falling. Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Rapier +1 Weapon (Rapier), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. a glass-handled rapier Winged Boots Wondrous item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. Ioun Stone of Insight Wondrous item, very rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Flame Tongue Longsword Weapon (Longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Amulet of the Planes Wondrous item, very rare (requires attunement) While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. Robes of the Archmagi Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe: If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2. Steel Weapon (longsword), very rare (requires attunement by a good-aligned creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn. Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight. Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage 10 ft. away or closer 8 x the number of charges in the staff 11 to 20 ft. away 6 x the number of charges in the staff 21 to 30 ft. away 4 x the number of charges in the staff Story Award: Zybilna Chosen As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God. Effect: Resistance to necrotic damage +2 lvl Druid
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Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/tradelogentries/1203666
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Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/tradelogentries/1203669
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Kauft: 2x Diamond dust worth at least 100 gp 2x Diamond worth at least 300 gp 2x Rare oils and unguents worth at least 1,000 gp
Teilnehmer: (10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE (10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10 (10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10 (10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10 (10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10 Info: Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen. Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: 1x Potion of Greater Healing 1x Spell Scroll of Levitate Giant Slayer Weapon (shortsword), rare Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Damage Type: Piercing Properties: Finesse, Light Weight: 2 Bracers of Defense Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier Weapon, common, Martial weapon An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
(3/3) Uncommon+: Ring of Shooting Stars (A) Ring of Amity (A) Tongcat Nenek Kebayan (Staff of Healing) (A) ... (5/5) Common: Wand of Smiles Wand of Whimsy Pearl of Elocution Fold-Up Friend Staff of Flowers ... (10/10) Consumables: 2x Potion of Invisibility 1x Potion of Growth 1x Potion of Invulnerability 1x Spellscroll of Greater Restoration 3x potions of healing 1x potions of giant strength (hill) 1x Potion of Advantage ... CARRIED BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. Wish Effeckte: Ressistent to Necrotic Dmg ... Stored Magic Items: Commen: Wand of Smiles, Wand of Whimsy, Pearl of Elocution, Fold-Up Friend, Staff of Flowers Uncommen: Seelie Court "Longsword" (Dagger +1), Goggles of Night, Pipes of Haunting, Helm of Telepathy, Nature's Mantle, Moon Sickle +1, Hag Eye, Quiver of Ehlonna, Wand of Web, Stone of Good Luck, Winged Boots, Rapier +1, Rare: Wand of the War Mage +2, "Junipers Embrace" (Cloak of Displacement), Bag of Beans (4), Scissors of Shadow Snipping, Woodcutter's Axe, Leather Armor +1, Bag of Beans, Boots of Levitation, Chime of Opening, Flame Tongue Longsword, Ring of Feather Falling, Bracers of Defense, Tongcat Nenek Kebayan (Staff of Healing) ... Very Rare: Bobbing Lily Pad, Leather Armor +2, Ornithopter of Flying, Ring of Shooting Stars, Eldritch Staff, Staff of Power, Amulet of the Planes, Ioun Stone of Insight, Staff of Striking, Ring of Amity ... Legendary: Robes of the Archmagi Total Consumables: 2x Potion of Invisibility 1x Packet of pixie dust. 3x Potion of Growth 1x Potion of Advantage 1x Potion of Diminution 1x Potion of Invulnerability 1x spell scrolls of identify 1x Spellscroll of Greater Restoration 3x potions of healing 2x potions of giant strength (hill). ... Spell Comp: 1x gilded flower worth at least 300 gp 1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp 2x Rare oils and unguents worth at least 1,000 gp 2x Diamanten: 300 GP 2x Diamanten Staub: 100 GP