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Adventure Title
PS-DC-Rose War of the Roses, Tier 4
Session
1
Date Played
2025-04-22 19:00:00 UTC
Levels Gained
GP +/-
25000
Downtime +/-
10.0
Location Played
The Adventurer League Discord
DM Name
Noah G
DM DCI Number
Notes
25000g each player Rose Crown (Helm of Brilliance) This iron helm has 7 diamonds, 7 rubies, 21 fire opals, and 22 opals, each of which has been magically cut to look like a rose petal. It can be attuned to in 1 minute. Dread Helm Elixir Of Health Potion of Heroism Potion of Invulnerability Spellwrought Tattoo of Dispel Magic

Magic Items

Name Rarity Location Table Result Counts?
Rose Crown (Helm of Brilliance) Very Rare PS-DC-Rose War of the Roses true
Wondrous Item, Very Rare (Requires Attunement) This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm. This iron helm has 7 diamonds, 7 rubies, 21 fire opals, and 22 opals, each of which has been magically cut to look like a rose petal. It can be attuned to in 1 minute.
Dread Helm Common PS-DC-Rose War of the Roses true
Wondrous Item, Common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. This item is found in the Dungeon Master's Guide. This helm is forged from remnants of an iron cube of Acheron and always feels cool. While wearing the helm, you can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.