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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Session
62
62
Date Played
2023-05-03 20:05:00 UTC
2023-05-03 20:05:00 UTC
Levels Gained
GP +/-
200
200
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Gary T.
Gary T.
DM DCI Number
0000000
0000000
Notes
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of *minotaur* attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her.
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of *minotaur* attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of the Endless Maze | Rare | 8. Shrine of the Horned King, 12th floor - The Maze Level, Dungeon of the Mad Mage, Undermountain | true | ||
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like *Minotaurs* and use the statistics of a berserker. They return to the Abyss after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. https://www.dndbeyond.com/magic-items/333415-horn-of-the-endless-maze |