Show Log Entry
Adventure Title
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Session
1
1
Date Played
2025-03-15 08:00:00 UTC
2025-03-15 08:00:00 UTC
Levels Gained
GP +/-
16666
16666
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Corgi
Corgi
DM DCI Number
Notes
50000/3=16666gp each Bead of Force, 3 charges Potion of Invulnerability Potion of Speed Unbreakable Arrow Crown of Whirling Comets Crystal Greatsword
50000/3=16666gp each Bead of Force, 3 charges Potion of Invulnerability Potion of Speed Unbreakable Arrow Crown of Whirling Comets Crystal Greatsword
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Crown of Whirling Comets | Very Rare | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | true | ||
Wondrous Item, Very Rare (requires attunement) This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown: Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight. Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage. Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16). The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things. | |||||
Crystal Blade (Greatsword) | Rare | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | true | ||
Weapon (greatsword), Rare (requires attunement) This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. This item is from Fizban’s Treasury of Dragons. | |||||
Unbreakable Arrow (Compass Minor Property) | Common | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | true | ||
Ammunition (arrow), Common This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north. This arrow can’t be broken, except when it is within an antimagic field. Compass. The wielder can use an action to learn which way is north. |