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Adventure Title
DDHC-TfYP-06 WPM White Plume Mountain
DDHC-TfYP-06 WPM White Plume Mountain
Session
1
1
Date Played
2025-07-07 19:09:00 UTC
2025-07-07 19:09:00 UTC
Levels Gained
1
1
GP +/-
14357
14357
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
1875234
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft. (10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave (10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight (10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE (10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10 (10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Search ye far or search ye near You’ll find no trace of the three Unless you follow instructions clear For the weapons abide with me. North past forest, farm and furrow You must go to the feathered mound Then down away from the sun you’ll burrow Forget life, forget light, forget sound. To rescue Wave, you must do battle With the Beast in the Boiling Bubble Crost cavern vast, where chain-links rattle Lies Whelm, past water-spouts double. Blackrazor yet remains to be won Underneath inverted ziggurat. That garnered, think not that you’re done For now you’ll find you are caught I care not, former owners brave What heroes you seek to hire. Though mighty, I’ll make each one my slave Or send him to the fire. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 14357gp Spell Scrolls 1x Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth Consumables 1x Potion of Flying 1x Potion of Mind Reading ------------------------------------------------------------------------------------------------------------------------------------------ Magic Items: Boots of Striding and Springing Plate of Vulnerability Chain mail +1 Stone of Good Luck Goggles of Night Ring of Spell Storing Ring of Protection ------------------------------------------------------------------------------------------------------------------------------------------ *Rewords * Das hier sind die Rewards fürs Waffen zurückbringen - First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify - Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. chose: **Staff of the woodlands** - Third Weapon Returned. Each character receives either a **blessing of protection** or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.) ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Druid ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft. (10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave (10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight (10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE (10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10 (10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Search ye far or search ye near You’ll find no trace of the three Unless you follow instructions clear For the weapons abide with me. North past forest, farm and furrow You must go to the feathered mound Then down away from the sun you’ll burrow Forget life, forget light, forget sound. To rescue Wave, you must do battle With the Beast in the Boiling Bubble Crost cavern vast, where chain-links rattle Lies Whelm, past water-spouts double. Blackrazor yet remains to be won Underneath inverted ziggurat. That garnered, think not that you’re done For now you’ll find you are caught I care not, former owners brave What heroes you seek to hire. Though mighty, I’ll make each one my slave Or send him to the fire. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 14357gp Spell Scrolls 1x Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth Consumables 1x Potion of Flying 1x Potion of Mind Reading ------------------------------------------------------------------------------------------------------------------------------------------ Magic Items: Boots of Striding and Springing Plate of Vulnerability Chain mail +1 Stone of Good Luck Goggles of Night Ring of Spell Storing Ring of Protection ------------------------------------------------------------------------------------------------------------------------------------------ *Rewords * Das hier sind die Rewards fürs Waffen zurückbringen - First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify - Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. chose: **Staff of the woodlands** - Third Weapon Returned. Each character receives either a **blessing of protection** or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.) ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl Druid ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Staff of the Woodlands | Rare | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Staff of the Woodlands Staff, Rare (Requires Attunement by a Druid) This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Animal Friendship 1 Awaken 5 Barkskin 2 Locate Animals or Plants 2 Pass without Trace 2 Speak with Animals 1 Speak with Plants 3 Wall of Thorns 6 Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff. Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff. | |||||
| Boots of Striding and Springing | Uncommon | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Boots of Striding and Springing Wondrous Item, Uncommon (Requires Attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. | |||||
| Breastplate of Vulnerability (Slashing) | Rare | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Breastplate of Vulnerability (Slashing) Armor (Breastplate), Rare (Requires Attunement) While wearing this armor, you have Resistance to Slashing damage. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to Bludgeoning and Piercing damage. | |||||
| Chain Mail +1 | Rare | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Chain Mail +1 Armor (Chain Mail), Rare You have a +1 bonus to Armor Class while wearing this armor. | |||||
| Stone of Good Luck (Luckstone) | Uncommon | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Stone of Good Luck (Luckstone) Wondrous Item, Uncommon (Requires Attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
| Goggles of Night | Uncommon | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Goggles of Night Wondrous Item, Uncommon While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. | |||||
| Ring of Spell Storing | Rare | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Ring of Spell Storing Ring, Rare (Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
| Ring of Protection | Rare | DDHC-TfYP-06 WPM White Plume Mountain | true | ||
| Ring of Protection Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring. | |||||