Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 11
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
11
Total GP:
2355.89
Total Downtime:
280
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
71
Magic Item Limit:
6
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror,
Golden Flywheel (Stone of Good Luck),
Staff of the Woodlands,
Silvered Rapier,
Driftglobe,
Necklace of Adaptation,
Chime of Exile,
Drow Armor (Breastplate of Gleaming),
Rod of Sanctuary (Rod of Security)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Wand of Whimsy, Pearl of Elocution, Fold-Up Friend Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Story Award: Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


Switscht: Skilled mit Healer feat.


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2025-08-14 21:29 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Golden Flywheel (Stone of Good Luck) Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Ein Kult soll leite verschwinden lassen und zu Vecna beten.

Verschwunden Adlige in Neverwinter:
Eldon Keyward is a highly knowledgeable scholar who specializes in the Outer Planes.
Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. (hat herrausgefunden das der Anspruch von Lord Neverember nicht legitiem ist, durch Dokumente die Bestätigen das sein Anspruch auf den Thron von Neverwinter, über seine angebliche Verwandschaft mit den Helden Neverwinters. Was eine Reine Lüge ist.)
Sarcelle Malinosh is a human wild-magic sorcerer who plumbs the mysteries of the Outer Planes. (Hatte eine Vision das die Welt von Vecna verdorben wird und alles Leben Böse wird)
Umberto Noblin is a gnome historian who has written books on various deities. (Hat Bücher über Vecna geschrieben)
https://files.d20.io/images/388881126/eEEbnsslciXQ6GRiPw0Kpg/max.png?1713130665


Als wir versuchten das Ritual das den letzten entführten Opfersollte unterbrochen, riss plötzlich die Realität auf und zog uns in die Zwischen welt zwischen Matirial Plane und dem Shadowfell. Dort wurden wir von Vecna begrüst und dieser zwang uns sein Blessing auf. Nun müssen wir versuchen wieder von hier zu fliehen und vermeiden ihm bei seinen aufstieg zu helfen.
https://files.d20.io/images/388885612/o5q9PX-GKwKYB_s7aUfewQ/med.png?1713132408


Freundeten uns mit den Wasserelementaren an die sich in den Zisternen system der Crypta befindet. Diese schickten uns zu den Wassergenie Shanzezim, dieser wurde von der vorherigen Gilde die sich in der Crypta verschanst hatte gebunden. Temenos verbannte ihn kurz um den Bund zu lösen und kam kurz darauf zurück. Er unterstützte uns dabei die Kultisten zu konfrontieren.


Verbraucht:
1x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Loot:
1x Potion of Invisibility
1x Spell Scroll of Greater Invisibility
1x Spell Scroll of Major Image


Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.


Blessing: Vecna´s Link
You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.
https://files.d20.io/images/452605308/EgbchSrS6hiMxHmKuBy2Ig/med.jpg?1755187500


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 1 14357 10 Staff of the Woodlands Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-05-26 19:12 DDHC-CM The Price of Beauty 1 10 Radiance (+1 wand of the war mage) Show

Teilnehmer:
(8) Karrakasz - Trix - Awakened Squirrel - Beastmaster Ranger 8 - Emerald Enclave
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(8) Sparetime Gamer - Grogu the Loud - Kobold - Wildheart Barbarian 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 Armorer Artificer 3 - Harpers


Info:


Loot:
1x spell scroll of clairvoyance
1x Potion of Hill Giant Strength
1x Oil of Slipperiness
1x spell scroll of greater restoration


Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Staff of Flowers Show DM Log

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.,


Loot:


Swamp Gas Balloons
A swamp gas balloon has two separate parts:

The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.

To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.

The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.

As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:


2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-08-29 22:13 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Driftglobe, Necklace of Adaptation Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Die Familie Dolindar wurde in das Shadowfell verbannt, aus gründen die keiner weiß. Sie ruhen nicht richtig. Sie sind langsam vereinsamt.

(Sie haben das Shadowfell untersucht und eine Möglichkeit dieses aufzulösen. Dadurch wurde Shar auf sie aufmerksam und verfluchte sie das sie dieses nie wieder verlassen können.)

Kevetta Dolindar

Letzes Wort der Zwillinge: Allein
Nolan Dolindar
Evisha Dolindar

“DOLINDAR” above “NO WORLD TO RETURN.” (Mittlere Tür)
Rätzel: Allein muss raus kommen und jeder buchstabe ist alleine um es zu bilden.

Schatzraum:
“What good are treasures when home is denied?”

A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it”

The Wizard Three:
https://files.d20.io/images/388958685/daVkMuTTHgEV8iMrPWUNEA/max.png?1713192150
Als wir unsere Reise beschreiben.
https://files.d20.io/images/388877185/Z5YMxPiLqVy9215NIpePCA/max.png?1713129398


Juniper hat da 2 Jahre auf uns gewartet....


Loot: 666gp


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Silvered Rapier, Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Silvered Rapier
Weapon (Rapier), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2024-07-21 14:21 DDHC-WBW01-Hither 3 Show

Recap

2024-07-27 17:17 3 Show
2025-09-04 22:00 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Chime of Exile Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Wind Dukes of Aaqa hat eine Rute erschaffen die Vecna schwächen könnte.
Webs Egge, Lolth Anbeter Zentrum
https://files.d20.io/images/455320979/0dkc9ma2-YWy5GexMEhY7Q/max.png?1757018281
Efty macht Aora einen Antrag
Each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.


Loot:


Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.


Dawnpetal Oath-Ring Ring, legendary (requires attunement)

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you

. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree.

Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.

At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.

What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.


2024-07-27 17:00 DDHC-WBW02-Hither 3 1 925 10 Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2024-09-01 20:43 DDHC-WBW02-Hither 4 10 Goggles of Night Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Geheime Nachricht
Find Illig, the Baron of Muckstump, at once. The revolution lives!
Bavlornas lüsterne Lenden
Illig, Baron von Muckstump (Anführer der Rebellion)
Prinzessin Toadstool
Ribble, Earl von Stinkwater (Rebell
? Kennt Codewort und duelliert sich mit Splop)
Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.)
Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.)
Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.)
Ufgunk Mosscrown (Königswache)
Mundlemud, Knight of the Pickled Fly (Königswache)
Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.)
Duke Ickrind (Königlicher Wein Somelier)


Loot:


Goggles of Night
Wondrous item, uncommon

Moonlight monocle (no more fumbling in the dark)

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Story Award: Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


Switscht: Skilled mit Healer feat.


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2025-08-14 21:29 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Ein Kult soll leite verschwinden lassen und zu Vecna beten.

Verschwunden Adlige in Neverwinter:
Eldon Keyward is a highly knowledgeable scholar who specializes in the Outer Planes.
Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. (hat herrausgefunden das der Anspruch von Lord Neverember nicht legitiem ist, durch Dokumente die Bestätigen das sein Anspruch auf den Thron von Neverwinter, über seine angebliche Verwandschaft mit den Helden Neverwinters. Was eine Reine Lüge ist.)
Sarcelle Malinosh is a human wild-magic sorcerer who plumbs the mysteries of the Outer Planes. (Hatte eine Vision das die Welt von Vecna verdorben wird und alles Leben Böse wird)
Umberto Noblin is a gnome historian who has written books on various deities. (Hat Bücher über Vecna geschrieben)
https://files.d20.io/images/388881126/eEEbnsslciXQ6GRiPw0Kpg/max.png?1713130665


Als wir versuchten das Ritual das den letzten entführten Opfersollte unterbrochen, riss plötzlich die Realität auf und zog uns in die Zwischen welt zwischen Matirial Plane und dem Shadowfell. Dort wurden wir von Vecna begrüst und dieser zwang uns sein Blessing auf. Nun müssen wir versuchen wieder von hier zu fliehen und vermeiden ihm bei seinen aufstieg zu helfen.
https://files.d20.io/images/388885612/o5q9PX-GKwKYB_s7aUfewQ/med.png?1713132408


Freundeten uns mit den Wasserelementaren an die sich in den Zisternen system der Crypta befindet. Diese schickten uns zu den Wassergenie Shanzezim, dieser wurde von der vorherigen Gilde die sich in der Crypta verschanst hatte gebunden. Temenos verbannte ihn kurz um den Bund zu lösen und kam kurz darauf zurück. Er unterstützte uns dabei die Kultisten zu konfrontieren.


Verbraucht:
1x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Loot:
1x Potion of Invisibility
1x Spell Scroll of Greater Invisibility
1x Spell Scroll of Major Image


Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.


Blessing: Vecna´s Link
You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.
https://files.d20.io/images/452605308/EgbchSrS6hiMxHmKuBy2Ig/med.jpg?1755187500


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-05-26 19:12 DDHC-CM The Price of Beauty 1 10 Show

Teilnehmer:
(8) Karrakasz - Trix - Awakened Squirrel - Beastmaster Ranger 8 - Emerald Enclave
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(8) Sparetime Gamer - Grogu the Loud - Kobold - Wildheart Barbarian 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 Armorer Artificer 3 - Harpers


Info:


Loot:
1x spell scroll of clairvoyance
1x Potion of Hill Giant Strength
1x Oil of Slipperiness
1x spell scroll of greater restoration


Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 1 Show DM Log

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.,


Loot:


Swamp Gas Balloons
A swamp gas balloon has two separate parts:

The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.

To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.

The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.

As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:


2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-08-29 22:13 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Die Familie Dolindar wurde in das Shadowfell verbannt, aus gründen die keiner weiß. Sie ruhen nicht richtig. Sie sind langsam vereinsamt.

(Sie haben das Shadowfell untersucht und eine Möglichkeit dieses aufzulösen. Dadurch wurde Shar auf sie aufmerksam und verfluchte sie das sie dieses nie wieder verlassen können.)

Kevetta Dolindar

Letzes Wort der Zwillinge: Allein
Nolan Dolindar
Evisha Dolindar

“DOLINDAR” above “NO WORLD TO RETURN.” (Mittlere Tür)
Rätzel: Allein muss raus kommen und jeder buchstabe ist alleine um es zu bilden.

Schatzraum:
“What good are treasures when home is denied?”

A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it”

The Wizard Three:
https://files.d20.io/images/388958685/daVkMuTTHgEV8iMrPWUNEA/max.png?1713192150
Als wir unsere Reise beschreiben.
https://files.d20.io/images/388877185/Z5YMxPiLqVy9215NIpePCA/max.png?1713129398


Juniper hat da 2 Jahre auf uns gewartet....


Loot: 666gp


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Silvered Rapier
Weapon (Rapier), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2024-07-21 14:21 DDHC-WBW01-Hither 3 Show

Recap

2024-07-27 17:17 3 Show
2025-09-04 22:00 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Wind Dukes of Aaqa hat eine Rute erschaffen die Vecna schwächen könnte.
Webs Egge, Lolth Anbeter Zentrum
https://files.d20.io/images/455320979/0dkc9ma2-YWy5GexMEhY7Q/max.png?1757018281
Efty macht Aora einen Antrag
Each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.


Loot:


Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.


Dawnpetal Oath-Ring Ring, legendary (requires attunement)

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you

. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree.

Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.

At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.

What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.


2024-07-27 17:00 DDHC-WBW02-Hither 3 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2024-09-01 20:43 DDHC-WBW02-Hither 4 10 Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Geheime Nachricht
Find Illig, the Baron of Muckstump, at once. The revolution lives!
Bavlornas lüsterne Lenden
Illig, Baron von Muckstump (Anführer der Rebellion)
Prinzessin Toadstool
Ribble, Earl von Stinkwater (Rebell
? Kennt Codewort und duelliert sich mit Splop)
Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.)
Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.)
Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.)
Ufgunk Mosscrown (Königswache)
Mundlemud, Knight of the Pickled Fly (Königswache)
Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.)
Duke Ickrind (Königlicher Wein Somelier)


Loot:


Goggles of Night
Wondrous item, uncommon

Moonlight monocle (no more fumbling in the dark)

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Wand of Whimsy, Pearl of Elocution, Fold-Up Friend Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Story Award: Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


Switscht: Skilled mit Healer feat.


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2025-08-14 21:29 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Golden Flywheel (Stone of Good Luck) Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Ein Kult soll leite verschwinden lassen und zu Vecna beten.

Verschwunden Adlige in Neverwinter:
Eldon Keyward is a highly knowledgeable scholar who specializes in the Outer Planes.
Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. (hat herrausgefunden das der Anspruch von Lord Neverember nicht legitiem ist, durch Dokumente die Bestätigen das sein Anspruch auf den Thron von Neverwinter, über seine angebliche Verwandschaft mit den Helden Neverwinters. Was eine Reine Lüge ist.)
Sarcelle Malinosh is a human wild-magic sorcerer who plumbs the mysteries of the Outer Planes. (Hatte eine Vision das die Welt von Vecna verdorben wird und alles Leben Böse wird)
Umberto Noblin is a gnome historian who has written books on various deities. (Hat Bücher über Vecna geschrieben)
https://files.d20.io/images/388881126/eEEbnsslciXQ6GRiPw0Kpg/max.png?1713130665


Als wir versuchten das Ritual das den letzten entführten Opfersollte unterbrochen, riss plötzlich die Realität auf und zog uns in die Zwischen welt zwischen Matirial Plane und dem Shadowfell. Dort wurden wir von Vecna begrüst und dieser zwang uns sein Blessing auf. Nun müssen wir versuchen wieder von hier zu fliehen und vermeiden ihm bei seinen aufstieg zu helfen.
https://files.d20.io/images/388885612/o5q9PX-GKwKYB_s7aUfewQ/med.png?1713132408


Freundeten uns mit den Wasserelementaren an die sich in den Zisternen system der Crypta befindet. Diese schickten uns zu den Wassergenie Shanzezim, dieser wurde von der vorherigen Gilde die sich in der Crypta verschanst hatte gebunden. Temenos verbannte ihn kurz um den Bund zu lösen und kam kurz darauf zurück. Er unterstützte uns dabei die Kultisten zu konfrontieren.


Verbraucht:
1x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Loot:
1x Potion of Invisibility
1x Spell Scroll of Greater Invisibility
1x Spell Scroll of Major Image


Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.


Blessing: Vecna´s Link
You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.
https://files.d20.io/images/452605308/EgbchSrS6hiMxHmKuBy2Ig/med.jpg?1755187500


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 14357 10 Staff of the Woodlands Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-05-26 19:12 DDHC-CM The Price of Beauty 1 10 Radiance (+1 wand of the war mage) Show

Teilnehmer:
(8) Karrakasz - Trix - Awakened Squirrel - Beastmaster Ranger 8 - Emerald Enclave
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(8) Sparetime Gamer - Grogu the Loud - Kobold - Wildheart Barbarian 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 Armorer Artificer 3 - Harpers


Info:


Loot:
1x spell scroll of clairvoyance
1x Potion of Hill Giant Strength
1x Oil of Slipperiness
1x spell scroll of greater restoration


Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Staff of Flowers Show DM Log

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.
Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.,


Loot:


Swamp Gas Balloons
A swamp gas balloon has two separate parts:

The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.

To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.

The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.

As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:


2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-08-29 22:13 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Driftglobe, Necklace of Adaptation Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Die Familie Dolindar wurde in das Shadowfell verbannt, aus gründen die keiner weiß. Sie ruhen nicht richtig. Sie sind langsam vereinsamt.

(Sie haben das Shadowfell untersucht und eine Möglichkeit dieses aufzulösen. Dadurch wurde Shar auf sie aufmerksam und verfluchte sie das sie dieses nie wieder verlassen können.)

Kevetta Dolindar

Letzes Wort der Zwillinge: Allein
Nolan Dolindar
Evisha Dolindar

“DOLINDAR” above “NO WORLD TO RETURN.” (Mittlere Tür)
Rätzel: Allein muss raus kommen und jeder buchstabe ist alleine um es zu bilden.

Schatzraum:
“What good are treasures when home is denied?”

A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it”

The Wizard Three:
https://files.d20.io/images/388958685/daVkMuTTHgEV8iMrPWUNEA/max.png?1713192150
Als wir unsere Reise beschreiben.
https://files.d20.io/images/388877185/Z5YMxPiLqVy9215NIpePCA/max.png?1713129398


Juniper hat da 2 Jahre auf uns gewartet....


Loot: 666gp


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Silvered Rapier, Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Silvered Rapier
Weapon (Rapier), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2024-07-21 14:21 DDHC-WBW01-Hither 3 Show

Recap

2024-07-27 17:17 3 Show
2025-09-04 22:00 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Chime of Exile Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Wind Dukes of Aaqa hat eine Rute erschaffen die Vecna schwächen könnte.
Webs Egge, Lolth Anbeter Zentrum
https://files.d20.io/images/455320979/0dkc9ma2-YWy5GexMEhY7Q/max.png?1757018281
Efty macht Aora einen Antrag
Each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.


Loot:


Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.


Dawnpetal Oath-Ring Ring, legendary (requires attunement)

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you

. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree.

Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.

At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.

What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.


2024-07-27 17:00 DDHC-WBW02-Hither 3 925 10 Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 Show

Teilnehmer:
(2) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 2 - EE
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 2


Info:
Aora wird in einen Vision von einer Besonderen Grinsekatze besucht die ihr die Frage stellt: "Wer bist du?"
Wenn Sie die Antwort auf die Frage gefunden habe sollte ich zum Trauernden Hirsch kommen
Clapperclaw, kann einen durch Hither und hinaus führen.
Haben Agdon Longscarf überzeugt uns zu helfen Sibilna zu befrein.


Loot: 1250gp
Trinkets aus dem Schatzhaufen von Agdon Longscarf:
1.Thimble that helps you daydream when worn
2.Copper coin with a smiling satyr's face on one side and a satyr's skull on the other
3.Tiny hourglass without sand in it


Seelie Court "Longsword" (Dagger +1)
Weapon (Dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


+1 lvl Druide


kauft bei Tantchen ein:
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
5x Holy Water -125gp


You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet)


2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2024-09-01 20:43 DDHC-WBW02-Hither 4 10 Goggles of Night Show

Teilnehmer:
(3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3


Info:
Geheime Nachricht
Find Illig, the Baron of Muckstump, at once. The revolution lives!
Bavlornas lüsterne Lenden
Illig, Baron von Muckstump (Anführer der Rebellion)
Prinzessin Toadstool
Ribble, Earl von Stinkwater (Rebell
? Kennt Codewort und duelliert sich mit Splop)
Splop, Count von Bogbottom (Eiserner Verfecher von Bavlornas Ehre, hat Ribble gehört wie er unzüchtig von ihren Lenden gesprochen hat.)
Grumple, Duke of the three Rocks (Hauptmann der Wache. Möchte Prinzessin Toadstool einen Antrag machen.)
Morgort, Knight of Warts (Weiblicher Bullywug Knight die gerade im Kerkerturm eingesperrt ist. Bavlorna sehr abgeneigt.)
Ufgunk Mosscrown (Königswache)
Mundlemud, Knight of the Pickled Fly (Königswache)
Bloff the Croaking Sage (Hat die Notiz mit Hinweisen zur Rebellion überreicht.)
Duke Ickrind (Königlicher Wein Somelier)


Loot:


Goggles of Night
Wondrous item, uncommon

Moonlight monocle (no more fumbling in the dark)

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.