DM Log Entries
| Date | Adventure Title ▲ | Session | Reward | Magic Items | Character | |||||
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | none | Show | |||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | none | Show | |||||||
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Vorbereitung von |
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| 2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | none | Show | |||||||
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Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | none | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2025-10-02 19:30 | Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers | 1 | none | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Players Gaind: Elkhorn Scimitar (Moon-Touched Scimitar) In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Artaaqs Mantel (Nature's Mantle) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Story Award: Breath of the North Path (positive) |
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| 2025-10-27 20:06 | Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers (As A Player Reward) | advancement | Elkhorn Scimitar (Moon-Touched Scimitar), Artaaqs Mantel (Nature's Mantle) | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Players Gaind: 500gp= 166gp pro Spieler +10 Downtime Days Elkhorn Scimitar (Moon-Touched Scimitar) In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Artaaqs Mantel (Nature's Mantle) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Story Award: Breath of the North Path (positive) |
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| 2025-10-16 20:00 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains | 1 | none | Show | ||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 475 gp - 79.16gp per Spieler Charm of Snowball Strike. 🐺❄ Story Award: Witnesses to the Northgaze "You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity "You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. Bloodfang Corundum (Red Corundum Elemental Gem) Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. Wolfclaw Gauntlets (Gauntlets of Ogre Power) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away. Bloodhide Armor (Cast-Off Armor Breastplate) (Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers. |
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| 2022-07-04 18:50 | Assignment 1 Season 11b | advancement | Ssakiel | Show | ||||||
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+250 gp und 1 lvl Up +Eyes of Charming These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Kalis Nordwind | Show | ||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Ssakiel | Show | ||||||
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+2500gp AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty. |
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| 2023-07-30 17:33 | Assignment 1. Season 12 b | advancement | Nyx Vulpin | Show | ||||||
Headband of Intellect Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it. |
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| 2023-12-14 18:05 | Assignment 1. Season 12 c | advancement | Kish Loneheart Akannathi | Show | ||||||
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+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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| 2023-12-14 18:02 | Assignment 1. Season 12 c | advancement | Ember Claw | Show | ||||||
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Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | magic_item | Eoin, "Red Mist" | Show | ||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2025-05-27 18:02 | Assignment 1. Season 2025 Version 2 | advancement | Vela’vexyn "Vex" Cryomyrran'Thir | Show | ||||||
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Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp Amarantha’s Heart (Dark Shard Amulet) While you are wearing it, you gain the following benefits: • You can use the amulet as a spellcasting focus for your warlock spells • You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything. |
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| 2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | advancement | Siren Rishath al-Kaalith | Show | ||||||
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Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | magic_item | Sylriel Sunriver | Show | ||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | advancement | Noriel Aurōrae | Show | ||||||
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+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | advancement | Sheetha Muscaria | Show | ||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-07-28 18:00 | Assignment 2. Season 12 b | advancement | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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| Date | Adventure Title ▲ | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
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Vorbereitung von |
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| 2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | Show | ||||||||
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Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2025-10-02 19:30 | Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Players Gaind: Elkhorn Scimitar (Moon-Touched Scimitar) In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Artaaqs Mantel (Nature's Mantle) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Story Award: Breath of the North Path (positive) |
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| 2025-10-27 20:06 | Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers (As A Player Reward) | 166 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Players Gaind: 500gp= 166gp pro Spieler +10 Downtime Days Elkhorn Scimitar (Moon-Touched Scimitar) In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Artaaqs Mantel (Nature's Mantle) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Story Award: Breath of the North Path (positive) |
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| 2025-10-16 20:00 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 475 gp - 79.16gp per Spieler Charm of Snowball Strike. 🐺❄ Story Award: Witnesses to the Northgaze "You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity "You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. Bloodfang Corundum (Red Corundum Elemental Gem) Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. Wolfclaw Gauntlets (Gauntlets of Ogre Power) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away. Bloodhide Armor (Cast-Off Armor Breastplate) (Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers. |
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| 2022-07-04 18:50 | Assignment 1 Season 11b | 250 | Ssakiel | Show | ||||||
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+250 gp und 1 lvl Up +Eyes of Charming These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | 2500 | Ssakiel | Show | ||||||
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+2500gp AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty. |
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| 2023-07-30 17:33 | Assignment 1. Season 12 b | 250 | Nyx Vulpin | Show | ||||||
Headband of Intellect Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it. |
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| 2023-12-14 18:05 | Assignment 1. Season 12 c | 250 | Kish Loneheart Akannathi | Show | ||||||
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+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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| 2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
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Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2025-05-27 18:02 | Assignment 1. Season 2025 Version 2 | 250 | Vela’vexyn "Vex" Cryomyrran'Thir | Show | ||||||
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Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp Amarantha’s Heart (Dark Shard Amulet) While you are wearing it, you gain the following benefits: • You can use the amulet as a spellcasting focus for your warlock spells • You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything. |
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| 2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 10000 | Siren Rishath al-Kaalith | Show | ||||||
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Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | 2500 | Noriel Aurōrae | Show | ||||||
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+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-07-28 18:00 | Assignment 2. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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| Date | Adventure Title ▲ | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
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| 2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
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Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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| 2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
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Vorbereitung von |
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| 2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | Show | ||||||||
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Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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| 2025-10-02 22:27 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 500gp - 100gp pro Player Story Award: Kiss the Walrus Chardalyn-Harpune (Silvered Spear) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Heartshell Amulet (Periapt of Health) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
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| 2025-10-02 19:30 | Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Players Gaind: Elkhorn Scimitar (Moon-Touched Scimitar) In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Artaaqs Mantel (Nature's Mantle) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Story Award: Breath of the North Path (positive) |
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| 2025-10-27 20:06 | Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers (As A Player Reward) | 166 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Players Gaind: 500gp= 166gp pro Spieler +10 Downtime Days Elkhorn Scimitar (Moon-Touched Scimitar) In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Artaaqs Mantel (Nature's Mantle) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Story Award: Breath of the North Path (positive) |
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| 2025-10-16 20:00 | Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains | 1 | Show | |||||||
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Eigenes DC angeboten: Teilnehmer: Player Gaind: 475 gp - 79.16gp per Spieler Charm of Snowball Strike. 🐺❄ Story Award: Witnesses to the Northgaze "You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity "You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. Bloodfang Corundum (Red Corundum Elemental Gem) Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. Wolfclaw Gauntlets (Gauntlets of Ogre Power) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away. Bloodhide Armor (Cast-Off Armor Breastplate) (Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers. |
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| 2022-07-04 18:50 | Assignment 1 Season 11b | 250 | -5 | Ssakiel | Show | |||||
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+250 gp und 1 lvl Up +Eyes of Charming These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | 2500 | -10 | Ssakiel | Show | |||||
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+2500gp AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty. |
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| 2023-07-30 17:33 | Assignment 1. Season 12 b | 250 | -5 | Nyx Vulpin | Show | |||||
Headband of Intellect Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it. |
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| 2023-12-14 18:05 | Assignment 1. Season 12 c | 250 | Kish Loneheart Akannathi | Show | ||||||
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+250 gp und 1 Lvl Up von Tier 1 Service Reward |
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| 2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
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Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2025-05-27 18:02 | Assignment 1. Season 2025 Version 2 | 250 | Vela’vexyn "Vex" Cryomyrran'Thir | Show | ||||||
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Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp Amarantha’s Heart (Dark Shard Amulet) While you are wearing it, you gain the following benefits: • You can use the amulet as a spellcasting focus for your warlock spells • You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything. |
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| 2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 10000 | Siren Rishath al-Kaalith | Show | ||||||
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Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | 2500 | -10 | Noriel Aurōrae | Show | |||||
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+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2023-07-28 18:00 | Assignment 2. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
Heward's Handy Spice Pouch This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
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