Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Darkshard Amulet
common
CCC-GHC-BK2-9 Breath of Fire
CCC-GHC-BK2-9 Breath of Fire
Show
Piper's Violin (Instrument of Scribing)
common
SJ-DC-Zodiac-14-01-Fortune's Favor
SJ-DC-Zodiac-14-01-Fortune's Favor
Show
Notes:
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.
Sekolahian Worshipping Statuette
common
PO-BMG-DRW-KS-01 - The Thief of Thay
PO-BMG-DRW-KS-01 - The Thief of Thay
Show
Notes:
Wondrous Item, Common
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.
Clockwork Amulet
common
PO-BMG-DRW-KS-The Ruins of Ancient Raumathar
PO-BMG-DRW-KS-The Ruins of Ancient Raumathar
Show
Horn of Silent Alarm
common
BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL
BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL
Show
Ruby of the war mage with the minor property Sentinel – Fiends (Demons)
common
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Show
Notes:
RUBY OF THE WAR MAGE
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Sentinel. This item glows faintly when demons are within 120 feet of it.
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic)
common
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Show
Notes:
Wondrous Item (tattoo), common (requires attunement)
“The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.”
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
Language. The bearer can speak and understand draconic while the item is on the bearer’s person.
Horn of Silent Alarm, Guardian
common
SJ-DC-CJK02 The Tavern at the End of the Wildspace
SJ-DC-CJK02 The Tavern at the End of the Wildspace
Show
Moon-Touched Longsword, Guardian
common
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
Show
Notes:
Source: Xanathar's Guide to Everything
The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Enduring Spellbook, Waterborne Property
common
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
Hat of Wizardry
common
PO-BMG-DRW-KS-07
PO-BMG-DRW-KS-07
Show
Bag of Holding
common
SJ-DC-OJE On the Jagged Edge
Show
Clockwork Amulet
common
BMG-DRW-OD-03 Something on the Move
BMG-DRW-OD-03 Something on the Move
Show
Bead of Nourishment
common
SJ-DC-RFJK-01 BRINGING HOME THE BACON
SJ-DC-RFJK-01 BRINGING HOME THE BACON
Show
Notes:
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
This item is found in Xanathar’s Guide to Everything.
Dark Shard Amulet (Harmonious)
common
PO-BMG-DRW-KS-02
PO-BMG-DRW-KS-02
Show
Notes:
Wondrous item, common (requires attunement by a warlock)
Harmonious: Attuning to this item takes only 1 minute.
A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Health Potion
common
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Rashemi Hot Stone (Thermal Cube)
common
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
Talking Doll
common
CCC-SEA-01-01 All Good Dead Men
CCC-SEA-01-01 All Good Dead Men
Show
Notes:
Talking Doll
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything.
This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?”
Herder’s Horn (Horn of Silent Alarm)
common
SJ-DC-Zodiac-14-02-Fey Inferno
SJ-DC-Zodiac-14-02-Fey Inferno
Show
Notes:
Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Darkshard Amulet | common | CCC-GHC-BK2-9 Breath of Fire | CCC-GHC-BK2-9 Breath of Fire | Show | ||
Piper's Violin (Instrument of Scribing) | common | SJ-DC-Zodiac-14-01-Fortune's Favor | SJ-DC-Zodiac-14-01-Fortune's Favor | Show | ||
Notes:
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours. |
||||||
Sekolahian Worshipping Statuette | common | PO-BMG-DRW-KS-01 - The Thief of Thay | PO-BMG-DRW-KS-01 - The Thief of Thay | Show | ||
Notes:
Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. |
||||||
Clockwork Amulet | common | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | Show | ||
Horn of Silent Alarm | common | BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL | BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL | Show | ||
Ruby of the war mage with the minor property Sentinel – Fiends (Demons) | common | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | Show | ||
Notes:
RUBY OF THE WAR MAGE Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sentinel. This item glows faintly when demons are within 120 feet of it. |
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Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic) | common | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Show | ||
Notes:
Wondrous Item (tattoo), common (requires attunement) “The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.” Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn. Language. The bearer can speak and understand draconic while the item is on the bearer’s person. |
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Horn of Silent Alarm, Guardian | common | SJ-DC-CJK02 The Tavern at the End of the Wildspace | SJ-DC-CJK02 The Tavern at the End of the Wildspace | Show | ||
Moon-Touched Longsword, Guardian | common | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | Show | ||
Notes:
Source: Xanathar's Guide to Everything The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner. Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
||||||
Enduring Spellbook, Waterborne Property | common | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. |
||||||
Hat of Wizardry | common | PO-BMG-DRW-KS-07 | PO-BMG-DRW-KS-07 | Show | ||
Bag of Holding | common | SJ-DC-OJE On the Jagged Edge | Show | |||
Clockwork Amulet | common | BMG-DRW-OD-03 Something on the Move | BMG-DRW-OD-03 Something on the Move | Show | ||
Bead of Nourishment | common | SJ-DC-RFJK-01 BRINGING HOME THE BACON | SJ-DC-RFJK-01 BRINGING HOME THE BACON | Show | ||
Notes:
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations. This item is found in Xanathar’s Guide to Everything. |
||||||
Dark Shard Amulet (Harmonious) | common | PO-BMG-DRW-KS-02 | PO-BMG-DRW-KS-02 | Show | ||
Notes:
Wondrous item, common (requires attunement by a warlock) Harmonious: Attuning to this item takes only 1 minute. A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. |
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Health Potion | common | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
Rashemi Hot Stone (Thermal Cube) | common | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
Notes:
Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. |
||||||
Talking Doll | common | CCC-SEA-01-01 All Good Dead Men | CCC-SEA-01-01 All Good Dead Men | Show | ||
Notes:
Talking Doll While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything. This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?” |
||||||
Herder’s Horn (Horn of Silent Alarm) | common | SJ-DC-Zodiac-14-02-Fey Inferno | SJ-DC-Zodiac-14-02-Fey Inferno | Show | ||
Notes:
Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person. |