Season:
Race:
Eladrin
Class:
Ranger
Background:
Outlander
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
82204.66
Total Downtime:
360
Tag:
Frontline Games, Reroll Tavern, United the Faction Discord Server
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Flail+1, Martial Attacks Technique,
Health Potion,
Coiling Grasp Tattoo,
Bead of Nourishment,
Talking Doll,
Decanter of Endless Water,
Bag of Holding,
Headband of Intellect,
Decanter of Endless Water,
Crystal Rapier,
Sentinel Shield,
Serpent Scale Armor ,
Giant Slayer Shortsword,
Folding Boat,
Demon Skin, Plate,
Iggwilv’s Horn,
Hellrider's Badge - Klysandral's Champion ,
Belt of Hill Giant Strength,
Spirit Spear (Spear of Warning),
Antler Horn (Eagle Whistle),
Rashemi Hot Stone (Thermal Cube),
Horn of Silent Alarm, Guardian,
Dark Shard Amulet (Harmonious),
Dragon Seed Staff (Staff of the Woodlands, Guardian),
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic),
Wakened Scaled Ornament (White Dragon Tooth Amulet),
Periapt of Proof against Poison,
Ring of Fire Resistance, Temperate,
Clockwork Amulet,
Stout (+2 Longsword),
Lash of Immolation,
Ruby of the war mage with the minor property Sentinel – Fiends (Demons),
Ring of Free Action,
The Mind Fortress (Ring of Mind Shielding),
Solbane (Sun Staff),
Moon-Touched Longsword, Guardian,
Sekolahian Worshipping Statuette,
Wand of Magic Missiles,
Horn of Valhalla (Silver),
Mithral Chain Mail,
Butcher's Bib,
Dragon Wing Longbow (Radiant),
Pipe of Smoke Monsters,
Belt of Fire Giant Strength,
Adamantine Half-Plate,
Wakened Dragon's Wrath Glaive (Radiant),
Clockwork Amulet,
Saddle of the Cavalier,
Shield, +2 (Yata Mirror),
Darkshard Amulet,
Figurine of Wondrous Power - Onyx Dog,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property,
Hat of Wizardry,
Vicious Greataxe,
Heartscale (Amethyst Lodestone, Language Draconic),
Animated Shield,
Half Plate, +2,
Horn of Silent Alarm,
Cloak of the Bat,
All Purpose Tool, +3,
Atlas of Endless Horizons,
Piper's Guzheng (Instrument of the Bards, Anstruth Harp),
Piper's Violin (Instrument of Scribing),
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property,
Herder’s Horn (Horn of Silent Alarm),
Amulet of Health,
Crown of Whirling Comets,
Crystal Blade (Greatsword),
Unbreakable Arrow (Compass Minor Property),
Bracers of Defense,
Familiar’s Rapier (Frost Brand Rapier),
Talking Doll (Big Bunny)

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 -2000 10 Dragon Seed Staff (Staff of the Woodlands, Guardian), Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic), Dragon’s Heartscale (Amethyst Lodestone, Language Draconic) Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2025-03-16 18:00 SJ-DC-ZODIAC-14-03 - Herald of War 1 12500 10 Familiar’s Rapier (Frost Brand Rapier), Talking Doll (Big Bunny) Show

Your GM: "Laura R || Wickedsaku"
2 Fortune Points
Rewards:
● +1 lvl (you can choose to decline this one)
● The Great Beast Rummage 2000 pp
● Rare collection of jade and pearls, worth 30,000 gp
Total/4 = 500 pp and 7500 gp, Total gold 12500g
Magic Items:
● Familiar’s Rapier (Frost Brand Rapier)
● Talking Doll (Big Bunny)
● Spell Scroll 5th Level: Dispel Evil and Good
● Archmage spellbook “Bunny Book”
ARCHMAGE SPELLBOOK (BUNNY BOOK)
A fluffy pink book was once wielded by an archmage. The book has
the following spells:
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
Story Awards:
Characters earn the following Story Awards:
Astral Fire Totem (Blessing of Wound Closure)
Mark of the Nightmare King
Killing the Fire Herald of the Nightmare King will have consequences in future adventures in the ZODIAC series. You gain a strange red and black tattoo mark imprinted on your body.

Zodiac Mask
A character who has succeeded in gaining the blessing of at least one of the thirteen archfey of the domain of Samsara (played any adventure ZODIAC-01 through ZODIAC-13) gains one of the following Blessings while in the domain of Samsara and the ZODIAC Adventures: Blessing of Health, Blessing of Understanding, or Blessing of Protection.
The Blessing disappears when outside of the domain (ZODIAC Adventure)
● Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
● Blessing of Protection. You gain a +1 bonus to AC and saving throws.
● Blessing of Understanding. Your Wisdom score increases by 2, up to a maximum of 22.
A character that has collected all 13 Masks and has them blessed gain all 3 Blessings while in the domain of Samsara.

Zodiac Totem
You have gained the following totems: Rabbit. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series.

2025-02-02 18:00 SJ-DC-Zodiac-14-02-Fey Inferno 1 10000 -20 Absorbing Tattoo, Fire. (Flame Mark) Guardian Property, Herder’s Horn (Horn of Silent Alarm) Show

10 fortune points

DM: Tim
DCI#: 71339623
Date & Time: Sunday, February 2, 2025 6:00 PM to 9:00 PM
VDDW February 2025 (Slot 11) Table#61
SJ-DC-ZODIAC-14-02 - Fey Inferno

Rewards:
1 optional level up, 10 downtime days
50000 gp in total, 10000 gp each
Saké (Keoghtom’s Ointment)
“A full-bodied, rich, and round spirit, with a slight floral and citrus aroma.”
Mind Crystal (Quickened)
“A glowing rainbow gem.”
Spell Scroll 5th Level: Immolation
Herder’s Horn (Horn of Silent Alarm)
Absorbing Tattoo, Fire. (Flame Mark)
The Nightmare Flame leaves behind an Absorbing Tattoo, Fire. Characters are also gifted a rare bottle of saké (keoghtom’s ointment), spell scroll 5th level: immolation and a mind crystal (quickened). Each character may also roll on the Feywild-Astral Trinkets table. Further, they earn the Story Award: Zodiac Totem - Pig and ten Fortune Points each in gratitude from the surviving farmers.
Story Award: BIGGEST SCAM IN THE MULTIVERSE
(All but Daylight)
Having entered the Bocath lottery, a creature has an opportunity to earn a grand prize. A character with this story award may seek out the mercane in a future adventure to possibly claim a prize.
Story Award: ZODIAC TOTEM: OX & PIG
A ZODIAC totem is a tiny jade trinket that depicts an animal. You have gained the following totems: Ox and Pig. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series.
Story Award: ZODIAC Mask
A character who has succeeded in gaining the blessing of at least one of the thirteen archfey of the domain of Samsara (played any adventure ZODIAC-01 through ZODIAC-13) gains one of the following Blessings while in the domain of Samsara and the ZODIAC Adventures: Blessing of Health,
Blessing of Understanding, or Blessing of Protection.
The Blessing disappears when outside of the domain (ZODIAC Adventure)
● Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
● Blessing of Protection. You gain a +1 bonus to AC and saving throws.
● Blessing of Understanding. Your Wisdom score increases by 2, up to a maximum of 22.
A character who has collected all 13 Masks and has them blessed gain all 3 Blessings while in the domain of Samsara.

2025-02-02 13:00 SJ-DC-Zodiac-14-01-Fortune's Favor 1 10000 10 Piper's Guzheng (Instrument of the Bards, Anstruth Harp), Piper's Violin (Instrument of Scribing) Show

Several Astral Seasickness tablets in a packet.
10DT
1 optional level
50000/5=10000g
Instrument of Scribing
Anstruth Harp
Potion of Advantage
Keoghtom's Ointment 1 charge
Spell Scroll Tiny Servant
Prophecy: “Nightmare’s monarch has awakened…

The fires of war are spreading,

The laws of water disperse,

as the skies fall and the earth crumbles.

Twelve will fall, the thirteenth broken.

Only then will the lost shadow unveil…

Endbringers: Child, Beast, and King!

Fortune fails… Samsara Falls!”

2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 100 10 Javelin of Lightning Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 250 10 Coiling Grasp Tattoo, Bead of Nourishment Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 166.66 10 Bag of Holding Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2024-05-29 20:44 SJ-DC-CJK02 The Tavern at the End of the Wildspace 250 Horn of Silent Alarm, Guardian Show DM Log

Horn of Silent Alarm, Guardian

2024-09-15 18:00 PO-BMG-DRW-KS-The Ruins of Ancient Raumathar 1 12500 10 Clockwork Amulet, Wakened Dragon's Wrath Glaive (Radiant) Show

50000/4=12500g each player
1 level up, your choice, you can decline
10 DT
Potion of Clairvoyance
Spell Scroll Greater Invisibility
Clockwork Amulet
Wakened Dragon's Wrath Weapon
Story Award: THE ENEMY OF MY ENEMY
The Thayan Resurrection will not forget your help. They may assist you, but only in situations where there is mutual benefit or where they are not disadvantaged.

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10000 10 Antimagic Breastplate, Hat of Wizardry Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 970 10 Solbane (Sun Staff), Moon-Touched Longsword, Guardian Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 1250 10 Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 800 10 Dark Shard Amulet (Harmonious), Starshot Hand Crossbow Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 800 10 Rogue's Mantle, Sekolahian Worshipping Statuette Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 1000 10 Spirit Spear (Spear of Warning), Antler Horn (Eagle Whistle), Rashemi Hot Stone (Thermal Cube) Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2025-03-15 08:00 PO-BMG-DRWEP-END Endgame: Horrors from Beyond 1 16666 10 Crown of Whirling Comets, Crystal Blade (Greatsword), Unbreakable Arrow (Compass Minor Property) Show

50000/3=16666gp each
Bead of Force, 3 charges
Potion of Invulnerability
Potion of Speed
Unbreakable Arrow
Crown of Whirling Comets
Crystal Greatsword

2025-01-18 08:00 DRWEP-OD-03 The Undead in Our Closets 1 7000 10 All Purpose Tool, +3, Atlas of Endless Horizons Show

7000g each
10 DT
1 level up optional

All Purpose Tool, +3
Atlas of Endless Horizons
Arrow +3, 6x
Potion of Flying
Potion of Invisibility
Spell Scroll Wall of Thorns

3 1/2 hours of stream service.

2024-05-18 09:37 Downtime Activity, Level up 3 -30 Show
2024-09-14 17:25 Downtime Activity 5 -50 Show

Downtime Activity to level up. 5 levels, -50 Downtime

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 10 Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2025-03-16 18:00 SJ-DC-ZODIAC-14-03 - Herald of War 1 10 Show

Your GM: "Laura R || Wickedsaku"
2 Fortune Points
Rewards:
● +1 lvl (you can choose to decline this one)
● The Great Beast Rummage 2000 pp
● Rare collection of jade and pearls, worth 30,000 gp
Total/4 = 500 pp and 7500 gp, Total gold 12500g
Magic Items:
● Familiar’s Rapier (Frost Brand Rapier)
● Talking Doll (Big Bunny)
● Spell Scroll 5th Level: Dispel Evil and Good
● Archmage spellbook “Bunny Book”
ARCHMAGE SPELLBOOK (BUNNY BOOK)
A fluffy pink book was once wielded by an archmage. The book has
the following spells:
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
Story Awards:
Characters earn the following Story Awards:
Astral Fire Totem (Blessing of Wound Closure)
Mark of the Nightmare King
Killing the Fire Herald of the Nightmare King will have consequences in future adventures in the ZODIAC series. You gain a strange red and black tattoo mark imprinted on your body.

Zodiac Mask
A character who has succeeded in gaining the blessing of at least one of the thirteen archfey of the domain of Samsara (played any adventure ZODIAC-01 through ZODIAC-13) gains one of the following Blessings while in the domain of Samsara and the ZODIAC Adventures: Blessing of Health, Blessing of Understanding, or Blessing of Protection.
The Blessing disappears when outside of the domain (ZODIAC Adventure)
● Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
● Blessing of Protection. You gain a +1 bonus to AC and saving throws.
● Blessing of Understanding. Your Wisdom score increases by 2, up to a maximum of 22.
A character that has collected all 13 Masks and has them blessed gain all 3 Blessings while in the domain of Samsara.

Zodiac Totem
You have gained the following totems: Rabbit. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series.

2025-02-02 18:00 SJ-DC-Zodiac-14-02-Fey Inferno 1 -20 Show

10 fortune points

DM: Tim
DCI#: 71339623
Date & Time: Sunday, February 2, 2025 6:00 PM to 9:00 PM
VDDW February 2025 (Slot 11) Table#61
SJ-DC-ZODIAC-14-02 - Fey Inferno

Rewards:
1 optional level up, 10 downtime days
50000 gp in total, 10000 gp each
Saké (Keoghtom’s Ointment)
“A full-bodied, rich, and round spirit, with a slight floral and citrus aroma.”
Mind Crystal (Quickened)
“A glowing rainbow gem.”
Spell Scroll 5th Level: Immolation
Herder’s Horn (Horn of Silent Alarm)
Absorbing Tattoo, Fire. (Flame Mark)
The Nightmare Flame leaves behind an Absorbing Tattoo, Fire. Characters are also gifted a rare bottle of saké (keoghtom’s ointment), spell scroll 5th level: immolation and a mind crystal (quickened). Each character may also roll on the Feywild-Astral Trinkets table. Further, they earn the Story Award: Zodiac Totem - Pig and ten Fortune Points each in gratitude from the surviving farmers.
Story Award: BIGGEST SCAM IN THE MULTIVERSE
(All but Daylight)
Having entered the Bocath lottery, a creature has an opportunity to earn a grand prize. A character with this story award may seek out the mercane in a future adventure to possibly claim a prize.
Story Award: ZODIAC TOTEM: OX & PIG
A ZODIAC totem is a tiny jade trinket that depicts an animal. You have gained the following totems: Ox and Pig. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series.
Story Award: ZODIAC Mask
A character who has succeeded in gaining the blessing of at least one of the thirteen archfey of the domain of Samsara (played any adventure ZODIAC-01 through ZODIAC-13) gains one of the following Blessings while in the domain of Samsara and the ZODIAC Adventures: Blessing of Health,
Blessing of Understanding, or Blessing of Protection.
The Blessing disappears when outside of the domain (ZODIAC Adventure)
● Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
● Blessing of Protection. You gain a +1 bonus to AC and saving throws.
● Blessing of Understanding. Your Wisdom score increases by 2, up to a maximum of 22.
A character who has collected all 13 Masks and has them blessed gain all 3 Blessings while in the domain of Samsara.

2025-02-02 13:00 SJ-DC-Zodiac-14-01-Fortune's Favor 1 10 Show

Several Astral Seasickness tablets in a packet.
10DT
1 optional level
50000/5=10000g
Instrument of Scribing
Anstruth Harp
Potion of Advantage
Keoghtom's Ointment 1 charge
Spell Scroll Tiny Servant
Prophecy: “Nightmare’s monarch has awakened…

The fires of war are spreading,

The laws of water disperse,

as the skies fall and the earth crumbles.

Twelve will fall, the thirteenth broken.

Only then will the lost shadow unveil…

Endbringers: Child, Beast, and King!

Fortune fails… Samsara Falls!”

2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 10 Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 10 Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 10 Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2024-05-29 20:44 SJ-DC-CJK02 The Tavern at the End of the Wildspace 2 Show DM Log

Horn of Silent Alarm, Guardian

2024-09-15 18:00 PO-BMG-DRW-KS-The Ruins of Ancient Raumathar 1 10 Show

50000/4=12500g each player
1 level up, your choice, you can decline
10 DT
Potion of Clairvoyance
Spell Scroll Greater Invisibility
Clockwork Amulet
Wakened Dragon's Wrath Weapon
Story Award: THE ENEMY OF MY ENEMY
The Thayan Resurrection will not forget your help. They may assist you, but only in situations where there is mutual benefit or where they are not disadvantaged.

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10 Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10 Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 10 Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 10 Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 10 Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 10 Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 10 Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2025-03-15 08:00 PO-BMG-DRWEP-END Endgame: Horrors from Beyond 1 10 Show

50000/3=16666gp each
Bead of Force, 3 charges
Potion of Invulnerability
Potion of Speed
Unbreakable Arrow
Crown of Whirling Comets
Crystal Greatsword

2025-01-18 08:00 DRWEP-OD-03 The Undead in Our Closets 1 10 Show

7000g each
10 DT
1 level up optional

All Purpose Tool, +3
Atlas of Endless Horizons
Arrow +3, 6x
Potion of Flying
Potion of Invisibility
Spell Scroll Wall of Thorns

3 1/2 hours of stream service.

2024-05-18 09:37 Downtime Activity, Level up -30 Show
2024-09-14 17:25 Downtime Activity -50 Show

Downtime Activity to level up. 5 levels, -50 Downtime

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 -2000 10 Dragon Seed Staff (Staff of the Woodlands, Guardian), Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic), Dragon’s Heartscale (Amethyst Lodestone, Language Draconic) Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2025-03-16 18:00 SJ-DC-ZODIAC-14-03 - Herald of War 1 12500 10 Familiar’s Rapier (Frost Brand Rapier), Talking Doll (Big Bunny) Show

Your GM: "Laura R || Wickedsaku"
2 Fortune Points
Rewards:
● +1 lvl (you can choose to decline this one)
● The Great Beast Rummage 2000 pp
● Rare collection of jade and pearls, worth 30,000 gp
Total/4 = 500 pp and 7500 gp, Total gold 12500g
Magic Items:
● Familiar’s Rapier (Frost Brand Rapier)
● Talking Doll (Big Bunny)
● Spell Scroll 5th Level: Dispel Evil and Good
● Archmage spellbook “Bunny Book”
ARCHMAGE SPELLBOOK (BUNNY BOOK)
A fluffy pink book was once wielded by an archmage. The book has
the following spells:
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
Story Awards:
Characters earn the following Story Awards:
Astral Fire Totem (Blessing of Wound Closure)
Mark of the Nightmare King
Killing the Fire Herald of the Nightmare King will have consequences in future adventures in the ZODIAC series. You gain a strange red and black tattoo mark imprinted on your body.

Zodiac Mask
A character who has succeeded in gaining the blessing of at least one of the thirteen archfey of the domain of Samsara (played any adventure ZODIAC-01 through ZODIAC-13) gains one of the following Blessings while in the domain of Samsara and the ZODIAC Adventures: Blessing of Health, Blessing of Understanding, or Blessing of Protection.
The Blessing disappears when outside of the domain (ZODIAC Adventure)
● Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
● Blessing of Protection. You gain a +1 bonus to AC and saving throws.
● Blessing of Understanding. Your Wisdom score increases by 2, up to a maximum of 22.
A character that has collected all 13 Masks and has them blessed gain all 3 Blessings while in the domain of Samsara.

Zodiac Totem
You have gained the following totems: Rabbit. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series.

2025-02-02 18:00 SJ-DC-Zodiac-14-02-Fey Inferno 1 10000 -20 Absorbing Tattoo, Fire. (Flame Mark) Guardian Property, Herder’s Horn (Horn of Silent Alarm) Show

10 fortune points

DM: Tim
DCI#: 71339623
Date & Time: Sunday, February 2, 2025 6:00 PM to 9:00 PM
VDDW February 2025 (Slot 11) Table#61
SJ-DC-ZODIAC-14-02 - Fey Inferno

Rewards:
1 optional level up, 10 downtime days
50000 gp in total, 10000 gp each
Saké (Keoghtom’s Ointment)
“A full-bodied, rich, and round spirit, with a slight floral and citrus aroma.”
Mind Crystal (Quickened)
“A glowing rainbow gem.”
Spell Scroll 5th Level: Immolation
Herder’s Horn (Horn of Silent Alarm)
Absorbing Tattoo, Fire. (Flame Mark)
The Nightmare Flame leaves behind an Absorbing Tattoo, Fire. Characters are also gifted a rare bottle of saké (keoghtom’s ointment), spell scroll 5th level: immolation and a mind crystal (quickened). Each character may also roll on the Feywild-Astral Trinkets table. Further, they earn the Story Award: Zodiac Totem - Pig and ten Fortune Points each in gratitude from the surviving farmers.
Story Award: BIGGEST SCAM IN THE MULTIVERSE
(All but Daylight)
Having entered the Bocath lottery, a creature has an opportunity to earn a grand prize. A character with this story award may seek out the mercane in a future adventure to possibly claim a prize.
Story Award: ZODIAC TOTEM: OX & PIG
A ZODIAC totem is a tiny jade trinket that depicts an animal. You have gained the following totems: Ox and Pig. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series.
Story Award: ZODIAC Mask
A character who has succeeded in gaining the blessing of at least one of the thirteen archfey of the domain of Samsara (played any adventure ZODIAC-01 through ZODIAC-13) gains one of the following Blessings while in the domain of Samsara and the ZODIAC Adventures: Blessing of Health,
Blessing of Understanding, or Blessing of Protection.
The Blessing disappears when outside of the domain (ZODIAC Adventure)
● Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
● Blessing of Protection. You gain a +1 bonus to AC and saving throws.
● Blessing of Understanding. Your Wisdom score increases by 2, up to a maximum of 22.
A character who has collected all 13 Masks and has them blessed gain all 3 Blessings while in the domain of Samsara.

2025-02-02 13:00 SJ-DC-Zodiac-14-01-Fortune's Favor 1 10000 10 Piper's Guzheng (Instrument of the Bards, Anstruth Harp), Piper's Violin (Instrument of Scribing) Show

Several Astral Seasickness tablets in a packet.
10DT
1 optional level
50000/5=10000g
Instrument of Scribing
Anstruth Harp
Potion of Advantage
Keoghtom's Ointment 1 charge
Spell Scroll Tiny Servant
Prophecy: “Nightmare’s monarch has awakened…

The fires of war are spreading,

The laws of water disperse,

as the skies fall and the earth crumbles.

Twelve will fall, the thirteenth broken.

Only then will the lost shadow unveil…

Endbringers: Child, Beast, and King!

Fortune fails… Samsara Falls!”

2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 100 10 Javelin of Lightning Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 250 10 Coiling Grasp Tattoo, Bead of Nourishment Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 166.66 10 Bag of Holding Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2024-05-29 20:44 SJ-DC-CJK02 The Tavern at the End of the Wildspace 250 Horn of Silent Alarm, Guardian Show DM Log

Horn of Silent Alarm, Guardian

2024-09-15 18:00 PO-BMG-DRW-KS-The Ruins of Ancient Raumathar 1 12500 10 Clockwork Amulet, Wakened Dragon's Wrath Glaive (Radiant) Show

50000/4=12500g each player
1 level up, your choice, you can decline
10 DT
Potion of Clairvoyance
Spell Scroll Greater Invisibility
Clockwork Amulet
Wakened Dragon's Wrath Weapon
Story Award: THE ENEMY OF MY ENEMY
The Thayan Resurrection will not forget your help. They may assist you, but only in situations where there is mutual benefit or where they are not disadvantaged.

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10000 10 Antimagic Breastplate, Hat of Wizardry Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 970 10 Solbane (Sun Staff), Moon-Touched Longsword, Guardian Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 1250 10 Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 800 10 Dark Shard Amulet (Harmonious), Starshot Hand Crossbow Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 800 10 Rogue's Mantle, Sekolahian Worshipping Statuette Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 1000 10 Spirit Spear (Spear of Warning), Antler Horn (Eagle Whistle), Rashemi Hot Stone (Thermal Cube) Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2025-03-15 08:00 PO-BMG-DRWEP-END Endgame: Horrors from Beyond 1 16666 10 Crown of Whirling Comets, Crystal Blade (Greatsword), Unbreakable Arrow (Compass Minor Property) Show

50000/3=16666gp each
Bead of Force, 3 charges
Potion of Invulnerability
Potion of Speed
Unbreakable Arrow
Crown of Whirling Comets
Crystal Greatsword

2025-01-18 08:00 DRWEP-OD-03 The Undead in Our Closets 1 7000 10 All Purpose Tool, +3, Atlas of Endless Horizons Show

7000g each
10 DT
1 level up optional

All Purpose Tool, +3
Atlas of Endless Horizons
Arrow +3, 6x
Potion of Flying
Potion of Invisibility
Spell Scroll Wall of Thorns

3 1/2 hours of stream service.

2024-05-18 09:37 Downtime Activity, Level up -30 Show
2024-09-14 17:25 Downtime Activity -50 Show

Downtime Activity to level up. 5 levels, -50 Downtime