Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wand of Pyrotechnics common Trade Log Show
Vicious Mace rare CCC-BMG-07- HULB 1-1 Hulburg Rebuilding Trade Log Show
Notes:

Flavor Text: This mace is crafted into the image of a clenched fist wearing spiked gauntlets. It functions as a holy symbol of Bane when wielded. A cleric or paladin of Bane has advantage on Charisma (Intimidation) checks against followers of Bane.

Talking Doll common WBW-DC-PAW-01 Sick as a Dog WBW-DC-PAW-01 Sick as a Dog Show
Notes:

One copy available to each character

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits.

Staff of the Woodlands rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Trade Log Show
Spellguard Shield, Minor Property Harmonious very_rare FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools Show
Scimitar of Speed very_rare D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Trade Log Show
Ruby of the War Mage common DDAL 10-09 Recipe for Retribution Trade Log Show
Potion of Healing (Greater 4x) uncommon Purchase Log Show
Plate, +2 very_rare United the Factions Trading Post Trade Log Show
Periapt of Proof Against Poison rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Notes:

Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

Necklace of Prayer Beads rare DDHC-TYP-White Plume Mountain Trade Log Show
Notes:

2 curing, 2 favor, 1 summons, 1 wind walking

Necklace of Adaptation uncommon DDHC-JttRC-Between Tangled Roots DDHC-JttRC-Between Tangled Roots Show
Moon Sickle, +3 very_rare DDHC-KGV-11 - Fire and Darkness DDHC-KGV-13 - Fire and Darkness Show
Notes:

Weapon (sickle), very rare (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Moon Sickle, +2 rare DDAL-BMG-DRWEP-OD-01 Trade Log Show
Notes:

Weapon (Sickle), Rare (Requires Attunement by a Druid or Ranger) A glowing platinum arabesque graces both sides of the sickle. The hilt is made of polished ivory and carved in the likeness of a beautiful dryad. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. This item is found in Tasha’s Cauldron of Everything.

Moon Sickle +1 uncommon Season 12 starting item at level 5 Purchase Log Show
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) very_rare DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) Trade Log Show
Notes:

Very Rare
Lor’Shon Va’Na’Eel (Rod of Absorption) Rod, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Ioun Stone of Insight very_rare DDEP3 Blood Above, Blood Below DDEP3 Blood Above, Blood Below Show
Notes:

Wondrous Item, very rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

This incandescent blue sphere glows with an unearthly white light as it orbits your head, casting odd shadows all around you. To those nearby, these shadows sometimes seem to take on nefarious shapes or perform undesirable things.

Ioun Stone (Fortitude) very_rare FR-DC-LIGA-04 - Many Spell’s Gambit FR-DC-LIGA-04 - Many Spell’s Gambit Show
Notes:

Wondrous item, rarity varies (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of ld3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

Fortitude. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

Horn of Silent Alarm common SJ-DC-TTUC-02 Trade Log Show
Half Plate, +2, Stone very_rare DDEP07-02 Drums of the Dead Trade Log Show
Notes:

This armor is made of thin plate of rune-engraved stone. While word the wearer becomes profiecient in Dwarvish.

Unlocked Magic Items