Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Tailsman of Sphere
legendary
DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium
DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium
Show
Iron Flask
legendary
DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls
DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls
Show
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
Roll Table to VTT
d100 Contents d100 Contents
1-50 Empty 77-78 Elemental (any)
51 Arcanaloth 79 Githyanki knight
52 Cambion 80 Githzerai zerth
53-54 Dao 81-82 Invisible Stalker
55-57 Demon (type 1) 83-84 Marid
58-60 Demon (type 2) 85-86 Mezzoloth
61-62 Demon (type 3) 87-88 Night hag
63-64 Demon (type 4) 89-90 Nycaloth
65 Demon (type 5) 91 Planetar
66 Demon (type 6) 92-93 Salamander
67 Deva 94-95 Slaad (any)
68-69 Devil (greater) 96 Solar
70-72 Devil (lesser) 97-98 Succubus/incubus
73-74 Djinni 99 Ultroloth
75-76 Efreeti 00 Xorn
Ruby Weave Gem
legendary
Trade Log
Show
Quaryl's Codex (Tome of the Stilled Tongue)
legendary
DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism
DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism
Show
Notes:
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.
Cubic Gate
legendary
DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3
DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3
Show
Notes:
(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
Ioun Stone (Mastery)
legendary
DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2
DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2
Show
Hammer of Thunderbolts
legendary
DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
Carpet of Flying (5 ft. x 7 ft.)
very_rare
Trade Log
Show
Cloak of Arachnida
very_rare
Trade Log
Show
Scaled Ornament, White Dragon Tooth Amulet (Wakened)
very_rare
Trade Log
Show
Manual of Bodily Health
very_rare
Trade Log
Show
Tome of Leadership and Influence
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Rose Crown (Helm of Brilliance)
very_rare
PS-DC-Rose War of the Roses
PS-DC-Rose War of the Roses, Tier 4
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing the helm.
Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage.
Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon.
Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage.
Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm.
This iron helm has 7 diamonds, 7 rubies, 21 fire opals, and 22 opals, each of which has been magically cut to look like a rose petal. It can be attuned to in 1 minute.
All Purpose Tool, +3
very_rare
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
DDHC-MORD-02 The Lich-Queen’s Begotten
Show
Figurine of Wondrous Power (Serpentine Owl)
rare
DDHC-PAM Turn of Fortune's Wheel CH 8
DDHC-PAM Turn of Fortune's Wheel CH 8
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Serpentine Owl. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
Dimensional Shackles
rare
Planescpae - Turn of Fortune's Wheel Ch 3
Planescpae - Turn of Fortune's Wheel Ch 3 Session 1
Show
Necklace of Prayer Beads
rare
Planescape - Turn of Fortune's Wheel Ch 4
Planescape - Turn of Fortune's Wheel Ch 4
Show
Notes:
4 beads: blessing, curing, favor, and wind walking
Periapt of Proof Against Poison
rare
Trade Log
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tailsman of Sphere | legendary | DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium | DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium | Show | ||
Iron Flask | legendary | DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls | DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls | Show | ||
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. Roll Table to VTT |
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Ruby Weave Gem | legendary | Trade Log | Show | |||
Quaryl's Codex (Tome of the Stilled Tongue) | legendary | DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism | DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism | Show | ||
Notes:
Wondrous Item, legendary (requires attunement by a wizard) |
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Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | DDAL06-03 Crypt of the Death Giants | Show | ||
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. |
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Cubic Gate | legendary | DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 | DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 | Show | ||
Notes:
(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium) |
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Ioun Stone (Mastery) | legendary | DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 | DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 | Show | ||
Hammer of Thunderbolts | legendary | DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel | DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel | Show | ||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn. |
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Carpet of Flying (5 ft. x 7 ft.) | very_rare | Trade Log | Show | |||
Cloak of Arachnida | very_rare | Trade Log | Show | |||
Scaled Ornament, White Dragon Tooth Amulet (Wakened) | very_rare | Trade Log | Show | |||
Manual of Bodily Health | very_rare | Trade Log | Show | |||
Tome of Leadership and Influence | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Rose Crown (Helm of Brilliance) | very_rare | PS-DC-Rose War of the Roses | PS-DC-Rose War of the Roses, Tier 4 | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm. This iron helm has 7 diamonds, 7 rubies, 21 fire opals, and 22 opals, each of which has been magically cut to look like a rose petal. It can be attuned to in 1 minute. |
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All Purpose Tool, +3 | very_rare | Trade Log | Show | |||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | DDHC-MORD-02 The Lich-Queen’s Begotten | Show | ||
Figurine of Wondrous Power (Serpentine Owl) | rare | DDHC-PAM Turn of Fortune's Wheel CH 8 | DDHC-PAM Turn of Fortune's Wheel CH 8 | Show | ||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Serpentine Owl. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. |
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Dimensional Shackles | rare | Planescpae - Turn of Fortune's Wheel Ch 3 | Planescpae - Turn of Fortune's Wheel Ch 3 Session 1 | Show | ||
Necklace of Prayer Beads | rare | Planescape - Turn of Fortune's Wheel Ch 4 | Planescape - Turn of Fortune's Wheel Ch 4 | Show | ||
Notes:
4 beads: blessing, curing, favor, and wind walking |
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Periapt of Proof Against Poison | rare | Trade Log | Show |