Show Log Entry

Adventure Title
DDHC-WBW03-Thither
Session
11
Date Played
2024-11-30 19:45:00 UTC
Levels Gained
1
GP +/-
164
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 5 - EE (5) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 5 (5) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 5 (5) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Wir haben nach kurzer überquerung des flusses und einigen Meilen erreichen wir Little Oake und freunden uns mit Will of the Feywild und machen einen Plan Loomlurch von seinen Sklavenhaltenden Kindern befreien. Wir kommen an und lernen den Groblin mit Kürbiskopf kennen und erschleichen uns eine Audienz bei der Hag die wir erst einmal um ein verlorenes ding tauschen und als wir wieder raus geführt werden laufen wir ihrer Schwester über den weg die nich gut auf uns zu sprechen ist. Wir hetzen sie gegen einander auf und können dies als ablekung nutzen um die Kinder zu befreien. Wir finden dabei ein Weiteres verlorendes Ding und stellen im nächsten Raum fest das Will in der Falle sitzt. Diesen kommen wir zur Hilfe. Dabei finden wir das verwandelte Einhorn dem Temenos sein Horn wieder aufsetz und zusammen bringen wir die Hag dazu zu fliehen. So können wir alle Kinder befreien und einen Alten Zwerg der uns erzählt das er im Palast war. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: Goldwert: 165gp A silver bookmark shaped like a feather (5 gp) A gold signet ring depicting a weeping willow (25 gp) A cracked bloodstone (25 gp) stuffed inside a pillowcase A spool of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set) Six brass egg cups embossed with the faces of crying children (5 gp each) An ornate eight-minute hourglass (75 gp) A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella (see area L5 for descriptions of these mushrooms) Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin. Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson color of fresh blood until it dries, whereupon its color changes to sepia. A Tiny clockwork toad with AC 5 and 1 hit point. If a creature places the toad on the ground, it hops 5 feet across the ground on each of the creature’s turns in a random direction and makes a croaking noise that can be heard out to a range of 30 feet. Any creature that licks the clockwork toad must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour. While the creature is poisoned in this way, other creatures are invisible to it. A pair of embroidered velvet slippers (15 gp) A false eye made of solid gold (25 gp) A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp) A spell scroll of speak with plants tucked in a side table drawer A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon) A bronze candlestick shaped like a bird’s leg (10 gp) A jar of iridescent glass eyes (10 gp) A silver hammer and chisel in a green leather tool belt (15 gp for the set) Iron metalworking tongs shaped like the jaws of a snapping dragon (15 gp) ------------------------------------------------------------------------------------------------------------------------------------------ Trinkets: A set of nesting dolls in which each doll looks more frightened than the next larger one A stuffed lion with needles for teeth and real bloodstains around its jaws A toy windmill with a crank on one side that turns the vanes and the millstone A set of playing cards depicting weeping children A wind-up drunkard doll that totters a few paces and then falls over Four finger puppets depicting an arguing family A 1-foot-tall wooden guillotine A tiny wooden box containing eight sticks of black chalk ------------------------------------------------------------------------------------------------------------------------------------------ Pilze im Garten (13 aussuchen) Butterfly Saddle. Each of these bright yellow toadstools has a ruffled, saddle-shaped cap properly sized for a pixie or sprite to sit on. They taste like butter and can be used as a substitute for that ingredient in recipes. Eldercap. Eating one of these white and gray mushrooms causes the eater to look much older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell. Executioner’s Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death spell (including its duration). Hummingbrella. A hummingbrella is a colorful mushroom with a frilly, parasol-shaped cap that drips sweet nectar and attracts hummingbirds. Eating one has the same effect as drinking antitoxin. Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered very fashionable. Most tiny Fey would be grateful to receive one as a gift. ------------------------------------------------------------------------------------------------------------------------------------------ Süßichkeiten die übergebliben sind: 2x Your fingers leave indelible stains on anything you touch. 2x Eating the candy causes you to foam at the mouth, making it difficult (but not impossible) for you to speak. 2x You are targeted by a polymorph spell and automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack). ------------------------------------------------------------------------------------------------------------------------------------------ Hag Eye (Im Frog of Holding) Wondrous Item, Uncommon A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily at dawn. Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye simultaneously. Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only one Hag Eye at a time, and creating a new one requires all three members of the coven to perform a special rite. This rite takes 1 hour, and the hags can’t perform it if one or more of them has the Incapacitated condition. If the hags take any other actions during this rite, the rite fails and ends. ------------------------------------------------------------------------------------------------------------------------------------------ Bag of Beans (4) Wondrous item, rare Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect. d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. 2-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds. 11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. 21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). 41-50 1d6 + 6 shriekers sprout. 51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. 61-70 A hungry bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. 81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice. 00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Bag of Beans (4) Rare DDHC-WBW03-Thither true
Bag of Beans (4) Wondrous item, rare Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect. d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. 2-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds. 11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. 21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). 41-50 1d6 + 6 shriekers sprout. 51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. 61-70 A hungry bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. 81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice. 00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
Hag Eye (Im Frog of Holding) Uncommon DDHC-WBW03-Thither true
Hag Eye (Im Frog of Holding) Wondrous Item, Uncommon A Hag Eye has 3 charges. While wearing or holding this item, you can expend 1 charge to cast Darkvision (targeting yourself only) or See Invisibility. The Hag Eye regains all expended charges daily at dawn. Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye simultaneously. Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only one Hag Eye at a time, and creating a new one requires all three members of the coven to perform a special rite. This rite takes 1 hour, and the hags can’t perform it if one or more of them has the Incapacitated condition. If the hags take any other actions during this rite, the rite fails and ends.