Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property very_rare SJ-DC-Zodiac-14-02-Fey Inferno SJ-DC-Zodiac-14-02-Fey Inferno Show
Notes:

Flavor: Produced by a special needle, this magic tattoo features red designs.
“A dark flame ink writes and shimmer”
Minor Property: Guardian. The item burns a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Adamantine Half-Plate uncommon DDHC-TOA Trade Log Show
All Purpose Tool, +3 very_rare DRWEP-OD-03 The Undead in Our Closets DRWEP-OD-03 The Undead in Our Closets Show
Amulet of Health rare Trade Log Show
Animated Shield very_rare DDEP08-03 Last Orders at the Yawning DDEP08-03 Last Orders at the Yawning Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)

While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Antler Horn (Eagle Whistle) rare PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir Show
Notes:

This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown.

Atlas of Endless Horizons rare DRWEP-OD-03 The Undead in Our Closets DRWEP-OD-03 The Undead in Our Closets Show
Bag of Holding common SJ-DC-OJE On the Jagged Edge Show
Bead of Nourishment common SJ-DC-RFJK-01 BRINGING HOME THE BACON SJ-DC-RFJK-01 BRINGING HOME THE BACON Show
Notes:

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Belt of Fire Giant Strength very_rare Trade Log Show
Belt of Hill Giant Strength rare Trade Log Show
Bracers of Defense rare Trade Log Show
Butcher's Bib rare BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron:

Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total.
Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.

Cloak of the Bat rare BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Clockwork Amulet common PO-BMG-DRW-KS-The Ruins of Ancient Raumathar PO-BMG-DRW-KS-The Ruins of Ancient Raumathar Show
Clockwork Amulet common BMG-DRW-OD-03 Something on the Move BMG-DRW-OD-03 Something on the Move Show
Coiling Grasp Tattoo uncommon SJ-DC-RFJK-01 BRINGING HOME THE BACON SJ-DC-RFJK-01 BRINGING HOME THE BACON Show
Notes:

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Crown of Whirling Comets very_rare PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Wondrous Item, Very Rare (requires attunement)

This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown:

Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight.

Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.

Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16).

The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things.

Crystal Blade (Greatsword) rare PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Weapon (greatsword), Rare (requires attunement)

This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.

The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.

While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

This item is from Fizban’s Treasury of Dragons.

Crystal Rapier rare BMG-DRW-OD-05 - Now We've Done It! Trade Log Show
Notes:

Weapon (rapier), rare (requires attunement) The hilt of this rapier is made of exquisite dark wood, carved with a Thayan inscription that translates to “do not forget who you are”. This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

Unlocked Magic Items