Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Vault of the Efreeti (Portable Hole) rare Traded with Wil the Younger Trade Log Show
Notes:

This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan.

The Mantle of Deziwai (mantle of spell resistance) rare Worn by the remains of a githyanki champion on the Forgotten Phoenix, a derelict skiff destroyed by an astral dreadnaught DDEP08-02 Stardock Under Siege Show
Notes:

The Mantle of Deziwai is a mantle of spell resistance, in the form of a silver and black cloak, that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions.

Tavern Prizes common DDEP08-03 Last Orders at the Yawning Portal DDEP08-03 Last Orders at the Yawning Portal Show
Notes:
  1. Tavern Prize: Best Seat in the House - Whenever you enter a tavern, this table magically appears and is always yours to claim. In fact, your name is etched onto it.
  2. Tavern Prize: Personal Bartender - This fey staff member appears by magic in any inn or tavern you enter, and serves only you and your party. The other staff accept their presence without question.
  3. Tavern Prize: Your Personal Menu - When you look at a menu through these spectacles, it always has your favorite meal available, and magically supplies the cook with ingredients for preparing it.
  4. Tavern Prize: Ideal Volume - When you blow this silent whistle, the music in the tavern always adjusts to the ideal volume so you can converse and socialize without having to shout at your friends.
  5. Tavern Prize: Keep Your Cookies - Take a swing of this potion before you go out drinking, and you’ll never barf it all up in a back alley.
Spellguard Shield very_rare The Necromancer's Spire, raised from the ruins of Zhentil Keep Trade Log Show
Notes:

This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.

Shield of the Uven Rune very_rare The Mad Wizard's Lair DDHC-DMM Dungeon of the Mad Mage Show
Rod of Lordly Might legendary The Mad Mage's tower, Undermountain DDHC-DMM Dungeon of the Mad Mage Show
Robe of Eyes very_rare The Mad Mage's tower, Undermountain DDHC-DMM Dungeon of the Mad Mage Show
Ring of Protection rare Bregan D'Arthe Armory Campaign Documentation: Faction Items Show
Revolver of the Ild Rune uncommon The Mad Mage's tower, Undermountain. DDHC-DMM Dungeon of the Mad Mage Show
Notes:

Hidden in the cut-out pages of a leather-bound novel titled Longsaddle Sunset is a revolver loaded with six bullets.

Periapt of wound closure uncommon DDEP08-02 Stardock Under Siege Show
Oathbow rare Somewhere in Avernus? DDAL-DRW08 - The Harrowing of Hell Show
Notes:

When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.

Nine lives stealer (longsword) very_rare the death knight Zaleth Shadowdusk in Shadowdusk Hold, Level 22 of Undermountain DDHC-DMM Dungeon of the Mad Mage Show
Nimoar's Shield (+3) very_rare Undermountain, The Mad Wizard's Lair, 21. Displaced Vault DDHC-DMM Dungeon of the Mad Mage Show
Notes:

Iron spikes protrude from the wooden shield's edges, and a cracked orc skull is painted in black on its outer surface. A legend lore spell reveals that the shield was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar's Hold, a fortress that stood where Castle Waterdeep stands today.

Medal of Kelp (Scarab of Protection) legendary Given by Queen Sarissa of the Storm Giant Maelstrom DDAL-DRW08 - The Harrowing of Hell Show
Manual of Gainful Exercise very_rare Stardock, an asteroid above Toril DDHC-DMM Dungeon of the Mad Mage Show
Manual of Bodily Health very_rare DM Rewards: Season 12C DM Rewards: Season 12C Show
Ioun Stone of Insight very_rare Undermountain level 22: Shadowdusk Hold, 41. Shadowdusk Vault DDHC-DMM Dungeon of the Mad Mage Show
Notes:

A tiny, incandescent blue sphere easily mistaken for a magic gemstone

Horn of the Endless Maze rare 8. Shrine of the Horned King, 12th floor - The Maze Level, Dungeon of the Mad Mage, Undermountain DDHC-DMM Dungeon of the Mad Mage Show
Notes:

You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They return to the Abyss after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

https://www.dndbeyond.com/magic-items/333415-horn-of-the-endless-maze

Helm of the Scavenger legendary Undermountain, The Mad Wizard's Lair, 20. Hidden Helm Trade Log Show
Greataxe +3 very_rare SEER's Tower, DDAL05-18 The Mysterious Isle Trade Log Show
Notes:

Special features:

Origin: [[4]] Human. Created by Human crafters of the Nelanther Isles and enchanted by SEER herself.

History: [[6]] Arcane. The Axe has subtle design motifs indicating the Axe was intended for use by a member of the Lord's Alliance specializing in fighting spellcasters.
Minor Property: [[15]] Unbreakable. The axe can't be broken, except by special means.
Quirk: [[2]] Confident. Carrying this Axe helps the bearer feel self-assured.

Unlocked Magic Items

Name ▼ Rarity Tier Location Table Result Source
Wand of Secrets uncommon 1 Undermountain, Level 1, room 11. Room of Secrets DDHC-DMM Dungeon of the Mad Mage Show
Notes:

There is nothing remarkable about the copper throne or helm, and neither object detects as magical. But if a character wears the helm while sitting on the throne, a tube-shaped compartment in the ceiling above opens and a wand of secrets falls out onto the character’s head (which the helm conveniently protects).

ring of water walking uncommon 1 Stardock: C. Sanctorum of Bone DDEP08-02 Stardock Under Siege Show
Ring of Swimming uncommon One the bony finger of a halfing skeleton trapped in an Armoire in Undermountain, Level 2, room 19 b. Old Bedchamber B DDHC-DMM Dungeon of the Mad Mage Show
Notes:

You have a swimming speed of 40 feet while wearing this white gold ring engraved with images of waves and fish.

Pot of Awakening common 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain DDHC-DMM Dungeon of the Mad Mage Show
Mithral half-plate uncommon 1 CCC-GLIP01-03 Citadel Of Vlaakith Show
instrument of the bards (Anstruth harp) uncommon 1 The Mad Wizard's Lair, The Court of Arcturia. DDHC-DMM Dungeon of the Mad Mage Show
elemental gem (emerald / water) uncommon 2 Undermountain, Level 3, Sargauth, 20e. Treasure Downstream DDHC-DMM Dungeon of the Mad Mage Show
Notes:

Elemental Gem, Emerald
DMG, p167
Wondrous item, uncommon
Minor tier

This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.

Driftglobe uncommon 1 17. Stone Temple Pileup, 17a. foyer, The claw of an unusually large, dead basilisk DDHC-DMM Dungeon of the Mad Mage Show
Dagger of Blindsight (Story Award) rare 2 In the boot of Skella Ironguard, 15. Temple of Dumathoin, Level 6 The Lost Level, Undermountain DDHC-DMM Dungeon of the Mad Mage Show
Notes:

Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet.
The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Circlet of Human Perfection uncommon The head of Yek the Tall, the Goblin Market, Level 2, Undermountain, Waterdeep DDHC-DMM Dungeon of the Mad Mage Show
chime of opening uncommon 1 Stardock: Guard Chamber of Ashtyrranthor DDEP08-02 Stardock Under Siege Show
Chest of Preserving common DDHC-DMM Dungeon of the Mad Mage Show
Notes:

Food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

Aark’s Greatsword (Greatsword +1) uncommon 1 Glip Dak F CCC-GLIP-01-01 Glip Dak Show
Notes:

It is said the hobgoblin hero Aark the Bloody slew one hundred trolls with this sword. To this day, it begins to ooze blood when it is drawn and does not cease until sheathed.