DM Log Entries
Date | Adventure Title | Session | Reward | Magic Items | Character | |||||
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2022-06-06 19:50 | Assignment 2 Season 11b | magic_item | Sylriel Sunriver | Show | ||||||
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2022-06-06 20:00 | Assignment 4 Season 11b | advancement | Veil of Shadows (Veil) | Show | ||||||
gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | none | Show | |||||||
Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2022-06-06 19:50 | Assignment 3 Season 11b | advancement | Veil of Shadows (Veil) | Show | ||||||
gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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2023-12-14 18:05 | Assignment 1. Season 12 c | advancement | Kish Loneheart Akannathi | Show | ||||||
+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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Preparation Time Season 2025 Version 2 | none | Show | ||||||||
Preparation/Creation Time: Preparation Time |
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Service Rewards Season 12 b | none | Show | ||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
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Service Rewards Season 2025 Version 2 | none | Show | ||||||||
Grand Total of Service Hours = 120 (0 used for Rewards) ... |
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2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Kalis Nordwind | Show | ||||||
1 LvlUp von Tier 2 Service Reward |
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2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | advancement | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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2023-02-23 19:00 | Assignment 4. Season 12 a | advancement | Fenree Wildwood | Show | ||||||
1 LvlUp von Tier 1 Service Reward |
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2024-01-28 03:49 | Assignment 3 Season 12 c | advancement | Veil of Shadows (Veil) | Show | ||||||
+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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Service Rewards Season 11 b | none | Show | ||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
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Service Rewards Season 12 c | none | Show | ||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
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2023-04-26 20:00 | Assignment 2 Season 12 a | advancement | Sheetha Muscaria | Show | ||||||
1 LvlUp von Tier 2 Service Reward |
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2023-07-28 18:00 | Assignment 2. Season 12 b | advancement | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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2023-12-14 18:02 | Assignment 1. Season 12 c | advancement | Ember Claw | Show | ||||||
Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | none | Show | |||||||
Vorbereitung von |
Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
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2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2022-06-06 19:50 | Assignment 3 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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2023-12-14 18:05 | Assignment 1. Season 12 c | 250 | Kish Loneheart Akannathi | Show | ||||||
+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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Preparation Time Season 2025 Version 2 | Show | |||||||||
Preparation/Creation Time: Preparation Time |
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Service Rewards Season 12 b | Show | |||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
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Service Rewards Season 2025 Version 2 | Show | |||||||||
Grand Total of Service Hours = 120 (0 used for Rewards) ... |
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2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | 500 | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
1 LvlUp von Tier 1 Service Reward |
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2024-01-28 03:49 | Assignment 3 Season 12 c | 250 | Veil of Shadows (Veil) | Show | ||||||
+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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Service Rewards Season 11 b | Show | |||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
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Service Rewards Season 12 c | Show | |||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
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2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-07-28 18:00 | Assignment 2. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
Vorbereitung von |
Date | Adventure Title | Session | XP | GP | Downtime | Renown | Missions | Hours ▼ | Character Rewarded | |
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2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2022-06-06 20:00 | Assignment 4 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp Flame Tongue Greatsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2022-06-06 19:50 | Assignment 3 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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2023-12-14 18:05 | Assignment 1. Season 12 c | 250 | Kish Loneheart Akannathi | Show | ||||||
+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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Preparation Time Season 2025 Version 2 | Show | |||||||||
Preparation/Creation Time: Preparation Time |
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Service Rewards Season 12 b | Show | |||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
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Service Rewards Season 2025 Version 2 | Show | |||||||||
Grand Total of Service Hours = 120 (0 used for Rewards) ... |
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2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | 500 | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
1 LvlUp von Tier 1 Service Reward |
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2024-01-28 03:49 | Assignment 3 Season 12 c | 250 | Veil of Shadows (Veil) | Show | ||||||
+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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Service Rewards Season 11 b | Show | |||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
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Service Rewards Season 12 c | Show | |||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
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2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-07-28 18:00 | Assignment 2. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
Vorbereitung von |