Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Health Potion
common
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Decanter of Endless Water
uncommon
CCC-SEA-01-01 All Good Dead Men
CCC-SEA-01-01 All Good Dead Men
Show
Notes:
Decanter of Endless Water
Wondrous Item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.
This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn.
Choose from the following options:
• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you
Saddle of the Cavalier
uncommon
Trade Log
Show
Decanter of Endless Water
uncommon
CCC-SDREAM-01-01 - From Every Winter, Spring
CCC-SDREAM-01-01 - From Every Winter, Spring
Show
Notes:
Wondrous Item, uncommon
This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
• "Stream" produces 1 gallon of water.
• "Fountain" produces 5 gallons of water.
• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in the Dungeon Masters Guide.
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.
Flail+1, Martial Attacks Technique
uncommon
DDHC-CKM Joy of Extradimensional Spaces
DDHC-CKM Joy of Extradimensional Spaces
Show
Headband of Intellect
uncommon
Trade Log
Show
Horn of Silent Alarm, Guardian
common
SJ-DC-CJK02 The Tavern at the End of the Wildspace
SJ-DC-CJK02 The Tavern at the End of the Wildspace
Show
Sentinel Shield
uncommon
Trade Log
Show
Talking Doll
common
CCC-SEA-01-01 All Good Dead Men
CCC-SEA-01-01 All Good Dead Men
Show
Notes:
Talking Doll
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything.
This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?”
Serpent Scale Armor
uncommon
Trade Log
Show
Demon Skin, Plate
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Folding Boat
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Dark Shard Amulet (Harmonious)
common
PO-BMG-DRW-KS-02
PO-BMG-DRW-KS-02
Show
Notes:
Wondrous item, common (requires attunement by a warlock)
Harmonious: Attuning to this item takes only 1 minute.
A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Iggwilv’s Horn
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, rare (requires attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Dragon Seed Staff (Staff of the Woodlands, Guardian)
rare
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
“A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones ”
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Antler Horn (Eagle Whistle)
rare
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown.
Spirit Spear (Spear of Warning)
uncommon
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
The blade of this spear is made from the long claws of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near.
Periapt of Proof against Poison
rare
DDHC-KGV-07 - Axe From the Grave
DDHC-KGV-07 - Axe From the Grave
Show
Notes:
Wondrous Item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry
Belt of Hill Giant Strength
rare
Trade Log
Show
Hellrider's Badge - Klysandral's Champion
rare
DDEP09-02 Hellfire Requiem
DDEP09-02 Hellfire Requiem
Show
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Health Potion | common | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
| Decanter of Endless Water | uncommon | CCC-SEA-01-01 All Good Dead Men | CCC-SEA-01-01 All Good Dead Men | Show | ||
|
Notes:
Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide. This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stupendous Streams!" produces 1 gallon of water. |
||||||
| Saddle of the Cavalier | uncommon | Trade Log | Show | |||
| Decanter of Endless Water | uncommon | CCC-SDREAM-01-01 - From Every Winter, Spring | CCC-SDREAM-01-01 - From Every Winter, Spring | Show | ||
|
Notes:
Wondrous Item, uncommon This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stream" produces 1 gallon of water. • "Fountain" produces 5 gallons of water. • "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. This item is found in the Dungeon Masters Guide. Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
||||||
| Flail+1, Martial Attacks Technique | uncommon | DDHC-CKM Joy of Extradimensional Spaces | DDHC-CKM Joy of Extradimensional Spaces | Show | ||
| Headband of Intellect | uncommon | Trade Log | Show | |||
| Horn of Silent Alarm, Guardian | common | SJ-DC-CJK02 The Tavern at the End of the Wildspace | SJ-DC-CJK02 The Tavern at the End of the Wildspace | Show | ||
| Sentinel Shield | uncommon | Trade Log | Show | |||
| Talking Doll | common | CCC-SEA-01-01 All Good Dead Men | CCC-SEA-01-01 All Good Dead Men | Show | ||
|
Notes:
Talking Doll While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything. This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?” |
||||||
| Serpent Scale Armor | uncommon | Trade Log | Show | |||
| Demon Skin, Plate | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement) This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it. |
||||||
| Folding Boat | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
| Dark Shard Amulet (Harmonious) | common | PO-BMG-DRW-KS-02 | PO-BMG-DRW-KS-02 | Show | ||
|
Notes:
Wondrous item, common (requires attunement by a warlock) Harmonious: Attuning to this item takes only 1 minute. A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. |
||||||
| Iggwilv’s Horn | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. |
||||||
| Dragon Seed Staff (Staff of the Woodlands, Guardian) | rare | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Show | ||
|
Notes:
Staff, rare (requires attunement by a Druid) The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Antler Horn (Eagle Whistle) | rare | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
|
Notes:
This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown. |
||||||
| Spirit Spear (Spear of Warning) | uncommon | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
|
Notes:
The blade of this spear is made from the long claws of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near. |
||||||
| Periapt of Proof against Poison | rare | DDHC-KGV-07 - Axe From the Grave | DDHC-KGV-07 - Axe From the Grave | Show | ||
|
Notes:
Wondrous Item, rare Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry |
||||||
| Belt of Hill Giant Strength | rare | Trade Log | Show | |||
| Hellrider's Badge - Klysandral's Champion | rare | DDEP09-02 Hellfire Requiem | DDEP09-02 Hellfire Requiem | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
||||||