User:
Jon
DCI:
1320737022
Character:
Jindaar
Name:
Iron Flask
Rarity:
legendary
Location:
DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls
Table:
Result:
Included in Count?:
true
Notes:
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. Roll Table to VTT d100 Contents d100 Contents 1-50 Empty 77-78 Elemental (any) 51 Arcanaloth 79 Githyanki knight 52 Cambion 80 Githzerai zerth 53-54 Dao 81-82 Invisible Stalker 55-57 Demon (type 1) 83-84 Marid 58-60 Demon (type 2) 85-86 Mezzoloth 61-62 Demon (type 3) 87-88 Night hag 63-64 Demon (type 4) 89-90 Nycaloth 65 Demon (type 5) 91 Planetar 66 Demon (type 6) 92-93 Salamander 67 Deva 94-95 Slaad (any) 68-69 Devil (greater) 96 Solar 70-72 Devil (lesser) 97-98 Succubus/incubus 73-74 Djinni 99 Ultroloth 75-76 Efreeti 00 Xorn