Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Wand of Pyrotechnics common Trade Log Show
Potion of Healing (Greater 4x) uncommon Purchase Log Show
Dragon-Touched Focus (Chromatic, Wakened) very_rare Trade Log Show
Driftglobe uncommon Trade Log Show
Goggles of Night uncommon Trade Log Show
Atlas of endless horizons rare BMG-DRWEP-OD-03 - The Undead in Our Closets BMG-DRWEP-OD-03 - The Undead in Our Closets Show
Notes:

Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.

Amulet of the Devout, +3 very_rare BMG-DRW-OD-06 We Almost Had It All BMG-DRW-OD-06 We Almost Had It All Show
Clothes of Mending common BMG-DRW-OD-06 We Almost Had It All BMG-DRW-OD-06 We Almost Had It All Show
Vicious Mace rare CCC-BMG-07- HULB 1-1 Hulburg Rebuilding Trade Log Show
Notes:

Flavor Text: This mace is crafted into the image of a clenched fist wearing spiked gauntlets. It functions as a holy symbol of Bane when wielded. A cleric or paladin of Bane has advantage on Charisma (Intimidation) checks against followers of Bane.

Bag of Holding uncommon CCC-Gary-05 Shadows of the Trees Trade Log Show
Elven Chain rare CCC-SQC-02-02 Last Gast Trade Log Show
Notes:

This shirt is made of magically hardened sandalwood that smells like incense at all times. (Druid Friendly)

Scimitar of Speed very_rare D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Trade Log Show
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) very_rare DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) Trade Log Show
Notes:

Very Rare
Lor’Shon Va’Na’Eel (Rod of Absorption) Rod, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Ruby of the War Mage common DDAL 10-09 Recipe for Retribution Trade Log Show
Moon Sickle, +2 rare DDAL-BMG-DRWEP-OD-01 Trade Log Show
Notes:

Weapon (Sickle), Rare (Requires Attunement by a Druid or Ranger) A glowing platinum arabesque graces both sides of the sickle. The hilt is made of polished ivory and carved in the likeness of a beautiful dryad. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. This item is found in Tasha’s Cauldron of Everything.

Half Plate, +2, Stone very_rare DDEP07-02 Drums of the Dead Trade Log Show
Notes:

This armor is made of thin plate of rune-engraved stone. While word the wearer becomes profiecient in Dwarvish.

Belt of Fire Giant Strength very_rare DDEP3 Blood Above, Blood Below DDEP3 Blood Above, Blood Below Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect (Belt of Fire Giant Strength, 25).

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.

Ioun Stone of Insight very_rare DDEP3 Blood Above, Blood Below DDEP3 Blood Above, Blood Below Show
Notes:

Wondrous Item, very rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

This incandescent blue sphere glows with an unearthly white light as it orbits your head, casting odd shadows all around you. To those nearby, these shadows sometimes seem to take on nefarious shapes or perform undesirable things.

Necklace of Adaptation uncommon DDHC-JttRC-Between Tangled Roots DDHC-JttRC-Between Tangled Roots Show
Decanter of Endless Water uncommon DDHC-JttRC-Trail of Destruction DDHC-JttRC-Trail of Destruction Show

Unlocked Magic Items