Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 10
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
10
Total GP:
175.75
Total Downtime:
170
Tag:
Faction:
Emerald Enclave
Faction Rank:
Summerstrider (rank 2)
Magic Item Count:
43
Magic Item Limit:
3
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-05-03 18:26 Trade Log -5 Steel > Ring of Amity Show Trade Log

Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666

2025-05-03 18:33 Trade Log -5 Leather Armor +1 > Tongcat Nenek Kebayan (Staff of Healing) Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669

2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Wand of Whimsy, Pearl of Elocution, Fold-Up Friend Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2024-09-21 14:00 DDHC-WBW02-Hither 6 1 10 "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.,


Loot:


Swamp Gas Balloons
A swamp gas balloon has two separate parts:

The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.

To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.

The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.

As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2025-03-08 22:16 DDHC-WBW04-Yon 15 1 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 2 1308.75 10 Flame Tongue Longsword, Staff of Power, Amulet of the Planes, Rapier +1, Winged Boots, Ioun Stone of Insight, Robes of the Archmagi (T4 Lockt), Bracers of Defense, Ring of Feather Falling, Staff of Striking, Steel Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2024-10-13 14:00 DDHC-WBW03-Thither 8 1 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-07-27 17:00 DDHC-WBW02-Hither 3 1 925 10 Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-09-01 20:43 DDHC-WBW02-Hither 4 10 Goggles of Night Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Geheime Nachricht
Find Illig, the Baron of Muckstump, at once. The revolution lives!
Bavlornas lüsterne Lenden
Illig, Baron von Muckstump (Anführer der Rebellion)
Prinzessin Toadstool
Ribble, Earl von Stinkwater (Rebell
? Kennt Codewort und duelliert sich mit Splop)
Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.)
Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.)
Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.)
Ufgunk Mosscrown (Königswache)
Mundlemud, Knight of the Pickled Fly (Königswache)
Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.)
Duke Ickrind (Königlicher Wein Somelier)


Loot:


Goggles of Night
Wondrous item, uncommon

Moonlight monocle (no more fumbling in the dark)

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-30 19:45 DDHC-WBW03-Thither 11 1 164 10 Bag of Beans (4), Hag Eye (Im Frog of Holding) Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Wir haben nach kurzer überquerung des flusses und einigen Meilen erreichen wir Little Oake und freunden uns mit Will of the Feywild und machen einen Plan Loomlurch von seinen Sklavenhaltenden Kindern befreien. Wir kommen an und lernen den Groblin mit Kürbiskopf kennen und erschleichen uns eine Audienz bei der Hag die wir erst einmal um ein verlorenes ding tauschen und als wir wieder raus geführt werden laufen wir ihrer Schwester über den weg die nich gut auf uns zu sprechen ist. Wir hetzen sie gegen einander auf und können dies als ablekung nutzen um die Kinder zu befreien. Wir finden dabei ein Weiteres verlorendes Ding und stellen im nächsten Raum fest das Will in der Falle sitzt. Diesen kommen wir zur Hilfe. Dabei finden wir das verwandelte Einhorn dem Temenos sein Horn wieder aufsetz und zusammen bringen wir die Hag dazu zu fliehen. So können wir alle Kinder befreien und einen Alten Zwerg der uns erzählt das er im Palast war.


Loot:
Goldwert: 165gp
A silver bookmark shaped like a feather (5 gp)
A gold signet ring depicting a weeping willow (25 gp)
A cracked bloodstone (25 gp) stuffed inside a pillowcase
A spool of barbed, golden yarn (15 gp)
Three bolts of silk in shades of putrid green and cesspit brown (10 gp each)
A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Six brass egg cups embossed with the faces of crying children (5 gp each)
An ornate eight-minute hourglass (75 gp)
A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella (see area L5 for descriptions of these mushrooms)
Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin.
Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson color of fresh blood until it dries, whereupon its color changes to sepia.
A Tiny clockwork toad with AC 5 and 1 hit point. If a creature places the toad on the ground, it hops 5 feet across the ground on each of the creature’s turns in a random direction and makes a croaking noise that can be heard out to a range of 30 feet. Any creature that licks the clockwork toad must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour. While the creature is poisoned in this way, other creatures are invisible to it.
A pair of embroidered velvet slippers (15 gp)
A false eye made of solid gold (25 gp)
A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp)
A spell scroll of speak with plants tucked in a side table drawer
A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon)
A bronze candlestick shaped like a bird’s leg (10 gp)
A jar of iridescent glass eyes (10 gp)
A silver hammer and chisel in a green leather tool belt (15 gp for the set)
Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp)


Trinkets:
A set of nesting dolls in which each doll looks more frightened than the next larger one
A stuffed lion with needles for teeth and real bloodstains around its jaws
A toy windmill with a crank on one side that turns the vanes and the millstone
A set of playing cards depicting weeping children
A wind-up drunkard doll that totters a few paces and then falls over
Four finger puppets depicting an arguing family
A 1-foot-tall wooden guillotine
A tiny wooden box containing eight sticks of black chalk


Pilze im Garten (13 aussuchen)
Butterfly Saddle. Each of these bright yellow toadstools has a ruffled, saddle-shaped cap properly sized for a pixie or sprite to sit on. They taste like butter and can be used as a substitute for that ingredient in recipes.
Eldercap. Eating one of these white and gray mushrooms causes the eater to look much older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell.
Executioner’s Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death spell (including its duration).
Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin.
Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered very fashionable. Most tiny Fey would be grateful to receive one as a gift.


Süßichkeiten die übergebliben sind:
2x Your fingers leave indelible stains on anything you touch.
2x Eating the candy causes you to foam at the mouth, making it difficult (but not impossible) for you to speak.
2x You are targeted by a polymorph spell and automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).


Hag Eye (Im Frog of Holding)
Wondrous Item, Uncommon

A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily at dawn.

Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye simultaneously.

Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only one Hag Eye at a time, and creating a new one requires all three members of the coven to perform a special rite. This rite takes 1 hour, and the hags can’t perform it if one or more of them has the Incapacitated condition. If the hags take any other actions during this rite, the rite fails and ends.


Bag of Beans (4)
Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
d100

Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
2-10
A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20
A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shriekers sprout.
51-60
1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70
A hungry bulette burrows up and attacks.
71-80
A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90
A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99
A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00
A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-05-03 18:26 Trade Log -5 Show Trade Log

Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666

2025-05-03 18:33 Trade Log -5 Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669

2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2024-09-21 14:00 DDHC-WBW02-Hither 6 10 Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.,


Loot:


Swamp Gas Balloons
A swamp gas balloon has two separate parts:

The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.

To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.

The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.

As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2025-03-08 22:16 DDHC-WBW04-Yon 15 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2024-10-13 14:00 DDHC-WBW03-Thither 8 10 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-07-27 17:00 DDHC-WBW02-Hither 3 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-09-01 20:43 DDHC-WBW02-Hither 4 10 Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Geheime Nachricht
Find Illig, the Baron of Muckstump, at once. The revolution lives!
Bavlornas lüsterne Lenden
Illig, Baron von Muckstump (Anführer der Rebellion)
Prinzessin Toadstool
Ribble, Earl von Stinkwater (Rebell
? Kennt Codewort und duelliert sich mit Splop)
Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.)
Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.)
Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.)
Ufgunk Mosscrown (Königswache)
Mundlemud, Knight of the Pickled Fly (Königswache)
Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.)
Duke Ickrind (Königlicher Wein Somelier)


Loot:


Goggles of Night
Wondrous item, uncommon

Moonlight monocle (no more fumbling in the dark)

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-30 19:45 DDHC-WBW03-Thither 11 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Wir haben nach kurzer überquerung des flusses und einigen Meilen erreichen wir Little Oake und freunden uns mit Will of the Feywild und machen einen Plan Loomlurch von seinen Sklavenhaltenden Kindern befreien. Wir kommen an und lernen den Groblin mit Kürbiskopf kennen und erschleichen uns eine Audienz bei der Hag die wir erst einmal um ein verlorenes ding tauschen und als wir wieder raus geführt werden laufen wir ihrer Schwester über den weg die nich gut auf uns zu sprechen ist. Wir hetzen sie gegen einander auf und können dies als ablekung nutzen um die Kinder zu befreien. Wir finden dabei ein Weiteres verlorendes Ding und stellen im nächsten Raum fest das Will in der Falle sitzt. Diesen kommen wir zur Hilfe. Dabei finden wir das verwandelte Einhorn dem Temenos sein Horn wieder aufsetz und zusammen bringen wir die Hag dazu zu fliehen. So können wir alle Kinder befreien und einen Alten Zwerg der uns erzählt das er im Palast war.


Loot:
Goldwert: 165gp
A silver bookmark shaped like a feather (5 gp)
A gold signet ring depicting a weeping willow (25 gp)
A cracked bloodstone (25 gp) stuffed inside a pillowcase
A spool of barbed, golden yarn (15 gp)
Three bolts of silk in shades of putrid green and cesspit brown (10 gp each)
A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Six brass egg cups embossed with the faces of crying children (5 gp each)
An ornate eight-minute hourglass (75 gp)
A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella (see area L5 for descriptions of these mushrooms)
Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin.
Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson color of fresh blood until it dries, whereupon its color changes to sepia.
A Tiny clockwork toad with AC 5 and 1 hit point. If a creature places the toad on the ground, it hops 5 feet across the ground on each of the creature’s turns in a random direction and makes a croaking noise that can be heard out to a range of 30 feet. Any creature that licks the clockwork toad must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour. While the creature is poisoned in this way, other creatures are invisible to it.
A pair of embroidered velvet slippers (15 gp)
A false eye made of solid gold (25 gp)
A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp)
A spell scroll of speak with plants tucked in a side table drawer
A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon)
A bronze candlestick shaped like a bird’s leg (10 gp)
A jar of iridescent glass eyes (10 gp)
A silver hammer and chisel in a green leather tool belt (15 gp for the set)
Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp)


Trinkets:
A set of nesting dolls in which each doll looks more frightened than the next larger one
A stuffed lion with needles for teeth and real bloodstains around its jaws
A toy windmill with a crank on one side that turns the vanes and the millstone
A set of playing cards depicting weeping children
A wind-up drunkard doll that totters a few paces and then falls over
Four finger puppets depicting an arguing family
A 1-foot-tall wooden guillotine
A tiny wooden box containing eight sticks of black chalk


Pilze im Garten (13 aussuchen)
Butterfly Saddle. Each of these bright yellow toadstools has a ruffled, saddle-shaped cap properly sized for a pixie or sprite to sit on. They taste like butter and can be used as a substitute for that ingredient in recipes.
Eldercap. Eating one of these white and gray mushrooms causes the eater to look much older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell.
Executioner’s Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death spell (including its duration).
Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin.
Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered very fashionable. Most tiny Fey would be grateful to receive one as a gift.


Süßichkeiten die übergebliben sind:
2x Your fingers leave indelible stains on anything you touch.
2x Eating the candy causes you to foam at the mouth, making it difficult (but not impossible) for you to speak.
2x You are targeted by a polymorph spell and automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).


Hag Eye (Im Frog of Holding)
Wondrous Item, Uncommon

A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily at dawn.

Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye simultaneously.

Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only one Hag Eye at a time, and creating a new one requires all three members of the coven to perform a special rite. This rite takes 1 hour, and the hags can’t perform it if one or more of them has the Incapacitated condition. If the hags take any other actions during this rite, the rite fails and ends.


Bag of Beans (4)
Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
d100

Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
2-10
A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20
A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shriekers sprout.
51-60
1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70
A hungry bulette burrows up and attacks.
71-80
A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90
A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99
A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00
A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-05-03 18:26 Trade Log -5 Steel > Ring of Amity Show Trade Log

Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666

2025-05-03 18:33 Trade Log -5 Leather Armor +1 > Tongcat Nenek Kebayan (Staff of Healing) Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669

2024-09-29 14:00 DDHC-WBW01-Tither 6 0 Show
2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Wand of Whimsy, Pearl of Elocution, Fold-Up Friend Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2024-09-21 14:00 DDHC-WBW02-Hither 6 10 "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist.


- A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun.
- An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde.
- Three spell scrolls of identify tied together with a lute string.
- Campestri in a Preservastion Jar


Loot:
1x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x spell scrolls of identify


Wand of Smiles
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.


Helm of Telepathy
Wondrous item, uncommon (requires attunement)

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn


"Junipers Embrace" (Cloak of Displacement)
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you.

If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Made out of white feathers that once belonged to a owlbear called "Juniper"....


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.,


Loot:


Swamp Gas Balloons
A swamp gas balloon has two separate parts:

The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.

To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.

The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.

As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
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Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2025-03-08 22:16 DDHC-WBW04-Yon 15 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 1308.75 10 Flame Tongue Longsword, Staff of Power, Amulet of the Planes, Rapier +1, Winged Boots, Ioun Stone of Insight, Robes of the Archmagi (T4 Lockt), Bracers of Defense, Ring of Feather Falling, Staff of Striking, Steel Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2024-10-13 14:00 DDHC-WBW03-Thither 8 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 4 - EE
(4) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 4
(4) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 4
(4) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 4


Info:
Wir treffen auf ein Rudel Blinkdogs das ein ihrer Mitglieder beerdigt und erzählen uns was passiert ist und dabei bekommen wir ein paar wichtige infos.
- Next to Loomlurch is a goblin market that sells all sorts of candy treats.
- The scarecrows planted in Granny Nightshade's garden scream loudly if they spot intruders.
- Granny Nightshade uses clockwork sparrows to communicate with her wicked sisters.

Wir treffen am See auf ein Einhorn.
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Amidora und Pollenella können uns in Yon helfen zum Palast zu kommen.


Loot:


+1 lvl Druid
Chosen Lvl 5 Item: Moon Sickle +1


Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-07-27 17:00 DDHC-WBW02-Hither 3 925 10 Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2024-10-19 11:00 DDHC-WBW03-Thither 9 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Meadowleaf, die Dryade verlor ihren Baum durch die Hags. Wir überzeugten und heilten sie von ihrer Verderbnis und leichten Madness und schickten sie zu den Sprits die ihren Baum von Redcaps beschützen versuchen.
She also gives the characters three sycamore seeds. A creature that eats one of these seeds gains the benefit of a pass without trace spell, which lasts for 1 hour.
Wir kamen an einen See an wo wir unser lager aufschlagen, dieser wirkte nicht von der Verderbnis beeinflusst ist. Wir fanden in der Mitte des Sees eine Feuerschale die wir entzündeten und ein Einhorn gab sich zu erkennen die uns ihere Geschichte erzählte.
https://files.d20.io/marketplace/2012628/A3wsXvEBHN1iL9iweWL1xw/med.png?1628549504&1631131200
Lamorna the unicorn conjures a watery effigy of her lost mate, Elidon.
Wir stellten fest das das Einhorn hoern von ihren Gefährten ist und das dieser von einer der Hags in ein Schaukelpferd verwandelt wurde nachdem sie ihn erlegt hat. Sie bittet uns ihn zuretten.
Während wir uns mit ihr unterhalten hatten giffen uns seltsame gestalten an die Sich als Bruderschaft des Bösen vorstellt. Darunter Zarak.


Loot:


2024-09-01 20:43 DDHC-WBW02-Hither 4 10 Goggles of Night Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Geheime Nachricht
Find Illig, the Baron of Muckstump, at once. The revolution lives!
Bavlornas lüsterne Lenden
Illig, Baron von Muckstump (Anführer der Rebellion)
Prinzessin Toadstool
Ribble, Earl von Stinkwater (Rebell
? Kennt Codewort und duelliert sich mit Splop)
Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.)
Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.)
Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.)
Ufgunk Mosscrown (Königswache)
Mundlemud, Knight of the Pickled Fly (Königswache)
Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.)
Duke Ickrind (Königlicher Wein Somelier)


Loot:


Goggles of Night
Wondrous item, uncommon

Moonlight monocle (no more fumbling in the dark)

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


2024-11-23 18:50 DDHC-WBW01-Tither 9 10 Show
2024-11-22 21:00 DDHC-WBW03-Thither 10 10 Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Als wir an diesen abend rasteten hatten wir ein seltsammes gefühl und am nächsten morgen war die hälfte der Gruppe wurde von Meanlocks entrührt. Nachdem wir ihren Bau gefunden hatten und das Empfangskomite erledigt hatten suchten wir innen nach allen und konnten die anderen etwas verstört retten. Wir konnten auch einen alten centaur namens Winterbow retten der uns seine geschichte erzählte.


2024-11-30 19:45 DDHC-WBW03-Thither 11 164 10 Bag of Beans (4), Hag Eye (Im Frog of Holding) Show

Teilnehmer:
(5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE
(5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5
(5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5
(5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5


Info:
Wir haben nach kurzer überquerung des flusses und einigen Meilen erreichen wir Little Oake und freunden uns mit Will of the Feywild und machen einen Plan Loomlurch von seinen Sklavenhaltenden Kindern befreien. Wir kommen an und lernen den Groblin mit Kürbiskopf kennen und erschleichen uns eine Audienz bei der Hag die wir erst einmal um ein verlorenes ding tauschen und als wir wieder raus geführt werden laufen wir ihrer Schwester über den weg die nich gut auf uns zu sprechen ist. Wir hetzen sie gegen einander auf und können dies als ablekung nutzen um die Kinder zu befreien. Wir finden dabei ein Weiteres verlorendes Ding und stellen im nächsten Raum fest das Will in der Falle sitzt. Diesen kommen wir zur Hilfe. Dabei finden wir das verwandelte Einhorn dem Temenos sein Horn wieder aufsetz und zusammen bringen wir die Hag dazu zu fliehen. So können wir alle Kinder befreien und einen Alten Zwerg der uns erzählt das er im Palast war.


Loot:
Goldwert: 165gp
A silver bookmark shaped like a feather (5 gp)
A gold signet ring depicting a weeping willow (25 gp)
A cracked bloodstone (25 gp) stuffed inside a pillowcase
A spool of barbed, golden yarn (15 gp)
Three bolts of silk in shades of putrid green and cesspit brown (10 gp each)
A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Six brass egg cups embossed with the faces of crying children (5 gp each)
An ornate eight-minute hourglass (75 gp)
A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella (see area L5 for descriptions of these mushrooms)
Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin.
Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson color of fresh blood until it dries, whereupon its color changes to sepia.
A Tiny clockwork toad with AC 5 and 1 hit point. If a creature places the toad on the ground, it hops 5 feet across the ground on each of the creature’s turns in a random direction and makes a croaking noise that can be heard out to a range of 30 feet. Any creature that licks the clockwork toad must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour. While the creature is poisoned in this way, other creatures are invisible to it.
A pair of embroidered velvet slippers (15 gp)
A false eye made of solid gold (25 gp)
A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp)
A spell scroll of speak with plants tucked in a side table drawer
A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon)
A bronze candlestick shaped like a bird’s leg (10 gp)
A jar of iridescent glass eyes (10 gp)
A silver hammer and chisel in a green leather tool belt (15 gp for the set)
Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp)


Trinkets:
A set of nesting dolls in which each doll looks more frightened than the next larger one
A stuffed lion with needles for teeth and real bloodstains around its jaws
A toy windmill with a crank on one side that turns the vanes and the millstone
A set of playing cards depicting weeping children
A wind-up drunkard doll that totters a few paces and then falls over
Four finger puppets depicting an arguing family
A 1-foot-tall wooden guillotine
A tiny wooden box containing eight sticks of black chalk


Pilze im Garten (13 aussuchen)
Butterfly Saddle. Each of these bright yellow toadstools has a ruffled, saddle-shaped cap properly sized for a pixie or sprite to sit on. They taste like butter and can be used as a substitute for that ingredient in recipes.
Eldercap. Eating one of these white and gray mushrooms causes the eater to look much older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell.
Executioner’s Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death spell (including its duration).
Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin.
Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered very fashionable. Most tiny Fey would be grateful to receive one as a gift.


Süßichkeiten die übergebliben sind:
2x Your fingers leave indelible stains on anything you touch.
2x Eating the candy causes you to foam at the mouth, making it difficult (but not impossible) for you to speak.
2x You are targeted by a polymorph spell and automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).


Hag Eye (Im Frog of Holding)
Wondrous Item, Uncommon

A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily at dawn.

Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye simultaneously.

Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only one Hag Eye at a time, and creating a new one requires all three members of the coven to perform a special rite. This rite takes 1 hour, and the hags can’t perform it if one or more of them has the Incapacitated condition. If the hags take any other actions during this rite, the rite fails and ends.


Bag of Beans (4)
Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
d100

Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
2-10
A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20
A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shriekers sprout.
51-60
1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70
A hungry bulette burrows up and attacks.
71-80
A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90
A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99
A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00
A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.