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Adventure Title
PO-BMG-MOONEP-MD02
PO-BMG-MOONEP-MD02
Session
1
1
Date Played
2024-06-09 13:00:00 UTC
2024-06-09 13:00:00 UTC
Levels Gained
1
1
GP +/-
10000
10000
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Jose Jimenez
Jose Jimenez
DM DCI Number
Notes
Table 77: BMG-MOON-MDE02 6/9/24 DM Jose Jimenez Player Rewards The Characters earn the following rewards for completing the adventure: All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered. Gold Rewards A chest of gems and treasure worth 50,000gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items ROBE OF STARS Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. CLOCKWORK AMULET Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. POTION OF HEROISM Potion, rare A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF SPEED Potion, very rare Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. POTION OF WATER BREATHING Potion, rare A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.. Story Awards HERO OF KARADOR You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!
Table 77: BMG-MOON-MDE02 6/9/24 DM Jose Jimenez Player Rewards The Characters earn the following rewards for completing the adventure: All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered. Gold Rewards A chest of gems and treasure worth 50,000gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items ROBE OF STARS Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. CLOCKWORK AMULET Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. POTION OF HEROISM Potion, rare A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF SPEED Potion, very rare Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. POTION OF WATER BREATHING Potion, rare A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.. Story Awards HERO OF KARADOR You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Clockwork Amulet | Common | PO-BMG-MOONEP-MD02 | true | ||
Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. | |||||
Robe of Stars | Very Rare | PO-BMG-MOONEP-MD02 | true | ||
Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |