Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Clockwork Amulet
common
PO-BMG-MOONEP-MD02
PO-BMG-MOONEP-MD02
Show
Notes:
Wondrous item, common
Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DR-LIGA-01 Wyrmwell Flame
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
Talking Doll
common
WBW-DC-PAW-01 Sick as a Dog
WBW-DC-PAW-01 Sick as a Dog
Show
Notes:
One copy available to each character
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits.
Horn of Silent Alarm
common
SJ-DC-TTUC-02
Trade Log
Show
Ruby of the War Mage
common
DDAL 10-09 Recipe for Retribution
Trade Log
Show
Cloak of Billowing, Guardian property
common
FR-DC-XMAS-01 Silent Night
FR-DC-XMAS-01 Silent Night
Show
Clothes of Mending
common
BMG-DRW-OD-06 We Almost Had It All
BMG-DRW-OD-06 We Almost Had It All
Show
Wand of Pyrotechnics
common
Trade Log
Show
Goggles of Night
uncommon
Trade Log
Show
Necklace of Adaptation
uncommon
DDHC-JttRC-Between Tangled Roots
DDHC-JttRC-Between Tangled Roots
Show
Moon Sickle +1
uncommon
Season 12 starting item at level 5
Purchase Log
Show
Potion of Healing (Greater 4x)
uncommon
Purchase Log
Show
Driftglobe
uncommon
Trade Log
Show
Bag of Holding
uncommon
CCC-Gary-05 Shadows of the Trees
Trade Log
Show
Decanter of Endless Water
uncommon
DDHC-JttRC-Trail of Destruction
DDHC-JttRC-Trail of Destruction
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Staff of the Woodlands
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Trade Log
Show
Barrier Tattoo (Rare)
rare
PO-BK1-3 Red Masks
Trade Log
Show
Bell Branch
rare
WBW-DC-PAW-01 Sick as a Dog
WBW-DC-PAW-01 Sick as a Dog
Show
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.
Elemental Essence Shard (Water)
rare
SJ-DC-Kandlekeep Rekonstruction
SJ-DC-Kandlekeep Rekonstruction
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Clockwork Amulet | common | PO-BMG-MOONEP-MD02 | PO-BMG-MOONEP-MD02 | Show | ||
Notes:
Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
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Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DR-LIGA-01 Wyrmwell Flame | FR-DC-LIGA 01 Wyrmwell Flame | Show | ||
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
||||||
Talking Doll | common | WBW-DC-PAW-01 Sick as a Dog | WBW-DC-PAW-01 Sick as a Dog | Show | ||
Notes:
One copy available to each character While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits. |
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Horn of Silent Alarm | common | SJ-DC-TTUC-02 | Trade Log | Show | ||
Ruby of the War Mage | common | DDAL 10-09 Recipe for Retribution | Trade Log | Show | ||
Cloak of Billowing, Guardian property | common | FR-DC-XMAS-01 Silent Night | FR-DC-XMAS-01 Silent Night | Show | ||
Clothes of Mending | common | BMG-DRW-OD-06 We Almost Had It All | BMG-DRW-OD-06 We Almost Had It All | Show | ||
Wand of Pyrotechnics | common | Trade Log | Show | |||
Goggles of Night | uncommon | Trade Log | Show | |||
Necklace of Adaptation | uncommon | DDHC-JttRC-Between Tangled Roots | DDHC-JttRC-Between Tangled Roots | Show | ||
Moon Sickle +1 | uncommon | Season 12 starting item at level 5 | Purchase Log | Show | ||
Potion of Healing (Greater 4x) | uncommon | Purchase Log | Show | |||
Driftglobe | uncommon | Trade Log | Show | |||
Bag of Holding | uncommon | CCC-Gary-05 Shadows of the Trees | Trade Log | Show | ||
Decanter of Endless Water | uncommon | DDHC-JttRC-Trail of Destruction | DDHC-JttRC-Trail of Destruction | Show | ||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. |
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Staff of the Woodlands | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Trade Log | Show | ||
Barrier Tattoo (Rare) | rare | PO-BK1-3 Red Masks | Trade Log | Show | ||
Bell Branch | rare | WBW-DC-PAW-01 Sick as a Dog | WBW-DC-PAW-01 Sick as a Dog | Show | ||
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond. |
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Elemental Essence Shard (Water) | rare | SJ-DC-Kandlekeep Rekonstruction | SJ-DC-Kandlekeep Rekonstruction | Show |