Show Log Entry

Adventure Title
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Session
1
Date Played
2024-07-14 18:00:00 UTC
Levels Gained
GP +/-
1250
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Bonnie
DM DCI Number
Notes
GOLD Call to Action • Pouch of gold worth 1,000 gp Part 1 • Pouch of gold worth 500 gp Part 2 • Pouch of gems worth 1,000 gp Wrap-Up • Pouch of gold worth 2,500 g Total Gold: 5,000 MAGIC ITEMS AND MISCELLANY • Lash of immolation • Ruby of the war mage with the minor property Sentinel – Fiends (Demons) • Oil of slipperines • Potion of growth • Spell scroll of fireball STORY AWARDS • A FORCE FOR GOOD You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

Magic Items

Name Rarity Location Table Result Counts?
Lash of Immolation Rare PO-BMG-DRW-KS-03 The Monoliths at Sunrise true
Weapon (Whip), Rare The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Common PO-BMG-DRW-KS-03 The Monoliths at Sunrise true
RUBY OF THE WAR MAGE Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sentinel. This item glows faintly when demons are within 120 feet of it.