Show DM Log Entry

Adventure Title
Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love
Session
1
Date DMed
2025-10-02 22:27
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Eigenes DC angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love ------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none (4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim (4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level (4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none ------------------------------------------------------------------------------------------------------------------------------------------ Player Gaind: 500gp - 100gp pro Player Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength) Potion, Uncommon A steaming monster in a clay bottle with a soot-encrusted cork This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron. The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk. Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results." Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail. ------------------------------------------------------------------------------------------------------------------------------------------ Story Award: Kiss the Walrus It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas. You have earned the gratitude of Yll'Guun, the child of the robin spirit. By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage. The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you. This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN. ------------------------------------------------------------------------------------------------------------------------------------------ Chardalyn-Harpune (Silvered Spear) Weapon (Spear), Common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. ------------------------------------------------------------------------------------------------------------------------------------------ Heartshell Amulet (Periapt of Health) Wondrous tem, Uncommon (Requires Attunement) A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. ------------------------------------------------------------------------------------------------------------------------------------------