DM Log Entries


Total Hours:
10

Total GP:
70446
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character ▲
2024-09-18 17:00 Assignment 3. Season 50th Anniversary B advancement Veil of Shadows (Veil) Show

Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp


Shadowfell Brand Tattoo
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.


2024-01-28 03:49 Assignment 3 Season 12 c advancement Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


2022-06-06 20:00 Assignment 4 Season 11b advancement Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2022-06-06 19:50 Assignment 3 Season 11b advancement Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2024-03-04 23:29 Assignment 3. Season 13 (50?) advancement Azalea Moonvine Show

Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp


Silver Pan Flute (Instrument of Illusions)
Wonderous Item, Common (Requires Attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
This item can be found in Xanathar’s Guide to Everything.

This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths.


2023-04-26 20:00 Assignment 2 Season 12 a advancement Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2025-06-15 21:40 Assignment 3. Season 2025 Version 2 advancement Lyana Ghostlight Show

Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp


Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.


2024-02-06 18:57 Assignment 6. Season 12 c magic_item Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 18:53 Assignment 5. Season 12 c magic_item Ember Claw Show

Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


2023-12-14 18:02 Assignment 1. Season 12 c advancement Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-07-30 00:00 Assignment 6 Season 12 b advancement Sora Soulheart Show

  • 10 Downtime

Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2023-02-23 19:00 Assignment 4. Season 12 a advancement Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


2022-06-06 19:50 Assignment 2 Season 11b magic_item Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-04-07 14:53 Assignment 1 Season 12 a advancement Ssakiel Show

+2500gp
Glamoured Studded Leather

AC 12 + Dex, Light armor, rare, 13 lb.

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Minor Property: Gleaming -This item never gets dirty.


2022-07-04 18:50 Assignment 1 Season 11b advancement Ssakiel Show

+250 gp und 1 lvl Up


+Eyes of Charming
Wondrous item, uncommon (requires attunement)

These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.


2023-07-30 00:00 Assignment 4 Season 12 b advancement Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2023-07-30 17:33 Assignment 1. Season 12 b advancement Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


2022-07-25 00:00 Assignment 3 Season 12 b advancement Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2026-05-27 19:20 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 5 none Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann"
(To Jorlan (Jinxed)🛡️16👁️15📜13): anscheind ist sie momtentan dabei wohl einen pfad vom Außenposten zu inspizieren nach den letzten erdbeben.
(From Jorlan): Weiß ich ob Shoor auch dabei ist ?
(To Jorlan (Jinxed)🛡️16👁️15📜13): shoor ist aufalle fälle dabei, allerdings kalanar nich.
(From Jorlan): Aber da weiß ich denke ich, dass der normalerweise nicht in deren Gemächern ist, oder?
Unrecognized command: /er kann ab und an im büro oder in den wachtürmen gefunden werden. momentan ist er wohl am wachturm vor den slave penns.
(To Jorlan (Jinxed)🛡️16👁️15📜13): er kann ab und an im büro oder in den wachtürmen gefunden werden. momentan ist er wohl am wachturm vor den slave penns.
(From Jorlan): Also wäre der Weg frei, versteh ichs richtig ? Zu deren Gemächern.
(From Jorlan): Willst du weiter darüber schreiben oder ausspielen ? :'D Will dich nicht überfordern haha
(To Jorlan (Jinxed)🛡️16👁️15📜13): machen nen stelth check.

(From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil
Osvald (Bramymond):
11 3
DECEPTION (0)
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup schaffst du^ was du feststehlst ist das das diadem nicht mehr auf shoors bett liegt.
Adrian Crowne [C0ldW0lf]:"Physical Appeal: Above Average" sehe ich übrigens als Beleidigung...
Osvald (Bramymond):"ziemlich wild" XD
(From Jorlan): Ist die Kiste noch auf?
Osvald (Bramymond):brauchen wir den pixel-filter?
(To Jorlan (Jinxed)🛡️16👁️15📜13): sie scheint nicht kontroliert worden zu sein. aber das bett scheint mehr als durchwühlt zu sein. auf eine andere art^
(From Jorlan): finde ich das Diadem und Rüstung irgendwo ? Ich hätte btw meinen Kleidersack mitgenommen. XD
(From Sheva (Brennjie) ): Scheint ihr erstes Mal zu sein
Osvald (Bramymond):"Life rocks": A common, informal dwarven blessing.
Sheva (Brennjie) ::D Oh boy
Osvald (Bramymond):failed successfully XD
(From Jorlan): Finde ich die beiden Sachen wieder?
Adrian Crowne [C0ldW0lf]:Lirae
(To Jorlan (Jinxed)🛡️16👁️15📜13): nur die rüstung. das dieadem scheint irgenwie, auf den kleinen schrein von lolth in Ilvaras Zimmer.
(From Jorlan): Scheint? Im sinne von Leuchten?
(To Jorlan (Jinxed)🛡️16👁️15📜13): die spinne hat das diadem auf xD
(From Jorlan): ....Well fuck. Ich würde versuchen es ihr leise wieder abzunehmen....
(To Jorlan (Jinxed)🛡️16👁️15📜13): slight of Hand bitte^
(From Jorlan): Ouch...Close, keine Exhaustion. XD
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup du schafst es die spinne schläft weiter^
(From Jorlan): Dann pack ich beides in meinen Sack, Rüstung und Diadem und gehe wieder in die Höhle, wenn die Luft rein ist und lager es wieder ab.
(From Osvald (Bramymond)): kann ich ein leichtes Kontraceptikum machen? gegen empfängnis und was jemanden krnäklich wirken lässt?
(From Osvald (Bramymond)): oder etwas in die richtung finden?
(From Osvald (Bramymond)): ich denke ggf. hat ne drow dame sowas
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup luft ist rein,
(From Jorlan): Im done then. xD Das war meine Beschäftigung, lecke meine Wunden und denke über Far nach und darüber wo sie noch sein könnte. Wenn du sagst es ist noch Zeit, würde ich mich noch umschauen, aber ist fine wenn nicht :)
(To Osvald (Bramy) 🛡️12-15👁️12📜13): Kontraceptikum?
(From Osvald (Bramymond)): Abtreibungsmittel /Pille danach
(From Osvald (Bramymond)): Verhütung
(To Osvald (Bramy) 🛡️12-15👁️12📜13): ah sooo, lies nochmal die Forschungssachen durch.^
(From Osvald (Bramymond)): ach stimmt, das wirkt ja verhütend
Adrian Crowne [C0ldW0lf]:apropos "remember that", Adrians nächstes Lied wird wohl von A Day to Remember... "tonight will be the downfall of us all..."
Sheva (Brennjie) ::D
(From Jorlan): Ich streichel ihr einmal durchs Haar mit einem sehr besorgtem Blick.
(From Jorlan): und dann mich vorlehnen und ihr ins Ohr flüstern "Ich lass dich nicht zurück. Versprochen."
(From Jorlan): Und mich dann langsam wieder aufmachen. Mit der Absicht eventuell später wieder zu kommen. Ich würde meine Long Rest heute übrspringen und eine Zeit nehmen in der ich weiß, dass es besonders wenig Wachen gibt. Und nur eine Short Rest nehmen!
(To Jorlan (Jinxed)🛡️16👁️15📜13): ihr Ohr zuckt als du ihr ihns ohr flüsters. Sie bewegt sich leicht, aber scheint weiter zu schlafen.
(From Jorlan): Hätte eventuell noch kurz ihre Hand gehalten. Aber nur kurz, weil mich meine Hand anwiedert und ich sie wieder wegpacke.
(To Jorlan (Jinxed)🛡️16👁️15📜13): okey ö-ö
(From Jorlan): Wieso der Smiley ? haha
Sheva (Brennjie) tätschelt Kesh die Schulter
(To Jorlan (Jinxed)🛡️16👁️15📜13): weis nich spannend.^
Kesh (Raimundo_O)🛡️16 👁️15 📜13 Nickt verstehend und dankend
(From Jorlan): haha Aber das mit der Short Rest ist in Ordnung, ja? Mache auch den Con Save für Exhaustion XD
(From Jorlan): und wie gesagt, ich würde versuchen sie zu holen wenn am wenigsten los ist. Und sie in die Höhle zu bringen. Würde das gehen ?
(To Jorlan (Jinxed)🛡️16👁️15📜13): ja das is okey


2026-06-10 21:00 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 6 none Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Jorlan hate den letzten Traum, Die Dämonen haben angegriffen. die Gruppe hat sich schnell befreit mit hilfe von verschiedenen Werkzeugen. sind zum aufzug, dieser wurde betätigt braucht aber zeit auch wen mehrere ihn betätigen (halbzeit) derweil holen die anderen einen Teil ihres Equipments und Rationen. danach dadruch das das zu lange dauert sprangen der rest den Wasserfall hinunter.



Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded ▲
2024-09-18 17:00 Assignment 3. Season 50th Anniversary B 2500 Veil of Shadows (Veil) Show

Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp


Shadowfell Brand Tattoo
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.


2024-01-28 03:49 Assignment 3 Season 12 c 250 Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


2022-06-06 20:00 Assignment 4 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2022-06-06 19:50 Assignment 3 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2024-03-04 23:29 Assignment 3. Season 13 (50?) 250 Azalea Moonvine Show

Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp


Silver Pan Flute (Instrument of Illusions)
Wonderous Item, Common (Requires Attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
This item can be found in Xanathar’s Guide to Everything.

This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths.


2023-04-26 20:00 Assignment 2 Season 12 a 2500 Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2025-06-15 21:40 Assignment 3. Season 2025 Version 2 2500 Lyana Ghostlight Show

Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp


Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.


2024-02-06 18:57 Assignment 6. Season 12 c Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 18:53 Assignment 5. Season 12 c 1600 Ember Claw Show

Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-07-30 00:00 Assignment 6 Season 12 b 0 Sora Soulheart Show

  • 10 Downtime

Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2023-02-23 19:00 Assignment 4. Season 12 a Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-04-07 14:53 Assignment 1 Season 12 a 2500 Ssakiel Show

+2500gp
Glamoured Studded Leather

AC 12 + Dex, Light armor, rare, 13 lb.

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Minor Property: Gleaming -This item never gets dirty.


2022-07-04 18:50 Assignment 1 Season 11b 250 Ssakiel Show

+250 gp und 1 lvl Up


+Eyes of Charming
Wondrous item, uncommon (requires attunement)

These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2023-07-30 17:33 Assignment 1. Season 12 b 250 Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


2022-07-25 00:00 Assignment 3 Season 12 b 2500 Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2026-05-27 19:20 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 5 Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann"
(To Jorlan (Jinxed)🛡️16👁️15📜13): anscheind ist sie momtentan dabei wohl einen pfad vom Außenposten zu inspizieren nach den letzten erdbeben.
(From Jorlan): Weiß ich ob Shoor auch dabei ist ?
(To Jorlan (Jinxed)🛡️16👁️15📜13): shoor ist aufalle fälle dabei, allerdings kalanar nich.
(From Jorlan): Aber da weiß ich denke ich, dass der normalerweise nicht in deren Gemächern ist, oder?
Unrecognized command: /er kann ab und an im büro oder in den wachtürmen gefunden werden. momentan ist er wohl am wachturm vor den slave penns.
(To Jorlan (Jinxed)🛡️16👁️15📜13): er kann ab und an im büro oder in den wachtürmen gefunden werden. momentan ist er wohl am wachturm vor den slave penns.
(From Jorlan): Also wäre der Weg frei, versteh ichs richtig ? Zu deren Gemächern.
(From Jorlan): Willst du weiter darüber schreiben oder ausspielen ? :'D Will dich nicht überfordern haha
(To Jorlan (Jinxed)🛡️16👁️15📜13): machen nen stelth check.

(From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil
Osvald (Bramymond):
11 3
DECEPTION (0)
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup schaffst du^ was du feststehlst ist das das diadem nicht mehr auf shoors bett liegt.
Adrian Crowne [C0ldW0lf]:"Physical Appeal: Above Average" sehe ich übrigens als Beleidigung...
Osvald (Bramymond):"ziemlich wild" XD
(From Jorlan): Ist die Kiste noch auf?
Osvald (Bramymond):brauchen wir den pixel-filter?
(To Jorlan (Jinxed)🛡️16👁️15📜13): sie scheint nicht kontroliert worden zu sein. aber das bett scheint mehr als durchwühlt zu sein. auf eine andere art^
(From Jorlan): finde ich das Diadem und Rüstung irgendwo ? Ich hätte btw meinen Kleidersack mitgenommen. XD
(From Sheva (Brennjie) ): Scheint ihr erstes Mal zu sein
Osvald (Bramymond):"Life rocks": A common, informal dwarven blessing.
Sheva (Brennjie) ::D Oh boy
Osvald (Bramymond):failed successfully XD
(From Jorlan): Finde ich die beiden Sachen wieder?
Adrian Crowne [C0ldW0lf]:Lirae
(To Jorlan (Jinxed)🛡️16👁️15📜13): nur die rüstung. das dieadem scheint irgenwie, auf den kleinen schrein von lolth in Ilvaras Zimmer.
(From Jorlan): Scheint? Im sinne von Leuchten?
(To Jorlan (Jinxed)🛡️16👁️15📜13): die spinne hat das diadem auf xD
(From Jorlan): ....Well fuck. Ich würde versuchen es ihr leise wieder abzunehmen....
(To Jorlan (Jinxed)🛡️16👁️15📜13): slight of Hand bitte^
(From Jorlan): Ouch...Close, keine Exhaustion. XD
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup du schafst es die spinne schläft weiter^
(From Jorlan): Dann pack ich beides in meinen Sack, Rüstung und Diadem und gehe wieder in die Höhle, wenn die Luft rein ist und lager es wieder ab.
(From Osvald (Bramymond)): kann ich ein leichtes Kontraceptikum machen? gegen empfängnis und was jemanden krnäklich wirken lässt?
(From Osvald (Bramymond)): oder etwas in die richtung finden?
(From Osvald (Bramymond)): ich denke ggf. hat ne drow dame sowas
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup luft ist rein,
(From Jorlan): Im done then. xD Das war meine Beschäftigung, lecke meine Wunden und denke über Far nach und darüber wo sie noch sein könnte. Wenn du sagst es ist noch Zeit, würde ich mich noch umschauen, aber ist fine wenn nicht :)
(To Osvald (Bramy) 🛡️12-15👁️12📜13): Kontraceptikum?
(From Osvald (Bramymond)): Abtreibungsmittel /Pille danach
(From Osvald (Bramymond)): Verhütung
(To Osvald (Bramy) 🛡️12-15👁️12📜13): ah sooo, lies nochmal die Forschungssachen durch.^
(From Osvald (Bramymond)): ach stimmt, das wirkt ja verhütend
Adrian Crowne [C0ldW0lf]:apropos "remember that", Adrians nächstes Lied wird wohl von A Day to Remember... "tonight will be the downfall of us all..."
Sheva (Brennjie) ::D
(From Jorlan): Ich streichel ihr einmal durchs Haar mit einem sehr besorgtem Blick.
(From Jorlan): und dann mich vorlehnen und ihr ins Ohr flüstern "Ich lass dich nicht zurück. Versprochen."
(From Jorlan): Und mich dann langsam wieder aufmachen. Mit der Absicht eventuell später wieder zu kommen. Ich würde meine Long Rest heute übrspringen und eine Zeit nehmen in der ich weiß, dass es besonders wenig Wachen gibt. Und nur eine Short Rest nehmen!
(To Jorlan (Jinxed)🛡️16👁️15📜13): ihr Ohr zuckt als du ihr ihns ohr flüsters. Sie bewegt sich leicht, aber scheint weiter zu schlafen.
(From Jorlan): Hätte eventuell noch kurz ihre Hand gehalten. Aber nur kurz, weil mich meine Hand anwiedert und ich sie wieder wegpacke.
(To Jorlan (Jinxed)🛡️16👁️15📜13): okey ö-ö
(From Jorlan): Wieso der Smiley ? haha
Sheva (Brennjie) tätschelt Kesh die Schulter
(To Jorlan (Jinxed)🛡️16👁️15📜13): weis nich spannend.^
Kesh (Raimundo_O)🛡️16 👁️15 📜13 Nickt verstehend und dankend
(From Jorlan): haha Aber das mit der Short Rest ist in Ordnung, ja? Mache auch den Con Save für Exhaustion XD
(From Jorlan): und wie gesagt, ich würde versuchen sie zu holen wenn am wenigsten los ist. Und sie in die Höhle zu bringen. Würde das gehen ?
(To Jorlan (Jinxed)🛡️16👁️15📜13): ja das is okey


2026-06-10 21:00 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 6 Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Jorlan hate den letzten Traum, Die Dämonen haben angegriffen. die Gruppe hat sich schnell befreit mit hilfe von verschiedenen Werkzeugen. sind zum aufzug, dieser wurde betätigt braucht aber zeit auch wen mehrere ihn betätigen (halbzeit) derweil holen die anderen einen Teil ihres Equipments und Rationen. danach dadruch das das zu lange dauert sprangen der rest den Wasserfall hinunter.



Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded ▲
2024-09-18 17:00 Assignment 3. Season 50th Anniversary B 2500 Veil of Shadows (Veil) Show

Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp


Shadowfell Brand Tattoo
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.


2024-01-28 03:49 Assignment 3 Season 12 c 250 Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


2022-06-06 20:00 Assignment 4 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp


Flame Tongue Greatsword
Weapon, rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2022-06-06 19:50 Assignment 3 Season 11b 2500 Veil of Shadows (Veil) Show

gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite.

-As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend.

-You have resistance to cold damage.
Fire Tamer.

-As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame.

You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


2024-03-04 23:29 Assignment 3. Season 13 (50?) 250 Azalea Moonvine Show

Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp


Silver Pan Flute (Instrument of Illusions)
Wonderous Item, Common (Requires Attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
This item can be found in Xanathar’s Guide to Everything.

This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths.


2023-04-26 20:00 Assignment 2 Season 12 a 2500 -10 Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2025-06-15 21:40 Assignment 3. Season 2025 Version 2 2500 Lyana Ghostlight Show

Lyana Ghostlight gets a Tier 2 adventure reward (Fat Markoth's Cummerbund (Belt of Hill Giant Strength)) +2500 gp


Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.


2024-02-06 18:57 Assignment 6. Season 12 c Raya Lightshield Show

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2024-02-06 18:53 Assignment 5. Season 12 c 1600 Ember Claw Show

Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-07-30 00:00 Assignment 6 Season 12 b 0 Sora Soulheart Show

  • 10 Downtime

Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2023-02-23 19:00 Assignment 4. Season 12 a Layra Lursong Show

1 LvlUp von Tier 1 Service Reward


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-04-07 14:53 Assignment 1 Season 12 a 2500 -10 Ssakiel Show

+2500gp
Glamoured Studded Leather

AC 12 + Dex, Light armor, rare, 13 lb.

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Minor Property: Gleaming -This item never gets dirty.


2022-07-04 18:50 Assignment 1 Season 11b 250 -5 Ssakiel Show

+250 gp und 1 lvl Up


+Eyes of Charming
Wondrous item, uncommon (requires attunement)

These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Nyx Vulpin Show

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2023-07-30 17:33 Assignment 1. Season 12 b 250 -5 Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


2022-07-25 00:00 Assignment 3 Season 12 b 2500 Sekae Nightglimm Show

  • 2500 gp

Horseshoes of Speed
Wondrous item, rare

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius.


2026-05-27 19:20 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 5 Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Adrian Crowne [C0ldW0lf]:Zitat: "Kommen ist natürlich etwas, was jeder kann"
(To Jorlan (Jinxed)🛡️16👁️15📜13): anscheind ist sie momtentan dabei wohl einen pfad vom Außenposten zu inspizieren nach den letzten erdbeben.
(From Jorlan): Weiß ich ob Shoor auch dabei ist ?
(To Jorlan (Jinxed)🛡️16👁️15📜13): shoor ist aufalle fälle dabei, allerdings kalanar nich.
(From Jorlan): Aber da weiß ich denke ich, dass der normalerweise nicht in deren Gemächern ist, oder?
Unrecognized command: /er kann ab und an im büro oder in den wachtürmen gefunden werden. momentan ist er wohl am wachturm vor den slave penns.
(To Jorlan (Jinxed)🛡️16👁️15📜13): er kann ab und an im büro oder in den wachtürmen gefunden werden. momentan ist er wohl am wachturm vor den slave penns.
(From Jorlan): Also wäre der Weg frei, versteh ichs richtig ? Zu deren Gemächern.
(From Jorlan): Willst du weiter darüber schreiben oder ausspielen ? :'D Will dich nicht überfordern haha
(To Jorlan (Jinxed)🛡️16👁️15📜13): machen nen stelth check.

(From Jorlan): Ist dann eine 24/28 je nachdem ob mit oder ohne Vorteil
Osvald (Bramymond):
11 3
DECEPTION (0)
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup schaffst du^ was du feststehlst ist das das diadem nicht mehr auf shoors bett liegt.
Adrian Crowne [C0ldW0lf]:"Physical Appeal: Above Average" sehe ich übrigens als Beleidigung...
Osvald (Bramymond):"ziemlich wild" XD
(From Jorlan): Ist die Kiste noch auf?
Osvald (Bramymond):brauchen wir den pixel-filter?
(To Jorlan (Jinxed)🛡️16👁️15📜13): sie scheint nicht kontroliert worden zu sein. aber das bett scheint mehr als durchwühlt zu sein. auf eine andere art^
(From Jorlan): finde ich das Diadem und Rüstung irgendwo ? Ich hätte btw meinen Kleidersack mitgenommen. XD
(From Sheva (Brennjie) ): Scheint ihr erstes Mal zu sein
Osvald (Bramymond):"Life rocks": A common, informal dwarven blessing.
Sheva (Brennjie) ::D Oh boy
Osvald (Bramymond):failed successfully XD
(From Jorlan): Finde ich die beiden Sachen wieder?
Adrian Crowne [C0ldW0lf]:Lirae
(To Jorlan (Jinxed)🛡️16👁️15📜13): nur die rüstung. das dieadem scheint irgenwie, auf den kleinen schrein von lolth in Ilvaras Zimmer.
(From Jorlan): Scheint? Im sinne von Leuchten?
(To Jorlan (Jinxed)🛡️16👁️15📜13): die spinne hat das diadem auf xD
(From Jorlan): ....Well fuck. Ich würde versuchen es ihr leise wieder abzunehmen....
(To Jorlan (Jinxed)🛡️16👁️15📜13): slight of Hand bitte^
(From Jorlan): Ouch...Close, keine Exhaustion. XD
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup du schafst es die spinne schläft weiter^
(From Jorlan): Dann pack ich beides in meinen Sack, Rüstung und Diadem und gehe wieder in die Höhle, wenn die Luft rein ist und lager es wieder ab.
(From Osvald (Bramymond)): kann ich ein leichtes Kontraceptikum machen? gegen empfängnis und was jemanden krnäklich wirken lässt?
(From Osvald (Bramymond)): oder etwas in die richtung finden?
(From Osvald (Bramymond)): ich denke ggf. hat ne drow dame sowas
(To Jorlan (Jinxed)🛡️16👁️15📜13): jup luft ist rein,
(From Jorlan): Im done then. xD Das war meine Beschäftigung, lecke meine Wunden und denke über Far nach und darüber wo sie noch sein könnte. Wenn du sagst es ist noch Zeit, würde ich mich noch umschauen, aber ist fine wenn nicht :)
(To Osvald (Bramy) 🛡️12-15👁️12📜13): Kontraceptikum?
(From Osvald (Bramymond)): Abtreibungsmittel /Pille danach
(From Osvald (Bramymond)): Verhütung
(To Osvald (Bramy) 🛡️12-15👁️12📜13): ah sooo, lies nochmal die Forschungssachen durch.^
(From Osvald (Bramymond)): ach stimmt, das wirkt ja verhütend
Adrian Crowne [C0ldW0lf]:apropos "remember that", Adrians nächstes Lied wird wohl von A Day to Remember... "tonight will be the downfall of us all..."
Sheva (Brennjie) ::D
(From Jorlan): Ich streichel ihr einmal durchs Haar mit einem sehr besorgtem Blick.
(From Jorlan): und dann mich vorlehnen und ihr ins Ohr flüstern "Ich lass dich nicht zurück. Versprochen."
(From Jorlan): Und mich dann langsam wieder aufmachen. Mit der Absicht eventuell später wieder zu kommen. Ich würde meine Long Rest heute übrspringen und eine Zeit nehmen in der ich weiß, dass es besonders wenig Wachen gibt. Und nur eine Short Rest nehmen!
(To Jorlan (Jinxed)🛡️16👁️15📜13): ihr Ohr zuckt als du ihr ihns ohr flüsters. Sie bewegt sich leicht, aber scheint weiter zu schlafen.
(From Jorlan): Hätte eventuell noch kurz ihre Hand gehalten. Aber nur kurz, weil mich meine Hand anwiedert und ich sie wieder wegpacke.
(To Jorlan (Jinxed)🛡️16👁️15📜13): okey ö-ö
(From Jorlan): Wieso der Smiley ? haha
Sheva (Brennjie) tätschelt Kesh die Schulter
(To Jorlan (Jinxed)🛡️16👁️15📜13): weis nich spannend.^
Kesh (Raimundo_O)🛡️16 👁️15 📜13 Nickt verstehend und dankend
(From Jorlan): haha Aber das mit der Short Rest ist in Ordnung, ja? Mache auch den Con Save für Exhaustion XD
(From Jorlan): und wie gesagt, ich würde versuchen sie zu holen wenn am wenigsten los ist. Und sie in die Höhle zu bringen. Würde das gehen ?
(To Jorlan (Jinxed)🛡️16👁️15📜13): ja das is okey


2026-06-10 21:00 Out of the Abyss - Chapter 1: Prisoner of the Drow and DC´s 6 Far Howling Show

Teilnehmer:
(2) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(2) Brennjie - Sheva - Aasimar - Cleric 2 - none
(2) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(2) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(2) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Jorlan hate den letzten Traum, Die Dämonen haben angegriffen. die Gruppe hat sich schnell befreit mit hilfe von verschiedenen Werkzeugen. sind zum aufzug, dieser wurde betätigt braucht aber zeit auch wen mehrere ihn betätigen (halbzeit) derweil holen die anderen einen Teil ihres Equipments und Rationen. danach dadruch das das zu lange dauert sprangen der rest den Wasserfall hinunter.