Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Horn of Silent Alarm common SJ-DC-TTUC-02 Trade Log Show
Bag of Holding uncommon CCC-Gary-05 Shadows of the Trees Trade Log Show
Goggles of Night uncommon Trade Log Show
Cloak of Billowing, Guardian property common FR-DC-XMAS-01 Silent Night FR-DC-XMAS-01 Silent Night Show
Driftglobe uncommon Trade Log Show
Vicious Mace rare CCC-BMG-07- HULB 1-1 Hulburg Rebuilding Trade Log Show
Notes:

Flavor Text: This mace is crafted into the image of a clenched fist wearing spiked gauntlets. It functions as a holy symbol of Bane when wielded. A cleric or paladin of Bane has advantage on Charisma (Intimidation) checks against followers of Bane.

Moon Sickle, +2 rare DDAL-BMG-DRWEP-OD-01 Trade Log Show
Notes:

Weapon (Sickle), Rare (Requires Attunement by a Druid or Ranger) A glowing platinum arabesque graces both sides of the sickle. The hilt is made of polished ivory and carved in the likeness of a beautiful dryad. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. This item is found in Tasha’s Cauldron of Everything.

Ruby of the War Mage common DDAL 10-09 Recipe for Retribution Trade Log Show
Necklace of Prayer Beads rare DDHC-TYP-White Plume Mountain Trade Log Show
Notes:

2 curing, 2 favor, 1 summons, 1 wind walking

Decanter of Endless Water uncommon DDHC-JttRC-Trail of Destruction DDHC-JttRC-Trail of Destruction Show
Staff of the Woodlands rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Trade Log Show
Periapt of Proof Against Poison rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Notes:

Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

Elven Chain rare CCC-SQC-02-02 Last Gast Trade Log Show
Notes:

This shirt is made of magically hardened sandalwood that smells like incense at all times. (Druid Friendly)

Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) very_rare DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) Trade Log Show
Notes:

Very Rare
Lor’Shon Va’Na’Eel (Rod of Absorption) Rod, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Brazier of Commanding Fire Elementals rare DDHC-KGV-11 - Fire and Darkness DDHC-KGV-13 - Fire and Darkness Show
Notes:

Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.

Barrier Tattoo (Rare) rare PO-BK1-3 Red Masks Trade Log Show
Bell Branch rare WBW-DC-PAW-01 Sick as a Dog WBW-DC-PAW-01 Sick as a Dog Show
Notes:

This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.

The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.

Talking Doll common WBW-DC-PAW-01 Sick as a Dog WBW-DC-PAW-01 Sick as a Dog Show
Notes:

One copy available to each character

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits.

Elemental Essence Shard (Water) rare SJ-DC-Kandlekeep Rekonstruction SJ-DC-Kandlekeep Rekonstruction Show
Necklace of Adaptation uncommon DDHC-JttRC-Between Tangled Roots DDHC-JttRC-Between Tangled Roots Show

Unlocked Magic Items