Show Log Entry

Adventure Title
DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls
Session
10
Date Played
2024-04-05 19:00:00 UTC
Levels Gained
GP +/-
500
Downtime +/-
10.0
Location Played
Vancouver D&D Collective AL Discord Server
DM Name
Tim
DM DCI Number
71339623
Notes
DM: Tim DCI#: 71339623 Date & Time: 2024-04-05 1900-2200 Location: Roll20 VD&DC AL DM Session 241 Module/Adventure title/tier: Turn of Fortune's Wheel Chapter 7 – Excelsior: Lost Souls Session 10 overall (T2) Module/Adventure code: DDHC-PAM Players: <@923327251838291979> , <@609565115502690304> , <@896550798509633576> , <@490360808790949889> , <@1138995535206944798> Rewards:|| 10 downtime days 500 GP each Brooch of Shielding Lantern of Revealing Iron Flask - work only in the Outlands* (Legendary item, only usable when character is level 17 or higher.)||

Magic Items

Name Rarity Location Table Result Counts?
Lantern of Revealing Uncommon DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls true
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Iron Flask Legendary DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls true
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. Roll Table to VTT d100 Contents d100 Contents 1-50 Empty 77-78 Elemental (any) 51 Arcanaloth 79 Githyanki knight 52 Cambion 80 Githzerai zerth 53-54 Dao 81-82 Invisible Stalker 55-57 Demon (type 1) 83-84 Marid 58-60 Demon (type 2) 85-86 Mezzoloth 61-62 Demon (type 3) 87-88 Night hag 63-64 Demon (type 4) 89-90 Nycaloth 65 Demon (type 5) 91 Planetar 66 Demon (type 6) 92-93 Salamander 67 Deva 94-95 Slaad (any) 68-69 Devil (greater) 96 Solar 70-72 Devil (lesser) 97-98 Succubus/incubus 73-74 Djinni 99 Ultroloth 75-76 Efreeti 00 Xorn
Brooch of Shielding Uncommon DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls true
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.