Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Amulet of the Devout, +3 very_rare BMG-DRW-OD-06 We Almost Had It All BMG-DRW-OD-06 We Almost Had It All Show
Antimagic Breastplate very_rare PO-BMG-DRW-KS-07 Trade Log Show
Araelathila (Elven Thrower) very_rare FR-DR-LIGA-01 Wyrmwell Flame FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Weapon (spear), very rare (requires attunement by a elf)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.

Atlas of endless horizons rare BMG-DRWEP-OD-03 - The Undead in Our Closets BMG-DRWEP-OD-03 - The Undead in Our Closets Show
Notes:

Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.

Bag of Holding uncommon CCC-Gary-05 Shadows of the Trees Trade Log Show
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) common FR-DR-LIGA-01 Wyrmwell Flame FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.

Barrier Tattoo (Rare) rare PO-BK1-3 Red Masks Trade Log Show
Bell Branch rare WBW-DC-PAW-01 Sick as a Dog WBW-DC-PAW-01 Sick as a Dog Show
Notes:

This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.

The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.

Belmore (+3 Hand Crossbow, Guardian) very_rare WBW-DC-PHP-LCL-02 A Mystical Whimsy Trade Log Show
Notes:

Flavor Text:

Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip.

Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Belt of Fire Giant Strength very_rare DDEP3 Blood Above, Blood Below DDEP3 Blood Above, Blood Below Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect (Belt of Fire Giant Strength, 25).

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.

Brazier of Commanding Fire Elementals rare DDHC-KGV-11 - Fire and Darkness DDHC-KGV-13 - Fire and Darkness Show
Notes:

Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.

Cloak of Billowing, Guardian property common FR-DC-XMAS-01 Silent Night FR-DC-XMAS-01 Silent Night Show
Clockwork Amulet common PO-BMG-MOONEP-MD02 PO-BMG-MOONEP-MD02 Show
Notes:

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Clothes of Mending common BMG-DRW-OD-06 We Almost Had It All BMG-DRW-OD-06 We Almost Had It All Show
Decanter of Endless Water uncommon DDHC-JttRC-Trail of Destruction DDHC-JttRC-Trail of Destruction Show
Dragon-Touched Focus (Chromatic, Wakened) very_rare Trade Log Show
Driftglobe uncommon Trade Log Show
Elemental Essence Shard (Water) rare SJ-DC-Kandlekeep Rekonstruction SJ-DC-Kandlekeep Rekonstruction Show
Elven Chain rare CCC-SQC-02-02 Last Gast Trade Log Show
Notes:

This shirt is made of magically hardened sandalwood that smells like incense at all times. (Druid Friendly)

Goggles of Night uncommon Trade Log Show

Unlocked Magic Items