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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
Session
15
Date Played
2022-05-11 20:53:00 UTC
Levels Gained
GP +/-
800
Downtime +/-
10.0
Location Played
Roll20
DM Name
Gary T.
DM DCI Number
0000000
Notes
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two *animated ballista*. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. We also found a pack *(flock?)* of *owlbears* *(they tried to eat us)*, a magic potted plant *(it didn't do very much)*, dragon bones *(they didn't do anything at all)*, and a boring library because the only book that hadn't fallen to scraps was a spellbook. There were some funerary urns and, whatever D-Con does to see magic, he spotted one of them glowing. Had a pouch of magic dust. He says it's only enough for one use. **Long Rest**; Blessing of Corellon d100 = *[[53]]*. Dani wakes up *Female.*

Magic Items

Name Rarity Location Table Result Counts?
Pot of Awakening Common 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain false
Dust of Disappearance Uncommon 26e. Abandoned Study, 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain false
Buried in the dust inside one of the urns is a tiny white pouch containing dust of disappearance.