Show Log Entry
Adventure Title
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Session
2
2
Date Played
2024-09-06 21:00:00 UTC
2024-09-06 21:00:00 UTC
Levels Gained
GP +/-
1600
1600
Downtime +/-
10.0
10.0
Location Played
Vancouver D&D Collective AL Discord Server
Vancouver D&D Collective AL Discord Server
DM Name
Tim
Tim
DM DCI Number
71339623
71339623
Notes
DM: Tim DCI#: 71339623 Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM Location: Roll20 VD&DC AL DM Session 296 Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2 Module/Adventure code: DDAL06-03 Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her) Rewards: 1 optional level up unless you are lv 20, 10 downtime days 8000 GP in total, 1600 gp each Belt of Giant Strength (Storm) Potion of Speed Scroll of Project Image Scroll of Teleport Scroll of Antimagic Field Downtime Activities During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Story award Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
DM: Tim DCI#: 71339623 Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM Location: Roll20 VD&DC AL DM Session 296 Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2 Module/Adventure code: DDAL06-03 Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her) Rewards: 1 optional level up unless you are lv 20, 10 downtime days 8000 GP in total, 1600 gp each Belt of Giant Strength (Storm) Potion of Speed Scroll of Project Image Scroll of Teleport Scroll of Antimagic Field Downtime Activities During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Story award Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Belt of Storm Giant Strength | Legendary | DDAL06-03 Crypt of the Death Giants | true | ||
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. |