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Adventure Title
DDHC-WBW02-Hither
Session
6
Date Played
2024-09-21 14:00:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (3) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 3 - EE (3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3 (3) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 3 (3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 3 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Wir Raideten das Haus der Hag, doch sie stole unsere Freundin Juniper. Die von der Hag getötet gehäutet und zu einem Zombiegemacht worden bevor sie mit ihr verschwunden ist. ------------------------------------------------------------------------------------------------------------------------------------------ - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. - An unpunched ticket from the Witchlight Carnival. The ticket is signed by Isolde. - Three spell scrolls of identify tied together with a lute string. - Campestri in a Preservastion Jar ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1x Potion of Invisibility 1x Potion of Growth 1x Potion of Invulnerability 1x spell scrolls of identify ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Smiles Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. ------------------------------------------------------------------------------------------------------------------------------------------ Helm of Telepathy Wondrous item, uncommon (requires attunement) While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn ------------------------------------------------------------------------------------------------------------------------------------------ "Junipers Embrace" (Cloak of Displacement) Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... ------------------------------------------------------------------------------------------------------------------------------------------ Pipes of Haunting Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
"Junipers Embrace" (Cloak of Displacement) Rare DDHC-WBW02-Hither true
"Junipers Embrace" (Cloak of Displacement) Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper"....
Pipes of Haunting Uncommon DDHC-WBW02-Hither true
Pipes of Haunting Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Wand of Smiles Common DDHC-WBW02-Hither true
Wand of Smiles Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.
Helm of Telepathy Uncommon DDHC-WBW02-Hither true
Helm of Telepathy Wondrous item, uncommon (requires attunement) While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.