Show Log Entry
Adventure Title
DDHC-WBW04-Yon
DDHC-WBW04-Yon
Session
15
15
Date Played
2025-03-08 22:16:00 UTC
2025-03-08 22:16:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE (7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7 (7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7 (7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz. Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist. Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga) Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge. ------------------------------------------------------------------------------------------------------------------------------------------ Dance of the Korreds Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or **Charisma (Performance)** check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait. ------------------------------------------------------------------------------------------------------------------------------------------ Aora hat sich einen Ring schleifen lassen aus ihren Wunsch: https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an **exceptionally original wish produces a 500 gp gemstone** (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow. **If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet).** If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet). ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ Eldritch Staff Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. ------------------------------------------------------------------------------------------------------------------------------------------ Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Druid ASI: +2 Wis ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE (7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7 (7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7 (7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz. Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist. Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga) Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge. ------------------------------------------------------------------------------------------------------------------------------------------ Dance of the Korreds Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or **Charisma (Performance)** check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait. ------------------------------------------------------------------------------------------------------------------------------------------ Aora hat sich einen Ring schleifen lassen aus ihren Wunsch: https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an **exceptionally original wish produces a 500 gp gemstone** (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow. **If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet).** If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet). ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ Eldritch Staff Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. ------------------------------------------------------------------------------------------------------------------------------------------ Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Druid ASI: +2 Wis ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Stone of Good Luck | Uncommon | DDHC-WBW04-Yon | true | ||
Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Eldritch Staff | Very Rare | DDHC-WBW04-Yon | true | ||
Eldritch Staff Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. |