Nyx Vulpin
Scimitar +1,
Hat of Vermin,
Auntie Sue’s Broom (broom of flying),
Pipes of the Sewers,
Cloak of Billowing,
Mask of the Shaman (Hat of Wizardry),
Shaman's Ring (Pearl of Power),
Chain Book (Flail +1),
Ring of Swimming,
Goggles of Night,
Hat of Disguise,
Ring of Mind Shielding,
Javelin of Lightning,
Arcane Grimoire +1,
Mace of Smiting,
Ring of Fire Resistance,
Wand of Lightning Bolts,
Mask of the Beast,
Headband of Intellect,
AWIT CO. Uniform (Clothes of Mending),
Fell Stinger (Wand of Fireballs),
Iron Bands of Bilarro,
Censer of Controlling Air Elementals,
Boots of the Winterlands,
Alchemy Jug (Blue),
Alchemy Jug (Orange),
Magpie’s Wings (Winged Boots)
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2023-10-28 19:30 | DDHC-CM Zikran´s Zephyrean Tome | 1 | 1 | 222 | 10 | Iron Bands of Bilarro, Censer of Controlling Air Elementals, Boots of the Winterlands, Alchemy Jug (Blue), Alchemy Jug (Orange) | Show | |
Teilnehmer: Info: gekauft: Loot: 247gp Zikrans Spellbook: Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: -You have resistance to cold damage. Alchemy Jug (1x Blue/ 1x Orange) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount |
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2023-07-30 20:00 | SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee | 1 | 1000 | 10 | AWIT CO. Uniform (Clothes of Mending), Fell Stinger (Wand of Fireballs) | Show | ||
Teilnehmer: Loot: 1000gp AWIT CO. Uniform (Clothes of Mending) This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company. Fell Stinger (Wand of Fireballs) This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. ASSOCIATES OF AWIT CO. (STORY AWARD) WUMBO BEE FLYER (STORY AWARD) LUCKY MENTOR (STORY AWARD) |
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2023-07-30 18:09 | Nyx Spellbook Ergänzung durch lvl up | Show | ||||||
Spells die Nyx mit dem Lvl up gelernt hat: |
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2023-06-28 23:37 | Trade Log | -5 | Javelin of Lightning “Rrakkma’s Smite” > Mask of the Beast | Show Trade Log | ||||
Tradet with Siren https://www.adventurersleaguelog.com/users/36450/characters/104577/trade_log_entries/1063165 |
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2023-06-01 19:34 | DDAL08-09 Fangs and Frogs | 1 | 1 | 700 | 10 | Wand of Lightning Bolts | Show | |
Teilnehmer: gekauft: Schlangen die in ein Herzbeisen mit edelsteinen in den Augen: Arcturia lehrling vom Mad Mage (the seven) Loot: 100gp Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. Story Award: Monstrous Merger (Nyx Familar Snowflacke hats auch) You decided to take a chance and touch or drink the multicolored water that spilled from a broken fountain in Arcturia's abandoned laboratory. Doing so has changed you forever. Arcturia was a master of transmutation and she must have used this water to assist her in her unholy experiments. While you no longer carry the negative effects associated with this, it seems the physical trait you manifested still lingers. This story award can only be removed by a remove curse. Nyx: Weiße Drachenschuppen in Form von einem Flügel auf der linken Schulter und ein Drachenauge auf der Zunge.
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2023-05-24 21:00 | DDAL08-08 Crypt of the Dark Kiss | 1 | 1 | 400 | 10 | Ring of Fire Resistance | Show | |
Teilnehmer: Information: Loot: 1000gp Ring of Fire Resistance You have resistance to fire damage while wearing this ring. This simple ring of twisted brass wire is warm to the touch. +1 Lvl Bladesinger Schrieb von TimoL - Zoey Fortescue - Necromancy Hunter Wizard folgende Spells ab: |
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2023-05-18 19:30 | DDAL08-07 Into the Dark | 1 | 1 | 750 | 10 | Mace of Smiting | Show | |
Teilnehmer: Infos: . For 1 hour, the creature gains the benefits of the comprehend languages spell for any writing on stone. In addition, the creature can communicate with any undead creature with a language (as the tongues spell) for 1 hour. The lichen must be eaten within 24 hours of being harvested to grant these benefits. Thank you for your assistance and discretion in this matter. Consider your unfortunate intrusion to be forgiven. I recommend first speaking with Durnan at the Yawning Portal. I understand he knows many ways into the Undermountain... beyond the obvious. While I doubt any path potentially taken will lack unforeseen complications, I strongly recommend finding a back entrance. Whatever difficulties must be first overcome, I doubt they are as dire as a prepared nest of vampires. Sincerely, Baron Artor Morlin Loot: 1000gp Story Award: Endless Bluetooth Ale If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. +1 lvl Bladsinger Transmuter´s SpellBook: |
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2023-05-11 19:31 | DDAL08-05 Hero of the Troll Wars | 1 | 1 | -50 | 10 | Javelin of Lightning, Arcane Grimoire +1 | Show | |
Teilnehmer: Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst.
Infos: Loot: 100gp Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This javelin glows an angry red when within 120 feet of a troll. Nach dem letzten ausflug hat Nyx Spells abgeschrieben (-1Downtime): +1 lvl Bladesinging Arcane Grimoire +1 Wondrous item, uncommon (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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2023-05-06 19:30 | DDAL08-04 A Wrinkle in the Weave | 1 | 100 | 10 | Ring of Mind Shielding | Show | ||
Teilnehmer: Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst.
Info: Loot: 100gp Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words "Be where they are not" in the Alzhedo language of southwestern Faerûn. |
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2023-05-04 20:13 | DDAL08-03 Dock Ward Double Cross | 1 | 83 | 10 | Hat of Disguise | Show | ||
Teilnehmer: Informationen: Loot: 83gp Hat of Disguise Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. Bullets +1 (x3 Consumables) You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
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2022-12-26 20:01 | SJ-DC-Flumph-01 Flurry of Flumphs | 1 | -317 | 10 | Javelin of Lightning “Rrakkma’s Smite” | Show | ||
Teilnehmer: The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace. Wields a javelin of lightning, a weapon he took after killing a Sha'sal Khou agent. Sha'sal Khou Chwinga Charms Charm of Air Bubbles. Loot: 500gp Story Reward: Blessing of the Flux Story Reward: Friend of Flumphs Story Reward: The Nutty Professor Javelin of Lightning “Rrakkma’s Smite” This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Bei der 2 Monatelangen überfahrt (hin und zurück) hat Nyx Spells abgeschrieben: Hat sich nach längeren Gesprächen den Harpern angeschlossen (Kontaktperson: Winfried Durnwald) |
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2022-11-09 18:24 | DDHC-CM A Deep and Creeping Darkness | 1 | 80 | 10 | Ring of Swimming, Goggles of Night | Show | ||
Teilnehmer: Infos aus dem Buch Luckas der Wirt aus Maerin: Loot: 100 gp While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. Find Familiar gecastet |
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2022-11-05 21:25 | DDHC-CM The Joy of Extradimensional Spaces | 1 | 50 | 10 | Chain Book (Flail +1) | Show | ||
Teilnehmer: Loot: 50 gp Chain Book (Flail +1) |
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2022-10-19 18:30 | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | 1 | 48 | 10 | Mask of the Shaman (Hat of Wizardry), Shaman's Ring (Pearl of Power) | Show | ||
Teilnehmer: Oberst Garici Galuuf, #85814 Loot: 108gp Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: |
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2022-10-11 18:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 1 | 79 | 10 | Cloak of Billowing, Pipes of the Sewers | Show | |
Teilnehmer: V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? Pipes of the Sewers You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer |
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2022-07-21 23:28 | CCC-TAROT- 01-05 The Lost Apprentice | 1 | 1 | 65 | 10 | Hat of Vermin, Auntie Sue’s Broom (broom of flying) | Show | |
Teilnehmer: Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Minor Ilusion ausgetauscht für Fire Bolt |
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2022-07-21 17:29 | Trade Log | -5 | Propeller Helm > Scimitar +1 | Show Trade Log | ||||
(Arikatzi020) Arinya hat Scimitar +1 getauscht gegen Propeller Helm von Nyx Vulplin (Arikatzi020) https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/933934 |
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2022-07-17 03:23 | Purchase Log | -35 | Show Purchase | |||||
gekauft: |
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2022-07-16 19:10 | DC-PoA When the Forest comes to the Mountain | 1 | 1 | 48 | 10 | Enduring Spellbook, Propeller Helm | Show | |
Seed: Chwinga-chwinga. CHWINGA! Teilnehmer: Gekauft: Transmuter´s SpellBook Enduring Spellbook This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Propeller Helm Wondrous item, uncommon (requires attunement by a small humanoid) While worn, the helm allows its wearer to use an action to cast the levitate spell, requiring no components. The helm's propeller spins and whirs loudly until the spell ends. Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical. +1 lvl Bladesinging Wizard |
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2022-07-16 18:40 | Starting Log (Aktualisiert: 22.12.2022) | 10 | Show | |||||
Nyx VulpinSize: 175 (medium) Costomizing your Origin: Race: Shifter-Fuchs (Wildhunt) Class: Wizard Choose a Background: White Vulpin(Outlander) BiographyNyx Vulpin wurde in einem kleinen Dorf geboren, das versteckt im Rückgrat der Welt liegt. Die Dorfbewohner waren größtenteils gemischtrassig, aber es gab auch vier verschiedene Shifter-Familien, in eine davon wurde Nyx hineingeboren. Sie erinnert sich daran, wie gastfreundlich alle im Dorf und in der Umgebung waren, aber sie lebten in extremer Isolation von der Welt, was sie nach ein paar Jahren des Friedens vergessen ließ, wie grausam die Welt sein konnte. An jedem ersten und letzten Vollmond des Kalenders wurde ein Fest gefeiert, und an diesem letzten Fest war Nyx erst sechs Jahre alt und voller Neugierde. Sie spielte außerhalb des Festes mit einigen anderen Kindern Verstecken, als sie Schritte in ihre Richtung hörte. Sie wollte gerade aus ihrem Versteck kommen, um Zeit zu gewinnen, da durchbrach ein ohrenbetäubender Schrei das Abendlied. Plötzlich traten dunkel gekleidete Gestalten aus Büschen und dunklen Ecken hervor und trieben die Dorfbewohner schnell zusammen. Wer sich widersetzte, wurde entweder erstochen oder niedergeschlagen. So wurde ihr das gesamte Dorf, einschließlich ihrer Eltern, gewaltsam entrissen. Die Kinder wurden in kleinen Gruppen in Käfigen eingesperrt, und jedes Mal, wenn sich einer der Erwachsenen daneben benahm, wurden stattdessen die Kinder bestraft. Nach einigen Tagen kamen sie an einen Ort, an dem die örtlichen Barbarenstämme mit ihren Waren handelten. Vor allem Orks, aber auch einige Dunkelelfen gehörten zu den Käufern. Das gesamte Dorf wurde nach und nach verschachert, die Kinder wurden ihren Eltern entrissen, die Liebenden getrennt und gebrandmarkt. Die jüngsten Kinder waren jedoch für viele uninteressant, da es zu mühsam war, sie in diesen eisigen Breitengraden aufzuziehen. Sie wurden einfach als Viehfutter verkauft. Die kleine weiße Fuchswandlerin versuchte, sich klein zu machen, aber das half ihr nur, bis sie die letzte war, die gefüttert wurde. Sie wurde grob gepackt und in einen Käfig geworfen. Das Wolfsmonster, das sie fressen sollte, war gerade dabei, sie zu verschlingen, als ein Pfeil seinen Schädel durchschoss. Wieder ertönten Schreie von allen Seiten, aber das kleine Mädchen sah nur, wie der Wolf vor ihr zusammenbrach. Eine Elfe mit silbernem Haar und einem glühenden Schwert öffnete den Käfig und kam auf sie zu. "Komm, Kleine, wir bringen dich in Sicherheit." Nyx konnte sie wegen ihres Zitterns und Schluchzens kaum verstehen. Doch die Elfe merkte schnell, dass sie nicht in der Lage war, aufzustehen, also steckte sie eines ihrer Schwerter weg, das im Mondlicht glitzerte, und hob sie auf. "Schhh, schhh, es wird alles gut werden." Nachdem sie von ihrem Retter aus dem Käfig getragen worden war, wurden alle überlebenden und nicht verkauften Sklaven freigelassen. Die verbliebenen Sklavenhändler und -verkäufer waren jedoch weniger "glücklich", aber sie bemerkten es kaum. Diejenigen, die keine Familie hatten, zu der sie zurückkehren konnten, wurden bei sich aufgenommen, bis sie für sich selbst sorgen konnten. Nachdem sie einige Zeit in der Gesellschaft ihrer Retterin verbracht hatte, äußerte Nyx ihren Wunsch, von ihr zu lernen. Es war schwer, sie zu überreden, aber Nyx hatte ein Talent, das ihre Mentorin nicht ignorieren konnte. Doch nach einigen Jahren änderten sich die Umwelt und das Wetter in Icewind Dale und dem Rückgrat der Welt plötzlich. Die Mönche und anderen Mitglieder des Klosters des Schwarzen Raben begannen sich Sorgen zu machen. Nyx war ebenfalls voller Sorge, aber auch voller Neugierde, und so wurde sie unter einigen Freiwilligen ausgewählt, um die Sache zu untersuchen. Aber ist sie dieser Aufgabe wirklich gewachsen, oder wird sie ihr Ziel aus den Augen verlieren? Nyx Vulpin ist eine atemberaubende Weiße Fuchsshifterin, die den Pfad des Bladsingin Wizards beschreitet. Sie steht knapp 170 cm hoch und hat ein schneeweißes Fell, das ebenso wie ihr Haar beim Shiften scheinbar zur doppelten Länge wächst. Ihre Augen sind blutrot wie Rubine und leuchten besonders hell, wenn sie shiften. Ihr Schweif ist besonders auffällig, da er sich zu verdreifachen scheint und eine besondere Dynamik ausstrahlt. Nyx hat eine leicht gebräunte Haut, die nur an wenigen Stellen ihrer recht Mönchsartigen Kleidung zu sehen ist. Ihr Stil ist einfach und funktional und ihre Kleidung besteht aus einem langen Winterumhang, der ihre Ausrüstung verbirgt. Unter ihrem Umhang verbirgt sie ein Kurzschwert und einige Dolche, die sie in brenzligen Situationen einsetzt. Insgesamt verströmt Nyx ein gewisses Maß an Geheimnis und Eleganz. Ihre Erscheinung ist kraftvoll und zugleich furchterregend, aber dennoch strahlt sie eine gewisse Ruhe und Gelassenheit aus. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2023-10-28 19:30 | DDHC-CM Zikran´s Zephyrean Tome | 1 | 10 | Show | ||||
Teilnehmer: Info: gekauft: Loot: 247gp Zikrans Spellbook: Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: -You have resistance to cold damage. Alchemy Jug (1x Blue/ 1x Orange) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount |
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2023-07-30 20:00 | SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee | 1 | 10 | Show | ||||
Teilnehmer: Loot: 1000gp AWIT CO. Uniform (Clothes of Mending) This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company. Fell Stinger (Wand of Fireballs) This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. ASSOCIATES OF AWIT CO. (STORY AWARD) WUMBO BEE FLYER (STORY AWARD) LUCKY MENTOR (STORY AWARD) |
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2023-07-30 18:09 | Nyx Spellbook Ergänzung durch lvl up | Show | ||||||
Spells die Nyx mit dem Lvl up gelernt hat: |
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2023-06-28 23:37 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Siren https://www.adventurersleaguelog.com/users/36450/characters/104577/trade_log_entries/1063165 |
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2023-06-01 19:34 | DDAL08-09 Fangs and Frogs | 1 | 10 | Show | ||||
Teilnehmer: gekauft: Schlangen die in ein Herzbeisen mit edelsteinen in den Augen: Arcturia lehrling vom Mad Mage (the seven) Loot: 100gp Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. Story Award: Monstrous Merger (Nyx Familar Snowflacke hats auch) You decided to take a chance and touch or drink the multicolored water that spilled from a broken fountain in Arcturia's abandoned laboratory. Doing so has changed you forever. Arcturia was a master of transmutation and she must have used this water to assist her in her unholy experiments. While you no longer carry the negative effects associated with this, it seems the physical trait you manifested still lingers. This story award can only be removed by a remove curse. Nyx: Weiße Drachenschuppen in Form von einem Flügel auf der linken Schulter und ein Drachenauge auf der Zunge.
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2023-05-24 21:00 | DDAL08-08 Crypt of the Dark Kiss | 1 | 10 | Show | ||||
Teilnehmer: Information: Loot: 1000gp Ring of Fire Resistance You have resistance to fire damage while wearing this ring. This simple ring of twisted brass wire is warm to the touch. +1 Lvl Bladesinger Schrieb von TimoL - Zoey Fortescue - Necromancy Hunter Wizard folgende Spells ab: |
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2023-05-18 19:30 | DDAL08-07 Into the Dark | 1 | 10 | Show | ||||
Teilnehmer: Infos: . For 1 hour, the creature gains the benefits of the comprehend languages spell for any writing on stone. In addition, the creature can communicate with any undead creature with a language (as the tongues spell) for 1 hour. The lichen must be eaten within 24 hours of being harvested to grant these benefits. Thank you for your assistance and discretion in this matter. Consider your unfortunate intrusion to be forgiven. I recommend first speaking with Durnan at the Yawning Portal. I understand he knows many ways into the Undermountain... beyond the obvious. While I doubt any path potentially taken will lack unforeseen complications, I strongly recommend finding a back entrance. Whatever difficulties must be first overcome, I doubt they are as dire as a prepared nest of vampires. Sincerely, Baron Artor Morlin Loot: 1000gp Story Award: Endless Bluetooth Ale If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. +1 lvl Bladsinger Transmuter´s SpellBook: |
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2023-05-11 19:31 | DDAL08-05 Hero of the Troll Wars | 1 | 10 | Show | ||||
Teilnehmer: Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst.
Infos: Loot: 100gp Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This javelin glows an angry red when within 120 feet of a troll. Nach dem letzten ausflug hat Nyx Spells abgeschrieben (-1Downtime): +1 lvl Bladesinging Arcane Grimoire +1 Wondrous item, uncommon (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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2023-05-06 19:30 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | Show | ||||
Teilnehmer: Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst.
Info: Loot: 100gp Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words "Be where they are not" in the Alzhedo language of southwestern Faerûn. |
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2023-05-04 20:13 | DDAL08-03 Dock Ward Double Cross | 1 | 10 | Show | ||||
Teilnehmer: Informationen: Loot: 83gp Hat of Disguise Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. Bullets +1 (x3 Consumables) You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
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2022-12-26 20:01 | SJ-DC-Flumph-01 Flurry of Flumphs | 1 | 10 | Show | ||||
Teilnehmer: The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace. Wields a javelin of lightning, a weapon he took after killing a Sha'sal Khou agent. Sha'sal Khou Chwinga Charms Charm of Air Bubbles. Loot: 500gp Story Reward: Blessing of the Flux Story Reward: Friend of Flumphs Story Reward: The Nutty Professor Javelin of Lightning “Rrakkma’s Smite” This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Bei der 2 Monatelangen überfahrt (hin und zurück) hat Nyx Spells abgeschrieben: Hat sich nach längeren Gesprächen den Harpern angeschlossen (Kontaktperson: Winfried Durnwald) |
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2022-11-09 18:24 | DDHC-CM A Deep and Creeping Darkness | 1 | 10 | Show | ||||
Teilnehmer: Infos aus dem Buch Luckas der Wirt aus Maerin: Loot: 100 gp While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. Find Familiar gecastet |
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2022-11-05 21:25 | DDHC-CM The Joy of Extradimensional Spaces | 1 | 10 | Show | ||||
Teilnehmer: Loot: 50 gp Chain Book (Flail +1) |
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2022-10-19 18:30 | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | 1 | 10 | Show | ||||
Teilnehmer: Oberst Garici Galuuf, #85814 Loot: 108gp Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: |
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2022-10-11 18:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 10 | Show | ||||
Teilnehmer: V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? Pipes of the Sewers You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer |
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2022-07-21 23:28 | CCC-TAROT- 01-05 The Lost Apprentice | 1 | 10 | Show | ||||
Teilnehmer: Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Minor Ilusion ausgetauscht für Fire Bolt |
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2022-07-21 17:29 | Trade Log | -5 | Show Trade Log | |||||
(Arikatzi020) Arinya hat Scimitar +1 getauscht gegen Propeller Helm von Nyx Vulplin (Arikatzi020) https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/933934 |
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2022-07-17 03:23 | Purchase Log | Show Purchase | ||||||
gekauft: |
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2022-07-16 19:10 | DC-PoA When the Forest comes to the Mountain | 1 | 10 | Show | ||||
Seed: Chwinga-chwinga. CHWINGA! Teilnehmer: Gekauft: Transmuter´s SpellBook Enduring Spellbook This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Propeller Helm Wondrous item, uncommon (requires attunement by a small humanoid) While worn, the helm allows its wearer to use an action to cast the levitate spell, requiring no components. The helm's propeller spins and whirs loudly until the spell ends. Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical. +1 lvl Bladesinging Wizard |
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2022-07-16 18:40 | Starting Log (Aktualisiert: 22.12.2022) | Show | ||||||
Nyx VulpinSize: 175 (medium) Costomizing your Origin: Race: Shifter-Fuchs (Wildhunt) Class: Wizard Choose a Background: White Vulpin(Outlander) BiographyNyx Vulpin wurde in einem kleinen Dorf geboren, das versteckt im Rückgrat der Welt liegt. Die Dorfbewohner waren größtenteils gemischtrassig, aber es gab auch vier verschiedene Shifter-Familien, in eine davon wurde Nyx hineingeboren. Sie erinnert sich daran, wie gastfreundlich alle im Dorf und in der Umgebung waren, aber sie lebten in extremer Isolation von der Welt, was sie nach ein paar Jahren des Friedens vergessen ließ, wie grausam die Welt sein konnte. An jedem ersten und letzten Vollmond des Kalenders wurde ein Fest gefeiert, und an diesem letzten Fest war Nyx erst sechs Jahre alt und voller Neugierde. Sie spielte außerhalb des Festes mit einigen anderen Kindern Verstecken, als sie Schritte in ihre Richtung hörte. Sie wollte gerade aus ihrem Versteck kommen, um Zeit zu gewinnen, da durchbrach ein ohrenbetäubender Schrei das Abendlied. Plötzlich traten dunkel gekleidete Gestalten aus Büschen und dunklen Ecken hervor und trieben die Dorfbewohner schnell zusammen. Wer sich widersetzte, wurde entweder erstochen oder niedergeschlagen. So wurde ihr das gesamte Dorf, einschließlich ihrer Eltern, gewaltsam entrissen. Die Kinder wurden in kleinen Gruppen in Käfigen eingesperrt, und jedes Mal, wenn sich einer der Erwachsenen daneben benahm, wurden stattdessen die Kinder bestraft. Nach einigen Tagen kamen sie an einen Ort, an dem die örtlichen Barbarenstämme mit ihren Waren handelten. Vor allem Orks, aber auch einige Dunkelelfen gehörten zu den Käufern. Das gesamte Dorf wurde nach und nach verschachert, die Kinder wurden ihren Eltern entrissen, die Liebenden getrennt und gebrandmarkt. Die jüngsten Kinder waren jedoch für viele uninteressant, da es zu mühsam war, sie in diesen eisigen Breitengraden aufzuziehen. Sie wurden einfach als Viehfutter verkauft. Die kleine weiße Fuchswandlerin versuchte, sich klein zu machen, aber das half ihr nur, bis sie die letzte war, die gefüttert wurde. Sie wurde grob gepackt und in einen Käfig geworfen. Das Wolfsmonster, das sie fressen sollte, war gerade dabei, sie zu verschlingen, als ein Pfeil seinen Schädel durchschoss. Wieder ertönten Schreie von allen Seiten, aber das kleine Mädchen sah nur, wie der Wolf vor ihr zusammenbrach. Eine Elfe mit silbernem Haar und einem glühenden Schwert öffnete den Käfig und kam auf sie zu. "Komm, Kleine, wir bringen dich in Sicherheit." Nyx konnte sie wegen ihres Zitterns und Schluchzens kaum verstehen. Doch die Elfe merkte schnell, dass sie nicht in der Lage war, aufzustehen, also steckte sie eines ihrer Schwerter weg, das im Mondlicht glitzerte, und hob sie auf. "Schhh, schhh, es wird alles gut werden." Nachdem sie von ihrem Retter aus dem Käfig getragen worden war, wurden alle überlebenden und nicht verkauften Sklaven freigelassen. Die verbliebenen Sklavenhändler und -verkäufer waren jedoch weniger "glücklich", aber sie bemerkten es kaum. Diejenigen, die keine Familie hatten, zu der sie zurückkehren konnten, wurden bei sich aufgenommen, bis sie für sich selbst sorgen konnten. Nachdem sie einige Zeit in der Gesellschaft ihrer Retterin verbracht hatte, äußerte Nyx ihren Wunsch, von ihr zu lernen. Es war schwer, sie zu überreden, aber Nyx hatte ein Talent, das ihre Mentorin nicht ignorieren konnte. Doch nach einigen Jahren änderten sich die Umwelt und das Wetter in Icewind Dale und dem Rückgrat der Welt plötzlich. Die Mönche und anderen Mitglieder des Klosters des Schwarzen Raben begannen sich Sorgen zu machen. Nyx war ebenfalls voller Sorge, aber auch voller Neugierde, und so wurde sie unter einigen Freiwilligen ausgewählt, um die Sache zu untersuchen. Aber ist sie dieser Aufgabe wirklich gewachsen, oder wird sie ihr Ziel aus den Augen verlieren? Nyx Vulpin ist eine atemberaubende Weiße Fuchsshifterin, die den Pfad des Bladsingin Wizards beschreitet. Sie steht knapp 170 cm hoch und hat ein schneeweißes Fell, das ebenso wie ihr Haar beim Shiften scheinbar zur doppelten Länge wächst. Ihre Augen sind blutrot wie Rubine und leuchten besonders hell, wenn sie shiften. Ihr Schweif ist besonders auffällig, da er sich zu verdreifachen scheint und eine besondere Dynamik ausstrahlt. Nyx hat eine leicht gebräunte Haut, die nur an wenigen Stellen ihrer recht Mönchsartigen Kleidung zu sehen ist. Ihr Stil ist einfach und funktional und ihre Kleidung besteht aus einem langen Winterumhang, der ihre Ausrüstung verbirgt. Unter ihrem Umhang verbirgt sie ein Kurzschwert und einige Dolche, die sie in brenzligen Situationen einsetzt. Insgesamt verströmt Nyx ein gewisses Maß an Geheimnis und Eleganz. Ihre Erscheinung ist kraftvoll und zugleich furchterregend, aber dennoch strahlt sie eine gewisse Ruhe und Gelassenheit aus. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2023-10-28 19:30 | DDHC-CM Zikran´s Zephyrean Tome | 1 | 222 | 10 | Iron Bands of Bilarro, Censer of Controlling Air Elementals, Boots of the Winterlands, Alchemy Jug (Blue), Alchemy Jug (Orange) | Show | ||
Teilnehmer: Info: gekauft: Loot: 247gp Zikrans Spellbook: Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: -You have resistance to cold damage. Alchemy Jug (1x Blue/ 1x Orange) This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. Liquid Max Amount |
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2023-07-30 20:00 | SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee | 1 | 1000 | 10 | AWIT CO. Uniform (Clothes of Mending), Fell Stinger (Wand of Fireballs) | Show | ||
Teilnehmer: Loot: 1000gp AWIT CO. Uniform (Clothes of Mending) This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company. Fell Stinger (Wand of Fireballs) This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. ASSOCIATES OF AWIT CO. (STORY AWARD) WUMBO BEE FLYER (STORY AWARD) LUCKY MENTOR (STORY AWARD) |
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2023-07-30 18:09 | Nyx Spellbook Ergänzung durch lvl up | Show | ||||||
Spells die Nyx mit dem Lvl up gelernt hat: |
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2023-06-28 23:37 | Trade Log | -5 | Javelin of Lightning “Rrakkma’s Smite” > Mask of the Beast | Show Trade Log | ||||
Tradet with Siren https://www.adventurersleaguelog.com/users/36450/characters/104577/trade_log_entries/1063165 |
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2023-06-01 19:34 | DDAL08-09 Fangs and Frogs | 1 | 700 | 10 | Wand of Lightning Bolts | Show | ||
Teilnehmer: gekauft: Schlangen die in ein Herzbeisen mit edelsteinen in den Augen: Arcturia lehrling vom Mad Mage (the seven) Loot: 100gp Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. Story Award: Monstrous Merger (Nyx Familar Snowflacke hats auch) You decided to take a chance and touch or drink the multicolored water that spilled from a broken fountain in Arcturia's abandoned laboratory. Doing so has changed you forever. Arcturia was a master of transmutation and she must have used this water to assist her in her unholy experiments. While you no longer carry the negative effects associated with this, it seems the physical trait you manifested still lingers. This story award can only be removed by a remove curse. Nyx: Weiße Drachenschuppen in Form von einem Flügel auf der linken Schulter und ein Drachenauge auf der Zunge.
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2023-05-24 21:00 | DDAL08-08 Crypt of the Dark Kiss | 1 | 400 | 10 | Ring of Fire Resistance | Show | ||
Teilnehmer: Information: Loot: 1000gp Ring of Fire Resistance You have resistance to fire damage while wearing this ring. This simple ring of twisted brass wire is warm to the touch. +1 Lvl Bladesinger Schrieb von TimoL - Zoey Fortescue - Necromancy Hunter Wizard folgende Spells ab: |
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2023-05-18 19:30 | DDAL08-07 Into the Dark | 1 | 750 | 10 | Mace of Smiting | Show | ||
Teilnehmer: Infos: . For 1 hour, the creature gains the benefits of the comprehend languages spell for any writing on stone. In addition, the creature can communicate with any undead creature with a language (as the tongues spell) for 1 hour. The lichen must be eaten within 24 hours of being harvested to grant these benefits. Thank you for your assistance and discretion in this matter. Consider your unfortunate intrusion to be forgiven. I recommend first speaking with Durnan at the Yawning Portal. I understand he knows many ways into the Undermountain... beyond the obvious. While I doubt any path potentially taken will lack unforeseen complications, I strongly recommend finding a back entrance. Whatever difficulties must be first overcome, I doubt they are as dire as a prepared nest of vampires. Sincerely, Baron Artor Morlin Loot: 1000gp Story Award: Endless Bluetooth Ale If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. +1 lvl Bladsinger Transmuter´s SpellBook: |
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2023-05-11 19:31 | DDAL08-05 Hero of the Troll Wars | 1 | -50 | 10 | Javelin of Lightning, Arcane Grimoire +1 | Show | ||
Teilnehmer: Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst.
Infos: Loot: 100gp Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This javelin glows an angry red when within 120 feet of a troll. Nach dem letzten ausflug hat Nyx Spells abgeschrieben (-1Downtime): +1 lvl Bladesinging Arcane Grimoire +1 Wondrous item, uncommon (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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2023-05-06 19:30 | DDAL08-04 A Wrinkle in the Weave | 1 | 100 | 10 | Ring of Mind Shielding | Show | ||
Teilnehmer: Waterdeep braucht Hilfe. Ihr seid außenstehende, und damit genau die richtigen für den Auftrag. Meldet euch beim Blackstaff Tower und fragt nach Vajra Safahr. Entsprechende monetäre Entlohnung versteht sich von selbst.
Info: Loot: 100gp Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words "Be where they are not" in the Alzhedo language of southwestern Faerûn. |
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2023-05-04 20:13 | DDAL08-03 Dock Ward Double Cross | 1 | 83 | 10 | Hat of Disguise | Show | ||
Teilnehmer: Informationen: Loot: 83gp Hat of Disguise Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. Bullets +1 (x3 Consumables) You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
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2022-12-26 20:01 | SJ-DC-Flumph-01 Flurry of Flumphs | 1 | -317 | 10 | Javelin of Lightning “Rrakkma’s Smite” | Show | ||
Teilnehmer: The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace. Wields a javelin of lightning, a weapon he took after killing a Sha'sal Khou agent. Sha'sal Khou Chwinga Charms Charm of Air Bubbles. Loot: 500gp Story Reward: Blessing of the Flux Story Reward: Friend of Flumphs Story Reward: The Nutty Professor Javelin of Lightning “Rrakkma’s Smite” This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Bei der 2 Monatelangen überfahrt (hin und zurück) hat Nyx Spells abgeschrieben: Hat sich nach längeren Gesprächen den Harpern angeschlossen (Kontaktperson: Winfried Durnwald) |
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2022-11-09 18:24 | DDHC-CM A Deep and Creeping Darkness | 1 | 80 | 10 | Ring of Swimming, Goggles of Night | Show | ||
Teilnehmer: Infos aus dem Buch Luckas der Wirt aus Maerin: Loot: 100 gp While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. Find Familiar gecastet |
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2022-11-05 21:25 | DDHC-CM The Joy of Extradimensional Spaces | 1 | 50 | 10 | Chain Book (Flail +1) | Show | ||
Teilnehmer: Loot: 50 gp Chain Book (Flail +1) |
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2022-10-19 18:30 | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | 1 | 48 | 10 | Mask of the Shaman (Hat of Wizardry), Shaman's Ring (Pearl of Power) | Show | ||
Teilnehmer: Oberst Garici Galuuf, #85814 Loot: 108gp Mask of the Shaman (Hat of Wizardry) Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. Shaman's Ring (Pearl of Power) While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn. Sentinel: The pearl glows faintly when a Elemental is within 120 feet of it. Gekauft: |
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2022-10-11 18:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 79 | 10 | Cloak of Billowing, Pipes of the Sewers | Show | ||
Teilnehmer: V JVYY ARIRE SBETVIR LBH GUVF VF JNE (Thirteen off) In Newspaper M AMWL JSV XLI HEC SYV PSZA MO RSX LMHHIR (Gain Four) Recieved KSO S ZSL LGVSQ SFV LZGMYZL GX QGM (Eight off) Recieved BM PTLGM FX PAR VTGM RHN LXX BM (Loose nineteen) New? Pipes of the Sewers You must be proficient with wind Instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not Attack you unless you threaten or harm them. The pipes have 3 Charges. If you play the pipes as an Action, you can use a bonus Action to expend 1 to 3 Charges, calling forth one Swarm of Rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended Charges daily at dawn. Whenever a Swarm of Rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your Companions for as long as you continue to play the pipes each round as an Action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no ACTIONS. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. Cloak of Billowing While wearing this cloak, you can use a bonus Action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. +1 Lvl Blade Singer |
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2022-07-21 23:28 | CCC-TAROT- 01-05 The Lost Apprentice | 1 | 65 | 10 | Hat of Vermin, Auntie Sue’s Broom (broom of flying) | Show | ||
Teilnehmer: Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Minor Ilusion ausgetauscht für Fire Bolt |
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2022-07-21 17:29 | Trade Log | -5 | Propeller Helm > Scimitar +1 | Show Trade Log | ||||
(Arikatzi020) Arinya hat Scimitar +1 getauscht gegen Propeller Helm von Nyx Vulplin (Arikatzi020) https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/933934 |
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2022-07-17 03:23 | Purchase Log | -35 | Show Purchase | |||||
gekauft: |
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2022-07-16 19:10 | DC-PoA When the Forest comes to the Mountain | 1 | 48 | 10 | Enduring Spellbook, Propeller Helm | Show | ||
Seed: Chwinga-chwinga. CHWINGA! Teilnehmer: Gekauft: Transmuter´s SpellBook Enduring Spellbook This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Propeller Helm Wondrous item, uncommon (requires attunement by a small humanoid) While worn, the helm allows its wearer to use an action to cast the levitate spell, requiring no components. The helm's propeller spins and whirs loudly until the spell ends. Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical. +1 lvl Bladesinging Wizard |
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2022-07-16 18:40 | Starting Log (Aktualisiert: 22.12.2022) | 10 | Show | |||||
Nyx VulpinSize: 175 (medium) Costomizing your Origin: Race: Shifter-Fuchs (Wildhunt) Class: Wizard Choose a Background: White Vulpin(Outlander) BiographyNyx Vulpin wurde in einem kleinen Dorf geboren, das versteckt im Rückgrat der Welt liegt. Die Dorfbewohner waren größtenteils gemischtrassig, aber es gab auch vier verschiedene Shifter-Familien, in eine davon wurde Nyx hineingeboren. Sie erinnert sich daran, wie gastfreundlich alle im Dorf und in der Umgebung waren, aber sie lebten in extremer Isolation von der Welt, was sie nach ein paar Jahren des Friedens vergessen ließ, wie grausam die Welt sein konnte. An jedem ersten und letzten Vollmond des Kalenders wurde ein Fest gefeiert, und an diesem letzten Fest war Nyx erst sechs Jahre alt und voller Neugierde. Sie spielte außerhalb des Festes mit einigen anderen Kindern Verstecken, als sie Schritte in ihre Richtung hörte. Sie wollte gerade aus ihrem Versteck kommen, um Zeit zu gewinnen, da durchbrach ein ohrenbetäubender Schrei das Abendlied. Plötzlich traten dunkel gekleidete Gestalten aus Büschen und dunklen Ecken hervor und trieben die Dorfbewohner schnell zusammen. Wer sich widersetzte, wurde entweder erstochen oder niedergeschlagen. So wurde ihr das gesamte Dorf, einschließlich ihrer Eltern, gewaltsam entrissen. Die Kinder wurden in kleinen Gruppen in Käfigen eingesperrt, und jedes Mal, wenn sich einer der Erwachsenen daneben benahm, wurden stattdessen die Kinder bestraft. Nach einigen Tagen kamen sie an einen Ort, an dem die örtlichen Barbarenstämme mit ihren Waren handelten. Vor allem Orks, aber auch einige Dunkelelfen gehörten zu den Käufern. Das gesamte Dorf wurde nach und nach verschachert, die Kinder wurden ihren Eltern entrissen, die Liebenden getrennt und gebrandmarkt. Die jüngsten Kinder waren jedoch für viele uninteressant, da es zu mühsam war, sie in diesen eisigen Breitengraden aufzuziehen. Sie wurden einfach als Viehfutter verkauft. Die kleine weiße Fuchswandlerin versuchte, sich klein zu machen, aber das half ihr nur, bis sie die letzte war, die gefüttert wurde. Sie wurde grob gepackt und in einen Käfig geworfen. Das Wolfsmonster, das sie fressen sollte, war gerade dabei, sie zu verschlingen, als ein Pfeil seinen Schädel durchschoss. Wieder ertönten Schreie von allen Seiten, aber das kleine Mädchen sah nur, wie der Wolf vor ihr zusammenbrach. Eine Elfe mit silbernem Haar und einem glühenden Schwert öffnete den Käfig und kam auf sie zu. "Komm, Kleine, wir bringen dich in Sicherheit." Nyx konnte sie wegen ihres Zitterns und Schluchzens kaum verstehen. Doch die Elfe merkte schnell, dass sie nicht in der Lage war, aufzustehen, also steckte sie eines ihrer Schwerter weg, das im Mondlicht glitzerte, und hob sie auf. "Schhh, schhh, es wird alles gut werden." Nachdem sie von ihrem Retter aus dem Käfig getragen worden war, wurden alle überlebenden und nicht verkauften Sklaven freigelassen. Die verbliebenen Sklavenhändler und -verkäufer waren jedoch weniger "glücklich", aber sie bemerkten es kaum. Diejenigen, die keine Familie hatten, zu der sie zurückkehren konnten, wurden bei sich aufgenommen, bis sie für sich selbst sorgen konnten. Nachdem sie einige Zeit in der Gesellschaft ihrer Retterin verbracht hatte, äußerte Nyx ihren Wunsch, von ihr zu lernen. Es war schwer, sie zu überreden, aber Nyx hatte ein Talent, das ihre Mentorin nicht ignorieren konnte. Doch nach einigen Jahren änderten sich die Umwelt und das Wetter in Icewind Dale und dem Rückgrat der Welt plötzlich. Die Mönche und anderen Mitglieder des Klosters des Schwarzen Raben begannen sich Sorgen zu machen. Nyx war ebenfalls voller Sorge, aber auch voller Neugierde, und so wurde sie unter einigen Freiwilligen ausgewählt, um die Sache zu untersuchen. Aber ist sie dieser Aufgabe wirklich gewachsen, oder wird sie ihr Ziel aus den Augen verlieren? Nyx Vulpin ist eine atemberaubende Weiße Fuchsshifterin, die den Pfad des Bladsingin Wizards beschreitet. Sie steht knapp 170 cm hoch und hat ein schneeweißes Fell, das ebenso wie ihr Haar beim Shiften scheinbar zur doppelten Länge wächst. Ihre Augen sind blutrot wie Rubine und leuchten besonders hell, wenn sie shiften. Ihr Schweif ist besonders auffällig, da er sich zu verdreifachen scheint und eine besondere Dynamik ausstrahlt. Nyx hat eine leicht gebräunte Haut, die nur an wenigen Stellen ihrer recht Mönchsartigen Kleidung zu sehen ist. Ihr Stil ist einfach und funktional und ihre Kleidung besteht aus einem langen Winterumhang, der ihre Ausrüstung verbirgt. Unter ihrem Umhang verbirgt sie ein Kurzschwert und einige Dolche, die sie in brenzligen Situationen einsetzt. Insgesamt verströmt Nyx ein gewisses Maß an Geheimnis und Eleganz. Ihre Erscheinung ist kraftvoll und zugleich furchterregend, aber dennoch strahlt sie eine gewisse Ruhe und Gelassenheit aus. |