Azalea Moonvine

Season:
Forgotten Realms S 11
Race:
Fairy
Class:
Wild Magic Sorcerer lvl 6, College of Creation Barde lvl 4
Background:
Chaosfairy (Feylost Quirk)
Lifestyle:
Modest
Current Level:
10
Total GP:
4428.5
Total Downtime:
115
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
17
Magic Item Limit:
3
Ordine Sage’s Robes (Robe of Useful Items),
Shield of the Moon,
Saddle of the cavalier,
Moon Strike, Short Bow +1,
Staff of Birdcalls,
Thenturian Circlet (Circlet of Blasting) ,
Torag’s Hammer,
Ward of the Martyr,
Bloodwell Vial +1,
Bag of Beans,
Horn of Silent Alarm,
Chime of Opening,
Serpent's Fang,
Serpent Scale Armor,
Lantern of Revealing,
Moon-Touched Shortsword,
Wand of Fireballs,
Ring Of Spell Storing,
Silver Pan Flute (Instrument of Illusions) ,
Shard of Snow Ice (Ioun Stone of Protection),
Gem of Seeing

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2025-01-25 19:59 DDAL09-05 Faces of Fortune 1 146 10 Gem of Seeing Show

Teilnehmer:
(8) Bramymond - Sasha Seawind - Air Genasi - Monk: Warrior of the Open Hand 8
(10) Manfred Hase - Liesken Müller - Human - Berserker Barbarian 10
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(5) Florian E. - Jonathan - Changeling - Barde College of Eloquence 5 - none
(10) Echo - Nat Mudnose - Hobgoblin - 6 Champion Fighter / 4 Thief Rogue - Feywild West
(10) Sparetime Gamer - Di'Ann - Aasimar - 10 Twilight Cleric - Golden Vault
(10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1


Info:
Neutrales Gebiet
Mahadi hält sich strikt an die Regeln, die auf dem Banner über dem Eingang stehen: „Alle sind willkommen. Kein Kämpfen! Kein Zauberspruch! Keine Ausnahmen! “
Jegliche Gewalt oder Anwendung von Magie - auch für milde Effekte - unterbricht dieses Diktat und lässt den Zorn Mahadis auf jene sinken, die so dumm sind, das Schicksal in Versuchung zu führen.
Mahadi erleidet, wie gewarnt, keinen Regelbrecher. Jeder, der gefangen wurde (und die Verzauberung, die über den Raum gelegt wurde, um Zauber zu entdecken, stellt dies sicher), wird aus dem Handelszentrum verbannt
von Mahadi (ein Rakshasa) und verdient die No Exceptions! Story Award. Diejenigen, die sich widersetzen, werden von Mahadi und ebenso vielen seiner indentierten Diener (Salamander, Hobgoblin-Kapitäne, Inkubi und Succubi und sogar Erinyes) heimgesucht.


Verrückter Old Joe Infernaler Hühnerzüchter, nichts fällt auf das ihn als Verräter marken würde.
Fhet’ahla, vermutet das Z’neth der verräter ist (Ist nicht ganz koscha hat aber keine Beweise für seine Anschuldigung)
Z’neth ist ein Weiblicher Hobgobling der das Kabinet der Hässlichsten Kreaturen führt.
Der seltsame mann Elliach mit den Tentakelarmen und zugenähten Mund macht seltsamme gebräus.... trink es nicht!!!
Bundabaza, eine Medusa die eine Elfstatur im Zelt stehen hat (sehr lebensecht aussieht ...Wunder?)


Loot: 714gp


Gem of Seeing
Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.


Gibt 550gp für Greater Restoration um Curses zu removen.


2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 900 10 Shard of Snow Ice (Ioun Stone of Protection) Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


2024-12-25 17:19 Purchase Log 154.5 Show Purchase

eingekauft:
10x Perfume -50gp
1x Magnifying Glass -100gp
1x Mirror -5gp
verkauft:
1x Spear +0,5gp


2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 1 28 -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


2024-07-07 19:04 DDAL04-08 The Broken One 1 1 1000 10 Ring Of Spell Storing Show

Teilnehmer:
(8) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard
(8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none
(6) Jannis D. - Georg - Human - War Cleric 6
(8) Raimundo_O - Perry Rumbledice - Lightfoot Halfling- Eloquenz Bard 6 Divination Wizard 2 - Harpers
(6) Jarlsson – Sigurd Silverbeard – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault


Info:
Brief eines Freundes:
Mein lieber Castel,
verzeihen Sie mir meine Schroffheit, aber Sie sind in großer Gefahr. Der Mann, den du beschreibst, trägt eindeutig einen dunklen Fluch in sich. Du mußt mit deinem Sohn auf mein Gut fliehen. Wir haben ausreichend Vorräte für den Winter vorbereitet und können Ihre Familie und Freunde beherbergen. Bitte lassen Sie Ivan wissen, dass er auch willkommen ist; trotz unserer Vergangenheit... Schwierigkeiten. Diesem Brief liegt ein magischer Ring bei, der mit einem Zauber durchdrungen ist, der den Hunger dieses Mannes für kurze Zeit unterdrücken wird; es sollte ausreichen, um Ihnen die Flucht zu erleichtern. Es war verzaubert, mich schnell auf dich einzustimmen, da ich befürchte, dass die Gefahr nahe ist. Bitte belästigen Sie sich nicht mit einer Antwort, ich werde Sie früh genug sehen.
Ihre Freundin in Freude und Streit, - Marilena Fidotev


Loot: 1000gp


Ring Of Spell Storing
Ring, rare (requires attunement)

The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains the Spell Remove Curse.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


  • 1 lvl College of Creation Barde

2024-07-07 14:47 Trade Log -5 +1 Studded Leather Armor > Wand of Fireballs Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1130834

2024-03-03 14:43 Trade Log -5 Staff of Adornment > Moon-Touched Shortsword Show Trade Log

Tradet with Iris https://www.adventurersleaguelog.com/users/36450/characters/104113/trade_log_entries/1103017

2024-03-03 14:29 Trade Log -5 Amarantha’s Heart (Dark Shard Amulet) > Staff of Adornment Show Trade Log

Tradet with Cantharellus Cibarius https://www.adventurersleaguelog.com/users/33187/characters/108083/trade_log_entries/1103013

2023-11-29 18:02 DDHC-CM Book of Cylinders 1 1 540 10 Chime of Opening, Serpent's Fang, Serpent Scale Armor, Lantern of Revealing Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 1 988 10 Horn of Silent Alarm, +1 Studded Leather Armor Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-10-21 19:40 SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em 1 1 360 10 Bag of Beans Show

Teilnehmer:
Claudia N. - Sanity - TCL (Clown) - Trickery Cleric 6
Yaidz - Qwaru - Githyanki - Rogue 5
KaNarlist - Mystique - Tiefling Artificer 4 / Rogue 2 (6)
Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard3
Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 5


Info:
Wildmagic Surge Effect: Schrumpft 3 iches


Loot: 360gp
1xPotion of Acid Resistance
1x Spell Scroll: Intellect Fortress


Bag of Beans
Wondrous item, rare, ½ lb.

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout.
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2023-08-16 16:54 Purchase Log -437 Show Purchase

verkauft:
1x Light Crossbow +12,5 gp
20x Crossbow bolts + 0,5 gp
gekauft:
1x Spell Scroll of Knock -150gp
2x Spell Scroll of Darkvision -300gp


2022-03-18 15:09 CCC-TAROT- 01-07 The Seat of the Ruler 1 1 80 10 Amarantha’s Heart (Dark Shard Amulet), Thenturian Circlet (Circlet of Blasting) , Bloodwell Vial +1 Show

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Wachlord-Kandidaten
Die folgenden NSCs haben ihre Kandidatur für das Amt des Wächterfürsten von Thentia angekündigt und haben derzeit die meiste Unterstützung unter den Wählern.

  • Wächterfürst Tristan Merrygold. Hält das Amt seit 9 Jahren ununterbrochen inne. Er ist Mitglied des Adels von Thentia und wohnt im Merrygold-Anwesen. Er verspricht Stabilität und Erfahrung, um Thentia durch diese schwierigen Zeiten zu führen. Seine Unterstützer tragen Blau.

  • Lord Aesir Highcastle. Ein Chondathaner, Mensch und Magier, dessen Familie seit Generationen die Handelswege nach Melvaunt bewacht. Er wird beschuldigt, hinter den jüngsten Banditenaktivitäten entlang der Handelsrouten zu stecken. Er kandidiert für die Stärkung der Bürgerrechte des einfachen Volkes. Seine Anhänger tragen Orange.

  • Edea Valkrana. Eine weibliche Elfe, die sich ihrem zweiten Lebensjahrhundert nähert, ist seit Jahrzehnten Eigentümerin der Fliesenfabrik in Thentia. Sie vertritt die Ansicht, dass die Katastrophen, die die Stadt heimsuchen, das Ergebnis von zu viel Macht in den Händen bestimmter Adelsfamilien und des Hauses des Mondes (Tempel der Selune) sind, und fordert, dass die Handelselite und der Rat der Magier von jeglicher aktiven Beteiligung an der Verwaltung der Stadt ausgeschlossen werden. Ihre Anhänger tragen Grün.

  • Belanna Skallon. Eine grauhaarige Tabaxi-Frau und selbsternannte Hohepriesterin von Azuth in der Stadt. Sie behauptet, eine spirituelle Beraterin des Rates der Magier gewesen zu sein, obwohl diese Position nicht bestätigt (oder geleugnet) worden ist. Belanna führt eine Kampagne, um die Macht des Rates der Magier zu vergrößern, indem sie die Zahl der Studenten, die zum Studium der arkanen Künste zugelassen werden, erhöht. Sie ist der Ansicht, dass ein verstärktes Studium des Arkanen der einzige Weg ist, um der Magie, die die Stadt verflucht hat, entgegenzuwirken. Ihre Anhänger tragen aus Ehrfurcht vor Azuth Grautöne. Ihr Slogan lautet: "Belanna heute, ein helleres Morgen".


Story Award: Tarot of Fate (Emperor) Upright

You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail


Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.


Thenturian Circlet (Circlet of Blasting)
Wondrous Item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.


+1 lvl Socerer
lvl 5 Item Chose:


Bloodwell Vial +1

Wondrous item, uncommon (requires attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.

In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.


2022-03-11 19:37 Trade Log -5 Instrument of Illusions > Staff of Birdcalls Show Trade Log

Instrument of Illusions von Azalea Moonvine
Getauscht gegen:
Staff of Birdcalls von Se´len Souldancer
https://www.adventurersleaguelog.com/users/36450/characters/87522

2022-03-11 15:14 CCC-TAROT- 01-06 Lies in the Moonlight 1 75 10 Moon Strike, Short Bow +1, Instrument of Illusions Show

Story Award: Tarot of Fate (Death) Upright
Life has changed in many ways for Kaireri Moongleam. How these changes will Thentia in the troubled times ahead is unknown.


1x Potion of Greater Healing


Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon

You have a +1 bonus to Attack and Damage Rolls made with this weapon.

This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.

See the full description of this item, which can be found in the Dungeon Masters Guide.


Instrument of Illusions
Wondrous Item, Common

While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.


https://s3.amazonaws.com/files.d20.io/images/263067784/nRD0TnIJmPmMR_a65MSulA/med.jpg?1641310465

2022-02-05 17:51 CCC-TAROT-0104 TangledWoods 4 57 10 Torag’s Hammer Show

Die Liebenden Karte bekommen vom Weissager


Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Tarot of Fate (Empress): Upright

You helped Danyel see the truth about Kielo’s feelings for him and Arno before he could inflict a tragedy. The priests of Chauntea remain to attempt an agricultural miracle in Thar. A Goldenfields on the Moonsea isn’t assured but, with the Great Mother’s help (and a little from you), new fields will be cleared, soil will be tilled, and seeds will be planted in hopes of future abundance for Thentia.


Story Award: Madness Grows

You discovered an unusual fungal growth on the dryad Nettelia that drove the fey mad. Because of your close interaction with the disease, you have advantage on future Wisdom (Medicine) checks to identify the disease in other Tarot series modules.

Der Wahnsinn wächst

Du hast eine ungewöhnliche Pilzerkrankung bei der Dryade Nettelia entdeckt, die die Fee in den Wahnsinn trieb. Aufgrund deiner engen Interaktion mit der Krankheit hast du einen Vorteil bei zukünftigen Weisheit (Medizin)- Prüfungen, um die Krankheit in anderen Modulen der Tarot-Serie zu identifizieren.


Torag’s Hammer

Weapon (warhammer), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory.

Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean…

This item can be found in the Dungeon Master’s Guide.


2022-02-05 15:00 CCC-TAROT-0103 A Martyred Heart 3 40 10 Ward of the Martyr Show

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Äsir,

Als wir das letzte Mal miteinander sprachen, sagtet Ihr, Ihr würdet alles tun, um Thentia vor den Visionen von Leid und Zerstörung zu bewahren, die ich vorausgesehen habe. Ich habe viel Zeit mit diesem Problem verbracht und viele mögliche Wege in die Zukunft geahnt, doch alle führten zum selben Schicksal. Als ich mich jedoch mit meinen Weissagungen an dich wandte, war es, als ob ein Licht im Sturm aufgetaucht wäre. So versuchte ich, weiter zu forschen, um die bestmögliche Zukunft für diese Stadt zu finden. Durch Ilmaters Gnade ist es mir gelungen, dieses Unterfangen zu vollenden, das ich "Das Schicksal von Thentia" nenne. Darin habe ich ausführlich dargelegt, was ich als den Weg des geringsten Leidens für das Volk von Thentia vorausgesehen habe, bei dem ihr eine zentrale Rolle spielt. Jede Seite wird den nächsten Schritt offenbaren, nachdem die vorherige abgeschlossen ist. Vertraut darauf. Eure Rolle in dieser Angelegenheit wird düster sein, aber wisst, dass ihr im besten Interesse Thentias handelt.

  • Nestor

Tarot of Fate (The Lovers): Inverted

Sie haben Nestor vor der Hinrichtung bewahrt, aber damit hast du seine Pläne durchkreuzt. Welches Leid gebührt Thentia jetzt?

You have saved Nestor from execution, but in doing so have ruined his plans. What suffering is Thentia now due?


Ward of the Martyr

Wondrous Item, uncommon

This periapt of health takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.


2022-02-04 17:34 CCC-TAROT-0102 By the Light of the Moon 2 50 10 Shield of the Moon Show

Story Award: Tarot of Fate (The Moon): Upright.

This dark night has seen treachery, deceit, and deception. With the death of High Priestess Seireri Moongleam no one is sure what the city of Thentia will see without it’s Moonlight soul to guide it.

In dieser dunklen Nacht hat es Verrat, Betrug und Täuschung gegeben. Nach dem Tod der Hohepriesterin Seireri Moongleam ist niemand sicher, was die Stadt Thentia ohne die Seele des Mondlichts, die sie leitet, erleben wird.


Shield of the Moon

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.**


2022-02-04 14:11 CCC-TAROT-0101 Awakening of Fates 1 1 62 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.

Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient.


Lord Strahd,

The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,

das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.

Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen,

es für sich zu beanspruchen.

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Ordine Sage’s Robes (Robe of Useful Items)
Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


1x Potion of Healing

2022-01-30 19:40 CCC-GHC-BK2-01 Shadow at Rith Keep 9 1 125 10 Saddle of the cavalier Show

ÜBER DIE BORDER KINGDOMS

Die Border Kingdoms sind für die meisten Menschen in den Hearthlands von Faerûn kaum mehr als Namen auf einer Landkarte. Nur wenige Weise und weitgereiste Händler wissen etwas Nützliches über sie, da sie sich ständig verändern und das Reisen dorthin durch die unaufhörlichen Kriege der Borderer untereinander und mit den landhungrigen Satrapen von Calimshan ständig erschwert wird.

Laut dem Weisen Meriadas von Westgate: "Die Border Kingdoms sind das beliebteste Ziel für Abenteurer, die stolz und kühn ein Reich erobern oder ihr eigenes neues Königreich gründen wollen. Lords, Grafen, Herzöge und Könige erheben sich, proklamieren sich und werden mit der Geschwindigkeit und Regelmäßigkeit von Wellen weggefegt, die an ein Ufer schlagen."

Nur wenige Menschen gehen dorthin, außer denen, die sich mit dem Schwert einen Platz erobern wollen. Die Grenzen und sogar die Namen der Reiche, die sie definieren, ändern sich mit jedem Monat und sogar mit jedem Tag; es gibt keine exakte Geschichte oder gar Karte der Border Kingdoms, die so genannt wird, weil sie der Expansion der Calishite im Wege stehen, deren Unruhen und sture Stärke die östliche Grenze dieses stolzen Reiches definieren.
Südlich des Lake of Steams breiten sich die Border Kingdoms nach Osten und Süden aus und umfassen alle Länder, die vom Fluss Scelptar entwässert werden, bis hin zu den Schildmaiden (die Hügel am westlichen Ende der Firesteap Mountains, direkt östlich des Duskwood) und dem ansteigenden Land, das den nördlichen Rand des riesigen, hügeligen Graslandes definiert, das als Shaar bekannt ist."

Wenn Sie dorthin reisen würden, fügt Meriadas hinzu: "Nehmt starke Zaubersprüche, vertrauenswürdige Freunde und scharfe Schwerter mit, und ihr werdet vielleicht lange genug leben, um euch kurz umzusehen."
Meriadas schrieb dies mid-1300s DR, aber seine Worte sind auch heute noch gültig.


Auftraggeber: Elswalth Brightstar

Saddle of the cavalier
Wondrous item, uncommon, table C

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

This item can be found in the Dungeon Master’s Guide.


Spell scroll: Bless
Scroll, common

This scroll contains a single bless spell.

A description of spell scrolls can be found in the

Dungeon Master’s Guide.


Potion of greater healing
Potion, uncommon

You regain 4d4 + 4 hit points when you drink this potion.

This item can be found in the Dungeon Master’s Guide.


Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2025-01-25 19:59 DDAL09-05 Faces of Fortune 1 10 Show

Teilnehmer:
(8) Bramymond - Sasha Seawind - Air Genasi - Monk: Warrior of the Open Hand 8
(10) Manfred Hase - Liesken Müller - Human - Berserker Barbarian 10
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(5) Florian E. - Jonathan - Changeling - Barde College of Eloquence 5 - none
(10) Echo - Nat Mudnose - Hobgoblin - 6 Champion Fighter / 4 Thief Rogue - Feywild West
(10) Sparetime Gamer - Di'Ann - Aasimar - 10 Twilight Cleric - Golden Vault
(10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1


Info:
Neutrales Gebiet
Mahadi hält sich strikt an die Regeln, die auf dem Banner über dem Eingang stehen: „Alle sind willkommen. Kein Kämpfen! Kein Zauberspruch! Keine Ausnahmen! “
Jegliche Gewalt oder Anwendung von Magie - auch für milde Effekte - unterbricht dieses Diktat und lässt den Zorn Mahadis auf jene sinken, die so dumm sind, das Schicksal in Versuchung zu führen.
Mahadi erleidet, wie gewarnt, keinen Regelbrecher. Jeder, der gefangen wurde (und die Verzauberung, die über den Raum gelegt wurde, um Zauber zu entdecken, stellt dies sicher), wird aus dem Handelszentrum verbannt
von Mahadi (ein Rakshasa) und verdient die No Exceptions! Story Award. Diejenigen, die sich widersetzen, werden von Mahadi und ebenso vielen seiner indentierten Diener (Salamander, Hobgoblin-Kapitäne, Inkubi und Succubi und sogar Erinyes) heimgesucht.


Verrückter Old Joe Infernaler Hühnerzüchter, nichts fällt auf das ihn als Verräter marken würde.
Fhet’ahla, vermutet das Z’neth der verräter ist (Ist nicht ganz koscha hat aber keine Beweise für seine Anschuldigung)
Z’neth ist ein Weiblicher Hobgobling der das Kabinet der Hässlichsten Kreaturen führt.
Der seltsame mann Elliach mit den Tentakelarmen und zugenähten Mund macht seltsamme gebräus.... trink es nicht!!!
Bundabaza, eine Medusa die eine Elfstatur im Zelt stehen hat (sehr lebensecht aussieht ...Wunder?)


Loot: 714gp


Gem of Seeing
Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.


Gibt 550gp für Greater Restoration um Curses zu removen.


2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 10 Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


2024-12-25 17:19 Purchase Log Show Purchase

eingekauft:
10x Perfume -50gp
1x Magnifying Glass -100gp
1x Mirror -5gp
verkauft:
1x Spear +0,5gp


2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


2024-07-07 19:04 DDAL04-08 The Broken One 1 10 Show

Teilnehmer:
(8) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard
(8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none
(6) Jannis D. - Georg - Human - War Cleric 6
(8) Raimundo_O - Perry Rumbledice - Lightfoot Halfling- Eloquenz Bard 6 Divination Wizard 2 - Harpers
(6) Jarlsson – Sigurd Silverbeard – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault


Info:
Brief eines Freundes:
Mein lieber Castel,
verzeihen Sie mir meine Schroffheit, aber Sie sind in großer Gefahr. Der Mann, den du beschreibst, trägt eindeutig einen dunklen Fluch in sich. Du mußt mit deinem Sohn auf mein Gut fliehen. Wir haben ausreichend Vorräte für den Winter vorbereitet und können Ihre Familie und Freunde beherbergen. Bitte lassen Sie Ivan wissen, dass er auch willkommen ist; trotz unserer Vergangenheit... Schwierigkeiten. Diesem Brief liegt ein magischer Ring bei, der mit einem Zauber durchdrungen ist, der den Hunger dieses Mannes für kurze Zeit unterdrücken wird; es sollte ausreichen, um Ihnen die Flucht zu erleichtern. Es war verzaubert, mich schnell auf dich einzustimmen, da ich befürchte, dass die Gefahr nahe ist. Bitte belästigen Sie sich nicht mit einer Antwort, ich werde Sie früh genug sehen.
Ihre Freundin in Freude und Streit, - Marilena Fidotev


Loot: 1000gp


Ring Of Spell Storing
Ring, rare (requires attunement)

The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains the Spell Remove Curse.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


  • 1 lvl College of Creation Barde

2024-07-07 14:47 Trade Log -5 Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1130834

2024-03-03 14:43 Trade Log -5 Show Trade Log

Tradet with Iris https://www.adventurersleaguelog.com/users/36450/characters/104113/trade_log_entries/1103017

2024-03-03 14:29 Trade Log -5 Show Trade Log

Tradet with Cantharellus Cibarius https://www.adventurersleaguelog.com/users/33187/characters/108083/trade_log_entries/1103013

2023-11-29 18:02 DDHC-CM Book of Cylinders 1 10 Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 10 Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-10-21 19:40 SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em 1 10 Show

Teilnehmer:
Claudia N. - Sanity - TCL (Clown) - Trickery Cleric 6
Yaidz - Qwaru - Githyanki - Rogue 5
KaNarlist - Mystique - Tiefling Artificer 4 / Rogue 2 (6)
Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard3
Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 5


Info:
Wildmagic Surge Effect: Schrumpft 3 iches


Loot: 360gp
1xPotion of Acid Resistance
1x Spell Scroll: Intellect Fortress


Bag of Beans
Wondrous item, rare, ½ lb.

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout.
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2023-08-16 16:54 Purchase Log Show Purchase

verkauft:
1x Light Crossbow +12,5 gp
20x Crossbow bolts + 0,5 gp
gekauft:
1x Spell Scroll of Knock -150gp
2x Spell Scroll of Darkvision -300gp


2022-03-18 15:09 CCC-TAROT- 01-07 The Seat of the Ruler 1 10 Show

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Wachlord-Kandidaten
Die folgenden NSCs haben ihre Kandidatur für das Amt des Wächterfürsten von Thentia angekündigt und haben derzeit die meiste Unterstützung unter den Wählern.

  • Wächterfürst Tristan Merrygold. Hält das Amt seit 9 Jahren ununterbrochen inne. Er ist Mitglied des Adels von Thentia und wohnt im Merrygold-Anwesen. Er verspricht Stabilität und Erfahrung, um Thentia durch diese schwierigen Zeiten zu führen. Seine Unterstützer tragen Blau.

  • Lord Aesir Highcastle. Ein Chondathaner, Mensch und Magier, dessen Familie seit Generationen die Handelswege nach Melvaunt bewacht. Er wird beschuldigt, hinter den jüngsten Banditenaktivitäten entlang der Handelsrouten zu stecken. Er kandidiert für die Stärkung der Bürgerrechte des einfachen Volkes. Seine Anhänger tragen Orange.

  • Edea Valkrana. Eine weibliche Elfe, die sich ihrem zweiten Lebensjahrhundert nähert, ist seit Jahrzehnten Eigentümerin der Fliesenfabrik in Thentia. Sie vertritt die Ansicht, dass die Katastrophen, die die Stadt heimsuchen, das Ergebnis von zu viel Macht in den Händen bestimmter Adelsfamilien und des Hauses des Mondes (Tempel der Selune) sind, und fordert, dass die Handelselite und der Rat der Magier von jeglicher aktiven Beteiligung an der Verwaltung der Stadt ausgeschlossen werden. Ihre Anhänger tragen Grün.

  • Belanna Skallon. Eine grauhaarige Tabaxi-Frau und selbsternannte Hohepriesterin von Azuth in der Stadt. Sie behauptet, eine spirituelle Beraterin des Rates der Magier gewesen zu sein, obwohl diese Position nicht bestätigt (oder geleugnet) worden ist. Belanna führt eine Kampagne, um die Macht des Rates der Magier zu vergrößern, indem sie die Zahl der Studenten, die zum Studium der arkanen Künste zugelassen werden, erhöht. Sie ist der Ansicht, dass ein verstärktes Studium des Arkanen der einzige Weg ist, um der Magie, die die Stadt verflucht hat, entgegenzuwirken. Ihre Anhänger tragen aus Ehrfurcht vor Azuth Grautöne. Ihr Slogan lautet: "Belanna heute, ein helleres Morgen".


Story Award: Tarot of Fate (Emperor) Upright

You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail


Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.


Thenturian Circlet (Circlet of Blasting)
Wondrous Item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.


+1 lvl Socerer
lvl 5 Item Chose:


Bloodwell Vial +1

Wondrous item, uncommon (requires attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.

In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.


2022-03-11 19:37 Trade Log -5 Show Trade Log

Instrument of Illusions von Azalea Moonvine
Getauscht gegen:
Staff of Birdcalls von Se´len Souldancer
https://www.adventurersleaguelog.com/users/36450/characters/87522

2022-03-11 15:14 CCC-TAROT- 01-06 Lies in the Moonlight 1 10 Show

Story Award: Tarot of Fate (Death) Upright
Life has changed in many ways for Kaireri Moongleam. How these changes will Thentia in the troubled times ahead is unknown.


1x Potion of Greater Healing


Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon

You have a +1 bonus to Attack and Damage Rolls made with this weapon.

This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.

See the full description of this item, which can be found in the Dungeon Masters Guide.


Instrument of Illusions
Wondrous Item, Common

While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.


https://s3.amazonaws.com/files.d20.io/images/263067784/nRD0TnIJmPmMR_a65MSulA/med.jpg?1641310465

2022-02-05 17:51 CCC-TAROT-0104 TangledWoods 4 10 Show

Die Liebenden Karte bekommen vom Weissager


Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Tarot of Fate (Empress): Upright

You helped Danyel see the truth about Kielo’s feelings for him and Arno before he could inflict a tragedy. The priests of Chauntea remain to attempt an agricultural miracle in Thar. A Goldenfields on the Moonsea isn’t assured but, with the Great Mother’s help (and a little from you), new fields will be cleared, soil will be tilled, and seeds will be planted in hopes of future abundance for Thentia.


Story Award: Madness Grows

You discovered an unusual fungal growth on the dryad Nettelia that drove the fey mad. Because of your close interaction with the disease, you have advantage on future Wisdom (Medicine) checks to identify the disease in other Tarot series modules.

Der Wahnsinn wächst

Du hast eine ungewöhnliche Pilzerkrankung bei der Dryade Nettelia entdeckt, die die Fee in den Wahnsinn trieb. Aufgrund deiner engen Interaktion mit der Krankheit hast du einen Vorteil bei zukünftigen Weisheit (Medizin)- Prüfungen, um die Krankheit in anderen Modulen der Tarot-Serie zu identifizieren.


Torag’s Hammer

Weapon (warhammer), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory.

Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean…

This item can be found in the Dungeon Master’s Guide.


2022-02-05 15:00 CCC-TAROT-0103 A Martyred Heart 3 10 Show

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Äsir,

Als wir das letzte Mal miteinander sprachen, sagtet Ihr, Ihr würdet alles tun, um Thentia vor den Visionen von Leid und Zerstörung zu bewahren, die ich vorausgesehen habe. Ich habe viel Zeit mit diesem Problem verbracht und viele mögliche Wege in die Zukunft geahnt, doch alle führten zum selben Schicksal. Als ich mich jedoch mit meinen Weissagungen an dich wandte, war es, als ob ein Licht im Sturm aufgetaucht wäre. So versuchte ich, weiter zu forschen, um die bestmögliche Zukunft für diese Stadt zu finden. Durch Ilmaters Gnade ist es mir gelungen, dieses Unterfangen zu vollenden, das ich "Das Schicksal von Thentia" nenne. Darin habe ich ausführlich dargelegt, was ich als den Weg des geringsten Leidens für das Volk von Thentia vorausgesehen habe, bei dem ihr eine zentrale Rolle spielt. Jede Seite wird den nächsten Schritt offenbaren, nachdem die vorherige abgeschlossen ist. Vertraut darauf. Eure Rolle in dieser Angelegenheit wird düster sein, aber wisst, dass ihr im besten Interesse Thentias handelt.

  • Nestor

Tarot of Fate (The Lovers): Inverted

Sie haben Nestor vor der Hinrichtung bewahrt, aber damit hast du seine Pläne durchkreuzt. Welches Leid gebührt Thentia jetzt?

You have saved Nestor from execution, but in doing so have ruined his plans. What suffering is Thentia now due?


Ward of the Martyr

Wondrous Item, uncommon

This periapt of health takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.


2022-02-04 17:34 CCC-TAROT-0102 By the Light of the Moon 2 10 Show

Story Award: Tarot of Fate (The Moon): Upright.

This dark night has seen treachery, deceit, and deception. With the death of High Priestess Seireri Moongleam no one is sure what the city of Thentia will see without it’s Moonlight soul to guide it.

In dieser dunklen Nacht hat es Verrat, Betrug und Täuschung gegeben. Nach dem Tod der Hohepriesterin Seireri Moongleam ist niemand sicher, was die Stadt Thentia ohne die Seele des Mondlichts, die sie leitet, erleben wird.


Shield of the Moon

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.**


2022-02-04 14:11 CCC-TAROT-0101 Awakening of Fates 1 10 Show

Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.

Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient.


Lord Strahd,

The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,

das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.

Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen,

es für sich zu beanspruchen.

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Ordine Sage’s Robes (Robe of Useful Items)
Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


1x Potion of Healing

2022-01-30 19:40 CCC-GHC-BK2-01 Shadow at Rith Keep 9 10 Show

ÜBER DIE BORDER KINGDOMS

Die Border Kingdoms sind für die meisten Menschen in den Hearthlands von Faerûn kaum mehr als Namen auf einer Landkarte. Nur wenige Weise und weitgereiste Händler wissen etwas Nützliches über sie, da sie sich ständig verändern und das Reisen dorthin durch die unaufhörlichen Kriege der Borderer untereinander und mit den landhungrigen Satrapen von Calimshan ständig erschwert wird.

Laut dem Weisen Meriadas von Westgate: "Die Border Kingdoms sind das beliebteste Ziel für Abenteurer, die stolz und kühn ein Reich erobern oder ihr eigenes neues Königreich gründen wollen. Lords, Grafen, Herzöge und Könige erheben sich, proklamieren sich und werden mit der Geschwindigkeit und Regelmäßigkeit von Wellen weggefegt, die an ein Ufer schlagen."

Nur wenige Menschen gehen dorthin, außer denen, die sich mit dem Schwert einen Platz erobern wollen. Die Grenzen und sogar die Namen der Reiche, die sie definieren, ändern sich mit jedem Monat und sogar mit jedem Tag; es gibt keine exakte Geschichte oder gar Karte der Border Kingdoms, die so genannt wird, weil sie der Expansion der Calishite im Wege stehen, deren Unruhen und sture Stärke die östliche Grenze dieses stolzen Reiches definieren.
Südlich des Lake of Steams breiten sich die Border Kingdoms nach Osten und Süden aus und umfassen alle Länder, die vom Fluss Scelptar entwässert werden, bis hin zu den Schildmaiden (die Hügel am westlichen Ende der Firesteap Mountains, direkt östlich des Duskwood) und dem ansteigenden Land, das den nördlichen Rand des riesigen, hügeligen Graslandes definiert, das als Shaar bekannt ist."

Wenn Sie dorthin reisen würden, fügt Meriadas hinzu: "Nehmt starke Zaubersprüche, vertrauenswürdige Freunde und scharfe Schwerter mit, und ihr werdet vielleicht lange genug leben, um euch kurz umzusehen."
Meriadas schrieb dies mid-1300s DR, aber seine Worte sind auch heute noch gültig.


Auftraggeber: Elswalth Brightstar

Saddle of the cavalier
Wondrous item, uncommon, table C

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

This item can be found in the Dungeon Master’s Guide.


Spell scroll: Bless
Scroll, common

This scroll contains a single bless spell.

A description of spell scrolls can be found in the

Dungeon Master’s Guide.


Potion of greater healing
Potion, uncommon

You regain 4d4 + 4 hit points when you drink this potion.

This item can be found in the Dungeon Master’s Guide.


Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2025-01-25 19:59 DDAL09-05 Faces of Fortune 1 146 10 Gem of Seeing Show

Teilnehmer:
(8) Bramymond - Sasha Seawind - Air Genasi - Monk: Warrior of the Open Hand 8
(10) Manfred Hase - Liesken Müller - Human - Berserker Barbarian 10
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(5) Florian E. - Jonathan - Changeling - Barde College of Eloquence 5 - none
(10) Echo - Nat Mudnose - Hobgoblin - 6 Champion Fighter / 4 Thief Rogue - Feywild West
(10) Sparetime Gamer - Di'Ann - Aasimar - 10 Twilight Cleric - Golden Vault
(10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1


Info:
Neutrales Gebiet
Mahadi hält sich strikt an die Regeln, die auf dem Banner über dem Eingang stehen: „Alle sind willkommen. Kein Kämpfen! Kein Zauberspruch! Keine Ausnahmen! “
Jegliche Gewalt oder Anwendung von Magie - auch für milde Effekte - unterbricht dieses Diktat und lässt den Zorn Mahadis auf jene sinken, die so dumm sind, das Schicksal in Versuchung zu führen.
Mahadi erleidet, wie gewarnt, keinen Regelbrecher. Jeder, der gefangen wurde (und die Verzauberung, die über den Raum gelegt wurde, um Zauber zu entdecken, stellt dies sicher), wird aus dem Handelszentrum verbannt
von Mahadi (ein Rakshasa) und verdient die No Exceptions! Story Award. Diejenigen, die sich widersetzen, werden von Mahadi und ebenso vielen seiner indentierten Diener (Salamander, Hobgoblin-Kapitäne, Inkubi und Succubi und sogar Erinyes) heimgesucht.


Verrückter Old Joe Infernaler Hühnerzüchter, nichts fällt auf das ihn als Verräter marken würde.
Fhet’ahla, vermutet das Z’neth der verräter ist (Ist nicht ganz koscha hat aber keine Beweise für seine Anschuldigung)
Z’neth ist ein Weiblicher Hobgobling der das Kabinet der Hässlichsten Kreaturen führt.
Der seltsame mann Elliach mit den Tentakelarmen und zugenähten Mund macht seltsamme gebräus.... trink es nicht!!!
Bundabaza, eine Medusa die eine Elfstatur im Zelt stehen hat (sehr lebensecht aussieht ...Wunder?)


Loot: 714gp


Gem of Seeing
Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.


Gibt 550gp für Greater Restoration um Curses zu removen.


2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 900 10 Shard of Snow Ice (Ioun Stone of Protection) Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


2024-12-25 17:19 Purchase Log 154.5 Show Purchase

eingekauft:
10x Perfume -50gp
1x Magnifying Glass -100gp
1x Mirror -5gp
verkauft:
1x Spear +0,5gp


2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 28 -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


2024-07-07 19:04 DDAL04-08 The Broken One 1 1000 10 Ring Of Spell Storing Show

Teilnehmer:
(8) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard
(8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none
(6) Jannis D. - Georg - Human - War Cleric 6
(8) Raimundo_O - Perry Rumbledice - Lightfoot Halfling- Eloquenz Bard 6 Divination Wizard 2 - Harpers
(6) Jarlsson – Sigurd Silverbeard – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault


Info:
Brief eines Freundes:
Mein lieber Castel,
verzeihen Sie mir meine Schroffheit, aber Sie sind in großer Gefahr. Der Mann, den du beschreibst, trägt eindeutig einen dunklen Fluch in sich. Du mußt mit deinem Sohn auf mein Gut fliehen. Wir haben ausreichend Vorräte für den Winter vorbereitet und können Ihre Familie und Freunde beherbergen. Bitte lassen Sie Ivan wissen, dass er auch willkommen ist; trotz unserer Vergangenheit... Schwierigkeiten. Diesem Brief liegt ein magischer Ring bei, der mit einem Zauber durchdrungen ist, der den Hunger dieses Mannes für kurze Zeit unterdrücken wird; es sollte ausreichen, um Ihnen die Flucht zu erleichtern. Es war verzaubert, mich schnell auf dich einzustimmen, da ich befürchte, dass die Gefahr nahe ist. Bitte belästigen Sie sich nicht mit einer Antwort, ich werde Sie früh genug sehen.
Ihre Freundin in Freude und Streit, - Marilena Fidotev


Loot: 1000gp


Ring Of Spell Storing
Ring, rare (requires attunement)

The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains the Spell Remove Curse.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


  • 1 lvl College of Creation Barde

2024-07-07 14:47 Trade Log -5 +1 Studded Leather Armor > Wand of Fireballs Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1130834

2024-03-03 14:43 Trade Log -5 Staff of Adornment > Moon-Touched Shortsword Show Trade Log

Tradet with Iris https://www.adventurersleaguelog.com/users/36450/characters/104113/trade_log_entries/1103017

2024-03-03 14:29 Trade Log -5 Amarantha’s Heart (Dark Shard Amulet) > Staff of Adornment Show Trade Log

Tradet with Cantharellus Cibarius https://www.adventurersleaguelog.com/users/33187/characters/108083/trade_log_entries/1103013

2023-11-29 18:02 DDHC-CM Book of Cylinders 1 540 10 Chime of Opening, Serpent's Fang, Serpent Scale Armor, Lantern of Revealing Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 988 10 Horn of Silent Alarm, +1 Studded Leather Armor Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-10-21 19:40 SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em 1 360 10 Bag of Beans Show

Teilnehmer:
Claudia N. - Sanity - TCL (Clown) - Trickery Cleric 6
Yaidz - Qwaru - Githyanki - Rogue 5
KaNarlist - Mystique - Tiefling Artificer 4 / Rogue 2 (6)
Christian K. - Eddy Warg - Bugbear - Hexblade1/Rogue1/Bard3
Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 5


Info:
Wildmagic Surge Effect: Schrumpft 3 iches


Loot: 360gp
1xPotion of Acid Resistance
1x Spell Scroll: Intellect Fortress


Bag of Beans
Wondrous item, rare, ½ lb.

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout.
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2023-08-16 16:54 Purchase Log -437 Show Purchase

verkauft:
1x Light Crossbow +12,5 gp
20x Crossbow bolts + 0,5 gp
gekauft:
1x Spell Scroll of Knock -150gp
2x Spell Scroll of Darkvision -300gp


2022-03-18 15:09 CCC-TAROT- 01-07 The Seat of the Ruler 1 80 10 Amarantha’s Heart (Dark Shard Amulet), Thenturian Circlet (Circlet of Blasting) , Bloodwell Vial +1 Show

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Wachlord-Kandidaten
Die folgenden NSCs haben ihre Kandidatur für das Amt des Wächterfürsten von Thentia angekündigt und haben derzeit die meiste Unterstützung unter den Wählern.

  • Wächterfürst Tristan Merrygold. Hält das Amt seit 9 Jahren ununterbrochen inne. Er ist Mitglied des Adels von Thentia und wohnt im Merrygold-Anwesen. Er verspricht Stabilität und Erfahrung, um Thentia durch diese schwierigen Zeiten zu führen. Seine Unterstützer tragen Blau.

  • Lord Aesir Highcastle. Ein Chondathaner, Mensch und Magier, dessen Familie seit Generationen die Handelswege nach Melvaunt bewacht. Er wird beschuldigt, hinter den jüngsten Banditenaktivitäten entlang der Handelsrouten zu stecken. Er kandidiert für die Stärkung der Bürgerrechte des einfachen Volkes. Seine Anhänger tragen Orange.

  • Edea Valkrana. Eine weibliche Elfe, die sich ihrem zweiten Lebensjahrhundert nähert, ist seit Jahrzehnten Eigentümerin der Fliesenfabrik in Thentia. Sie vertritt die Ansicht, dass die Katastrophen, die die Stadt heimsuchen, das Ergebnis von zu viel Macht in den Händen bestimmter Adelsfamilien und des Hauses des Mondes (Tempel der Selune) sind, und fordert, dass die Handelselite und der Rat der Magier von jeglicher aktiven Beteiligung an der Verwaltung der Stadt ausgeschlossen werden. Ihre Anhänger tragen Grün.

  • Belanna Skallon. Eine grauhaarige Tabaxi-Frau und selbsternannte Hohepriesterin von Azuth in der Stadt. Sie behauptet, eine spirituelle Beraterin des Rates der Magier gewesen zu sein, obwohl diese Position nicht bestätigt (oder geleugnet) worden ist. Belanna führt eine Kampagne, um die Macht des Rates der Magier zu vergrößern, indem sie die Zahl der Studenten, die zum Studium der arkanen Künste zugelassen werden, erhöht. Sie ist der Ansicht, dass ein verstärktes Studium des Arkanen der einzige Weg ist, um der Magie, die die Stadt verflucht hat, entgegenzuwirken. Ihre Anhänger tragen aus Ehrfurcht vor Azuth Grautöne. Ihr Slogan lautet: "Belanna heute, ein helleres Morgen".


Story Award: Tarot of Fate (Emperor) Upright

You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail


Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.


Thenturian Circlet (Circlet of Blasting)
Wondrous Item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.


+1 lvl Socerer
lvl 5 Item Chose:


Bloodwell Vial +1

Wondrous item, uncommon (requires attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.

In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.


2022-03-11 19:37 Trade Log -5 Instrument of Illusions > Staff of Birdcalls Show Trade Log

Instrument of Illusions von Azalea Moonvine
Getauscht gegen:
Staff of Birdcalls von Se´len Souldancer
https://www.adventurersleaguelog.com/users/36450/characters/87522

2022-03-11 15:14 CCC-TAROT- 01-06 Lies in the Moonlight 1 75 10 Moon Strike, Short Bow +1, Instrument of Illusions Show

Story Award: Tarot of Fate (Death) Upright
Life has changed in many ways for Kaireri Moongleam. How these changes will Thentia in the troubled times ahead is unknown.


1x Potion of Greater Healing


Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon

You have a +1 bonus to Attack and Damage Rolls made with this weapon.

This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.

See the full description of this item, which can be found in the Dungeon Masters Guide.


Instrument of Illusions
Wondrous Item, Common

While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.


https://s3.amazonaws.com/files.d20.io/images/263067784/nRD0TnIJmPmMR_a65MSulA/med.jpg?1641310465

2022-02-05 17:51 CCC-TAROT-0104 TangledWoods 4 57 10 Torag’s Hammer Show

Die Liebenden Karte bekommen vom Weissager


Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Tarot of Fate (Empress): Upright

You helped Danyel see the truth about Kielo’s feelings for him and Arno before he could inflict a tragedy. The priests of Chauntea remain to attempt an agricultural miracle in Thar. A Goldenfields on the Moonsea isn’t assured but, with the Great Mother’s help (and a little from you), new fields will be cleared, soil will be tilled, and seeds will be planted in hopes of future abundance for Thentia.


Story Award: Madness Grows

You discovered an unusual fungal growth on the dryad Nettelia that drove the fey mad. Because of your close interaction with the disease, you have advantage on future Wisdom (Medicine) checks to identify the disease in other Tarot series modules.

Der Wahnsinn wächst

Du hast eine ungewöhnliche Pilzerkrankung bei der Dryade Nettelia entdeckt, die die Fee in den Wahnsinn trieb. Aufgrund deiner engen Interaktion mit der Krankheit hast du einen Vorteil bei zukünftigen Weisheit (Medizin)- Prüfungen, um die Krankheit in anderen Modulen der Tarot-Serie zu identifizieren.


Torag’s Hammer

Weapon (warhammer), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory.

Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean…

This item can be found in the Dungeon Master’s Guide.


2022-02-05 15:00 CCC-TAROT-0103 A Martyred Heart 3 40 10 Ward of the Martyr Show

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Äsir,

Als wir das letzte Mal miteinander sprachen, sagtet Ihr, Ihr würdet alles tun, um Thentia vor den Visionen von Leid und Zerstörung zu bewahren, die ich vorausgesehen habe. Ich habe viel Zeit mit diesem Problem verbracht und viele mögliche Wege in die Zukunft geahnt, doch alle führten zum selben Schicksal. Als ich mich jedoch mit meinen Weissagungen an dich wandte, war es, als ob ein Licht im Sturm aufgetaucht wäre. So versuchte ich, weiter zu forschen, um die bestmögliche Zukunft für diese Stadt zu finden. Durch Ilmaters Gnade ist es mir gelungen, dieses Unterfangen zu vollenden, das ich "Das Schicksal von Thentia" nenne. Darin habe ich ausführlich dargelegt, was ich als den Weg des geringsten Leidens für das Volk von Thentia vorausgesehen habe, bei dem ihr eine zentrale Rolle spielt. Jede Seite wird den nächsten Schritt offenbaren, nachdem die vorherige abgeschlossen ist. Vertraut darauf. Eure Rolle in dieser Angelegenheit wird düster sein, aber wisst, dass ihr im besten Interesse Thentias handelt.

  • Nestor

Tarot of Fate (The Lovers): Inverted

Sie haben Nestor vor der Hinrichtung bewahrt, aber damit hast du seine Pläne durchkreuzt. Welches Leid gebührt Thentia jetzt?

You have saved Nestor from execution, but in doing so have ruined his plans. What suffering is Thentia now due?


Ward of the Martyr

Wondrous Item, uncommon

This periapt of health takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.


2022-02-04 17:34 CCC-TAROT-0102 By the Light of the Moon 2 50 10 Shield of the Moon Show

Story Award: Tarot of Fate (The Moon): Upright.

This dark night has seen treachery, deceit, and deception. With the death of High Priestess Seireri Moongleam no one is sure what the city of Thentia will see without it’s Moonlight soul to guide it.

In dieser dunklen Nacht hat es Verrat, Betrug und Täuschung gegeben. Nach dem Tod der Hohepriesterin Seireri Moongleam ist niemand sicher, was die Stadt Thentia ohne die Seele des Mondlichts, die sie leitet, erleben wird.


Shield of the Moon

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.**


2022-02-04 14:11 CCC-TAROT-0101 Awakening of Fates 1 62 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Story Award: Tarot of Fate (Devil): Inverted

You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.

Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient.


Lord Strahd,

The Tarot Deck emerges. It may hold the power to release you from your prison. Agents of Mechanus and the witch of the forest both seek to claim them.

Lord Strahd,

das Tarot-Deck erscheint. Es könnte die Macht haben, dich aus deinem Gefängnis zu befreien.

Sowohl die Agenten von Mechanus als auch die Hexe des Waldes versuchen,

es für sich zu beanspruchen.

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.


Story Award: Vom Schicksal berührt

Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.


Ordine Sage’s Robes (Robe of Useful Items)
Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


1x Potion of Healing

2022-01-30 19:40 CCC-GHC-BK2-01 Shadow at Rith Keep 9 125 10 Saddle of the cavalier Show

ÜBER DIE BORDER KINGDOMS

Die Border Kingdoms sind für die meisten Menschen in den Hearthlands von Faerûn kaum mehr als Namen auf einer Landkarte. Nur wenige Weise und weitgereiste Händler wissen etwas Nützliches über sie, da sie sich ständig verändern und das Reisen dorthin durch die unaufhörlichen Kriege der Borderer untereinander und mit den landhungrigen Satrapen von Calimshan ständig erschwert wird.

Laut dem Weisen Meriadas von Westgate: "Die Border Kingdoms sind das beliebteste Ziel für Abenteurer, die stolz und kühn ein Reich erobern oder ihr eigenes neues Königreich gründen wollen. Lords, Grafen, Herzöge und Könige erheben sich, proklamieren sich und werden mit der Geschwindigkeit und Regelmäßigkeit von Wellen weggefegt, die an ein Ufer schlagen."

Nur wenige Menschen gehen dorthin, außer denen, die sich mit dem Schwert einen Platz erobern wollen. Die Grenzen und sogar die Namen der Reiche, die sie definieren, ändern sich mit jedem Monat und sogar mit jedem Tag; es gibt keine exakte Geschichte oder gar Karte der Border Kingdoms, die so genannt wird, weil sie der Expansion der Calishite im Wege stehen, deren Unruhen und sture Stärke die östliche Grenze dieses stolzen Reiches definieren.
Südlich des Lake of Steams breiten sich die Border Kingdoms nach Osten und Süden aus und umfassen alle Länder, die vom Fluss Scelptar entwässert werden, bis hin zu den Schildmaiden (die Hügel am westlichen Ende der Firesteap Mountains, direkt östlich des Duskwood) und dem ansteigenden Land, das den nördlichen Rand des riesigen, hügeligen Graslandes definiert, das als Shaar bekannt ist."

Wenn Sie dorthin reisen würden, fügt Meriadas hinzu: "Nehmt starke Zaubersprüche, vertrauenswürdige Freunde und scharfe Schwerter mit, und ihr werdet vielleicht lange genug leben, um euch kurz umzusehen."
Meriadas schrieb dies mid-1300s DR, aber seine Worte sind auch heute noch gültig.


Auftraggeber: Elswalth Brightstar

Saddle of the cavalier
Wondrous item, uncommon, table C

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

This item can be found in the Dungeon Master’s Guide.


Spell scroll: Bless
Scroll, common

This scroll contains a single bless spell.

A description of spell scrolls can be found in the

Dungeon Master’s Guide.


Potion of greater healing
Potion, uncommon

You regain 4d4 + 4 hit points when you drink this potion.

This item can be found in the Dungeon Master’s Guide.