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Adventure Title
WBW-DC-PAW-01 Sick as a Dog
Session
1
Date Played
2023-01-13 08:00:00 UTC
Levels Gained
GP +/-
1130
Downtime +/-
10.0
Location Played
United The Factions Discord Server, Roll20
DM Name
Kuta#8444
DM DCI Number
7714
Notes
Adventure Code: WBW-DC-PAW-01 Adventure Name: Sick as a Dog Date: 2023-01-13 DM: Kuta#8444, DCI 7714 Adventure Rewards One level-up, and the option to rebuild your character (which you may accept or decline at your discretion) 4620 gp, divided equally among the party 1130 gp among 4 characters Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) Talking Doll Wondrous item, common (requires attunement) Potion of lightning resistance One copy available to each character When you drink this potion, you can resistance to lightning damage for 1 hour. Potion of animal friendship One copy available to each character When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Spell scroll of nondetection One copy available to each character. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Story Award Archfey Gift: Charm of Animal Conjuring This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Magic Items

Name Rarity Location Table Result Counts?
Bell Branch Rare WBW-DC-PAW-01 Sick as a Dog true
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. This item is found in Tasha’s Cauldron of Everything. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.
Talking Doll Common WBW-DC-PAW-01 Sick as a Dog true
One copy available to each character While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits.