Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Carpet of Flying (5 ft. x 7 ft.) very_rare Trade Log Show
Scaled Ornament, White Dragon Tooth Amulet (Wakened) very_rare Trade Log Show
Manual of Bodily Health very_rare Trade Log Show
Goggles of Night uncommon Trade Log Show
Ring of Puzzler's Wit uncommon Trade Log Show
Saddle of the Cavalier uncommon Trade Log Show
Cloak of Arachnida very_rare Trade Log Show
Ruby Weave Gem legendary Trade Log Show
All Purpose Tool, +3 very_rare Trade Log Show
Periapt of Proof Against Poison rare Trade Log Show
Crown of the Wrath Bringer rare Artificer: Magic Item Adapt Purchase Log Show
Notes:

Wondrous Item, rare (requires attunement)
This jagged iron circlet bears ornaments in the shape of the enemy rune. When worn, the crown glows with pale light as it draws upon the wearer’s fury to strike opponents with vicious terror.

When you make an attack roll against a creature and hit it while wearing this crown, you can spend and roll one of your unspent Hit Dice. The creature takes extra psychic damage equal to the number rolled.

Invoking the Rune. As an action, you can invoke the crown’s rune to cast the fear spell (save DC 15) with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.

Quaryl's Codex (Tome of the Stilled Tongue) legendary DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism Show
Notes:

Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants DDAL06-03 Crypt of the Death Giants Show
Notes:

While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

Tome of Leadership and Influence very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queen’s Begotten DDHC-MORD-02 The Lich-Queen’s Begotten Show
Hammer of Thunderbolts legendary DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.

Cubic Gate legendary DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 Show
Notes:

(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)

Iron Flask legendary DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls Show
Notes:

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.

Roll Table to VTT
d100 Contents d100 Contents
1-50 Empty 77-78 Elemental (any)
51 Arcanaloth 79 Githyanki knight
52 Cambion 80 Githzerai zerth
53-54 Dao 81-82 Invisible Stalker
55-57 Demon (type 1) 83-84 Marid
58-60 Demon (type 2) 85-86 Mezzoloth
61-62 Demon (type 3) 87-88 Night hag
63-64 Demon (type 4) 89-90 Nycaloth
65 Demon (type 5) 91 Planetar
66 Demon (type 6) 92-93 Salamander
67 Deva 94-95 Slaad (any)
68-69 Devil (greater) 96 Solar
70-72 Devil (lesser) 97-98 Succubus/incubus
73-74 Djinni 99 Ultroloth
75-76 Efreeti 00 Xorn

Lantern of Revealing uncommon DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls DDHC-PAM Turn of Fortune's Wheel CH 7 Excelsior: Lost Souls Show
Notes:

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Ring of Animal Influence rare DDHC-PAM Turn of Fortune's Wheel CH 8 DDHC-PAM Turn of Fortune's Wheel CH 8 Show
Notes:

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

Animal friendship (save DC 13)
Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
Speak with animals

Unlocked Magic Items