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Adventure Title
PO-BMG-DRW-KS-01 - The Thief of Thay
Session
1
Date Played
2024-08-16 18:00:00 UTC
Levels Gained
GP +/-
800
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Gregory Harris
DM DCI Number
Notes
DM Gregory Harris (he/him) (GM):2000 gp 800 gp each The characters can earn the following rewards during this adventure. Level up (if desired) 10 downtime days 4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris. MAGIC ITEMS ROGUE’S MANTLE Wondrous Item, Rare (Requires Attunement) Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage. This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. DUST OF DISAPPEARANCE Wondrous Item, Uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. SEKOLAHIAN WORSHIPPING STATUETTE Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. POTION OF RESISTANCE (NECROTIC) Potion, Uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. SPELL SCROLL OF TONGUES Scroll, Uncommon A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARDS INTERESTED THIRD PARTY You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

Magic Items

Name Rarity Location Table Result Counts?
Rogue's Mantle Rare PO-BMG-DRW-KS-01 - The Thief of Thay true
Wondrous Item, Rare (Requires Attunement) Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage. This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.
Sekolahian Worshipping Statuette Common PO-BMG-DRW-KS-01 - The Thief of Thay true
Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.