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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
Session
23
Date Played
2022-07-06 20:15:00 UTC
Levels Gained
GP +/-
57.42
Downtime +/-
10.0
Location Played
Roll20
DM Name
Gary T.
DM DCI Number
0000000
Notes
The crew pushes in to cut down the Auvrandyr *drow priestess* of the spider queen, slaying several of her *drow* retainers and capturing the *house captain* of her guard in the process. Dani thought leaving the traitorous *Marta Moonshadow* caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured *drider* *(who has happily joined us since we have already accepted Norreed into our company)* and a *drow* cook named Rizryn. Now that he is houseless *(and seeing his two compatriots die quickly when they attacked D-Con)*, the cook decided signing on with **Bregan D'arthe** sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued *water walk*ing down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of *Zhentarim Thugs* and *Zhentarim Martial Arts Adepts* attacking Skull Island, a section of Skullport held by the Xanathar's Guild's *Thugs*. Enemy of our Enemy and all, we chose to take down the ships rather than allow the Xanathar's Guild a stronger presence in the town. At last count, one boat was burning within a *wall of flame*, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. *Gained 1 potion of healing*

Magic Items

Name Rarity Location Table Result Counts?
elemental gem (emerald / water) Uncommon Undermountain, Level 3, Sargauth, 20e. Treasure Downstream false
**Elemental Gem, Emerald** DMG, p167 *Wondrous item, uncommon* Minor tier This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.