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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Session
13
13
Date Played
2022-04-27 20:21:00 UTC
2022-04-27 20:21:00 UTC
Levels Gained
GP +/-
-54.4
-54.4
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Gary T.
Gary T.
DM DCI Number
0000000
0000000
Notes
The battle with the *gricks* and the *flesh golem* continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with *fireball*. Practice, mostly. The lab was under the control of a floating *flameskull*, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's *arcane lock*ed. * *grr. RAGE.* * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with *ghoul*s climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary. But get this, with them is a 12 foot tall *stone golem*statue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a *lightning bolt*. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. *(fireball + embalming fluid makes a big boom)* and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of *wight*s that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the *giant spider* colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, *zombie beholder* that Aiden discovered, so I guess that's about to be a thing. Oh, joy. ***Long Rest***, Blessing of Corellon d100=[[53]], Dani remains female. *Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)*
The battle with the *gricks* and the *flesh golem* continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with *fireball*. Practice, mostly. The lab was under the control of a floating *flameskull*, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's *arcane lock*ed. * *grr. RAGE.* * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with *ghoul*s climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary. But get this, with them is a 12 foot tall *stone golem*statue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a *lightning bolt*. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. *(fireball + embalming fluid makes a big boom)* and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of *wight*s that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the *giant spider* colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, *zombie beholder* that Aiden discovered, so I guess that's about to be a thing. Oh, joy. ***Long Rest***, Blessing of Corellon d100=[[53]], Dani remains female. *Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Swimming | Uncommon | One the bony finger of a halfing skeleton trapped in an Armoire in Undermountain, Level 2, room 19 b. Old Bedchamber | B | false | |
You have a swimming speed of 40 feet while wearing this white gold ring engraved with images of waves and fish. |