Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
All Purpose Tool, +1
uncommon
DDHC-Planescape Adventures in the Multiverse
DDHC-Planescape Adventures in the Multiverse
Show
All Purpose Tool, +3
very_rare
Trade Log
Show
Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.
Cape of the Mountebank, Minor Property Temperate
rare
PS-DC-TT-201
PS-DC-TT-201
Show
Notes:
Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Notes: Teleportation, Exploration, Outerwear
Carpet of Flying (5 ft. x 7 ft.)
very_rare
Trade Log
Show
Cloak of Arachnida
very_rare
Trade Log
Show
Cloak of protection
uncommon
DDHC-PAM Turn of Fortune's Wheel Chapter 10 – Rigus: Eternity’s Rampart
DDHC-PAM Turn of Fortune's Wheel Chapter 10 – Rigus: Eternity’s Rampart
Show
Clockwork Amulet, Minor Property Compass
common
PS-DC-TT-201
PS-DC-TT-201
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Crown of the Wrath Bringer
rare
Artificer: Magic Item Adapt
Purchase Log
Show
Notes:
Wondrous Item, rare (requires attunement)
This jagged iron circlet bears ornaments in the shape of the enemy rune. When worn, the crown glows with pale light as it draws upon the wearer’s fury to strike opponents with vicious terror.
When you make an attack roll against a creature and hit it while wearing this crown, you can spend and roll one of your unspent Hit Dice. The creature takes extra psychic damage equal to the number rolled.
Invoking the Rune. As an action, you can invoke the crown’s rune to cast the fear spell (save DC 15) with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Cubic Gate
legendary
DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3
DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3
Show
Notes:
(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
Dimensional Shackles
rare
Planescpae - Turn of Fortune's Wheel Ch 3
Planescpae - Turn of Fortune's Wheel Ch 3 Session 1
Show
Dread Helm
common
PS-DC-Rose War of the Roses
PS-DC-Rose War of the Roses, Tier 4
Show
Notes:
Wondrous Item, Common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. This item is found in the Dungeon Master's Guide.
This helm is forged from remnants of an iron cube of Acheron and always feels cool. While wearing the helm, you can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Figurine of Wondrous Power (Bronze Griffon)
common
PS-DC-PKL-10 Behind Blue Eyes
PS-DC-PKL-10 Behind Blue Eyes
Show
Notes:
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
The figurine is embossed with numerous amounts of eyes that seem to shift in the direction of whomever is looking at it. It has the minor language property allowing the owner to understand deep speech.
Figurine of Wondrous Power (Serpentine Owl)
rare
DDHC-PAM Turn of Fortune's Wheel CH 8
DDHC-PAM Turn of Fortune's Wheel CH 8
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Serpentine Owl. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
Froghemoth Hide (Armor of gleaming, breastplate) Minor property: Strange Material
common
PS-DC-TT-202
PS-DC-TT-202
Show
Notes:
Minor property: Strange Material. Made with Froghemoth hide.
This rubbery breastplate is found in the Dump of Crust by Dolores the green hag and gifted as a token of appreciation for clearing her yard of a trespassing flind. The armor naturally repels any dirt comes in contact, as if murky swamp water never stays on a Froghemoth.
Gem of Brightness
uncommon
DDHC-PAM Turn of Fortune's Wheel Chapter 11 - Sylvania: Titan on the Town CHP 12 Outlands Explorations (Spireball)
DDHC-PAM Turn of Fortune's Wheel Chapter 11 - Sylvania: Titan on the Town CHP 12 Outlands Explorations (Spireball)
Show
Notes:
Wondrous item, rare (requires attunement)
Weight
--
Cost
--
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Gleam Claymore (Greatsword +2) Minor Property: Beacon
rare
PS-DC-TT-202
PS-DC-TT-202
Show
Notes:
Minor Property: Beacon
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Tudhog would give you a sunblade but who would dump a sunblade? This next best thing gives light in blue, green, or purple, never red.
Goggles of Night
uncommon
Trade Log
Show
Hammer of Thunderbolts
legendary
DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
Horn of Valhalla (Silver)
rare
DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium
DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
All Purpose Tool, +1 | uncommon | DDHC-Planescape Adventures in the Multiverse | DDHC-Planescape Adventures in the Multiverse | Show | ||
All Purpose Tool, +3 | very_rare | Trade Log | Show | |||
Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | DDAL06-03 Crypt of the Death Giants | Show | ||
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. |
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Cape of the Mountebank, Minor Property Temperate | rare | PS-DC-TT-201 | PS-DC-TT-201 | Show | ||
Notes:
Wondrous Item, rare When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. Notes: Teleportation, Exploration, Outerwear |
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Carpet of Flying (5 ft. x 7 ft.) | very_rare | Trade Log | Show | |||
Cloak of Arachnida | very_rare | Trade Log | Show | |||
Cloak of protection | uncommon | DDHC-PAM Turn of Fortune's Wheel Chapter 10 – Rigus: Eternity’s Rampart | DDHC-PAM Turn of Fortune's Wheel Chapter 10 – Rigus: Eternity’s Rampart | Show | ||
Clockwork Amulet, Minor Property Compass | common | PS-DC-TT-201 | PS-DC-TT-201 | Show | ||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
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Crown of the Wrath Bringer | rare | Artificer: Magic Item Adapt | Purchase Log | Show | ||
Notes:
Wondrous Item, rare (requires attunement) When you make an attack roll against a creature and hit it while wearing this crown, you can spend and roll one of your unspent Hit Dice. The creature takes extra psychic damage equal to the number rolled. Invoking the Rune. As an action, you can invoke the crown’s rune to cast the fear spell (save DC 15) with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Cubic Gate | legendary | DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 | DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 | Show | ||
Notes:
(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium) |
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Dimensional Shackles | rare | Planescpae - Turn of Fortune's Wheel Ch 3 | Planescpae - Turn of Fortune's Wheel Ch 3 Session 1 | Show | ||
Dread Helm | common | PS-DC-Rose War of the Roses | PS-DC-Rose War of the Roses, Tier 4 | Show | ||
Notes:
Wondrous Item, Common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. This item is found in the Dungeon Master's Guide. This helm is forged from remnants of an iron cube of Acheron and always feels cool. While wearing the helm, you can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. |
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Figurine of Wondrous Power (Bronze Griffon) | common | PS-DC-PKL-10 Behind Blue Eyes | PS-DC-PKL-10 Behind Blue Eyes | Show | ||
Notes:
Wondrous item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. The figurine is embossed with numerous amounts of eyes that seem to shift in the direction of whomever is looking at it. It has the minor language property allowing the owner to understand deep speech. |
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Figurine of Wondrous Power (Serpentine Owl) | rare | DDHC-PAM Turn of Fortune's Wheel CH 8 | DDHC-PAM Turn of Fortune's Wheel CH 8 | Show | ||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Serpentine Owl. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. |
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Froghemoth Hide (Armor of gleaming, breastplate) Minor property: Strange Material | common | PS-DC-TT-202 | PS-DC-TT-202 | Show | ||
Notes:
Minor property: Strange Material. Made with Froghemoth hide. |
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Gem of Brightness | uncommon | DDHC-PAM Turn of Fortune's Wheel Chapter 11 - Sylvania: Titan on the Town CHP 12 Outlands Explorations (Spireball) | DDHC-PAM Turn of Fortune's Wheel Chapter 11 - Sylvania: Titan on the Town CHP 12 Outlands Explorations (Spireball) | Show | ||
Notes:
Wondrous item, rare (requires attunement) -- Cost -- This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |
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Gleam Claymore (Greatsword +2) Minor Property: Beacon | rare | PS-DC-TT-202 | PS-DC-TT-202 | Show | ||
Notes:
Minor Property: Beacon |
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Goggles of Night | uncommon | Trade Log | Show | |||
Hammer of Thunderbolts | legendary | DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel | DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel | Show | ||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn. |
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Horn of Valhalla (Silver) | rare | DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium | DDHC-PAM Turn of Fortune's Wheel Chapter 9 Glorium | Show |