DM Log Entries

Total Hours:
10

Total GP:
47946
Unused GP:
246

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session ▲ Reward Magic Items Character
2025-10-16 20:00 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains 1 none Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Howling in the Mountains


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
(1) Brennjie - Ylvira -Wood Elf - Rogue 1 none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) C0ldW0lf - Virion - Eladrin - Fighter 1/Warlock 3 - none
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none
Raimundo_O - Vrakk’tuun “Skyrider” - Custom Lineage- Ranger 1 - none


Player Gaind: 475 gp - 79.16gp per Spieler


Charm of Snowball Strike.
This charm has 5 charges. As a bonus action, you can expend 1 of the charm’s charges to create a magical snowball in your hand and throw it. You must have a hand free to hold the snowball, or the charge is wasted. The snowball is a magic ranged weapon with which you are proficient. It has a normal range of 20 feet and a long range of 60 feet, it deals 1d4 cold damage on a hit, and it scores a critical hit on a roll of 19 or 20. If you score a critical hit with the snowball, the target is blinded until the end of its next turn. The snowball vanishes immediately after you hit or miss with it, or at the end of your turn if you don’t throw it. Once all its charges have been expended, this charm vanishes from you.


🐺❄ Story Award: Witnesses to the Northgaze

"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North."

The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient.

You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north.

Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess.

🎲 Effect:

One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard).

Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.


🐾❄ Story Award: Hunter of Purity

"You have erased the trail of blood and fanaticism—and made the North a little safer."

You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily.

Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection.

🎲 Effect:

  • One-time: Advantage on one Survival check related to hunting, tracking, or tracking.

    • You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.


Bloodfang Corundum (Red Corundum Elemental Gem)

Wondrous Item, Uncommon

This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.

"An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack."

Usable once. Breaking the gem summons a fire elemental.

In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals.

It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites.

Fluff Effects:

Near blood or fresh flesh, the stone begins to pulse faintly.

In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core.

When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards.


Wolfclaw Gauntlets (Gauntlets of Ogre Power)
Wondrous Item, Uncommon (Requires Attunement)

Description:
These gloves are made of coarse leather inlaid with wolf and beast claws. They appear rough and raw, but as soon as you slip them on, you feel something alive within them—as if they weren't being worn, but rather become part of your body.

Effect:

  • Sets your Strength to 19 while wearing them.

    • Minor Property – Sentinel (Beasts): The claws begin to glow faintly reddish when beasts are within 120 feet.
    • Fluff: The glow is like raised fur or a growl from deep within your chest. It's not a visual alarm, but an instinctive glow that makes you feel, "Something's alive out there."

Fluff – Putting on:

When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head.

Fluff – Taking them off:

When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away.


Bloodhide Armor (Cast-Off Armor Breastplate)

(Breastplate, common)

Beschreibung:
Diese Brustplatte ist aus gehärtetem Leder, Knochenstücken und Fell gefertigt. In das innere Material sind rote Linien wie Adern eingearbeitet, die bei Berührung warm wirken – als würde in ihnen noch Blut fließen. Sie ist kein toter Gegenstand, sondern fühlt sich an, als sei sie ein Teil eines Jägers, der nie ganz gestorben ist.

Effekt:

Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen.

AC 14 + DEX (max. +2), keine Stealth-Nachteile.

Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist.

Fluff – Anlegen:

Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen.

Fluff – Ablegen:

Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.


2023-05-29 18:30 CCC-ARCON01-03 Pharmacist Wanted 1 none Show

Teilnehmer:
(3)Brennjie -Lyra - High Elf - Paladin of Devotion - None
(1) TimoL - Jennifer Fortescue - Human Fighter 1 - Harpers
(3) Sofgam- Ophelia Flameward- Aasimar- Twillight Cleric 3- none
(3) Joscho - Eldir Cernan - Aasimar Areteficer 3 - Battle Smith - none
Ebon- Dante- Human-Fighter 1-None
(3) Frederic T. - Chossach - TCL - Druid 3


Magic Items gelootet:
1x Potion of Fire Breath
.
Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +4 Stunden


Decanter of Endless Water

Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 advancement Aora Cinnamae Show

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-10-02 19:30 Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers 1 none Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Players Gaind:
2x Potion of Healing
1x Potion of Climbing
1x Ice Wind Dale Map


Elkhorn Scimitar (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand.

As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow.

Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.


Artaaqs Mantel (Nature's Mantle)
Wondrous Item, Uncommon (Requires Attunement by a Druid or Ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.

While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.

The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed.

When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal.

The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction.

Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.


Story Award: Breath of the North Path (positive)
You stood alongside Artaaq, the guardian spirit of the caribou, and saved the herd from certain death. Since then, you feel his breath in the wind when you walk in the footsteps of animals. A fine, silvery mist surrounds your steps when you travel under the open sky. Some nomads recognize this blessing and treat you with respect.


2024-01-26 21:30 CCC-ARCON01-02 A Whale of a Tale 1 none Show

Teilnehmer:
(4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
(2) Payz - Uras - Tiefling - Cleric 2 - No Factions
(1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
(3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 123gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2022-05-26 19:30 DDAL 10-00 Ice Road Trackers 1 none Show

Teilnehmer:
(2)Manfred Hase - Captain Nelson McGriffith - Bugbear - Fighter 1 / Rogue 1
(1) Timo - Viclin - elf (drow) - Ranger 1
(1) Daniel - Glitzer - Fairy - Monk 1
(1) Schlauch - Snag Gawula - TLC - Rouge 1lvl none

113,5 gp pro spieler verteilt


Magic Items gelootet:
113,5 gp pro spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 none Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2024-03-20 20:03 DDAL 10-01 The Frozen North 1 none Show

Teilnehmer:
(1) Flammenklinge - Cloud - Shadar kei- Ranger - 60 ft darkvision
(1) Boerns - The Grinning Dan - Half Elf - Bard - 60 ft. Darkvision
(2) Echo - Wächter - Fighter 2 - None
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1 (60 Füße Darkvision)
(1) Bramymond - Thomas ("Tommy") Lightningstrike Akannathi - Halforc - Barbar - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


Loot verteilt: 500gp = 100gp pro Player
1x Potion of Growth
1x Potion of Healing
1x Potion of Comprehension


Illuminator´s Tattoo
Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.

When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing.

While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.


Goggles of Night
Wondrous item, uncommon

These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


2023-01-19 20:15 CCC-ARCON01-01 Forest Song 1 none Show

Teilnehmer:
(4) Ineverexist - Sheila Elacs - Awakened Cobra (TCL) - Fighter 4 - none
(3) Raimundo_O - GR4-C- Autognome- Druid 3 - none
(2) Jannis D. - Loopy Oneclaw - Tabaxi - Warlock 2
(4)Trava - Nuala - Haregon - Druid 4
(4)Bramymond - Logan - Variant Human - Life Cleric - level 4 - Harpers Kommt später dazu


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


2025-05-22 20:36 FR - DC - TFCotN 01: The Vanished Caravan 1 none Show

Teilnehmer:
(4) JinxedBear - Sir Nibblesworth Cheddarbottom - Musteval - Gloom Stalker Ranger 4 - none
(4) Manfred Hase - Hela Tha'Nathas - Human - Grave Domain Cleric 4 - none
(4) Echo - Liam Wintersorrow - Midwinter Child (Sea Elf) - Polar Land Druid 3, Bard 1 - none
(4) C0ldW0lf - Virion - Eladrin - Fighter 1, The Archfey Warlock 3 - none
(4) Raimundo_O - Thalindor "Eisspeer" Nymareth - Sea Elf - Champion Fighter 4 - none


Loot: 500 gp - 100 gp pro Player
2xFrozen Potion (Potion of Healing)
Fox Fur Boots (Boots of the Winterlands)
Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)
Amulet of Hidden Refuge (Orb of Direction)


Story Award: „Die Schuld des Rudels“ (Sozial)
Story Award "Sie haben die Ware... aber was jetzt?!"
Story Award: Das Versprechen von „Aelinthal´Asyr“


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


2023-02-21 19:15 CCC-ARCON01-02 A Whale of a Tale 1 none Show

Teilnehmer:
(1)TimoL - Markus - Mensch - Krämpfer - 1 - keene Faction
(1) Danuko - Ayakar (Deltaris) - Drachengeborener - Kämpfer 1 - none
(1) Frederic T. - Zanitina Daphiphina Heshana Ninzel Hellkopf - Rock Gnome - Wizard 2 - none
(3) happy - Pick - Thri-Kreen - Bard (College of Creation) 3 - none
(1)Ebon - Ayakar - Dragonborn - Barbar lvl1 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


Potion of Greater Healing
Adventuring gear (potion), uncommon

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.


2023-11-01 19:00 CCC-CONMAR01-01 Helping Hands 1 none Show

Teilnehmer:
(4) Flammenklinge Hope - Goblin- Hexenmeister-Hexblade 4
(4) Trava - Nuala - Haregon - Druid 4 - Emerald Enclave (Erstellungslog fehlt ö-ö)
(1) Rhivuas - Rook Mirthwhistle - Kenku - Rouge 1 - none (hier fehlen noch Charerstellungs Log XD)
(4) ZerosWolf - Merle Blattfuß - Halfling - Druid 4 - none
(4) Raimundo_O- Marinus - Plasmoid - Fighter 1 Fathomless Warlock 3- none
(1) Brennjie - Spriggan - Eladrin - Ranger 1 - none (Erstellungslog fehlt noch =P)


Loot: 500gp = pro 83,3gp
1x Potion of Healing
1x Spell Scroll of Speak with Animals


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Lantern of Revealing

Wondrous item, uncommon

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.


2024-01-05 20:30 CCC-ARCON01-02 A Whale of a Tale 1 none Show

Teilnehmer:
(1) happy - Kan - Orc - Fighter 1 - none
(4) - Pet_Kola - Quasimir Omensucher - Ghostwise Halfling - Divination Wizard 4 - none
(3) Bramymond - Zepherin - V.human - Rogue: Arcane Trickster 3 - none
(1) flammenklinge - Doby - Bugbear- Kämpfer lvl 1 - none
(4) Echo - Hastor - Way of the Dreagon Monk lvl 4 - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 100 gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2025-10-02 22:27 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love 1 none Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Player Gaind: 500gp - 100gp pro Player
Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength)
Potion, Uncommon
A steaming monster in a clay bottle with a soot-encrusted cork
This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron.
The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk.
Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results."
Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.


Story Award: Kiss the Walrus
It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas.
You have earned the gratitude of Yll'Guun, the child of the robin spirit.
By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage.
The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you.
This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN.


Chardalyn-Harpune (Silvered Spear)
Weapon (Spear), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm.

Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Heartshell Amulet (Periapt of Health)
Wondrous tem, Uncommon (Requires Attunement)

A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores.

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


2023-02-23 19:00 Assignment 4. Season 12 a advancement Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


2023-04-26 20:00 Assignment 2 Season 12 a advancement Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) advancement Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2023-02-23 19:00 Assignment 3. und 4 Season 12 a advancement Brenris Forgegift Show
  • 500gp

Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement), Major tier

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


Service Rewards Season 12 a none Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2023-04-07 14:53 Assignment 1 Season 12 a advancement Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


Date Adventure Title Session ▲ ACP TCP Downtime Renown GP Character Rewarded
2025-10-16 20:00 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Howling in the Mountains


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
(1) Brennjie - Ylvira -Wood Elf - Rogue 1 none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) C0ldW0lf - Virion - Eladrin - Fighter 1/Warlock 3 - none
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none
Raimundo_O - Vrakk’tuun “Skyrider” - Custom Lineage- Ranger 1 - none


Player Gaind: 475 gp - 79.16gp per Spieler


Charm of Snowball Strike.
This charm has 5 charges. As a bonus action, you can expend 1 of the charm’s charges to create a magical snowball in your hand and throw it. You must have a hand free to hold the snowball, or the charge is wasted. The snowball is a magic ranged weapon with which you are proficient. It has a normal range of 20 feet and a long range of 60 feet, it deals 1d4 cold damage on a hit, and it scores a critical hit on a roll of 19 or 20. If you score a critical hit with the snowball, the target is blinded until the end of its next turn. The snowball vanishes immediately after you hit or miss with it, or at the end of your turn if you don’t throw it. Once all its charges have been expended, this charm vanishes from you.


🐺❄ Story Award: Witnesses to the Northgaze

"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North."

The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient.

You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north.

Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess.

🎲 Effect:

One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard).

Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.


🐾❄ Story Award: Hunter of Purity

"You have erased the trail of blood and fanaticism—and made the North a little safer."

You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily.

Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection.

🎲 Effect:

  • One-time: Advantage on one Survival check related to hunting, tracking, or tracking.

    • You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.


Bloodfang Corundum (Red Corundum Elemental Gem)

Wondrous Item, Uncommon

This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.

"An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack."

Usable once. Breaking the gem summons a fire elemental.

In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals.

It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites.

Fluff Effects:

Near blood or fresh flesh, the stone begins to pulse faintly.

In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core.

When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards.


Wolfclaw Gauntlets (Gauntlets of Ogre Power)
Wondrous Item, Uncommon (Requires Attunement)

Description:
These gloves are made of coarse leather inlaid with wolf and beast claws. They appear rough and raw, but as soon as you slip them on, you feel something alive within them—as if they weren't being worn, but rather become part of your body.

Effect:

  • Sets your Strength to 19 while wearing them.

    • Minor Property – Sentinel (Beasts): The claws begin to glow faintly reddish when beasts are within 120 feet.
    • Fluff: The glow is like raised fur or a growl from deep within your chest. It's not a visual alarm, but an instinctive glow that makes you feel, "Something's alive out there."

Fluff – Putting on:

When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head.

Fluff – Taking them off:

When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away.


Bloodhide Armor (Cast-Off Armor Breastplate)

(Breastplate, common)

Beschreibung:
Diese Brustplatte ist aus gehärtetem Leder, Knochenstücken und Fell gefertigt. In das innere Material sind rote Linien wie Adern eingearbeitet, die bei Berührung warm wirken – als würde in ihnen noch Blut fließen. Sie ist kein toter Gegenstand, sondern fühlt sich an, als sei sie ein Teil eines Jägers, der nie ganz gestorben ist.

Effekt:

Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen.

AC 14 + DEX (max. +2), keine Stealth-Nachteile.

Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist.

Fluff – Anlegen:

Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen.

Fluff – Ablegen:

Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.


2023-05-29 18:30 CCC-ARCON01-03 Pharmacist Wanted 1 Show

Teilnehmer:
(3)Brennjie -Lyra - High Elf - Paladin of Devotion - None
(1) TimoL - Jennifer Fortescue - Human Fighter 1 - Harpers
(3) Sofgam- Ophelia Flameward- Aasimar- Twillight Cleric 3- none
(3) Joscho - Eldir Cernan - Aasimar Areteficer 3 - Battle Smith - none
Ebon- Dante- Human-Fighter 1-None
(3) Frederic T. - Chossach - TCL - Druid 3


Magic Items gelootet:
1x Potion of Fire Breath
.
Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +4 Stunden


Decanter of Endless Water

Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Aora Cinnamae Show

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-10-02 19:30 Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Players Gaind:
2x Potion of Healing
1x Potion of Climbing
1x Ice Wind Dale Map


Elkhorn Scimitar (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand.

As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow.

Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.


Artaaqs Mantel (Nature's Mantle)
Wondrous Item, Uncommon (Requires Attunement by a Druid or Ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.

While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.

The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed.

When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal.

The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction.

Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.


Story Award: Breath of the North Path (positive)
You stood alongside Artaaq, the guardian spirit of the caribou, and saved the herd from certain death. Since then, you feel his breath in the wind when you walk in the footsteps of animals. A fine, silvery mist surrounds your steps when you travel under the open sky. Some nomads recognize this blessing and treat you with respect.


2024-01-26 21:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
(2) Payz - Uras - Tiefling - Cleric 2 - No Factions
(1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
(3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 123gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2022-05-26 19:30 DDAL 10-00 Ice Road Trackers 1 80 Show

Teilnehmer:
(2)Manfred Hase - Captain Nelson McGriffith - Bugbear - Fighter 1 / Rogue 1
(1) Timo - Viclin - elf (drow) - Ranger 1
(1) Daniel - Glitzer - Fairy - Monk 1
(1) Schlauch - Snag Gawula - TLC - Rouge 1lvl none

113,5 gp pro spieler verteilt


Magic Items gelootet:
113,5 gp pro spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2024-03-20 20:03 DDAL 10-01 The Frozen North 1 Show

Teilnehmer:
(1) Flammenklinge - Cloud - Shadar kei- Ranger - 60 ft darkvision
(1) Boerns - The Grinning Dan - Half Elf - Bard - 60 ft. Darkvision
(2) Echo - Wächter - Fighter 2 - None
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1 (60 Füße Darkvision)
(1) Bramymond - Thomas ("Tommy") Lightningstrike Akannathi - Halforc - Barbar - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


Loot verteilt: 500gp = 100gp pro Player
1x Potion of Growth
1x Potion of Healing
1x Potion of Comprehension


Illuminator´s Tattoo
Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.

When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing.

While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.


Goggles of Night
Wondrous item, uncommon

These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


2023-01-19 20:15 CCC-ARCON01-01 Forest Song 1 Show

Teilnehmer:
(4) Ineverexist - Sheila Elacs - Awakened Cobra (TCL) - Fighter 4 - none
(3) Raimundo_O - GR4-C- Autognome- Druid 3 - none
(2) Jannis D. - Loopy Oneclaw - Tabaxi - Warlock 2
(4)Trava - Nuala - Haregon - Druid 4
(4)Bramymond - Logan - Variant Human - Life Cleric - level 4 - Harpers Kommt später dazu


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


2025-05-22 20:36 FR - DC - TFCotN 01: The Vanished Caravan 1 Show

Teilnehmer:
(4) JinxedBear - Sir Nibblesworth Cheddarbottom - Musteval - Gloom Stalker Ranger 4 - none
(4) Manfred Hase - Hela Tha'Nathas - Human - Grave Domain Cleric 4 - none
(4) Echo - Liam Wintersorrow - Midwinter Child (Sea Elf) - Polar Land Druid 3, Bard 1 - none
(4) C0ldW0lf - Virion - Eladrin - Fighter 1, The Archfey Warlock 3 - none
(4) Raimundo_O - Thalindor "Eisspeer" Nymareth - Sea Elf - Champion Fighter 4 - none


Loot: 500 gp - 100 gp pro Player
2xFrozen Potion (Potion of Healing)
Fox Fur Boots (Boots of the Winterlands)
Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)
Amulet of Hidden Refuge (Orb of Direction)


Story Award: „Die Schuld des Rudels“ (Sozial)
Story Award "Sie haben die Ware... aber was jetzt?!"
Story Award: Das Versprechen von „Aelinthal´Asyr“


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


2023-02-21 19:15 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(1)TimoL - Markus - Mensch - Krämpfer - 1 - keene Faction
(1) Danuko - Ayakar (Deltaris) - Drachengeborener - Kämpfer 1 - none
(1) Frederic T. - Zanitina Daphiphina Heshana Ninzel Hellkopf - Rock Gnome - Wizard 2 - none
(3) happy - Pick - Thri-Kreen - Bard (College of Creation) 3 - none
(1)Ebon - Ayakar - Dragonborn - Barbar lvl1 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


Potion of Greater Healing
Adventuring gear (potion), uncommon

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.


2023-11-01 19:00 CCC-CONMAR01-01 Helping Hands 1 Show

Teilnehmer:
(4) Flammenklinge Hope - Goblin- Hexenmeister-Hexblade 4
(4) Trava - Nuala - Haregon - Druid 4 - Emerald Enclave (Erstellungslog fehlt ö-ö)
(1) Rhivuas - Rook Mirthwhistle - Kenku - Rouge 1 - none (hier fehlen noch Charerstellungs Log XD)
(4) ZerosWolf - Merle Blattfuß - Halfling - Druid 4 - none
(4) Raimundo_O- Marinus - Plasmoid - Fighter 1 Fathomless Warlock 3- none
(1) Brennjie - Spriggan - Eladrin - Ranger 1 - none (Erstellungslog fehlt noch =P)


Loot: 500gp = pro 83,3gp
1x Potion of Healing
1x Spell Scroll of Speak with Animals


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Lantern of Revealing

Wondrous item, uncommon

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.


2024-01-05 20:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(1) happy - Kan - Orc - Fighter 1 - none
(4) - Pet_Kola - Quasimir Omensucher - Ghostwise Halfling - Divination Wizard 4 - none
(3) Bramymond - Zepherin - V.human - Rogue: Arcane Trickster 3 - none
(1) flammenklinge - Doby - Bugbear- Kämpfer lvl 1 - none
(4) Echo - Hastor - Way of the Dreagon Monk lvl 4 - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 100 gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2025-10-02 22:27 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Player Gaind: 500gp - 100gp pro Player
Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength)
Potion, Uncommon
A steaming monster in a clay bottle with a soot-encrusted cork
This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron.
The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk.
Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results."
Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.


Story Award: Kiss the Walrus
It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas.
You have earned the gratitude of Yll'Guun, the child of the robin spirit.
By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage.
The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you.
This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN.


Chardalyn-Harpune (Silvered Spear)
Weapon (Spear), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm.

Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Heartshell Amulet (Periapt of Health)
Wondrous tem, Uncommon (Requires Attunement)

A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores.

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


2023-02-23 19:00 Assignment 4. Season 12 a Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


2023-04-26 20:00 Assignment 2 Season 12 a 2500 Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) 100 Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2023-02-23 19:00 Assignment 3. und 4 Season 12 a 500 Brenris Forgegift Show
  • 500gp

Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement), Major tier

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


Service Rewards Season 12 a Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


Date Adventure Title Session ▲ XP GP Downtime Renown Missions Hours Character Rewarded
2025-10-16 20:00 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Howling in the Mountains 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Howling in the Mountains


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
(1) Brennjie - Ylvira -Wood Elf - Rogue 1 none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) C0ldW0lf - Virion - Eladrin - Fighter 1/Warlock 3 - none
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none
Raimundo_O - Vrakk’tuun “Skyrider” - Custom Lineage- Ranger 1 - none


Player Gaind: 475 gp - 79.16gp per Spieler


Charm of Snowball Strike.
This charm has 5 charges. As a bonus action, you can expend 1 of the charm’s charges to create a magical snowball in your hand and throw it. You must have a hand free to hold the snowball, or the charge is wasted. The snowball is a magic ranged weapon with which you are proficient. It has a normal range of 20 feet and a long range of 60 feet, it deals 1d4 cold damage on a hit, and it scores a critical hit on a roll of 19 or 20. If you score a critical hit with the snowball, the target is blinded until the end of its next turn. The snowball vanishes immediately after you hit or miss with it, or at the end of your turn if you don’t throw it. Once all its charges have been expended, this charm vanishes from you.


🐺❄ Story Award: Witnesses to the Northgaze

"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North."

The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient.

You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north.

Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess.

🎲 Effect:

One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard).

Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.


🐾❄ Story Award: Hunter of Purity

"You have erased the trail of blood and fanaticism—and made the North a little safer."

You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily.

Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection.

🎲 Effect:

  • One-time: Advantage on one Survival check related to hunting, tracking, or tracking.

    • You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.


Bloodfang Corundum (Red Corundum Elemental Gem)

Wondrous Item, Uncommon

This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.

"An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack."

Usable once. Breaking the gem summons a fire elemental.

In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals.

It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites.

Fluff Effects:

Near blood or fresh flesh, the stone begins to pulse faintly.

In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core.

When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards.


Wolfclaw Gauntlets (Gauntlets of Ogre Power)
Wondrous Item, Uncommon (Requires Attunement)

Description:
These gloves are made of coarse leather inlaid with wolf and beast claws. They appear rough and raw, but as soon as you slip them on, you feel something alive within them—as if they weren't being worn, but rather become part of your body.

Effect:

  • Sets your Strength to 19 while wearing them.

    • Minor Property – Sentinel (Beasts): The claws begin to glow faintly reddish when beasts are within 120 feet.
    • Fluff: The glow is like raised fur or a growl from deep within your chest. It's not a visual alarm, but an instinctive glow that makes you feel, "Something's alive out there."

Fluff – Putting on:

When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head.

Fluff – Taking them off:

When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away.


Bloodhide Armor (Cast-Off Armor Breastplate)

(Breastplate, common)

Beschreibung:
Diese Brustplatte ist aus gehärtetem Leder, Knochenstücken und Fell gefertigt. In das innere Material sind rote Linien wie Adern eingearbeitet, die bei Berührung warm wirken – als würde in ihnen noch Blut fließen. Sie ist kein toter Gegenstand, sondern fühlt sich an, als sei sie ein Teil eines Jägers, der nie ganz gestorben ist.

Effekt:

Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen.

AC 14 + DEX (max. +2), keine Stealth-Nachteile.

Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist.

Fluff – Anlegen:

Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen.

Fluff – Ablegen:

Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.


2023-05-29 18:30 CCC-ARCON01-03 Pharmacist Wanted 1 8 Show

Teilnehmer:
(3)Brennjie -Lyra - High Elf - Paladin of Devotion - None
(1) TimoL - Jennifer Fortescue - Human Fighter 1 - Harpers
(3) Sofgam- Ophelia Flameward- Aasimar- Twillight Cleric 3- none
(3) Joscho - Eldir Cernan - Aasimar Areteficer 3 - Battle Smith - none
Ebon- Dante- Human-Fighter 1-None
(3) Frederic T. - Chossach - TCL - Druid 3


Magic Items gelootet:
1x Potion of Fire Breath
.
Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +4 Stunden


Decanter of Endless Water

Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Aora Cinnamae Show

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-10-02 19:30 Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Frozen Antlers


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Players Gaind:
2x Potion of Healing
1x Potion of Climbing
1x Ice Wind Dale Map


Elkhorn Scimitar (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand.

As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow.

Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.


Artaaqs Mantel (Nature's Mantle)
Wondrous Item, Uncommon (Requires Attunement by a Druid or Ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.

While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.

The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed.

When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal.

The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction.

Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.


Story Award: Breath of the North Path (positive)
You stood alongside Artaaq, the guardian spirit of the caribou, and saved the herd from certain death. Since then, you feel his breath in the wind when you walk in the footsteps of animals. A fine, silvery mist surrounds your steps when you travel under the open sky. Some nomads recognize this blessing and treat you with respect.


2024-01-26 21:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
(2) Payz - Uras - Tiefling - Cleric 2 - No Factions
(1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
(3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 123gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2022-05-26 19:30 DDAL 10-00 Ice Road Trackers 1 80 5 Show

Teilnehmer:
(2)Manfred Hase - Captain Nelson McGriffith - Bugbear - Fighter 1 / Rogue 1
(1) Timo - Viclin - elf (drow) - Ranger 1
(1) Daniel - Glitzer - Fairy - Monk 1
(1) Schlauch - Snag Gawula - TLC - Rouge 1lvl none

113,5 gp pro spieler verteilt


Magic Items gelootet:
113,5 gp pro spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 7 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2024-03-20 20:03 DDAL 10-01 The Frozen North 1 Show

Teilnehmer:
(1) Flammenklinge - Cloud - Shadar kei- Ranger - 60 ft darkvision
(1) Boerns - The Grinning Dan - Half Elf - Bard - 60 ft. Darkvision
(2) Echo - Wächter - Fighter 2 - None
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1 (60 Füße Darkvision)
(1) Bramymond - Thomas ("Tommy") Lightningstrike Akannathi - Halforc - Barbar - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


Loot verteilt: 500gp = 100gp pro Player
1x Potion of Growth
1x Potion of Healing
1x Potion of Comprehension


Illuminator´s Tattoo
Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.

When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing.

While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.


Goggles of Night
Wondrous item, uncommon

These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


2023-01-19 20:15 CCC-ARCON01-01 Forest Song 1 8 Show

Teilnehmer:
(4) Ineverexist - Sheila Elacs - Awakened Cobra (TCL) - Fighter 4 - none
(3) Raimundo_O - GR4-C- Autognome- Druid 3 - none
(2) Jannis D. - Loopy Oneclaw - Tabaxi - Warlock 2
(4)Trava - Nuala - Haregon - Druid 4
(4)Bramymond - Logan - Variant Human - Life Cleric - level 4 - Harpers Kommt später dazu


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


2025-05-22 20:36 FR - DC - TFCotN 01: The Vanished Caravan 1 Show

Teilnehmer:
(4) JinxedBear - Sir Nibblesworth Cheddarbottom - Musteval - Gloom Stalker Ranger 4 - none
(4) Manfred Hase - Hela Tha'Nathas - Human - Grave Domain Cleric 4 - none
(4) Echo - Liam Wintersorrow - Midwinter Child (Sea Elf) - Polar Land Druid 3, Bard 1 - none
(4) C0ldW0lf - Virion - Eladrin - Fighter 1, The Archfey Warlock 3 - none
(4) Raimundo_O - Thalindor "Eisspeer" Nymareth - Sea Elf - Champion Fighter 4 - none


Loot: 500 gp - 100 gp pro Player
2xFrozen Potion (Potion of Healing)
Fox Fur Boots (Boots of the Winterlands)
Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)
Amulet of Hidden Refuge (Orb of Direction)


Story Award: „Die Schuld des Rudels“ (Sozial)
Story Award "Sie haben die Ware... aber was jetzt?!"
Story Award: Das Versprechen von „Aelinthal´Asyr“


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime: +5 Stunden
= 10 h Total


2023-02-21 19:15 CCC-ARCON01-02 A Whale of a Tale 1 8 Show

Teilnehmer:
(1)TimoL - Markus - Mensch - Krämpfer - 1 - keene Faction
(1) Danuko - Ayakar (Deltaris) - Drachengeborener - Kämpfer 1 - none
(1) Frederic T. - Zanitina Daphiphina Heshana Ninzel Hellkopf - Rock Gnome - Wizard 2 - none
(3) happy - Pick - Thri-Kreen - Bard (College of Creation) 3 - none
(1)Ebon - Ayakar - Dragonborn - Barbar lvl1 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


Potion of Greater Healing
Adventuring gear (potion), uncommon

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.


2023-11-01 19:00 CCC-CONMAR01-01 Helping Hands 1 7 Show

Teilnehmer:
(4) Flammenklinge Hope - Goblin- Hexenmeister-Hexblade 4
(4) Trava - Nuala - Haregon - Druid 4 - Emerald Enclave (Erstellungslog fehlt ö-ö)
(1) Rhivuas - Rook Mirthwhistle - Kenku - Rouge 1 - none (hier fehlen noch Charerstellungs Log XD)
(4) ZerosWolf - Merle Blattfuß - Halfling - Druid 4 - none
(4) Raimundo_O- Marinus - Plasmoid - Fighter 1 Fathomless Warlock 3- none
(1) Brennjie - Spriggan - Eladrin - Ranger 1 - none (Erstellungslog fehlt noch =P)


Loot: 500gp = pro 83,3gp
1x Potion of Healing
1x Spell Scroll of Speak with Animals


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Lantern of Revealing

Wondrous item, uncommon

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.


2024-01-05 20:30 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(1) happy - Kan - Orc - Fighter 1 - none
(4) - Pet_Kola - Quasimir Omensucher - Ghostwise Halfling - Divination Wizard 4 - none
(3) Bramymond - Zepherin - V.human - Rogue: Arcane Trickster 3 - none
(1) flammenklinge - Doby - Bugbear- Kämpfer lvl 1 - none
(4) Echo - Hastor - Way of the Dreagon Monk lvl 4 - none


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +1,5 Stunde
Total Playtime: +3,5 Stunden


Loot verteilt: 500gp = 100 gp Pro Spieler
1x Potion of Greater Healing


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


2025-10-02 22:27 Angeboten: DC-FR-TNaiD - Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love 1 Show

Eigenes DC angeboten:
DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Fat, Rocks and False Love


Teilnehmer:
Echo - Liam Wintersorrow - 1 Bard / 3 Polar Land Druid - Frost Druids
Eike - Apollonius- Satyr - Wildheart Barbarian - 3 - none
(4) JinxedBear - Dorian Veynar - Human - Swashbuckler Rogue 4 - Zhentarim
(4) Bramymond - Drelxastiak Caluyax - Dragonborn (Red) - Barbarian: Path of the Giant - 4th Level
(4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 - none


Player Gaind: 500gp - 100gp pro Player
Durthar's Special Brew – "Strength Broth No. 7" (Potion of Hill Giant Strength)
Potion, Uncommon
A steaming monster in a clay bottle with a soot-encrusted cork
This cloudy, greenish brew smells of over-fermented sauerkraut, smoked fish, and a hint of burnt leather apron.
The brew bubbles gently, even at freezing temperatures, and occasionally seems to hiss from within—as if it itself doesn't quite agree to be drunk.
Durthar calls it his "breakthrough in liquid form"—others call it "a physical assault with surprisingly powerful results."
Those who drink it feel an immediate heat in their veins, the cracking of their knuckles... and turn a little green.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.


Story Award: Kiss the Walrus
It is said that whoever saves the heart of a talking walrus leaves traces in the ice – and in the song of the seas.
You have earned the gratitude of Yll'Guun, the child of the robin spirit.
By choosing to help the tormented love bull Yll'Guun, you have proven yourself not only as a skilled hunter, but also as the savior of an ancient animal spirit heritage.
The whimsical, sentimental walrus poet has not forgotten your actions – and your names now echo across the frozen lakes in his melodic roar. Whether this is a good thing for you remains to be seen, but at least you now have a “bard” who “sings” about you.
This Story Award can lead to interesting encounters in the adventures of TNaiD and TFContN.


Chardalyn-Harpune (Silvered Spear)
Weapon (Spear), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm.

Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Heartshell Amulet (Periapt of Health)
Wondrous tem, Uncommon (Requires Attunement)

A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores.

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


2023-02-23 19:00 Assignment 4. Season 12 a Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


2023-04-26 20:00 Assignment 2 Season 12 a 2500 -10 Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) 100 Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2023-02-23 19:00 Assignment 3. und 4 Season 12 a 500 Brenris Forgegift Show
  • 500gp

Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement), Major tier

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


Service Rewards Season 12 a -3 Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward