DM Log Entries
| Date | Adventure Title | Session | Reward | Magic Items | Character | |||||
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| 2022-06-06 19:50 | Assignment 3 Season 11b | advancement | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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| 2022-06-06 20:00 | Assignment 4 Season 11b | advancement | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | magic_item | Sylriel Sunriver | Show | ||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2024-01-28 03:49 | Assignment 3 Season 12 c | advancement | Veil of Shadows (Veil) | Show | ||||||
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+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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| 2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2023-12-14 18:05 | Assignment 1. Season 12 c | advancement | Kish Loneheart Akannathi | Show | ||||||
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+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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| 2023-12-14 18:02 | Assignment 1. Season 12 c | advancement | Ember Claw | Show | ||||||
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Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| 2023-07-28 18:00 | Assignment 2. Season 12 b | advancement | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | none | Show | |||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Kalis Nordwind | Show | ||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | advancement | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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| 2025-10-31 01:02 | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | advancement | Calythra Twinveil | Show | ||||||
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DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) Loot: 100gp Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. 🕊Story Award: Frozen Beauty You didn't break the ice, but you saw the beauty beneath. You are being watched; you have shown respect for beauty and silence. This respect is met with compassion. 🩵Story Award: Explorer of the Rime You touched the cold—and turned away. Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself. When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder. 🌙 Story Award: The Last Dance in the Snow You witnessed an ancient miracle—and the pain that lies within it. In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion. As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost. She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom. And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness. And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness. Only the imprint of her footsteps remained in the ice. But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you. ✨ Effect (dm decision): As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration. Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps. |
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| 2023-02-23 19:00 | Assignment 4. Season 12 a | advancement | Fenree Wildwood | Show | ||||||
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1 LvlUp von Tier 1 Service Reward |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | none | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | advancement | Sheetha Muscaria | Show | ||||||
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1 LvlUp von Tier 2 Service Reward |
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| Service Rewards Season 11 b | none | Show | ||||||||
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Grand Total of Service Hours = 34 (34 used for Rewards) |
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| Service Rewards Season 12 b | none | Show | ||||||||
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Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 c | none | Show | ||||||||
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Grand Total of Service Hours = 72 (72 used for Rewards) |
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| 2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | none | Show | |||||||
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Vorbereitung von |
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| Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
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| 2022-06-06 19:50 | Assignment 3 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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| 2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2024-01-28 03:49 | Assignment 3 Season 12 c | 250 | Veil of Shadows (Veil) | Show | ||||||
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+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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| 2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2023-12-14 18:05 | Assignment 1. Season 12 c | 250 | Kish Loneheart Akannathi | Show | ||||||
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+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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| 2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
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Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| 2023-07-28 18:00 | Assignment 2. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | 500 | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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| 2025-10-31 01:02 | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | 100 | Calythra Twinveil | Show | ||||||
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DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) Loot: 100gp Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. 🕊Story Award: Frozen Beauty You didn't break the ice, but you saw the beauty beneath. You are being watched; you have shown respect for beauty and silence. This respect is met with compassion. 🩵Story Award: Explorer of the Rime You touched the cold—and turned away. Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself. When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder. 🌙 Story Award: The Last Dance in the Snow You witnessed an ancient miracle—and the pain that lies within it. In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion. As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost. She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom. And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness. And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness. Only the imprint of her footsteps remained in the ice. But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you. ✨ Effect (dm decision): As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration. Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps. |
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| 2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
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1 LvlUp von Tier 1 Service Reward |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| Service Rewards Season 11 b | Show | |||||||||
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Grand Total of Service Hours = 34 (34 used for Rewards) |
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| Service Rewards Season 12 b | Show | |||||||||
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Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 c | Show | |||||||||
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Grand Total of Service Hours = 72 (72 used for Rewards) |
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| 2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
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Vorbereitung von |
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| Date | Adventure Title | Session | XP | GP | Downtime | Renown | Missions | Hours ▼ | Character Rewarded | |
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| 2022-06-06 19:50 | Assignment 3 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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| 2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2024-01-28 03:49 | Assignment 3 Season 12 c | 250 | Veil of Shadows (Veil) | Show | ||||||
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+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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| 2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2023-12-14 18:05 | Assignment 1. Season 12 c | 250 | Kish Loneheart Akannathi | Show | ||||||
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+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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| 2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
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Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| 2023-07-28 18:00 | Assignment 2. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | 500 | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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| 2025-10-31 01:02 | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | 100 | Calythra Twinveil | Show | ||||||
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DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) Loot: 100gp Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. 🕊Story Award: Frozen Beauty You didn't break the ice, but you saw the beauty beneath. You are being watched; you have shown respect for beauty and silence. This respect is met with compassion. 🩵Story Award: Explorer of the Rime You touched the cold—and turned away. Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself. When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder. 🌙 Story Award: The Last Dance in the Snow You witnessed an ancient miracle—and the pain that lies within it. In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion. As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost. She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom. And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness. And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness. Only the imprint of her footsteps remained in the ice. But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you. ✨ Effect (dm decision): As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration. Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps. |
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| 2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
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1 LvlUp von Tier 1 Service Reward |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| Service Rewards Season 11 b | Show | |||||||||
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Grand Total of Service Hours = 34 (34 used for Rewards) |
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| Service Rewards Season 12 b | Show | |||||||||
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Grand Total of Service Hours = 37 (37 used for Rewards) |
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| Service Rewards Season 12 c | Show | |||||||||
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Grand Total of Service Hours = 72 (72 used for Rewards) |
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| 2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
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Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
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Vorbereitung von |
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