DM Log Entries
| Date | Adventure Title | Session | Reward ▼ | Magic Items | Character | |||||
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| Service Rewards Season 2025 Version 2 | Show | |||||||||
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Grand Total of Service Hours = 130 (40 used for Rewards) ... |
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| 2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | magic_item | Siren Rishath al-Kaalith | Show | ||||||
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Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | magic_item | Sylriel Sunriver | Show | ||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2024-02-06 18:53 | Assignment 5. Season 12 c | magic_item | Ember Claw | Show | ||||||
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Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days Manual of Bodily Health This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| 2024-02-06 19:03 | Assignment 7. Season 12 c | magic_item | Viper "Giant Python" | Show | ||||||
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Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | magic_item | Eoin, "Red Mist" | Show | ||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2024-02-06 18:57 | Assignment 6. Season 12 c | magic_item | Raya Lightshield | Show | ||||||
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Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
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| 2023-07-30 00:00 | Assignment 4 Season 12 b | advancement | Nyx Vulpin | Show | ||||||
The Seventh Sword (Sun Blade) The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide. This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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| 2022-07-25 00:00 | Assignment 3 Season 12 b | advancement | Sekae Nightglimm | Show | ||||||
Horseshoes of Speed These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius. |
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| 2023-07-17 16:00 | Assignment 4. Season 12 b | advancement | Enndlin Hearthfire | Show | ||||||
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+250 gp Chest of Ryboslav ( Chest of Preserving ) This common wondrous item has the following magical property : food and other perishable items donot age or decay while inside it. The chest is 2.5 feet long, 1.5 feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. The metallic chest is made from a mixture of precious metals and chardalyn and is intricately designed with goldfish patterns. |
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| 2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | advancement | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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| 2025-10-31 01:02 | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | advancement | Calythra Twinveil | Show | ||||||
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DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) Loot: 100gp Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. 🕊Story Award: Frozen Beauty You didn't break the ice, but you saw the beauty beneath. You are being watched; you have shown respect for beauty and silence. This respect is met with compassion. 🩵Story Award: Explorer of the Rime You touched the cold—and turned away. Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself. When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder. 🌙 Story Award: The Last Dance in the Snow You witnessed an ancient miracle—and the pain that lies within it. In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion. As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost. She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom. And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness. And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness. Only the imprint of her footsteps remained in the ice. But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you. ✨ Effect (dm decision): As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration. Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps. |
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| 2023-02-23 19:00 | Assignment 4. Season 12 a | advancement | Fenree Wildwood | Show | ||||||
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1 LvlUp von Tier 1 Service Reward |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | advancement | Noriel Aurōrae | Show | ||||||
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+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Kalis Nordwind | Show | ||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2024-01-28 03:49 | Assignment 3 Season 12 c | advancement | Veil of Shadows (Veil) | Show | ||||||
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+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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| 2022-06-06 19:50 | Assignment 3 Season 11b | advancement | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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| 2022-07-04 18:50 | Assignment 1 Season 11b | advancement | Ssakiel | Show | ||||||
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+250 gp und 1 lvl Up +Eyes of Charming These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Ssakiel | Show | ||||||
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+2500gp AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty. |
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| 2023-07-30 17:33 | Assignment 1. Season 12 b | advancement | Nyx Vulpin | Show | ||||||
Headband of Intellect Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it. |
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| Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
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| Service Rewards Season 2025 Version 2 | Show | |||||||||
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Grand Total of Service Hours = 130 (40 used for Rewards) ... |
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| 2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | Siren Rishath al-Kaalith | Show | |||||||
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Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2024-02-06 18:53 | Assignment 5. Season 12 c | 1600 | Ember Claw | Show | ||||||
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Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days Manual of Bodily Health This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| 2024-02-06 19:03 | Assignment 7. Season 12 c | Viper "Giant Python" | Show | |||||||
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Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2024-02-06 18:57 | Assignment 6. Season 12 c | Raya Lightshield | Show | |||||||
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Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
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| 2023-07-30 00:00 | Assignment 4 Season 12 b | 2500 | Nyx Vulpin | Show | ||||||
The Seventh Sword (Sun Blade) The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide. This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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| 2022-07-25 00:00 | Assignment 3 Season 12 b | 2500 | Sekae Nightglimm | Show | ||||||
Horseshoes of Speed These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius. |
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| 2023-07-17 16:00 | Assignment 4. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
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+250 gp Chest of Ryboslav ( Chest of Preserving ) This common wondrous item has the following magical property : food and other perishable items donot age or decay while inside it. The chest is 2.5 feet long, 1.5 feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. The metallic chest is made from a mixture of precious metals and chardalyn and is intricately designed with goldfish patterns. |
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| 2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | 500 | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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| 2025-10-31 01:02 | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | 100 | Calythra Twinveil | Show | ||||||
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DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) Loot: 100gp Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. 🕊Story Award: Frozen Beauty You didn't break the ice, but you saw the beauty beneath. You are being watched; you have shown respect for beauty and silence. This respect is met with compassion. 🩵Story Award: Explorer of the Rime You touched the cold—and turned away. Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself. When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder. 🌙 Story Award: The Last Dance in the Snow You witnessed an ancient miracle—and the pain that lies within it. In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion. As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost. She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom. And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness. And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness. Only the imprint of her footsteps remained in the ice. But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you. ✨ Effect (dm decision): As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration. Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps. |
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| 2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
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1 LvlUp von Tier 1 Service Reward |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | 2500 | Noriel Aurōrae | Show | ||||||
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+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2024-01-28 03:49 | Assignment 3 Season 12 c | 250 | Veil of Shadows (Veil) | Show | ||||||
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+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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| 2022-06-06 19:50 | Assignment 3 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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| 2022-07-04 18:50 | Assignment 1 Season 11b | 250 | Ssakiel | Show | ||||||
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+250 gp und 1 lvl Up +Eyes of Charming These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | 2500 | Ssakiel | Show | ||||||
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+2500gp AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty. |
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| 2023-07-30 17:33 | Assignment 1. Season 12 b | 250 | Nyx Vulpin | Show | ||||||
Headband of Intellect Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it. |
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| Date | Adventure Title | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
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| Service Rewards Season 2025 Version 2 | Show | |||||||||
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Grand Total of Service Hours = 130 (40 used for Rewards) ... |
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| 2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | Siren Rishath al-Kaalith | Show | |||||||
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Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| 2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
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gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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| 2024-02-06 18:53 | Assignment 5. Season 12 c | 1600 | Ember Claw | Show | ||||||
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Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days Manual of Bodily Health This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| 2024-02-06 19:03 | Assignment 7. Season 12 c | Viper "Giant Python" | Show | |||||||
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Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| 2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
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Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| 2024-02-06 18:57 | Assignment 6. Season 12 c | Raya Lightshield | Show | |||||||
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Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
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| 2023-07-30 00:00 | Assignment 4 Season 12 b | 2500 | Nyx Vulpin | Show | ||||||
The Seventh Sword (Sun Blade) The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide. This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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| 2022-07-25 00:00 | Assignment 3 Season 12 b | 2500 | Sekae Nightglimm | Show | ||||||
Horseshoes of Speed These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. While active, these horseshoes flicker as if flames from a torch and sheds light in a 20-foot radius. |
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| 2023-07-17 16:00 | Assignment 4. Season 12 b | 250 | Enndlin Hearthfire | Show | ||||||
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+250 gp Chest of Ryboslav ( Chest of Preserving ) This common wondrous item has the following magical property : food and other perishable items donot age or decay while inside it. The chest is 2.5 feet long, 1.5 feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. The metallic chest is made from a mixture of precious metals and chardalyn and is intricately designed with goldfish patterns. |
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| 2023-02-23 19:00 | Assignment 3. und 4 Season 12 a | 500 | Brenris Forgegift | Show | ||||||
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Mithral Plate Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
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| 2025-10-31 01:02 | First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) | 100 | Calythra Twinveil | Show | ||||||
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DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) Loot: 100gp Dark Dancer's Raiment (Smoldering Breastplate) This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it. A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver. Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps. Special features: Half the weight of a regular breastplate, made from elven weaving and lunar moth silk. Minor Property – Songcraft: When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing. Bracers of the Night Sky (Sentinel Shield) Wondrous Item, uncommon (functions as Sentinel Shield) While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. "These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black. If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open. Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer." Visual Effect in Use: With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up. The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies. The light slowly fades once the danger has passed. Special Features: Half the weight of a normal Bracers, due to Elven craftsmanship and mithral. Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above. 🕊Story Award: Frozen Beauty You didn't break the ice, but you saw the beauty beneath. You are being watched; you have shown respect for beauty and silence. This respect is met with compassion. 🩵Story Award: Explorer of the Rime You touched the cold—and turned away. Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself. When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder. 🌙 Story Award: The Last Dance in the Snow You witnessed an ancient miracle—and the pain that lies within it. In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion. As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost. She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom. And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness. And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance. Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness. Only the imprint of her footsteps remained in the ice. But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you. ✨ Effect (dm decision): As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration. Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps. |
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| 2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
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1 LvlUp von Tier 1 Service Reward |
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| 2023-04-26 20:00 | Assignment 2 Season 12 a | 2500 | -10 | Noriel Aurōrae | Show | |||||
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+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
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1 LvlUp von Tier 2 Service Reward |
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| 2024-01-28 03:49 | Assignment 3 Season 12 c | 250 | Veil of Shadows (Veil) | Show | ||||||
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+250 gp Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad |
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| 2022-06-06 19:50 | Assignment 3 Season 11b | 2500 | Veil of Shadows (Veil) | Show | ||||||
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gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp Opal of the Ild Rune This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. -As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. -You have resistance to cold damage. -As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
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| 2022-07-04 18:50 | Assignment 1 Season 11b | 250 | -5 | Ssakiel | Show | |||||
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+250 gp und 1 lvl Up +Eyes of Charming These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn. |
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| 2023-04-07 14:53 | Assignment 1 Season 12 a | 2500 | -10 | Ssakiel | Show | |||||
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+2500gp AC 12 + Dex, Light armor, rare, 13 lb. While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming -This item never gets dirty. |
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| 2023-07-30 17:33 | Assignment 1. Season 12 b | 250 | -5 | Nyx Vulpin | Show | |||||
Headband of Intellect Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it. |
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