Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Vault of the Efreeti (Portable Hole)
rare
Traded with Wil the Younger
Trade Log
Show
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan.
The Mantle of Deziwai (mantle of spell resistance)
rare
Worn by the remains of a githyanki champion on the Forgotten Phoenix, a derelict skiff destroyed by an astral dreadnaught
DDEP08-02 Stardock Under Siege
Show
Notes:
The Mantle of Deziwai is a mantle of spell resistance, in the form of a silver and black cloak, that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions.
Tavern Prizes
common
DDEP08-03 Last Orders at the Yawning Portal
DDEP08-03 Last Orders at the Yawning Portal
Show
Notes:
- Tavern Prize: Best Seat in the House - Whenever you enter a tavern, this table magically appears and is always yours to claim. In fact, your name is etched onto it.
- Tavern Prize: Personal Bartender - This fey staff member appears by magic in any inn or tavern you enter, and serves only you and your party. The other staff accept their presence without question.
- Tavern Prize: Your Personal Menu - When you look at a menu through these spectacles, it always has your favorite meal available, and magically supplies the cook with ingredients for preparing it.
- Tavern Prize: Ideal Volume - When you blow this silent whistle, the music in the tavern always adjusts to the ideal volume so you can converse and socialize without having to shout at your friends.
- Tavern Prize: Keep Your Cookies - Take a swing of this potion before you go out drinking, and you’ll never barf it all up in a back alley.
Spellguard Shield
very_rare
The Necromancer's Spire, raised from the ruins of Zhentil Keep
Trade Log
Show
Notes:
This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.
Shield of the Uven Rune
very_rare
The Mad Wizard's Lair
DDHC-DMM Dungeon of the Mad Mage
Show
Rod of Lordly Might
legendary
The Mad Mage's tower, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Robe of Eyes
very_rare
The Mad Mage's tower, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Ring of Protection
rare
Bregan D'Arthe Armory
Campaign Documentation: Faction Items
Show
Revolver of the Ild Rune
uncommon
The Mad Mage's tower, Undermountain.
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Hidden in the cut-out pages of a leather-bound novel titled Longsaddle Sunset is a revolver loaded with six bullets.
Periapt of wound closure
uncommon
DDEP08-02 Stardock Under Siege
Show
Oathbow
rare
Somewhere in Avernus?
DDAL-DRW08 - The Harrowing of Hell
Show
Notes:
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Nine lives stealer (longsword)
very_rare
the death knight Zaleth Shadowdusk in Shadowdusk Hold, Level 22 of Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Nimoar's Shield (+3)
very_rare
Undermountain, The Mad Wizard's Lair, 21. Displaced Vault
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Iron spikes protrude from the wooden shield's edges, and a cracked orc skull is painted in black on its outer surface. A legend lore spell reveals that the shield was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar's Hold, a fortress that stood where Castle Waterdeep stands today.
Medal of Kelp (Scarab of Protection)
legendary
Given by Queen Sarissa of the Storm Giant Maelstrom
DDAL-DRW08 - The Harrowing of Hell
Show
Manual of Gainful Exercise
very_rare
Stardock, an asteroid above Toril
DDHC-DMM Dungeon of the Mad Mage
Show
Manual of Bodily Health
very_rare
DM Rewards: Season 12C
DM Rewards: Season 12C
Show
Ioun Stone of Insight
very_rare
Undermountain level 22: Shadowdusk Hold, 41. Shadowdusk Vault
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
A tiny, incandescent blue sphere easily mistaken for a magic gemstone
Horn of the Endless Maze
rare
8. Shrine of the Horned King, 12th floor - The Maze Level, Dungeon of the Mad Mage, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They return to the Abyss after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
https://www.dndbeyond.com/magic-items/333415-horn-of-the-endless-maze
Helm of the Scavenger
legendary
Undermountain, The Mad Wizard's Lair, 20. Hidden Helm
Trade Log
Show
Greataxe +3
very_rare
SEER's Tower, DDAL05-18 The Mysterious Isle
Trade Log
Show
Notes:
Special features:
Origin: [[4]] Human. Created by Human crafters of the Nelanther Isles and enchanted by SEER herself.
History: [[6]] Arcane. The Axe has subtle design motifs indicating the Axe was intended for use by a member of the Lord's Alliance specializing in fighting spellcasters.
Minor Property: [[15]] Unbreakable. The axe can't be broken, except by special means.
Quirk: [[2]] Confident. Carrying this Axe helps the bearer feel self-assured.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Vault of the Efreeti (Portable Hole) | rare | Traded with Wil the Younger | Trade Log | Show | ||
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan. |
||||||
The Mantle of Deziwai (mantle of spell resistance) | rare | Worn by the remains of a githyanki champion on the Forgotten Phoenix, a derelict skiff destroyed by an astral dreadnaught | DDEP08-02 Stardock Under Siege | Show | ||
Notes:
The Mantle of Deziwai is a mantle of spell resistance, in the form of a silver and black cloak, that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions. |
||||||
Tavern Prizes | common | DDEP08-03 Last Orders at the Yawning Portal | DDEP08-03 Last Orders at the Yawning Portal | Show | ||
Notes:
|
||||||
Spellguard Shield | very_rare | The Necromancer's Spire, raised from the ruins of Zhentil Keep | Trade Log | Show | ||
Notes:
This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant. |
||||||
Shield of the Uven Rune | very_rare | The Mad Wizard's Lair | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Rod of Lordly Might | legendary | The Mad Mage's tower, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Robe of Eyes | very_rare | The Mad Mage's tower, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Ring of Protection | rare | Bregan D'Arthe Armory | Campaign Documentation: Faction Items | Show | ||
Revolver of the Ild Rune | uncommon | The Mad Mage's tower, Undermountain. | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Hidden in the cut-out pages of a leather-bound novel titled Longsaddle Sunset is a revolver loaded with six bullets. |
||||||
Periapt of wound closure | uncommon | DDEP08-02 Stardock Under Siege | Show | |||
Oathbow | rare | Somewhere in Avernus? | DDAL-DRW08 - The Harrowing of Hell | Show | ||
Notes:
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot. |
||||||
Nine lives stealer (longsword) | very_rare | the death knight Zaleth Shadowdusk in Shadowdusk Hold, Level 22 of Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Nimoar's Shield (+3) | very_rare | Undermountain, The Mad Wizard's Lair, 21. Displaced Vault | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Iron spikes protrude from the wooden shield's edges, and a cracked orc skull is painted in black on its outer surface. A legend lore spell reveals that the shield was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar's Hold, a fortress that stood where Castle Waterdeep stands today. |
||||||
Medal of Kelp (Scarab of Protection) | legendary | Given by Queen Sarissa of the Storm Giant Maelstrom | DDAL-DRW08 - The Harrowing of Hell | Show | ||
Manual of Gainful Exercise | very_rare | Stardock, an asteroid above Toril | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Manual of Bodily Health | very_rare | DM Rewards: Season 12C | DM Rewards: Season 12C | Show | ||
Ioun Stone of Insight | very_rare | Undermountain level 22: Shadowdusk Hold, 41. Shadowdusk Vault | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
A tiny, incandescent blue sphere easily mistaken for a magic gemstone |
||||||
Horn of the Endless Maze | rare | 8. Shrine of the Horned King, 12th floor - The Maze Level, Dungeon of the Mad Mage, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They return to the Abyss after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. https://www.dndbeyond.com/magic-items/333415-horn-of-the-endless-maze |
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Helm of the Scavenger | legendary | Undermountain, The Mad Wizard's Lair, 20. Hidden Helm | Trade Log | Show | ||
Greataxe +3 | very_rare | SEER's Tower, DDAL05-18 The Mysterious Isle | Trade Log | Show | ||
Notes:
Special features: |
Unlocked Magic Items
Name ▼
Rarity
Tier
Location
Table
Result
Source
Wand of Secrets
uncommon
1
Undermountain, Level 1, room 11. Room of Secrets
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
There is nothing remarkable about the copper throne or helm, and neither object detects as magical. But if a character wears the helm while sitting on the throne, a tube-shaped compartment in the ceiling above opens and a wand of secrets falls out onto the character’s head (which the helm conveniently protects).
ring of water walking
uncommon
1
Stardock: C. Sanctorum of Bone
DDEP08-02 Stardock Under Siege
Show
Ring of Swimming
uncommon
One the bony finger of a halfing skeleton trapped in an Armoire in Undermountain, Level 2, room 19 b. Old Bedchamber
B
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
You have a swimming speed of 40 feet while wearing this white gold ring engraved with images of waves and fish.
Pot of Awakening
common
26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Mithral half-plate
uncommon
1
CCC-GLIP01-03 Citadel Of Vlaakith
Show
instrument of the bards (Anstruth harp)
uncommon
1
The Mad Wizard's Lair, The Court of Arcturia.
DDHC-DMM Dungeon of the Mad Mage
Show
elemental gem (emerald / water)
uncommon
2
Undermountain, Level 3, Sargauth, 20e. Treasure Downstream
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Elemental Gem, Emerald
DMG, p167
Wondrous item, uncommon
Minor tier
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
Driftglobe
uncommon
1
17. Stone Temple Pileup, 17a. foyer, The claw of an unusually large, dead basilisk
DDHC-DMM Dungeon of the Mad Mage
Show
Dagger of Blindsight (Story Award)
rare
2
In the boot of Skella Ironguard, 15. Temple of Dumathoin, Level 6 The Lost Level, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet.
The dagger has a saw-toothed edge and a black pearl nested in its pommel.
Circlet of Human Perfection
uncommon
The head of Yek the Tall, the Goblin Market, Level 2, Undermountain, Waterdeep
DDHC-DMM Dungeon of the Mad Mage
Show
chime of opening
uncommon
1
Stardock: Guard Chamber of Ashtyrranthor
DDEP08-02 Stardock Under Siege
Show
Chest of Preserving
common
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
Aark’s Greatsword (Greatsword +1)
uncommon
1
Glip Dak
F
CCC-GLIP-01-01 Glip Dak
Show
Notes:
It is said the hobgoblin hero Aark the Bloody slew one hundred trolls with this sword. To this day, it begins to ooze blood when it is drawn and does not cease until sheathed.
Name ▼ | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Wand of Secrets | uncommon | 1 | Undermountain, Level 1, room 11. Room of Secrets | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
There is nothing remarkable about the copper throne or helm, and neither object detects as magical. But if a character wears the helm while sitting on the throne, a tube-shaped compartment in the ceiling above opens and a wand of secrets falls out onto the character’s head (which the helm conveniently protects). |
|||||||
ring of water walking | uncommon | 1 | Stardock: C. Sanctorum of Bone | DDEP08-02 Stardock Under Siege | Show | ||
Ring of Swimming | uncommon | One the bony finger of a halfing skeleton trapped in an Armoire in Undermountain, Level 2, room 19 b. Old Bedchamber | B | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
You have a swimming speed of 40 feet while wearing this white gold ring engraved with images of waves and fish. |
|||||||
Pot of Awakening | common | 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | |||
Mithral half-plate | uncommon | 1 | CCC-GLIP01-03 Citadel Of Vlaakith | Show | |||
instrument of the bards (Anstruth harp) | uncommon | 1 | The Mad Wizard's Lair, The Court of Arcturia. | DDHC-DMM Dungeon of the Mad Mage | Show | ||
elemental gem (emerald / water) | uncommon | 2 | Undermountain, Level 3, Sargauth, 20e. Treasure Downstream | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Elemental Gem, Emerald This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
|||||||
Driftglobe | uncommon | 1 | 17. Stone Temple Pileup, 17a. foyer, The claw of an unusually large, dead basilisk | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Dagger of Blindsight (Story Award) | rare | 2 | In the boot of Skella Ironguard, 15. Temple of Dumathoin, Level 6 The Lost Level, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. |
|||||||
Circlet of Human Perfection | uncommon | The head of Yek the Tall, the Goblin Market, Level 2, Undermountain, Waterdeep | DDHC-DMM Dungeon of the Mad Mage | Show | |||
chime of opening | uncommon | 1 | Stardock: Guard Chamber of Ashtyrranthor | DDEP08-02 Stardock Under Siege | Show | ||
Chest of Preserving | common | DDHC-DMM Dungeon of the Mad Mage | Show | ||||
Notes:
Food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. |
|||||||
Aark’s Greatsword (Greatsword +1) | uncommon | 1 | Glip Dak | F | CCC-GLIP-01-01 Glip Dak | Show | |
Notes:
It is said the hobgoblin hero Aark the Bloody slew one hundred trolls with this sword. To this day, it begins to ooze blood when it is drawn and does not cease until sheathed. |