Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Heartscale (Amethyst Lodestone, Language Draconic) very_rare WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo Trade Log Show
Dragon Seed Staff (Staff of the Woodlands, Guardian) rare WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo Show
Notes:

Staff, rare (requires attunement by a Druid)
“A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones ”
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic) common WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo Show
Notes:

Wondrous Item (tattoo), common (requires attunement)

“The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.”

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.

Language. The bearer can speak and understand draconic while the item is on the bearer’s person.

Talking Doll (Big Bunny) common SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Familiar’s Rapier (Frost Brand Rapier) very_rare SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Herder’s Horn (Horn of Silent Alarm) common SJ-DC-Zodiac-14-02-Fey Inferno SJ-DC-Zodiac-14-02-Fey Inferno Show
Notes:

Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person.

Absorbing Tattoo, Fire. (Flame Mark) Guardian Property very_rare SJ-DC-Zodiac-14-02-Fey Inferno SJ-DC-Zodiac-14-02-Fey Inferno Show
Notes:

Flavor: Produced by a special needle, this magic tattoo features red designs.
“A dark flame ink writes and shimmer”
Minor Property: Guardian. The item burns a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Piper's Violin (Instrument of Scribing) common SJ-DC-Zodiac-14-01-Fortune's Favor SJ-DC-Zodiac-14-01-Fortune's Favor Show
Notes:

This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.

Piper's Guzheng (Instrument of the Bards, Anstruth Harp) very_rare SJ-DC-Zodiac-14-01-Fortune's Favor SJ-DC-Zodiac-14-01-Fortune's Favor Show
Notes:

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

Coiling Grasp Tattoo uncommon SJ-DC-RFJK-01 BRINGING HOME THE BACON SJ-DC-RFJK-01 BRINGING HOME THE BACON Show
Notes:

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment common SJ-DC-RFJK-01 BRINGING HOME THE BACON SJ-DC-RFJK-01 BRINGING HOME THE BACON Show
Notes:

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Horn of Silent Alarm, Guardian common SJ-DC-CJK02 The Tavern at the End of the Wildspace SJ-DC-CJK02 The Tavern at the End of the Wildspace Show
Clockwork Amulet common PO-BMG-DRW-KS-The Ruins of Ancient Raumathar PO-BMG-DRW-KS-The Ruins of Ancient Raumathar Show
Wakened Dragon's Wrath Glaive (Radiant) very_rare PO-BMG-DRW-KS-The Ruins of Ancient Raumathar PO-BMG-DRW-KS-The Ruins of Ancient Raumathar Show
Notes:

Weapon (Crystal,Glave), very rare (requires attunement)

This glittering crystal glaive makes an enjoyable crystal bell sound when it clashes with another object. Great with wedding toasts.

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.

Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. In addition, you gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 Radiant damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.

Modifiers: Melee Attacks +2, Melee Damage +2
Secondary Damage: 2d6

This item cannot gain or lose power or change states

Hat of Wizardry common PO-BMG-DRW-KS-07 PO-BMG-DRW-KS-07 Show
Forcebreaker Sling very_rare PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls Show
Notes:

Weapon (Sling), Very Rare
Proficient:

Yes

Attack Type:

Ranged

Range:

30ft./120ft.

Damage:

1d4

Damage Type:

Bludgeoning

Weight:

--

Cost:

--

Properties:

Ammunition, Range, Slow

Source:

The Book of Many Things, pg. 67

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it.

Enduring Spellbook, Waterborne Property common PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

Solbane (Sun Staff) rare PO-BMG-DRW-KS-04 - Beneath the Granite Peaks PO-BMG-DRW-KS-04 - Beneath the Granite Peaks Show
Notes:

Source: The Book of Many Things

Staff, rare (requires attunement by a Cleric, Druid, or Wizard)

Thalazar Sunbane's staff, Solbane, is crafted from dark, polished wood intricately carved with glowing runes and inlaid with golden veins. Veins of sunstone run through this wooden staff, adding to it's radiant allure. The head features a large, pulsing sunstone surrounded by translucent solar flares and dark metal tendrils, with hanging charms and embedded gems highlighting its blend of solar brilliance and necromantic power.

Veins of sunstone run through this wooden staff. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you hit with an attack roll using this staff, the target takes an extra 1d8 fire damage.

Solar Focus. You can use the staff as a spellcasting focus. While holding the staff, you can reroll a number of damage dice up to your proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage. You must use the new rolls. Once this property is used, it can’t be used again until the next dawn.

Sunny Glow. As a bonus action, you can cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The light lasts until you use another bonus action to extinguish it.

Moon-Touched Longsword, Guardian common PO-BMG-DRW-KS-04 - Beneath the Granite Peaks PO-BMG-DRW-KS-04 - Beneath the Granite Peaks Show
Notes:

Source: Xanathar's Guide to Everything

The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.

Weapon (any sword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Lash of Immolation rare PO-BMG-DRW-KS-03 The Monoliths at Sunrise PO-BMG-DRW-KS-03 The Monoliths at Sunrise Show
Notes:

Weapon (Whip), Rare

The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.

You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.

Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Unlocked Magic Items