Kuma'tiki Character Sheet

Season:
S10
Race:
Goliath
Class:
Cleric (Twilight)
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
14
XP Level:
4
Total XP:
6000
XP to Level:
500
XP for Next:
6500
ACP Level:
5
ACP to Level:
8.0
Milestone Level:
14
Total GP:
3377.17
Total Downtime:
340
Tag:
Support
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Novice (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
6
Magic Item Limit:
6
Longsword +1,
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2023-08-28 22:41 Trade Log Shield +1 > Show Trade Log

Passing this shield to another warrior within the tribe

2021-06-09 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Wand of Web, Piwafwi (cloak of elvenkind) Show

More guards and quaggoth are gathering to defend the vault and southern passages. Rahm Pibb, tiefling bard, changes their minds with fireball.
But some darkdwarves are smart. They become invisible instead of very big. They try to ambush us when we engage with other defenders, yet they struggle with the mafah'liki spirits that guard the party.

Perhaps another dozen darkdwarfs guard the treasure vault hallway and 3 hammerer machines block the door. These Shield and Gold dwarves, they show no fear or concern for their wounds as they leap into the teeth of the enemy and break them with steel and courage. I am much impressed with results of this cayana tactic. They all fight well, but I am not sure how much more I can cast without rest.

With dwarves back in their equipment of good craftsmanship, we work together to surprise and strike down the darkdwarf leader Markoz and his subchiefs. Only opportunity for justice is for Markoz to face trial by combat. Almost a score of dwarves, goliath, and adventurers is maybe not fairest odds, but outcome was same.

We learn that darkdwarf priest of Deep Duerra is source of Markoz's insane plans and plans for chardalyn dragon. Pekoe uses his abilities as doppelganger to pose as Fake Markoz. Tells priest story about interrogation going bad and needing healing for guard captain he is torturing. Is good lie. Priest does not suspect anything as Pekoe strikes him in back of head. Should be lethal blows to critical place in head... but darkdwarf priest is not actually dwarf. Is Barbed devil in priest suit wearing disguise hat.

2021-06-16 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Hat of Disguise Show

Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway.

We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know.

We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast.

We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still.
Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.

2021-06-23 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 Show

We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them.

Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible.

Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril.

Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 1 120 Professor Orb, Wand of Magic Missiles, Bracers of Defense Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-07-14 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.

  1. The test of Cruelty required Kuma and the others to turn their backs on a Tiger Uthgardt tribe where they had begun cannibalising the elderly during the famine created by the Rime of the Frostmaiden. Though we stood on edge of camp and witnessed this horror for almost an hour, only minutes had passed in the chambers back at Grimskalle.

  2. The test of Endurance found the group assisting an Elk tribe of Uthgardt in a 14 hour journey, holding up in the worst of blizzards. Kuma endured and only became exhausted in 2 of the later hours, but many others of the party were frostbitten from 3 or 4 hours of overexposure.

  3. The test of Isolation found Kuma and his group assigned to watch over a Rheghed Tiger tribe's women and children for just a day, but this duty stretched to seven. Sai and Torinn disappeared into the snows in foirst two nights, but returned days later. Sai has been driven into the IceMadness and is now a drunkard who will not trust us. We must find healing for him in TenTowns.

  4. The test of Preservation found us at a Rheghed Wolf Tribe's camp. It was a scene of slaughter. Kuma chased away giant vultures, but none could be saved except for one boy. Aerix Vokototh is 9-year old whelp of the tribe's chieftain. Some magic makes Aerix strong against snow like goliaths, so boy hides in snowbank during massacre.
    Raiding Uthgardt tribe returned for Aerix, but we killed them to preserve the boy's line. An awakened wolf named Old Silver comes to take the orphan to another wolf tribe.

2021-07-21 20:17 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Amulet of Health, Summer Star (Story Item) Show

Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus.
A brief inspection leads the group to recover a silver dragon egg and some small amounts of treasure as well. We ignore the burial vaults of the frost giants so that we do not linger until the Frostmaiden returns.
As we exit, we find only one old, blind and lamed Frost Giant warrior in the complex. He welcomes us, obviously seeking a warrior's death and we give him this just end.

Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin.

The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras.

Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape.

Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right.

2021-07-28 21:46 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Blessing of the Morninglord Show

Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife.

Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials.

These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now.

2021-08-11 19:52 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Ring of the Ram (Chardalyn), Bag of Holding Show

The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine.

2021-08-18 00:49 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-09-01 00:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 Show
2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 410 Amulet of the Devout +1 Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-04-28 20:01 DMQuest: Ritual of Divination 0 Show DM Log
2021-04-28 20:02 DMQuest: Martyr for the Cause Show DM Log

Scroll of Raise Dead

2021-04-28 19:30 Purchase Log 85 Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-04-28 20:39 Purchase Log -1504 Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Longsword +1, Ring of Protection, Shield +1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2023-08-28 22:41 Trade Log Show Trade Log

Passing this shield to another warrior within the tribe

2021-06-09 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

More guards and quaggoth are gathering to defend the vault and southern passages. Rahm Pibb, tiefling bard, changes their minds with fireball.
But some darkdwarves are smart. They become invisible instead of very big. They try to ambush us when we engage with other defenders, yet they struggle with the mafah'liki spirits that guard the party.

Perhaps another dozen darkdwarfs guard the treasure vault hallway and 3 hammerer machines block the door. These Shield and Gold dwarves, they show no fear or concern for their wounds as they leap into the teeth of the enemy and break them with steel and courage. I am much impressed with results of this cayana tactic. They all fight well, but I am not sure how much more I can cast without rest.

With dwarves back in their equipment of good craftsmanship, we work together to surprise and strike down the darkdwarf leader Markoz and his subchiefs. Only opportunity for justice is for Markoz to face trial by combat. Almost a score of dwarves, goliath, and adventurers is maybe not fairest odds, but outcome was same.

We learn that darkdwarf priest of Deep Duerra is source of Markoz's insane plans and plans for chardalyn dragon. Pekoe uses his abilities as doppelganger to pose as Fake Markoz. Tells priest story about interrogation going bad and needing healing for guard captain he is torturing. Is good lie. Priest does not suspect anything as Pekoe strikes him in back of head. Should be lethal blows to critical place in head... but darkdwarf priest is not actually dwarf. Is Barbed devil in priest suit wearing disguise hat.

2021-06-16 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway.

We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know.

We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast.

We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still.
Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.

2021-06-23 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them.

Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible.

Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril.

Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-07-14 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.

  1. The test of Cruelty required Kuma and the others to turn their backs on a Tiger Uthgardt tribe where they had begun cannibalising the elderly during the famine created by the Rime of the Frostmaiden. Though we stood on edge of camp and witnessed this horror for almost an hour, only minutes had passed in the chambers back at Grimskalle.

  2. The test of Endurance found the group assisting an Elk tribe of Uthgardt in a 14 hour journey, holding up in the worst of blizzards. Kuma endured and only became exhausted in 2 of the later hours, but many others of the party were frostbitten from 3 or 4 hours of overexposure.

  3. The test of Isolation found Kuma and his group assigned to watch over a Rheghed Tiger tribe's women and children for just a day, but this duty stretched to seven. Sai and Torinn disappeared into the snows in foirst two nights, but returned days later. Sai has been driven into the IceMadness and is now a drunkard who will not trust us. We must find healing for him in TenTowns.

  4. The test of Preservation found us at a Rheghed Wolf Tribe's camp. It was a scene of slaughter. Kuma chased away giant vultures, but none could be saved except for one boy. Aerix Vokototh is 9-year old whelp of the tribe's chieftain. Some magic makes Aerix strong against snow like goliaths, so boy hides in snowbank during massacre.
    Raiding Uthgardt tribe returned for Aerix, but we killed them to preserve the boy's line. An awakened wolf named Old Silver comes to take the orphan to another wolf tribe.

2021-07-21 20:17 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus.
A brief inspection leads the group to recover a silver dragon egg and some small amounts of treasure as well. We ignore the burial vaults of the frost giants so that we do not linger until the Frostmaiden returns.
As we exit, we find only one old, blind and lamed Frost Giant warrior in the complex. He welcomes us, obviously seeking a warrior's death and we give him this just end.

Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin.

The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras.

Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape.

Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right.

2021-07-28 21:46 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife.

Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials.

These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now.

2021-08-11 19:52 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine.

2021-08-18 00:49 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-09-01 00:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-04-28 20:01 DMQuest: Ritual of Divination 0 Show DM Log
2021-04-28 20:02 DMQuest: Martyr for the Cause Show DM Log

Scroll of Raise Dead

2021-04-28 19:30 Purchase Log Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-04-28 20:39 Purchase Log Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2023-08-28 22:41 Trade Log Shield +1 > Show Trade Log

Passing this shield to another warrior within the tribe

2021-06-09 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Wand of Web, Piwafwi (cloak of elvenkind) Show

More guards and quaggoth are gathering to defend the vault and southern passages. Rahm Pibb, tiefling bard, changes their minds with fireball.
But some darkdwarves are smart. They become invisible instead of very big. They try to ambush us when we engage with other defenders, yet they struggle with the mafah'liki spirits that guard the party.

Perhaps another dozen darkdwarfs guard the treasure vault hallway and 3 hammerer machines block the door. These Shield and Gold dwarves, they show no fear or concern for their wounds as they leap into the teeth of the enemy and break them with steel and courage. I am much impressed with results of this cayana tactic. They all fight well, but I am not sure how much more I can cast without rest.

With dwarves back in their equipment of good craftsmanship, we work together to surprise and strike down the darkdwarf leader Markoz and his subchiefs. Only opportunity for justice is for Markoz to face trial by combat. Almost a score of dwarves, goliath, and adventurers is maybe not fairest odds, but outcome was same.

We learn that darkdwarf priest of Deep Duerra is source of Markoz's insane plans and plans for chardalyn dragon. Pekoe uses his abilities as doppelganger to pose as Fake Markoz. Tells priest story about interrogation going bad and needing healing for guard captain he is torturing. Is good lie. Priest does not suspect anything as Pekoe strikes him in back of head. Should be lethal blows to critical place in head... but darkdwarf priest is not actually dwarf. Is Barbed devil in priest suit wearing disguise hat.

2021-06-16 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Hat of Disguise Show

Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway.

We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know.

We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast.

We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still.
Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.

2021-06-23 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 Show

We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them.

Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible.

Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril.

Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 120 Professor Orb, Wand of Magic Missiles, Bracers of Defense Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-07-14 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.

  1. The test of Cruelty required Kuma and the others to turn their backs on a Tiger Uthgardt tribe where they had begun cannibalising the elderly during the famine created by the Rime of the Frostmaiden. Though we stood on edge of camp and witnessed this horror for almost an hour, only minutes had passed in the chambers back at Grimskalle.

  2. The test of Endurance found the group assisting an Elk tribe of Uthgardt in a 14 hour journey, holding up in the worst of blizzards. Kuma endured and only became exhausted in 2 of the later hours, but many others of the party were frostbitten from 3 or 4 hours of overexposure.

  3. The test of Isolation found Kuma and his group assigned to watch over a Rheghed Tiger tribe's women and children for just a day, but this duty stretched to seven. Sai and Torinn disappeared into the snows in foirst two nights, but returned days later. Sai has been driven into the IceMadness and is now a drunkard who will not trust us. We must find healing for him in TenTowns.

  4. The test of Preservation found us at a Rheghed Wolf Tribe's camp. It was a scene of slaughter. Kuma chased away giant vultures, but none could be saved except for one boy. Aerix Vokototh is 9-year old whelp of the tribe's chieftain. Some magic makes Aerix strong against snow like goliaths, so boy hides in snowbank during massacre.
    Raiding Uthgardt tribe returned for Aerix, but we killed them to preserve the boy's line. An awakened wolf named Old Silver comes to take the orphan to another wolf tribe.

2021-07-21 20:17 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Amulet of Health, Summer Star (Story Item) Show

Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus.
A brief inspection leads the group to recover a silver dragon egg and some small amounts of treasure as well. We ignore the burial vaults of the frost giants so that we do not linger until the Frostmaiden returns.
As we exit, we find only one old, blind and lamed Frost Giant warrior in the complex. He welcomes us, obviously seeking a warrior's death and we give him this just end.

Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin.

The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras.

Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape.

Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right.

2021-07-28 21:46 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Blessing of the Morninglord Show

Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife.

Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials.

These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now.

2021-08-11 19:52 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Ring of the Ram (Chardalyn), Bag of Holding Show

The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine.

2021-08-18 00:49 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-09-01 00:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 410 Amulet of the Devout +1 Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-04-28 20:01 DMQuest: Ritual of Divination 0 500 Show DM Log
2021-04-28 20:02 DMQuest: Martyr for the Cause 2000 Show DM Log

Scroll of Raise Dead

2021-04-28 19:30 Purchase Log 85 Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-04-28 20:39 Purchase Log -1504 Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Longsword +1, Ring of Protection, Shield +1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.